Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700.


Runaway Steamroller
Action
Destroy a Thing and replace it with a Pancake token.
Card by Kevan
Corner
Thing
"-1 x -1 = +1 is stupid and evil."
Card by Kevan added by gill_smoke
I Am The Wisest Human Of All
Action
The player with most cards in their hand may draw three cards.
Card by Kevan added by gill_smoke
God Lets Little Children Starve
Action
The player with fewest cards in their hand must discard their hand.
Card by Kevan added by gill_smoke
Stupid and Evil People Call Me Crazy
Action
Draw four cards and reveal them to a chosen Opponent - he or she picks one of them to go into your hand, and the rest are discarded.
Card by Kevan added by gill_smoke
7G
Paradox bomb
Thing
Action: Destroy target universe. If there are no universes in play, then destroy all Things instead.
Card by Bucky
Crossed Wires
Thing
Each player may use the Action abilities of Things controlled by their opponents, but may not use those of Things they control themselves.
Card by Kevan
Blender
Action
Take X amount of cards, where X is the amount of cards you discard when you play this, and combine some part of each of their effects onto a new card, and put that card into play.
Ye Olde English
Thing
Thou shalt not play cardes of the vermilion colour. Thou shalt collect four score energetick tokeyns and prevail over thy opponentes.
Geez, I wish you could stop that ridiculous Shakespeare imitation.
Card by Zt
Jesus Christ Himself
Thing
Action: Destroy a food-related thing you control to generate 10 food tokens.
Action: Replace all water tokens with wine tokens.
Action: Return a living thing from the discard pile to play under your control.
Card by Zt
Time Bubble Cannon
Thing
Action: Destroy target thing and skip your next two turns.
Card by Zt
Tower of Babylon
Thing
Seperate all things into play into X groups, where X is the number of players. All groups must contain the same amount of things, or as close as possible. Then, give each player a group. That is their new feild. All player's things and actions do not affect cards besides their own while this card is in play.
Tower of Babyloon
Thing
All things in play are considered Loony Babies. Loony Babies things may not affect other things with their effects besides themself.
Tower of Baaabylon
Thing
All things in play are now sheep.
Action: Discard a sheep of yours, draw a card.
Yum!
All The Little Things I Own
Thing
Play with your hand revealed. All things in your hand are considered to be in your hand AND in play. (They can be discarded and destroyed. They count towards hand size limit.)
Card by Zt
Poltergeist
Thing
Action: Choose two physically tangible, inanimate things controlled by two different players. They swap controller.
Card by Zt
The Spanish Inquisition
Action
Play this during your opponent's turn, shout: "No one expects the Spanish Inquisition!", take a living non-token thing in play and burn it. (If you don't have a lighter, ask your neighbour.)
Card by Zt
Mnemonic Device
Thing
As long as this card is in play, each time a player plays a card, he must say one word that rhymes with either the first or last word in the title of the card.
Card by Gimlear
Elton John Stole My Wallet
Action
Before playing this, say "Action" or "Thing". Target player discards all actions or things then. (Depending on what you said.)
Card by Zt
Paper Dragon
Thing
Action: Eliminate an opponent with no cards in her hand.
Card by Zt
By The Same Token
Thing
Whenever one of your tokens is destroyed, destroy an opponent's token.
Card by Zt
8G
Do-it-yourself kit
Thing
Action: You may play an extra Thing this turn.
Card by Bucky
9G
Mind games.
Thing
Action: Target opponent selects a card from their hand. Then, you name a card. Your opponent reveals the card they selected; if it's the one you named, move it to your hand.
Card by Bucky
Chu-Chu
Thing
Card by Zarba added by gill_smoke
Minna-hikkoshi!
Action
Exchange hands with another player.
Card by Zarba added by gill_smoke
Speed Up!
Action
Draw three cards.
Card by Zarba added by gill_smoke
Speed Down!
Action
Target player discards a random card.
Card by Zarba added by gill_smoke
This Card Won't Let You Win
Thing
If you can read or pronounce this without accent, you are propably an English native speaker.
Card by Zt
You Will Never Dance Alone
Thing
Whenever you put tokens into play with another card, this card generates the same amount of tokens with the same type and name.
Card by Zt
Fat Old Pervert
Thing
All opponents play with their hands revealed.
Mrs. Johnson started to realise that her neighbour's interest in astronomy was nothing but a cheap pretext.
Card by Zt
1H
Easter Egg
Thing
When you play Easter Egg, gain a Candy token.
Card by Bucky
2H
10-Ton Weight
Thing
When you play 10-Ton Weight, you may destroy a Thing.
Card by Bucky
3H
Fun with Tokens
Thing
When you play this, choose a Thing from the Infinite Dvorak Deck archive. All Tokens are copies of that Thing while Fun with Tokens remains in play.
Card by Bucky
Porn Movie Factory
Thing
Whenever a female thing is in play, destroy this.
Action: Gain 2 money tokens.
Card by Zt
Michael Jackson Kidnapped My Monkey
Action
Gain control of a living thing in play or search an opponent's hand for a living thing card and take it in your hand if he/she has one.
Card by Zt
Empire of Fast Food
Thing
Action: Destroy this.
Action: Destroy a money-related thing you control to gain a fast food token.
Action: Destroy a food-related thing you control to become fat.
As long as you are fat, opponents can't target you or your things in any way and you cannot draw cards. When this leaves play, you stop being fat.
Card by Zt
Russian Roulette
Action
Every player starting on your left rolls a die, anybody who rolls a one is eliminated. if everybody is eliminated the on who played this is the winner
Card by gill_smoke
D-1
Last days
Action
Remove all things in the discard pile from play. Create a zombie token for each Thing removed this way.
Card by gill_smoke
2sDay
Mardi Gras
Action
Remove all action cards in the discard pile from play. Create a bead token for each Action removed this way.
Card by gill_smoke
4H
Crate
Thing
You may play up to three extra things the turn you play this.
Card by Bucky
5H
Spring
Thing
When you play this, return a non-token Thing you control to your hand.
Card by Bucky
6H
Gift Bag
Thing
When you play this, draw two cards.
Card by Bucky
Birthday Demand
Action
Each of your opponents must either give you control of a Thing they control, give you a Thing card from their hand, or lose the game.
Card by Kevan
Reverse Engineering
Action
Play in response to an Action ability - this card's text becomes a copy of the Action ability's text.
Card by Kevan
Tetris Attack
Thing
Whenever a Thing comes into play, if its owner controls four or more Things, they must destroy four Things they control.
Card by Kevan
Necromancer
Thing
Comes into play with 5 zombie tokens<br\>Action: Gain control of target undead. <br\>Action: Create zombie token.
Card by gill_smoke
U1
Unicorn
Thing
As long as you control Unicorn you may not control any undead, if you do destroy Unicorn. Action: play a living thing from your hand
Card by gill_smoke
Z1
Ancient Zombie
Thing
If targeted by an opponents Action flip a coin if heads it fails.
Action: destroy target living thing.
Card by gill_smoke
Math Teacher
Thing
When this comes into play, choose two numbers. The first number is replaced with the second number on all cards (also cards not in play). This effect ends as soon as this card leaves play.
Card by Zt
Playing God
Action
Create a new card with title and text of your choice. Put it at the bottom of the draw pile.
Yes, it can be related to winning.
Card by Zt
7H
Spike
Thing
Play into an opponent's control. That opponent discards a card at random.
Card by Bucky
8H
Grappling hook
Thing
When you play this, gain control of target physical Thing.
Card by Bucky
9H
Memory
Thing
When you play this, play an Action from the discard pile, then shuffle that Action into the deck.
Card by Bucky
Ghast
Thing
if you have any undead in play this card comes into play with 3 ghoul tokens.

"What's the difference between a ghoul and a zombie? Ghouls are harder to kill" -Van Helsing
Card by gill_smoke
G3
Ghoul
Thing
if you have any undead in play it comes into play with 3 zombie tokens
Card by gill_smoke
Z3
Zombie Knight
Thing
Comes into play with three armor tokens. Whenever zombie knight would be destroyed remove an armor token instead. Action ability may only be played if there is another undead in play.
Action: Destroy target living thing.
Card by gill_smoke
Skyrr's Blowback
Thing
Action: Destroy a Thing, then destroy all Things you control apart from this one.
Card by Kevan
Cutpurse
Thing
Action: Gain control of a token.
Card by Kevan
Illuminati Freemason Bolshevik Reptilian Telepathic Extraterrestrial 911 World Conspiracy
Thing
Nobody may look at your hand or take cards from it.
Opponents' things are controlled by their usual controller and by you.
They control EVERYTHING.
Card by Zt
Snoop Doggy Dogg Insulted Me
Reaction
Play this in response to an action. Replace the words "target player", "target thing", "a player" and "a thing" in the action's text with "your mother".
Card by Zt
Tsunami
Action
Destroy all things in play except things that can be considered to fly.
Card by Zt
Negitive energy plane
Thing Universe
When this comes into play Replace all living things with a Zombie token.<br\> Every undead adds the folowing text "Action: destroy target living thing."
Card by gill_smoke
Positive energy plane
Thing Universe
When this comes into play Destroy all undead.<br\> All living things add the following text"Action destroy target undead."
Card by gill_smoke
Hell
Thing Universe
While in play All players must discard a card or destroy a thing they control to play an action ablity.
"Those things are meant to be temporary, Only suffering lasts forever" -Asmodous
Card by gill_smoke
Weirdo Universe
Thing Universe
As long as this is in play, all other Things in play have the following text replaced:
replace: -> with:
living thing -> non-living thing
random -> target
win/s -> lose/s
Card by Zt
9G
Gravity Cannon
Thing
Action and Thing: Eliminate target opponent. Every player may use this ability.
Card by Zt
Rickroll
Thing
Play in response to an Action ability. That Action ability is cancelled, and the Thing it belongs to is destroyed and replaced by this card.
Card by Kevan
Nerd!
Nerd Parliament
Thing
Action Abilities cannot destroy other things you control.
No and no!
Card by Zt
The Ghosts Will Deceive Their Master
Thing
Immediately before this comes into play, destroy a thing.
As long as this is in play, you cannot destroy things except this one.
Card by Zt
1GG
Lord of the Forest
Thing
Whenever a non-token thing is destroyed, you may draw a card.
Card by Zt
NecroTech Dart Gun
Thing
Action: Create three dart tokens on this card.
Action: Destroy any number of dart tokens on this card to replace an equivalent number of zombies with human tokens.
Enough is enough, Gill.
Card by Pongo
DELETE FUCKING EVERYTHING
Thing
For every action each player performs and thing they play, destroy a thing belonging to you. You may only destroy this card with this card when you are unable to destroy any more things with this card.
Card by Pongo
Sneaky Planting
Action
Place a thing in your hand under the control of another player.
Card by Pongo
All-Purpose Repair Kit
Thing
If one of your Things is destroyed, you may choose to destroy this in its place. The saved Thing must be a physical object and not a creature.
Card by Tweed Cap
Mario World
Thing Universe
Any player may use this card's action ability. While this card is in play, anytime you would be eliminated turn in an extra life token instead.<br\>Action: Exchange 100 money tokens for an extra life token.
Card by gill_smoke
Zombie Processing Plant
Thing - Terrain
Action Destroy any number of undead create a black energy token for each zombie destroyed in this way.

"Black is the new green"
Card by gill_smoke
Think Tank
Action
Each Zombie token in play may be exchanged for a money token as the owner of the token desires. If there no zombies in play you get three brain tokens.

"Black is the new green"
Card by gill_smoke
Robert Mugabe
Thing
Every vote you cast counts one million times.
Card by Pongo
Technopoly
Thing
When this comes into play, give each player a Robot token. Action: Create a number of tokens of any type, equal to the number of Robot tokens you control. Any player may perform this action.
Card by Kevan
Pea Shooter
Thing
Action: Destroy a Thing you control, to force a chosen opponent to choose and destroy a Thing they control.
Card by Kevan
Morphic Resonance
Action
Choose a player; they select two Things they control. Pick one at random and replace the other with a copy of it.
Card by Kevan
S
Soullessness
Thing
When Soullessness comes into play, choose a player for it to affect. As long as Soullessness is in play, the affected player is immune from card-created win conditions and lose conditions. He can still win if everyone else loses or lose if someone else wins.
Card by Tweed Cap
Overrun
Action
Pick an opponent. If you have ten more non-token Things than that opponent has Things, then that opponent is eliminated.
Card by Kevan
Rapid Fire
Action
You may play three more Actions this turn, provided that they are all Action abilities.
Card by Kevan
M
Malachite Obelisk
Thing
At the start of each player's turn, flip a coin. If it comes up heads, the player may play two Actions this turn instead of one, but cannot play a Thing. If it comes up tails, the player may play two Things this turn instead of one, but cannot play an Action.
Card by Tweed Cap
Pocket Universe
Thing
Cards you control or have in your hand can't affect or be affected by cards not controlled or held by you.
Card by Zaratustra
Squash Court
Thing
When this card is put in the discard pile, whoever controlled it last may destroy a Thing. That Thing's owner discards a card.
Card by Zaratustra
Rush
Thing
At the beginning of each player's turn, that player draws a card and immediately plays it. If it cannot be played, it is discarded.
Card by Zaratustra
Energy Vortex
Action
Remove all energy tokens
Card by gill_smoke
Recession
Action
Remove all money tokens
Card by gill_smoke
Mafia run casino
Thing
May be played on another player.
Controller can no longer discard any cards if Owner's hand contains Owner's hand size number of cards Owner can no longer draw.

"The house stands"
"You can't do that"
"I said, the house stands"
Card by gill_smoke
1I
Gold mine
Thing
Action: gain a Money token or three Slag tokans.
Card by Bucky
2I
French Riot
Thing
Action: destroy a French thing you control. Target player discards a card.
Card by Bucky
3I
Wand of Death
Thing
Action: Replace target living or undead Thing with a Corpse token.
Card by Bucky
D
Drunken Bartering
Action
An opponent of your choice gives you his whole hand, then draws as many cards as he gave you, at random, from your hand.
Card by Tweed Cap
G
Gumball Machine
Thing
After drawing but before playing any cards on a turn, any player may draw a card; he shows this card to the other players and must play it immediately if possible. Playing the drawn card does count as one of his card plays for the turn.
Card by Tweed Cap
K
Kleptomania
Thing
Whenever an opponent plays a Thing, it comes into play under your control. Each time this happens, you gain a theft token and a d6 is rolled. If the die roll is less than or equal to the number of theft tokens you have, destroy this card.
Thing: Destroy a theft token.
Card by Tweed Cap


Big Dumb Object
Thing
Big Dumb Object cannot be destroyed by any card. This overrides all other cards. You cannot lose the game or be eliminated while you control Big Dumb Object. While you control Big Dumb Object, you cannot draw cards, play cards, or use Action abilities.
"I am overcome with wonder!"
Card by Corrigan
Chekhov's Gun
Thing
This card's Action ability cannot be used until it has been in play for 3 turns or more. Until this card's Action ability is used, no players other than you may see what it is.
Action: Eliminate target player. Put all Things under their control under your control. Then destroy this card.
Card by Corrigan
The Pointless Game
Thing
As long as this is in play, whenever anyone plays a Thing with a color in its title, any other player may say "Beetle <color>" (if the color is not "red") or "Beaver Cleaver" (if the color is "red"); the first to do this gains 1 Pointless token and destroys the Thing. If any player ever has at least 10 Pointless tokens, the player with the most Pointless tokens wins the game.
Card by Gimlear
Beetle Red
Thing
Card by Gimlear
Communist Government
Thing
As long as this card is in play, all things are controlled by everyone. If one person wins, everyone wins. If you create a card, any other player who votes against must discard his hand; if he does not have any cards in his hand, he is immediately eliminated. If you create a card and every other player votes to accept it, destroy this card.
Card by Gimlear
Sniper Rifle
Thing
Once per turn (including opponents' turns), you may discard a card to destroy a Thing.
Card by Kevan
Decommissioning
Thing
Action abilities cannot be played.
Card by Kevan
Tight Bomb Pattern
Action
Destroy a Thing, then destroy three other Things chosen at random.
Card by Kevan
P
P-Switch
Action
Until the end of your next turn, all tokens are treated as actual cards and all non-token Things are treated as tokens.
Card by Tweed Cap
Gunpowder Factory
Thing
Whenever a thing other than this card is destroyed, destroy all things.
Action: Gain 10 money tokens.
Kerblamm!
Card by Zt
Lord of Paradox
Thing
Whenever cards' effects contradict each other, choose one of those cards, cancel its text and draw a card.
Card by Zt
Cybercity
Thing
If you control a thing that requires a certain amount of tokens to win/eliminate opponents, destroy it before it has any effect.
Action: Generate a token of any type and name.
Card by Zt
MS-13
Gangs on the military
Thing
Owner of this card chooses the valid target of all destroy effects.
Card by gill_smoke
ln(e)
Fibonacci's rabbits
Thing
Comes into play with two rabbit tokens.
Thing: Create rabbit tokens equal to the number of rabbit tokens already in play.
Card by gill_smoke
DEA
Bad Drug bust
Action
Destroy all non living things of a target player.
Card by gill_smoke
Dawn of War
Thing
When this comes into play, every player gets 5 morale tokens. When this card leaves play, destroy all morale tokens. As long as this card is in play, whenever a player destroys a non-token thing that player receives a morale token; whenever a player's non-token thing gets destroyed by an opponent, destroy one of that player's morale tokens. If a player has zero morale tokens, he is eliminated.
Card by Gimlear's friend
Commisar
Thing
Action: Destroy one thing you control and draw three cards.
Card by Gimlear's friend
Marriage
Action
Gain control of all things controlled by target opponent.
What's your's is mine and what's mine is mine.
Card by Gimlear
Contradiction
Action
Win the game. Lose the game.
Card by Zaratustra
Contraction
Action
Remove up to five words from a card's text. You may not remove the first or the last word of the card text in this manner.
Card by Zaratustra
Insertion
Action
Insert one word between two words of a card's text. You can't insert this word at the start or end of a sentence.
Card by Zaratustra
T200
Powertron
Thing
When this comes into play, destroy 200 non-money tokens you control or destroy this thing.
Action and Thing: Eliminate opponent.
Card by Zt
Evil
Being Lord Voldemort
Thing
Other players have to refer to you saying "you know who". If they say your real name, they are eliminated.
Thing: Generate a zombie token.
Card by Zt
Goal
Goal: 21!
Thing
Play this only if you control 10 or less things.
If somebody controls 21 or more things, he/she wins.
Card by Zt
C
Coffeeshop with Free Refills
Thing
Whenever any player has no cards in hand, he redraws to his maximum hand size.
Action: Discard your whole hand.
Card by Tweed Cap
Loopholes Galore
Thing
Destroy a thing, negate an action, and play a card. Any player may take an action to discard one card to change, add, or remove one word in this card's text located before the italicized word "Any".
Card by Gimlear
Eystar, the Soul-Drinking Sword
Thing
You may play this under an opponent's control.

At the beginning of your turn put a doom token into play. If you control 4 doom tokens, you are eliminated.

Action: Destroy target thing other than this one.
Card by Zt
Earth-Filled Coffin
Thing
You may skip a turn to draw three cards.
Card by Kevan added by gill_smoke
No Reflection
Thing
Play under another player's control. Any player may spend an action to look at your hand.
Card by Tyrethali added by gill_smoke
The Inn Crowd
Thing
Whispers and rumours - all opponents must reveal any cards they draw.
Card by Kevan added by gill_smoke
R
Reformed Property Laws
Thing
Every one plays with his hand face up. Each player may play cards from any other player's hand; no one may play cards from his own hand.
Card by Tweed Cap
L
Lapse
Action
Take a non-token Thing from play into your hand, resolve any consequences of its leaving play, then put the card back into play under the same controller. If there are decisions to be made when the card is played (other than its controller), you make them.
Card by Tweed Cap
Q
Qwerty
Thing
All special rules, whatever their source, are repealed when Qwerty enters play. No player may propose any new cards or special rules while Qwerty is in play.
The natural enemy of Dvorak!
Card by Tweed Cap


Suicide Belt
Thing equiptment
Attach this to a living non token thing.
Action:Destroy this card and all cards attached to it, and 10 random things in play. Any player may use this ability.

Bomb blast kills 11, more as this story developes.
Card by gill_smoke
Momma
Thing Person
This cards action ability is played during anothewr players turn, it's use counts against your next turn, and may only be played once between your turns
Action: prevent last action's effects.

my momma says No.
Card by gill_smoke
Vampire
Thing
Destroy a living thing you control to play, and after every time you draw a card, If you cannot, destroy Vampire.
Action: Destroy two target living things
Card by gill_smoke
V
Vampire Slayer
Thing
If Vampire Slayer is destroyed for any reason, it goes into the hand of a random player instead of the discard pile.
Action: Destroy any monster or undead.
Back in the day, there was always just one of these, no more no less.
Card by Tweed Cap
Z
Zen Fortress
Thing
Your maximum hand size is decreased by one. Whenever you are forced to play a card randomly or a card of an opponent's choice, you can choose to play nothing instead. No card can make you discard against your will.
Card by Tweed Cap
O
Oubliette
Thing
Action: Remove a creature (living, undead, robotic, etc.) in play from the game. If the target was not a token, flip a coin; on "tails", destroy Oubliette. (Cards removed from the game by Oubliette are not returned to play when Oubliette is destroyed.)
Card by Tweed Cap
Mass Haste
Action
Each player gains a Haste token with the text "On your turn, you may play one additional card of any type."
Card by jtwe
1T
Simplify
Action
Each player may choose a Thing they control. Destroy all other Things.
Card by jtwe
Stab
Action
Choose one - destroy target living Thing; or, target player discards two cards.
Card by jtwe
E3
Sorrow
Thing
When you play this card, create 70 Sorrow tokens under your control. A player who controls one or more Sorrow tokens cannot win.
Action: Put half of your Sorrow tokens under the control of target player.
Card by Corrigan
My Old Guitar
Thing
If you control any other Things, no other player may take control of My Old Guitar. If another player takes control of this card, lose the game. Your hand size is 8.
Card by Corrigan
Chinese Factory
Thing
Whenever a token is created, it is considered to have been created by you, and you can decide to create it or not. When this card has been in play for ten turns, destroy all Things in play.
"Yeah, Made in China, whitey."
Card by Corrigan
1000
Blank Cards
thing
All other cards are considered blank.
Card by jmrdex
F
Frigid Blast
Action
Each Thing in play with an Action ability gets a Freeze token. Freeze tokens have the following text: "The Thing to which this is attached can destroy one of its Freeze tokens as an Action ability, but may not use any other Action abilities."
Card by Tweed Cap
E
Exploit Strange Vulnerabilities
Action
Each Thing in play whose text includes a special defense from destruction or removal from play loses that part of its text until the end of the turn and is destroyed.
It's like a high-frequency kryptonite silver bullet and a stake through the heart, and it's yellow.
Card by Tweed Cap
B
Brainstorm
Action
Every player makes a new card, subject to the usual approval process; continue until each player has gotten exactly one new card approved. Instead of shuffling them into the deck, shuffle them separately and deal one (face-down) to each player.
Card by Tweed Cap
KO
Sudden Death
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may not draw cards.
If a player does not play any cards during their turn, they must discard a card.
Any player with an empty hand loses.
Card by Zaratustra
1st
Race To The Finish
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may choose not to draw cards at the start of their turn.
If a player does not play any cards during their turn, they must draw a card.
Any player with an empty hand wins.
Card by Zaratustra
Elegy of Emptiness
Action
If you have no cards in play and no cards in your hand, you win.
Card by Zaratustra
W
Whirling Winds
Action
Each player who controls at least one Thing simultaneously gives a random Thing he controls and all attached cards and tokens to the next player in turn order. Do this whole process a number of times equal to the number of players in the game.
Card by Tweed Cap
H
Hailstones like Grapefruits
Action
Every tangible Thing (including locations and Universes) in play is destroyed.
Card by Tweed Cap
Y
Yesterday's Treasures
Action
Take a number of cards of your choice from the discard pile equal to the number of players; show these cards to all players. Shuffle these cards and deal one (face-down) to each player.
Card by Tweed Cap
Loafing
Action
draw 2 cards skip your next turn.
Friedey's Special
Card by gill_smoke
1
Skip
Action
Target player skips their next turn.
Corner value in Spanish
Card by gill_smoke
1
Draw Two
Action
Target player draws 2 cards.
Corner value in Spanish
Card by gill_smoke
X
xkcd Comic Strip Tacked to the Wall
Thing
The good morale inspires you to draw an extra card during your draw phase.
xkcd
Card by Tweed Cap
N
Noxious Cloud
Action
Each player must discard 1d6 cards (roll separately for each player). Any player who does not have enough cards discards all they have and skips his next turn.
Card by Tweed Cap
J
Jester's Dance
Action
Two target creatures (living, undead, robotic, etc.) exchange places and controllers, taking any attached cards and tokens with them.
Card by Tweed Cap


4I
Home Base
Thing-Building
When Home Base comes into play, gain three Money tokens. At the start of your turn, choose up to five Workers that you control and that have not been chosen for another Home Base. Gain a Money token for each Thing you chose.

Action:Make a copy of a Thing named "Worker Unit" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
5I
Worker Unit
Thing-Worker Unit
Action:Gain a Money token.

Action:Destroy two Things you control and discard a card. Make a copy of a Thing named "Barracks" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
6I
Barracks
Thing-Building
At any time during your turn, you may destroy one Barracks, three of your living Things and two other Tokens to make a copy of a Thing named "MechFab" from the Infinite Dvorak Deck archive and put it into play.

Action: gain an Infantry token.
Card by Bucky
RGB
Netherspite
Thing - Dragon
When this card enters play, each player (starting with you) chooses a different color, and gains a token whose name and color is that color.

At the end of each turn, if no player controls a Thing with a color in its name, each player loses the game.
Card by jtwe
I
Inspiration
Action
Draw 1d6 cards. You do not have to discard at the end of this turn.
Card by Tweed Cap
T
Twilight
Thing
Action: Discard X cards to draw X random cards from the discard pile. Any player may use this Action ability, but your opponents must take X = 1.
Card by Tweed Cap
U
Unnatural Compulsion
Action
You may play as many Actions and Things this turn as you wish, but you make not invoke any further Action or Thing abilities this turn. If you are directed to draw cards this turn, you may choose to ignore the direction. If you still have any cards in your hand at the end of your turn, you are eliminated.
Card by Tweed Cap