Furthering the Core Mission deck
Furthering the Core Mission deck | |
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Designer | A Quick Alias |
Date | 27 Oct 2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck is based entirely on events that happened (or, rather, didn't happen) on the Cult of Persabamini's Furthering the Core Mission topic board on Facebook. Feel free to join the group if you like what you see, by the way.
Rules
Each player draws 5 cards at the beginning of the game. Hold a steel cage match to determine which player goes first. Or, alternatively, have each player draw a card from the deck. The player who drew the card with the highest corner value gets to go first. Ties can be broken in a similar fashion. Then, shuffle the drawn cards back into the deck.
At the beginning of your turn, you gain two sanity points and draw one card (unless otherwise indicated). During your turn, you play one card (unless otherwise indicated).
The main currency of the game is sanity. Each player begins the game with 20 sanity points. If any player ever has zero or fewer sanity points, he or she is eliminated from the game.
Types of Cards
Goals (Color 06A) are played in the middle of the tabe and apply to all players. When a player successfully fulfills the requirement(s) listed on the card, that player wins the game. There can only be one goal in play at a time. When a new goal is played, discard the previous one.
Characters (Color A00) are played in front of the person who played them and give that player the abilities listed on the card until it leaves play.
Items (Color 060) are played in front of the person who played them and (usually) only apply to that person.
Locations (Color AAA) are played in the middle of the table and apply to all players. There can only be one location in play at a time. When a new location is played, discard the previous one.
Actions (Color 00A) are played, carried out, and then discarded.
Card List
Goals
==Mission Accomplished==
I would be impressed if you could screw up this mission with this great of a set-up.
“Whenever I question Amadeus as to how he knows attacks so out of his element, he uses Splash on me. …It's not very effective...” – Agent Squirrelnuts
Part of this complete breakfast.
“And knowing is half the battle!” – Agent Bamini / G. I. Joe
Characters
“We're going to drop you from a helicopter onto the top of the mountain because DEATh here has been eating too many pork rinds. He's too fat to move, and we'll have to air-lift him out of bed.” – Agent Bamini
Psychic: Any player of your choice takes one fewer action on his or her next turn.
Splash: This attack does nothing.“Don't leave me with all these burly men!” – Agent Fluffy
“I've spent these past weeks camping in a cave just below the summit of the volcano, where I made a sleeping bag out of my rogue llama. His name is Frank.” – Agent Squirrelnuts
“Anyway, I think that-- what was that? AAAAAAAAAAAAAAAAAAAA!!” – Agent Bamini
Items
“HEY, FATTIES! DO YOU COPY? …No sign of 'em.” – Agent Bamini
“Frank tracked the key to a hidden room, where we found some pie-bombs.” – Agent Squirrelnuts
Oh, the irony.
“Squirrelnuts, you'd best begin your journey up the mountain. And it gets cold up there. Bring an ugly sweater that you don't mind having burned off of your body.” – Agent Bamini
“To Wikipedia!” – Agent Bamini
“Excellent! Kudos to the single surviving agent!” – Agent Bamini
Locations
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
“All right, agents. Agent DEATh, you wait with Agent Squirrelnuts in this gas station men's room while Agent Fluffy Puff learns all he can about this operation.” – Agent Bamini
“Whatever the case, agents, find the Secret Agent Mountainside Hotel Resort Bar and Grill (SAMHRBAG for short). And if Nutface misspells "necessities" again, you have my permission to kill him.” – Agent Bamini
“We had an original mission? Oh. So thaaat's what that place was next to the unisex bathroom... it's the only bathroom we felt safe taking Frank.” – Agent Squirrelnuts
Actions
“Anyway, you should continue up the mountain until you see the glass dome that kinda looks like... well, I guess it kinda looks like a butt. …Haha!”
“Alright agents, I will contact you once the helicopter has arrived.
[An hour later]
I am just contacting you to say that the helicopter has arrived.” – Agent Bamini“Further comments on the wreckage.. No Sasquatch, but something about the entire situation seems distinctly... cheezy...”
“I suppose you can keep everything from the pockets (that's typically the only way we can actually pay our agents)…” – Agent Bamini
“And Cheezy is probably off in the wilderness fondling bears.” – Agent Bamini
You just lost the game.
“However, I commandeered a rogue llama, and fashioned a saddle out of the ugly sweater I brought.” – Agent Squirrelnuts
All your brain are belong to us.
“I think it's the rogue llama in his blood. That or those haunting eyes... He sees right into the souls of men.” – Agent Squirrelnuts
“They… know… I'm Fluffy!” – Agent Fluffy
“I read that somewhere esteemed. Like a cult.” – Agent Bamini
“However, he is bipolar and has amnesia.” – Agent Bamini
“Cheezy is currently being held in ‘Time-Out’". – Agent Bamini