Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more.
  • Don't change other people's cards. If something's ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. "Grenade destroys a soldier" is a meaningless card if you draw it in a game where no soldier cards get drawn - if it's worded more generically as "destroy a living Thing", there's much less chance of it being an unplayable card stuck in someone's hand.
  • No special rules. This deck has no special rules; it's all on the cards.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens may or may not have individual types (such as "energy" or "goblin"), and they count as Things. If they have a type, that's considered to be their name; otherwise their name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player's wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The first 100 cards of this deck have been archived.
+NaN
Anti-Numeration
Thing
Corner-values are ignored while this card is in play.
Card by Xenomorph
Corrupted Throne
Thing
Players must ask your permission when playing Actions. You may discard two cards and say no to an Action. If you do so, it has no effect.
Card by Bucky
Pass the Trash
Action
Each player draws 2 cards, and then passes 2 cards to the player on their right.
Card by Bucky
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
Card by Bucky
Richard Dawkins
Thing
Action: Destroy a Thing that describes a fictional or religious entity or phenomenon.
Card by Kevan
Advance to Go
Action
Collect 2 Money Tokens.
Card by Bucky
Creative Accounting
Action
Trade up to 10 of your Tokens for the same number of Tokens belonging to another Player.
Card by Bucky
Quick Fingers
Action
Move one card per remaining player from the top of the discard pile to the top of the deck. You choose their order.
Card by Bucky
2M
Overdrawn at the Memory Bank
Thing
Hand size is 3.
Card by Zaratustra
1S
Club Sandwich
Thing
When you play this, place any number of cards under it. When this is destroyed, all those cards are played.
Card by Zaratustra
3M
Atomic Glue
Action
Two cards in play are glued together by an edge. If one is destroyed, the other is as well.
Card by Zaratustra
Get Out of Jail Free
Action
If you are eliminated from the game with this card in your hand, you may play it at a later time to return to the game.
Card by Bucky
Reverse
Action
Reverse the turn order. Your turn ends and play starts with the player after you in the new turn order
Card by Bucky
D
Draw Two
Action
The next player who would take a turn draws 2 cards instead.
Card by Bucky
WP:OR
Wikipedia Says It's True
Action
Choose a card in play, and replace any one word on it with any other word. It reverts at the end of your turn. Nobody can win or lose the game this turn.
Card by Kevan
Cult of Dvorak
Action
Pick a player; unless they can persuade a new player to join the game within the next three minutes, they must discard their hand. (When the new player joins, they draw five cards; you choose where they sit.)
Card by Kevan
House of Cards
Action
Make a house of cards out of your Things. The last Thing you place on the house before it collapses should be destroyed. If your card house doesn't collapse, destroy the final Thing you placed.
Card by Darren
Photocopier
Thing
This Thing will behave as a duplicate of any one Thing in your possession. You must announce which Thing this card is duplicating, and that property may not change until this Thing passes out of play.
Card by Darren
Colour Change
Action
You may convert any one Action in your hand into a Thing, whose effect will occur every turn once it is played.
Card by Darren
1V
Flash Memory Card
Thing
Thing:Play a card onto this card from your hand. Do this only if the cards played on this card contain fewer than 256 words.
Action:Return a card from Flash Memory Card to your hand and immediately play it.
Card by Bucky
7E
Cram Session
Thing
Any Player who plays 10 different cards in the same turn wins the game.
Card by Bucky
Rogue Armorer
Thing
Whenever you are forced to discard a card from your hand by an opponent's Action, you may destroy an Armor Token you control instead. Action:Gain an Armor Token.
Card by Bucky
8O
Sledgehammer ice-cream
Thing
This card employs blunt damage as its flavour. Action: destroy an inanimate Thing that it would be physically possible to hit with a sledgehammer in real life.
Card by Depressi
6G
Hot Potato
Action
When you play this card, play a song as well. When the song ends, the player whose turn to play currently is discards their hand.
Card by Zaratustra
3U
Amoeba
Thing
At the end of your turn, cut this card in half. Both halves are considered copies of the original.
Card by Zaratustra
2R
Token Gun
Thing
Action: Spend five burnable Tokens. Destroy target Thing.
Card by Zaratustra
13?
Nuke
Action
For every Thing in play, flip a coin; if Heads, destroy that thing. Each player flips a number of coins equal to the number of cards in their hand and randomly discards one card for each Tails.
Card by Bucky
Power Plant
Thing
Gain an Energy token at the start of each of your turns.
Card by Bucky
0O
Whine
Action
Each player gives you a card from eir hand.
Card by Bucky
Selfless Heroism
Thing
Put a counter on this whenever you prevent the destruction of a Thing you don't control. If this has fifteen counters on it, you win the game.
Card by KillSmiley
The Dreaded Legal Department
Action
Destroy any Thing or counter any Action which makes reference to a copyrighted work of fiction.
Card by KillSmiley
Free-For-All
Action
For the next fifteen seconds, all players may play any number of Thing and Action cards. When a player has no cards in hand, that player may draw a card.
Card by KillSmiley
Token Reduction Treaty
Action
All players besides you choose and destroy 6 tokens they control. You choose and destroy 2 tokens you control.
Card by Bucky
Jamming Device
Thing
Action cards may not be played. Action effects of Things may still be used.
Card by Bucky
Brazen Buckyism
Action
Pick a Thing. Draw a card and take another Action; For the purposes of that Action, the chosen Thing's text is blank.
Card by Bucky
ZR
In-jokes suck
Thing
All cards with the word "Dvorak" or "Bucky" as part of their title have no effect.
Card by Depressi
9V
The old guard
Action
Eliminate a player or player subsitute that wasn't there at the start of the game.
Card by Depressi
MI6
James Bond
Thing
When James is destroyed, he is sent to your hand instead of the discard pile. Action: Look at another Player's hand, and show them a chosen card from your hand.
Card by Depressi
5Q
Genetically Enhanced Robots
Thing
This card may not be destroyed twice by an opponent in the same manner.
Card by Bucky
Demonic Editor
Thing
Action: Destroy a Thing with six or more lines of text in its text box.
Card by KillSmiley
Last Will and Testament
Thing
If you lose or must leave the game, you may give all your Things in play (other than this) and cards in hand to the player or players of your choice.
Card by KillSmiley
10E
Stack of Energy Tokens
Thing
This card counts as 10 Energy Tokens. The tokens must be handled as a group and may not be individually targeted or destroyed.
Card by Bucky
2F
Token Spectrum
Action
If for each letter of the alphabet you control a Token with a name that starts with that letter, plus an untyped Token, you win.
Card by Bucky
2P
Public Storage
Thing
The maximum hand size for all players is increased by 1.
Card by Bucky
3$
The Gold Standard
Thing
You may play extra Things with numbers in their corner value, if you destroy the same number of money-related Tokens you own.
Card by Zaratustra
4$
Hotel
Thing
Play on an opponent. Whenever it's their turn, they must give you one money-related Token, one Thing or one card.
Card by Zaratustra
3:1
Port Town
Thing
You may exchange three Tokens of the same type for a Token of any type.
Card by Zaratustra
Atlantic City
Thing
Action:A random player must give you X things, where X is 1 times 2 for each Building you control, with a maximum of 16.
Card by Bucky
Stun Ray
Action
Play in response to someone else playing an Action card. Prevent the Action, and they must discard the card, and may not play any further Actions this turn
Card by Bucky
3X
Triplicate
Action
Choose a card whose name does not start with 'Tr'. Rephrase the title so it begins with 'Tr' and triplicate one of its effects.
Card by Zaratustra
B-
Correction!
Action
May be played out of your turn. Destroy or counter all cards whose color is wrong for their type, or are missing creator information, or have a grammar/typographical error.
Card by Zaratustra
3R
Lava Well
Thing
Action:Gain 2 Heat, Light or Energy Tokens. (both must be of the same type)
Card by Bucky
2F
Orchard
Thing
Action:Gain 2 Apple or Pear Tokens. (both must be of the same type)
Card by Bucky
4E
Elemental Well
Thing
Action:Gain 2 Air, Earth, Fire or Water Tokens. (both must be of the same type)
Card by Bucky
Hyperspeed
Action
You may play any number of Things or Actions (or activated card actions) this turn. If you don't win the game by the end of your turn, you are eliminated.
Card by Kevan
Fiat Uno
Thing
Actions may only be played if the first letter of one of the words in their title matches the first letter of one of the words in the title of the top card of the discard pile.
Card by Kevan
Loadstone
Thing
Play into the control of any player. They may not play Thing cards. Action: Discard your hand to destroy all Things you control.
Card by Kevan
Project Genesis
Thing
At the start of your turn, put the top card of the deck face down on Genesis. If there are more cards on Genesis than the number of tokens you control, destroy Genesis and all cards on it. Action: Discard your hand, then put all cards on Genesis into your hand.
Card by jtwe
Remote Manipulator Arm
Action
Choose one - perform an Action on any Thing in play as if you controlled it; or perform one Action on each Thing you control that has an Action.
Card by jtwe
Tokens of My Affection
Action
Each other player gains a token of any type (their choice). For each token gained in this way, you gain a token of the same type.
Card by jtwe
8A
Fusion/Fission
Action
If playing single-deck Dvorak, split the deck and discard pile so each player has one and change play to multiple-deck. If playing multiple-deck Dvorak, combine all decks and discard piles so there's one of each, and change play to single-deck.
Card by Zaratustra
AT
Bank
Action / Thing
If played as an Action, gain five Money Bag tokens. If played as a Thing, gain two Money Bag tokens every turn.
Card by Zaratustra
2F
Volcano
Action / Thing
If played as an Action, gain five Lava tokens and destroy a Thing. If played as a Thing, gain two Lava or Smoke tokens every turn, and destroy this to destroy a Thing.
Card by Zaratustra
Token Mill
Thing
Gain an untyped Token at the start of each of your turns.
Card by Bucky
Buyout
Thing
Action:If you control at least 100 Money and Gold tokens, you win the game. If not, gain a Money Token.
Card by Bucky
Search and Destroy
Action
Destroy all Tokens of a type of your choice
Card by Bucky