Zombies
Zombies | |
---|---|
Designer | |
Date | Unknown |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
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UNFINISHED
The zombies in this game are based on the Solanum virus as described in The Zombie Survival Guide by Max Brooks. I've also tried to make it look like it's a movie. (So I've included cool heroic actions and similar)
Rules
The players decide who will be the survivors.
The survivor gets all the Survivor cards, while the zombies have one deck of zombie cards for all players.
Zombies only targets are survivors in play, while survivors only targets are zombies in play.
When a survivor/zombie is damaged once, (and not dead), flip the card 90 degrees. The second time, (and still not dead), flip it 90 degrees again in the same direction (like flipping it 180 degrees from the beginning). Whenever a survivor is dead, you put it into your death pile.
Whenever a number varies, for example 0-1, or 0-2, or 0-5 or maybe 5-10, you roll a dice. If what you're trying to calculate can be 2 numbers, (0-1, 4-5, 2-3), the dice result 1-3 equals the lesser of the two, while 4-6 the higher. If it can be 3 numbers, (0-2, 3-5, 6-8), the dice result 1-2 equals the lesser, 3-4 the middle, and 5-6 the highest. If it can be six numbers, the number equals the result of one dice.
You may, at any time under the game, put a card you haven't used at the bottom of the deck.
When attacking with ranged weapon, check if the dice result + your accuracy is more than or equal to the To Hit on the weapon.
When a turn is over, it becomes the player to the rights turn.
Each time an item/action/zombie is lost/used, you put it in the bottom of your deck instead of throwing it into a discard pile. (Unless otherwise stated on the card, or if it is a Heroic Action card. Those are only usable ONCE in a game.)
Each time a survivor is attacked do this: for each point of defense a survivor have, roll a dice. On the roll of a 6, the survivor is unharmed. If no dice rolled 6, the survivor loses 1 life.
If you, for any reasons, can't do anything, you may draw 1 extra card each round.
The survivor always start the game.
How to Win Game:
The zombies win if all six survivor cards are put into the death pile.
The survivors win if they surviva a pre-defined number of turns.
Needed
- 2+ Players
- All cards found here.
- Up to four six-sided dices.
- A big amount of space. (A table or similar)
Card List - Rules Summary
2. Place all 'Survivor' cards into the Character Area.
3. If you pass all the requirements for the card, you may use an Action card.
4. If you pass all the requirements for the card, you may put an Item card into play.
5. Use one special card. (optional)
6. Attack once with all of your survivors.
2. Place any number of 'Zombie' cards into the Character Area.
3. If you pass all the requirements for the card, you can use an Action card.
4. Attack once with all of your zombies.
Card List - Survivors
Accuracy: 2
Health: 2
George Morgan, 19 Years old. Bad shape.
Accuracy: 3
Health: 1
Louie Holcomb, 16 Years old. Physically weak.
Accuracy: 2
Health: 3
Clara Houston, 23 Years old. Good student.
Accuracy: 4
Health: 2
Jade Velez, 22 Years old. Trained in the military.
Accuracy: 1
Health: 1
Stan Johnson, 35 Years old. Martial Arts master. Suffered from heart problems.
Accuracy: 3
Health: 3
Sue Wanda, 28 Years old. President over a gym.
To Hit: 4+
REQ: One survivor in Character Area
Useful for whacking zombie heads a full 300 feet.
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
To Hit: 6+
REQ: One survivor in Character Area
Could be lethal, if stuck into a zombies eyesocket.
To Hit: 4+
REQ: One survivor in Character Area
The crowbar is a fairly good weapon.
To Hit: 3+
REQ: One survivor in Character Area
The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.
To Hit: 3+
REQ: One survivor in Character Area
The machete is commonly used, as it suffers from no apparent drawbacks, while still easy to get.
To Hit: 4+
Each time a survivor attacks with this, let a random zombie player search the deck and take one zombie into their hands. If he doesn't find any zombies, the chainsaw is said to be out of fuel, and is discarded.
REQ: One survivor in Character Area
Time to saw a zombie skull into pieces! Hardcore style!
To Hit: 7+
REQ: One survivor in Character Area
Fairly okay weapon.
To Hit: 7+
REQ: One survivor in Character Area
Perfect for dispatching zombies, as it contains the ability to sometimes always kill when hit.
To Hit: 7+
REQ: One survivor in Character Area
Perfect for dispatching zombies, as it contains the ability to mostly kill when hit.
To Hit: 6+
REQ: One survivor in Character Area
Even worse than the pistol, you usually think this would be a good choice.
To Hit: 7+
To Damage: 4+ (if you roll less than 4, no damage is done whatsoever)
REQ: One survivor in Character Area
Only good if the target is at low range.
To Hit: 7+
REQ: One survivor in Character Area
Fairly okay weapon.
REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun)
Good to place that shot right where it should.
REQ: One survivor in Character Area and one ranged weapon used by the character (not shotgun)
Can place a bullet right through a zombies eye.
REQ: One survivor in Character Area and one ranged weapon used by the character
Good to use to protect yourself in close combat.
REQ: One damaged survivor in Character Area
Includes bandage and similar.
REQ: Two survivors in Character Area
Good if you don't want to your friends to die, duh.
REQ: Two survivors in Character Area
Good if you don't want to die, as this disallows you to get hurt.
REQ: Two survivors in Character Area and a close combat weapon
You soak the weapon in fuel, then use a found lighter to make it burn.
REQ: One survivors in Character Area with a weapon.
Extremely cool rage.
REQ: One survivors in Character Area, at least 1 zombie in character area.
Caution: may cause tears.
Extremely cool.
A Dead Zombie Is A Good Zombie.
Into the safehouse, dude!
Card List - Zombies
The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey.
The zombie suddenly groans, as it have discovered prey. You.
This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream.
These zombies come in hordes. Unfortunately.
Unfortunately, these come in hordes.
These zombies come in hordes. Still, aim in head-level.
These zombies come in hordes. Watch out.
These zombies come in hordes. Unfortunately for you.
These zombies come in hordes.
There are only a few of those, and they have probably been someone strong when they were human.
REQ: Two or more zombies in character area.
Grooarhh. That's all I can tell you.
REQ: One zombie in character area.
This zombie have been alive for so long, it have started to rot.
REQ: One zombie in character area, and one Survivor in Character area.
As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan.
REQ: One zombie in character area, and one Survivor in Character area that were damaged the last round.
The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast.
REQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area.
The severed head of a zombie is still able to bite and must be regarded as a threat.
The zombie is swaying lightly in the wind, but suddenly turns after he hears the moan of nearby zombies, who have probably discovered some prey.
The zombie suddenly groans, as it have discovered prey. You.
This zombie is feasting on a corpse. As you slowly walk closer, you recognize the corpse. Too well. It is you, who lies there. Then you suddenly wakes up from your dream.
These zombies come in hordes. Unfortunately.
Unfortunately, these come in hordes.
These zombies come in hordes. Still, aim in head-level.
These zombies come in hordes. Watch out.
These zombies come in hordes. Unfortunately for you.
These zombies come in hordes.
There are only a few of those, and they have probably been someone strong when they were human.
REQ: Two or more zombies in character area.
Grooarhh. That's all I can tell you.
REQ: One zombie in character area.
This zombie have been alive for so long, it have started to rot.
REQ: One zombie in character area, and one Survivor in Character area.
As the zombie spots survivors, it's instincts tell her to moan. And boy, does she moan.
REQ: One zombie in character area, and one Survivor in Character area that were damaged the last round.
The fresh blood of the survivor makes the zombie frenzied. Feast, baby feast.
REQ: Play whenever one of your zombies were killed the last round, and when there is a Survivor in the character area.
The severed head of a zombie is still able to bite and must be regarded as a threat.