Furthering the Core Mission deck
From Dvorak - A Blank-Card Game
Revision as of 03:51, 28 October 2008 by A Quick Alias (talk | contribs) (New page: {{Infobox | designer = Remus | date = 27 Oct 2008 | players = 2+ | status = unfinished }} ==Furthering the Core Mission Deck== This deck is based entirely on events that happened (or, ra...)
Furthering the Core Mission deck | |
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Designer | Remus |
Date | 27 Oct 2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Furthering the Core Mission Deck
This deck is based entirely on events that happened (or, rather, didn't happen) on the Cult of Persabamini's Furthering the Core Mission topic board on Facebook. Feel free to join the group if you like what you see, by the way.
Card List
3
Some Minor SetbacksAction
All other players either discard two cards from their hands or lose 3 sanity.
“However, he is bipolar and has amnesia.” – Remus
“However, he is bipolar and has amnesia.” – Remus
Card by Remus
2
Bowling Pro ShopThing - Location
At the beginning of your turn, gain one additional sanity.
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
Card by Remus