Furthering the Core Mission deck

From Dvorak - A Blank-Card Game
Revision as of 20:19, 25 November 2008 by A Quick Alias (talk | contribs)
Jump to navigationJump to search
Furthering the Core Mission deck
Designer A Quick Alias
Date 27 Oct 2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This deck is based entirely on events that happened (or, rather, didn't happen) on the Cult of Persabamini's Furthering the Core Mission topic board on Facebook. Feel free to join the group if you like what you see, by the way.


Card List

3
Some Minor Setbacks
Action
All other players either discard 2 cards from their hands or lose 3 sanity.
“However, he is bipolar and has amnesia.” – Agent Bamini
Card by A Quick Alias
2
Bowling Pro Shop
Thing - Location
At the beginning of your turn, gain 1 additional sanity.
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
Card by A Quick Alias
4
Time-Out
Action
Cheezy’s effects cannot be used until Time-Out is destroyed.
“Cheezy is currently being held in ‘Time-Out’". – Agent Bamini
Card by A Quick Alias
3
Wikipedia
Thing - Item
Draw an extra card at the beginning of your turn.
“To Wikipedia!” – Agent Bamini
Card by A Quick Alias