Talk:Polymerization Deck

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Revision as of 22:10, 7 July 2008 by Natanz (talk | contribs)
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Sounds interesting... what is the gameplay like?

Natanz 14:20, 1 July 2008 (BST)

Things will have keywords telling what they can combine with. Example: Charizard - Fire, Dragon, Flying. Other than that I have less than or equal to no idea. Yet.--ChippyYYZ 17:02, 1 July 2008 (BST)

Feel free to add any cards you think would be good. Things can come from Anywhere.--ChippyYYZ 17:16, 1 July 2008 (BST)

If you want to add a card that might be considered a bit silly, that's fine.--ChippyYYZ 04:25, 6 July 2008 (BST)

Suggestions:

1 Use only 4 keywords (maybe 5). Else you end up with many cards that can't combine.

2 You could call the keywords 'elements'.

3 Action card: Forced combine: combine two things that don't share a keyword/element.

Natanz 13:26, 6 July 2008 (BST)

New idea: Each thing has an Element and a Type that serve as its keywords.
Dark Magician - Dark, Wizard.--ChippyYYZ 21:59, 6 July 2008 (BST)

That's a good idea, you mean this, right?

Example

Cheetah Element: life Type: fast

Hurricane Element: air Type: fast

So you can combine these because the type is the same.

Natanz 12:09, 7 July 2008 (BST)

Yup. And thanks for forced combine.--ChippyYYZ 15:40, 7 July 2008 (BST)

Idea for Elements/Types:

Elements and Types can be combined and discombined whenever you want. This way if you get attacked for example, you can combine/discombine and create a defense.

Types automatically get discombined when you use them - they are a weaker link. Maybe this is a bad idea, it needs to be tested.

You can create an action from combined things, but then you must destroy one of the cards after use/shuffle it in the draw pile/to discard pile/give it to opponent.

Natanz 23:06, 7 July 2008 (BST)