Zombies

From Dvorak - A Blank-Card Game
Revision as of 18:14, 30 May 2009 by Rolfero (talk | contribs) (NOT DONE YET.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Zombies
Designer
Date Unknown
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Padlock.gif
This deck is locked. Further cards should not be added - leave feedback on the talk page.

The zombies in this game are based on the Solanum virus as described in The Zombie Survival Guide by Max Brooks. I've also tried to make it look like it's a movie. (So I've included cool heroic actions and similar)

Rules

The players decide who will be the survivors. The survivor gets all the Survivor cards, while the zombies have one deck of zombie cards for all players. Zombies only targets are survivors in play, while survivors only targets are zombies in play. When a survivor/zombie is damaged once, (and not dead), flip the card 90 degrees. The second time, (and still not dead), flip it 90 degrees again in the same direction (like flipping it 180 degrees from the beginning). Whenever a survivor/zombie is dead, you put it into your death pile. Whenever a number varies, for example 0-1, or 0-2, or 0-5 or maybe 5-10, you roll a dice. If what you're trying to calculate can be 2 numbers, (0-1, 4-5, 2-3), the dice result 1-3 equals the lesser of the two, while 4-6 the higher. If it can be 3 numbers, (0-2, 3-5, 6-8), the dice result 1-2 equals the lesser, 3-4 the middle, and 5-6 the highest. If it can be six number, the number equals the result of one dice. When attacking with ranged weapon, check if the dice result + your accuracy is more than or equal to the To Hit on the weapon.

Needed

  1. 2+ Players
  2. All cards found here.
  3. Up to four six-sided dices.
  4. A big amount of space. (A table or similar)


Card List - Rules Summary

Turn Summary - Survivors
Rules Summary
1. Draw cards until you have five in your hand.
2. Place all 'Survivor' cards into the Character Area.
3. If you pass all the requirements for the card, you can use an Action card.
4. If you pass all the requirements for the card, you can put an Item card into play.
5. Use one special card. (optional)
6. Pass turn to the player to the right of you.
Turn Summary - Zombies
Rules Summary
1. Draw cards until you have five in your hand.
2. Place any number of 'Zombie' cards into the Character Area.
3. If you pass all the requirements for the card, you can use an Action card.
4. Use one special card. (optional)
5. Pass turn to the player to the right of you.


Card List - Survivors

George
Survivor
Defense: 3
Accuracy: 2
Health: 2
George Morgan, 19 Years old. Bad shape.
Louie
Survivor
Defense: 1
Accuracy: 3
Health: 1
Louie Holcomb, 16 Years old. Physically weak.
Clara
Survivor
Defense: 2
Accuracy: 2
Health: 3
Clara Houston, 23 Years old. Good student.
Jade
Survivor
Defense: 1
Accuracy: 4
Health: 2
Jade Velez, 22 Years old. Trained in the military.
Stan
Survivor
Defense: 4
Accuracy: 1
Health: 1
Stan Johnson, 35 Years old. Martial Arts master. Suffered from heart problems.
Sue
Survivor
Defense: 3
Accuracy: 3
Health: 3
Sue Wanda, 28 Years old. President over a gym.
Baseball Bat
Item - Weapon - Close Combat
Damage: 1
To Hit: 4+
REQ: One survivor in Character Area
Useful for whacking zombie heads a full 300 feet.
Knife
Item - Weapon - Close Combat
Damage: 0-1
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
Knife
Item - Weapon - Close Combat
Damage: 0-1
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
Knife
Item - Weapon - Close Combat
Damage: 0-1
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
Knife
Item - Weapon - Close Combat
Damage: 0-1
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
Crowbar
Item - Weapon - Close Combat
Damage: 1-2
To Hit: 4+
REQ: One survivor in Character Area
The crowbar is a fairly good weapon.
Machete
Item - Weapon - Close Combat
Damage: 1-2
To Hit: 3+
REQ: One survivor in Character Area
The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.
Machete
Item - Weapon - Close Combat
Damage: 1-2
To Hit: 3+
REQ: One survivor in Character Area
The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.
Chainsaw
Item - Weapon - Close Combat
Damage: 2-3
To Hit: 4+
Each time a survivor attacks with this, let a random zombie player search the deck and take one zombie into their hands. If he doesn't find any zombies, the chainsaw is said to be out of fuel, and is discarded.
REQ: One survivor in Character Area
Time to saw a zombie skull into pieces! Hardcore style!
Pistol
Item - Weapon - Ranged
Damage: 1-2
To Hit: 7+
REQ: One survivor in Character Area
Fairly okay weapon.
Bolt-Action Rifle
Item - Weapon - Ranged
Damage: 1-3
To Hit: 7+
REQ: One survivor in Character Area
Perfect for dispatching zombies, as it contains the ability to sometimes always kill when hit.
Semi-Automatic Rifle
Item - Weapon - Ranged
Damage: 2-3
To Hit: 7+
REQ: One survivor in Character Area
Perfect for dispatching zombies, as it contains the ability to mostly kill when hit.
Assault Rifle
Item - Weapon - Ranged
Damage: 0-2
To Hit: 6+
REQ: One survivor in Character Area
Even worse than the pistol, you usually think this would be a good choice.
Shotgun
Item - Weapon - Ranged
Damage: 1-3
To Hit: 7+
To Damage: 4+ (if you roll less than 4, no damage is done whatsoever)
REQ: One survivor in Character Area
Only good if the target is at low range.
Pistol
Item - Weapon - Ranged
Damage: 1-2
To Hit: 7+
REQ: One survivor in Character Area
Fairly okay weapon.
Laser Sight
Item - Accesory
Adds +1 to hit with the used weapon. (RANGED ONLY)
REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun)
Good to place that shot right where it should.
Scope
Item - Accesory
Adds +1-2 to hit with the used weapon. (RANGED ONLY)
REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun)
Can place a bullet right through a zombies eye.
Bayonet
Item - Accesory
Adds +1 Defense
REQ: One survivor in Character Area and one ranged weapon used by the character
Good to use to protect yourself in close combat.
Use Med-Kit
Action
Adds +1 Health, unless already at maximum health
REQ: One damaged survivor in Character Area
Includes bandage and similar.
Rescue
Action
Places a survivor into the hand, forcing it to wait in the hand until next round.
REQ: Two survivors in Character Area
Good if you don't want to your friends to die, duh.


Card List - Zombies

Turn Summary
RULES CARD #1
A. Player Turn
1. Draw card
2. Play card (optional)
3. Attack zombies (optional)
4. Repeat 1-3 for all players.
B. Zombie! Turn
1. Each zombie attacks.