Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600.


Tit for Tat
Thing
Whenever a Thing is destroyed (including this card) by an opponent, you may destroy a Thing that opponent controls.
Card by Kevan
Bloody Mary
Thing
When this comes into play, decide if it is a ghost or a drink.
Drink: Counts as Food.
Ghost: Action: Look at target opponent's hand.
Card by Zt
Mindcreep
Action
Choose a thing from target opponent's hand and put it into play under his/her control.
What's a Mindcreep? - Dunno. Sounds cool though.
Card by Zt
Picnic Swat Team
Thing
Action: Random player discards a card.
Action: Destroy an insect. (Spiders aren't insects.)
I shall defend this sandwich with my own life!
Card by Zt
Martyr
Thing
Action: Destroy this card to draw three cards.
Card by Pongo
The Messed-Up Card
Thing
F*** I'm tired.
Card by Pongo
Thagomizer
Thing
You must play this onto a living Thing. That Thing gains "Action: Destroy a living Thing."
Card by Kevan
Doppelgaenger
Action
Create a black card named 'Doppelgaenger of <your name>' with text: "Action: Eliminate <your name>".
Create a black card named 'Doppelgaenger of <target opponent's name>' with text: "Action: Eliminate <target opponent's name>".

Target opponent shuffles both cards into the deck.
Card by Zt
Wiedergaenger
Thing
Play this when a player other than you is eliminated. You keep playing for the player now. (With his cards, the things he controlled and so on.) You play two distinct players though and you may not swap cards between the two players.
Card by Zt
Stuhlgaenger
Thing
Action: Put a toilet token into play.
If you control 172.349 toilet tokens or more, you win the game.
Card by Zt
Glue Spray
Thing
Whenever a player discards a card, they must discard their entire hand as well.
Card by Kevan
No Time to Sleep
Thing
Everybody may take up to 2 actions per turn. Nobody may generate more than 1 token per turn.
Card by Zt
Happy Valentine's Day, Bitches!
Action
Each player votes for a thing in play he/she loves most. (If there is a draw, the player who controls most things decides. If there's still a draw, flip a coin.)

Ironically, the thing beloved by most players is instantly destroyed. Isn't it mean?
Card by Zt
Nanorobots
Thing
Action: Destroy a non-token thing you control. Put a token of any name and type under your control or on any of your cards.
Card by Zt
Peak Oil
Thing
Whenever a player plays an Action, they must destroy a Thing they control. If they have no Things, they cannot play Actions.
Card by Kevan
6E
Charged Boost
Thing
During your turn, you may return this card to your hand to take an extra Action.
Card by Bucky
7E
Poison Dart
Action
Target player discards two cards.
Card by Bucky
8E
Card Cannon
Thing
Action: Destroy target Thing and discard a card.
Card by Bucky
Xbox Achievements
Thing
A player gains an Achievement token the first time they do each of the following: destroy a Thing, draw more than one card at once, return a Thing to someone's hand, force an opponent to discard a card, and generate a non-Achievement token. A player with five Achievement tokens wins the game.
Card by Kevan
Prime Number Machine
Thing
Action: Create a token on this card.
Action: If there is a prime number of tokens on this card, draw n cards, where n is equivelant to the number of tokens on this card.
Card by Pongo
9E
Rampage
Action
Destroy any number of Tokens.
Card by Bucky
Broken Thing
Thing
Whenever a Thing would come into play, you may destroy it and put this card into play from your hand, in its place.
Card by Kevan
Paper Jam
Thing
Play onto a Thing. It can no longer use its Action abilities, if it has any.
Card by Kevan
Empire of Smiley Pink Happiness
Thing
You shall be crushed by my... uh... giant flower.
Card by Pongo
Empire of This Room
Thing
While this card is in play, the room in which the game is being played is considered a seperate country for the purposes of this game. If playing online, then imagine the server and all computers connected to it as being in a seperate country.
Card by Pongo
Empire of a Slightly Bad Smell
Thing
Players may not play any card that would prevent, neutralise or otherwise cover up an odour.
What's that smell?
Card by Pongo
OMNIVAC
Thing
When you play this card, destroy all of your other Things. You may not control any other Things. Whenever OMNIVAC would be destroyed, you decide whether or not it gets destroyed.
Action: Target player discards a card.
Card by Corrigan
Русская передача
Thing
If anyone can read or pronounce the following sentence, they win the game: Вы можете прочитать русского? Я никогда не знал!
Вы не можете прочитать это. Это пугает Вас?
Card by Corrigan
Random Attack!
Action
Random player destroys a random thing she controls. Random player discards a card. Random player draws a card. A random amount of cards from the discard pile is shuffled into the deck by a random player. Discard X cards when playing this to replace X occurrences of the word 'random' on this card with 'target'.
Card by Zt
Baltic Friends
Thing
Nobody may draw cards anymore, unless they drink 0.01 l. of Wodka every time they draw a card.
ineve'shoughtshisdrinkcoube memakesodrung
Card by Zt
Chrononauts
Thing
Action: Play an action card from the discard pile. Then remove the played card from the game, unless you destroy two things you control.
Card by Zt
1F
Antipathy
Thing
Choose an opponent. If that Opponent targets any of their own Opponents with an Action or other effect, they must target you.
Card by Bucky
2F
Voucher
Thing
You may destroy this at any time to draw a card or gain four Energy tokens.
Card by Bucky
3F
Overkill
Action
Destroy target Thing. Destroy it again if possible. If it's not in the discard pile afterwards, move it there. Finally, if it's still in play, remove it from the game.
Card by Bucky
Disrepair
Thing
Whenever a Thing uses an Action ability, return that Thing to its controller's hand.
Card by Kevan
Federation Against Copyright Theft
Thing
If there is more than one Thing in play with the same name, you may destroy any number of those Things, at any time.
Card by Kevan
Creeping Mould
Thing
At the start of each player's turn, they must put a Mould token into play under their control. If a player has five or more Mould tokens, they lose the game.
Card by Kevan
Andrew's Lucky Coin
Thing
Whenever a random decision has to be taken, you decide instead.
Card by Zt
Petrified Wood
Thing
If there are at least 7 cards in the discard pile and there are only things in the discard pile, eliminate an opponent and destroy this.
Action: Take a card from the discard pile and shuffle it into the deck.
Card by Zt
Think, Copy, Win
Action
Create a copy of a thing in play. You may change (not: add!) up to 2 words in the new card's text, as long as the new text makes sense to everybody. Then give the new card to an opponent or shuffle it into the deck.
Card by Zt
Mirror Neurons
Thing
Whenever any player plays an Action card, each of their opponents (going clockwise) must play a copy of that Action.
Card by Kevan
4F
Impound
Thing
Play onto another Thing. You now control that Thing until Impound is destroyed. Any player may give you 6 Money-related Things to destroy Impound.
Card by Bucky
5F
Affluence
Thing
Gain a Money token at the start of each of your turns.
Card by Bucky
6F
Demount
Action
Return a non-Token Thing to its controller's hand.
Card by Bucky
Token Vampire
Thing
Destroy a token at the beginning of your turn. If there are no tokens in play, destroy this card.
Card by Pongo
Token Zombie
Thing
Destroy a token other than a Zombie Token at the beginning of your turn, and put a Zombie Token into play. If there are no tokens in play other than Zombie Tokens, destroy this card.
Card by Pongo
Doomsday Device
Thing
If anyone except you destroys one of your Things (including this), or you destroy this, destroy all Things in play.
Card by Pongo
Gleancrawler
Thing
At the end of your turn, return to your hand all Things in the discard pile that were put into the discard pile from play this turn.
Does it have trample as well?
Card by Zt
Health and Safety
Thing
Actions that would destroy Things may not be played.
Card by Kevan
Arena Duel
Thing - Rule
Give each player 5 Stamina tokens. When only one player has any Things remaining (excluding this card), they win the game.
"The last one standing wins by default."
Card by Bucky
Reserve Stock
Thing
You may discard a Thing card from your hand to prevent a Thing from being destroyed.
Card by Kevan
No Surprises
Action
Each player reveals their hand and discards all Action cards.
Card by Kevan
Do the Zombie Walk!
Action
Use the Action abilities of all Things you control whose title includes the word "zombie", or who have been in the discard pile at least once.
Card by Corrigan
Generic Evil Shaman
Thing
Action: Destroy a tangible Thing you control; if the Thing was living, destroy a Thing. If the Thing wasn't living, draw a card.
Card by Corrigan
Evil Semantics
Action
Choose a thing in play you do not control and choose two words. Replace all occurrences of the first word with the second word in the thing's text. The new text has to make sense.
Card by Zt
Discard Attack
Action
When playing this card, discard X cards to perform X of the following actions. Each of the actions may only be taken once.
Action: destroy target living thing.
Action: draw a card.
Action: gain control of a token in play.
Action: choose and draw a card from the discard pile.
Card by Zt
B100
Nuclear Bunker
Thing
Indestructible.
Card by Zt
7F
Mobility Bonus
Thing
Whenever Mobility Bonus enters or leaves play, draw a card.
Card by Bucky
8F
Mountain Spring
Thing
Action: Gain 2 Water tokens.
Card by Bucky
9F
Threatening Glare
Thing
Action: Target Player cannot play Actions until the start of your next turn.

Thing: Target Player cannot play Things until the start of your next turn.
Card by Bucky
3D
Subtle Plan
Action
You may reveal and discard this when an opponent plays an Action. You play that Action instead.
Card by Zaratustra
+Inf
Rehash
Thing
When you play this, if the top card in the discard pile is an Action, put it under this card but visible. Whenever you play an Action, its text is replaced with the text of the card under this one.
Card by Zaratustra
-Inf
Think Green
Thing
You cannot draw cards. Whenever an opponent's card goes to the discard pile, you may put it in your hand.
Card by Zaratustra
Plagiarise
Thing
Gain a reader token each time you play an Action card. If your ever have more than 18 reader tokens, lose half of them, rounded down.
Card by Holly added by gill_smoke
Work Internet Crackdown
Thing
While this card is in play, only one card may be played by each player, each turn.
Card by Holly added by gill_smoke
Show Breasts
Thing
Action: Gain one reader token, but place it on this card. Reader tokens on this card do not count towards victory, and leave play with this card.
Card by Holly added by gill_smoke
8D
Roflstomping
Reaction
Play when you destroy a Thing to draw a card. If it was a token draw two additional cards.
HAHE ROBBLE ROBBLE 8D
Card by jtwe
1G
Holiday Bonus
Thing
Draw 3 cards.
Card by Bucky
2G
Mind Control
Action
Look at target player's hand. Play one of their cards for them.
Card by Bucky
3G
X-Ray Glasses
Thing
You may look at any player's hand or the top card of the draw pile at any time.
Card by Bucky
Automaton
Thing
The Automaton counts as a player. Place its turn immediately after yours. When the Automaton comes into play, deal it a hand of five cards from the top of the draw pile. The Automaton always plays the card on top of its "hand". If the Automaton plays a card illegally, discard that card. If the Automaton is ever given a choice of any kind by a card, that card is discarded.
Card by Pongo
Shoot
Action
Eliminate target player.
"But I have a gun!"
Card by Corrigan
Vladimir Putin
Thing
Whenever a vote is taken, your vote counts as thirty votes. Whenever an opponent's Thing attempts to destroy a Thing under your control, flip a coin and destroy the opponent's Thing if the coin comes up heads. You can't destroy Vladimir Putin.
Card by Corrigan
4G
Junk Bonds
Thing
When you play this, discard two other cards. Draw an extra card every turn.
Card by Bucky
5G
Gain 6 Energy Tokens
Action
Do what the title says.
Card by Bucky
6G
Cornered Beast
Thing
Once per turn, you may discard a card with a cornervalue to destroy a Thing with no cornervalue.
Card by Bucky
Old People Stampede
Action
Destroy a Thing whose rules text is in a smaller font size than that of this card.
Card by Corrigan
C5
Creepy Bespectacled Guy
Thing
No other players can look at the cards in your hand or take cards from your hand.
Mmble mrmble hrmshmnehh...
Card by Corrigan
S3
Busker
Thing
Action: Target player must give you control of one of his/her Things.
Your maximum hand size is 4.
Card by Corrigan
Oh
The Element of Surprise
Thing
Each player, at the beginning of his turn, must either name an element in the Periodic Table of Elements that no player has named previously or be eliminated.
Card by Gimlear
FD
Fast Draft Card Maker
Thing
Action: Create a new card of the type "Thing" and put it in play in front of you. This card may have any title and cornervalue you choose, but its text must read "This card does nothing."
Card by Gimlear
Prize Kiosk
Action
if you have more tokens than any other player you win.
Card by gill_smoke
Census
Action
if you have more non token living things than any other player you win.
Card by gill_smoke
You Drank the bong water
Action
Target player discards a card and skips their next turn
Card by gill_smoke
M1
Subhuman
Thing
No cards whose titles reference philosophy, physics, politics, psychology or associated concepts may be played while this card is in play.
"Hate...P!"
Card by Corrigan
E3
Subsandwich
Thing
This card can only be destroyed by an opponent who controls two or more living Things.
Card by Corrigan
N4
Subway
Thing
Action: Give control of any number of your Things to an opponent. They must then give you control of an equal number of their things.
Card by Corrigan
'Nuff Said
Action
Discard your hand.
Card by Zaratustra
No Items
Action
Return all cards in play to their controller's hands.
Card by Zaratustra
Final Destination
Thing
When this comes into play, every player may play a Thing.
If any player has more than three Things in play at any time, they must destroy a Thing.
When a player's last Thing is destroyed, they lose the game.
Card by Zaratustra
Drunken Monologue
Action
Draw two cards and play them both. A chosen opponent makes any decisions required.
Card by Kevan added by gill_smoke
Ask the Audience
Action
Draw a card. If you have more than ten people in play, draw another.
Card by Kevan added by gill_smoke
LiveJournal Server Down
Action
Play in response to any card, to prevent it being played.
Card by Kevan added by gill_smoke
The Hilton Empire
Thing
You are considered to control an endless amount of money tokens.
- Money, money, money!!!!!!!!
- So he controls all the railroads, but I've got the Electric Company, the Water Works and this hotel in Pennsylvania Avenue, you know...
Card by Zt
You bought this vacuum cleaner and...
Thing
...now your soul belongs to Satan!
During your turn you may take as many actions as you want and destroy any number of target things other than this using this card. At the beginning of your turn you are eliminated.
There's just this minor drawback... You know, it's nothing really, just sign here.
Card by Zt
Waiting for a miracle
Thing
Action: Draw a card. If it is yellow, eliminate an opponent.
Card by Zt
Controled Burn
Thing
Whenever you draw a card you may discard it and draw another.
Card by gill_smoke
1UP
Extra Life
Thing
If you would be eliminated destroy this card instead.
Card by gill_smoke
Ponzi scheme
Action
Take all money tokens and redistrubite them in the following manner give one to each other player then one to yourself for each token one player has. if there are not enough to give a round to the other players you get the rest.<br\>
"Two for you and one two for me. Three for you and one two three for me"
Card by gill_smoke
Box of Tricks
Thing
Action: Reveal your hand, and play an Action card from it at random. Return it to your hand at the end of your turn.
Card by Kevan
Runaway Steamroller
Thing
Destroy a Thing and replace it with a Pancake token.
Card by Kevan
Corner
Thing
"-1 x -1 = +1 is stupid and evil."
Card by Kevan added by gill_smoke
I Am The Wisest Human Of All
Action
The player with most cards in their hand may draw three cards.
Card by Kevan added by gill_smoke
God Lets Little Children Starve
Action
The player with fewest cards in their hand must discard their hand.
Card by Kevan added by gill_smoke
Stupid and Evil People Call Me Crazy
Action
Draw four cards and reveal them to a chosen Opponent - he or she picks one of them to go into your hand, and the rest are discarded.
Card by Kevan added by gill_smoke
7G
Paradox bomb
Thing
Action: Destroy target universe. If there are no universes in play, then destroy all Things instead.
Card by Bucky
Crossed Wires
Thing
Each player may use the Action abilities of Things controlled by their opponents, but may not use those of Things they control themselves.
Card by Kevan
Blender
Action
Take X amount of cards, where X is the amount of cards you discard when you play this, and combine some part of each of their effects onto a new card, and put that card into play.
Ye Olde English
Thing
Thou shalt not play cardes of the vermilion colour. Thou shalt collect four score tokeyns and prevail over thy opponentes.
Geez, I wish you could stop that ridiculous Shakespeare imitation.
Card by Zt
Jesus Christ Himself
Thing
Action: Destroy a food-related thing you control to generate 10 food tokens.
Action: Replace all water tokens with wine tokens.
Action: Return a living thing from the discard pile to play under your control.
Card by Zt
Time Bubble Cannon
Thing
Action: Destroy target thing and skip your next two turns.
Card by Zt