Chronogeddon CCG card set

From Dvorak - A Blank-Card Game
Jump to navigationJump to search
Chronogeddon
Designer Collaborative effort - please contribute
Date 6th February 2006
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This is a collaboratively-built time-travel themed CCG system.

Deck construction

A deck must contain at least 40 cards, and contain no more than three Era cards. A deck may not contain multiple copies of the same Era card.

Playing area

The playing area is called the Timeline, and is divided into adjacent Eras. The Eras are composed of at least one Portal and any number of Units.

Era Portals

At the start of the game, each player removes all the Era Portal cards from their deck, and puts them into play in a line along the centre of the table, in chronological order (at start), with each card face-up and facing its owner. This is the Timeline, and these are the Eras in which the game will take place. If two or more players have the same Portal card, place them together - or synched. They're part of the same Era.

While a Portal is face up, its owner has a portal into that time period. When a Portal is turned face down, the portal is closed.

If all of a player's Portals have been removed from play, they lose the game.

Units and Terrain

All Unit and Terrain cards exist in a particular Era - if a Unit or Terrain is ever unassigned to an Era (typically if they were in an Era when its Portal was removed from play), then it is lost to chronal chaos and destroyed.

Unit cards have Damage and Stamina ratings; some Terrain cards also have Stamina ratings. If a card ever sustains a number of wound counters that equals or exceeds its Stamina, it is destroyed.

Unit Types

Units can be of type Soldier, Animal and/or Vehicle. They can also have subtypes, such as Aerial or Equipment. Some of these keywords attach automatic rules to their cards:-

  • Animal: Animal Units cannot take "Alter Portal" Unit Actions.
  • Vehicle: Vehicles can only take Unit Actions if you control a Soldier in the same Era.
  • Aerial: Prevent all combat damage to Aerial Units, unless it is Ranged damage. An Aerial Unit can only be refuelled by a card with the 'Airstrip' keyword.

Equipment

Equipment Things must be played in a Thing that shares a type with it. If that Thing leaves play, the Equipment is destroyed. The Equipment card may change the statistics and abilities of the equipped Thing.

Example: the Semi-Automatic Rifle is a 'Equipment - Soldier' card, and may only be played on Soldiers. A Soldier that has it equipped adds 1 to its Damage stat.

Turn structure

A player's turn consists of playing one Thing, and either playing an Action card or taking a Unit Action.

Playing a Thing

Thing cards (Units, Terrains or Equipment) can be played into any Era to which the player has an open Portal; the card is placed in front of the Era.

Where a Thing card has a specific year printed on it, it can only be played into an Era that includes that year. If a Thing has a year followed by a plus sign, it can be played into any Era that contains or follows that year.

Unless otherwise specified, Units and Terrain can only "see" other Units and Terrain within the same Era - if a Unit has an ability that allows it to affect other Units or Terrain, it can only affect those in the same Era as it.

Playing an Action

Unless otherwise specified, Action cards must be played into a single specific Era. The Action resolves as if the cards in that Era were the only cards that existed - a card that read "Destroy all Units." would only destroy the Units in the Era it was played into.

Where an Action card has a specific year printed on it, it can be played into an Era that contains that year. If an Action has a year followed by a plus sign, it can target Units and Terrain in any Era that contains or follows that year.

Unit Actions

To take a Unit Action, a player nominates a Unit or Terrain card they control. That Unit may either:-

  • Heal: The Unit removes one wound counter from itself.
  • Attack: Select another Unit in the same Era as a target. The targeted Unit sustains wounds equal to the Damage Rating of the attacking Unit.
  • Warp: Move the Unit from its current Era to an Era adjacent on the timeline.
  • Alter a portal: If the Unit is in an Era with no enemy units, it may open or close any portal in that Era by turning the Era card face up or face down. It may also destroy a face-down portal by removing that Era card from the game.

Resources

Mana, Fuel and Battery are resources specific to certain Units. If an Unit has values defined in any of these, it starts with the indicated amount, and spends one unit of any of them to perform Unit Actions.

Card List, by Era

Cards are grouped by Era, and should be ordered by card colour within that Era (Era Portal, Unit, Terrain, Equipment, Action).

Mesozoic Era

Mesozoic Era
Era Portal
-250 Million to -65 Million
-70M
Tyrannosaur
Unit - Animal
Damage: 5
Stamina: 3

Regeneration 1: This heals one wound counter at the start of your turn.
Card by Zaratustra
-68M
Triceratops
Unit - Animal
Damage: 3
Stamina: 5

Regeneration 1: This heals one wound counter at the start of your turn.
Card by Zaratustra
-140M
Apatosaur
Unit - Animal
Damage: 4
Stamina: 4

Regeneration 1: This heals one wound counter at the start of your turn.
Demolish: This does double damage against Terrains.
Card by Zaratustra
-70M
Ankylosaur
Unit - Animal
Damage: 3
Stamina: 3

Armor 1: This takes one less wound from any damage source.
Demolish: This does double damage against Terrains.
Card by Zaratustra
-200M
Plesiosaur
Unit - Aquatic Animal
Damage: 3
Stamina: 3

This does double damage against Vehicles.
Card by Zaratustra
-70M
Dinosaur Egg
Unit - Animal
Stamina: 1

Unit Action: Destroy this Unit and choose a Mesozoic Era Animal which is currently in play in this Era - search your draw pile for a copy of that Animal and put it into play.
Card by Kevan
-83M
Pteranodon
Unit - Aerial Animal
Damage: 1
Stamina: 2

When attacking another Aerial Unit, Pteranodon's attack counts as Ranged.
Card by Kevan
-65M
Tar Pits
Terrain
Non-Aerial Vehicles taking a Unit Action have their Fuel and/or Battery drained to zero.
Card by Kevan
-250M
Volcano
Terrain
Stamina: 15
Unit Action: Deal 2 damage to all Units, and 5 damage to all Terrain.
Card by Kevan
-100M
Ice Trap
Terrain
Stamina: 1
Assign any number of your creatures in this Era to this when you play it.
At the start of your turn, Ice Trap moves itself and all assigned creatures to the next Era futurewise, if possible.
Card by James
-70M
Lemuria
Terrain
Stamina: 6
You may play Units and Terrains from the Renaissance Era on this Era. Deal 2 damage to this for each card played in this way.
Card by Zaratustra
-100M
Oxygen Rich Environment
Terrain
All Animals gain +1 Stamina.
Destroy this if no Animals are in play on this Era.
Card by Zaratustra
-65M
Extinction Event
Action
Deal four wounds to every Animal and Soldier unit.
"On a long enough timeline, the survival rate for everyone drops to zero." -- Fight Club
Card by Zaratustra
-65M
Biogenic Oil
Action
Destroy an Animal you control. If you do, replenish the Fuel of a Vehicle in a later Era.
Card by Zaratustra
-65M
Continental Drift
Action
Choose one: Join all Eras that share a certain year, or: Divide a Era into one Era for each Portal assigned to it. Each player spreads Units under their control between the new Eras as they see fit.
Card by Zaratustra
-150M
Earthquake
Action
Destroy a Terrain.
Card by Zaratustra


Antiquity

Antiquity
Era Portal
-800 to 476
-700
Hero
Unit - Soldier
Damage: 2
Stamina: 5

Unique: You can only have one of these in play at a time.
Card by Bucky
-400
Hoplite
Unit - Soldier
Damage: 1
Stamina: 1
All of your Hoplites in this Era receive +1 Stamina.
"Spartans! Ready your breakfast and eat hearty... For tonight, we dine in hell!" -- 300
Card by Zaratustra
300
Gladiator
Unit - Soldier
Damage: 1
Stamina: 2
Card by Kevan
300
Legion
Unit - Soldier
Damage: 1
Stamina: 1

When Legion comes into play from your hand, search your deck for another Legion card. If you find one, put it in play.
Card by Zaratustra
300
Wooden Horse
Unit - Vehicle
Damage: 0
Stamina: 4

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: If you have a Soldier card from this Unit's original Era in hand, play it on this Era.
Card by Zaratustra
300
General
Unit - Soldier
Damage: 1
Stamina: 2

Unit Action: All of your Soldiers on this Era with Stamina below this unit's Stamina may take an Unit Action.
Card by Zaratustra
300
Archer
Unit - Soldier
Damage: 2 (range)
Stamina: 1


"I can kill you from three hundred yards away with these." - Crécy
Card by Zaratustra
-300
Catapult
Unit - Vehicle
Damage: 3 (range)
Stamina: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Demolish: Does double damage against Terrains.
Card by Zaratustra
-300
Ballista
Unit - Vehicle
Damage: 4 (range)
Stamina: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Demolish: Does double damage against Terrains.
Card by Zaratustra
-215
Solar Mirror
Unit - Vehicle
Damage: * (range)
Stamina: 3

This Unit's Damage is equal to the number of Solar Mirrors you control.
Demolish: Does double damage against Terrains.
Does double damage against non-Aquatic Vehicles.
Card by Zaratustra
400
Barbarian
Unit - Soldier
Damage: 2
Stamina: 2

Card by Ariev
-600
Military School
Terrain
Stamina: 6

At the start of your turn, you may draw an extra card and reveal it. Discard it if it's not a Soldier from this Era.
Card by Zaratustra
-480
Narrow Passage
Terrain
Stamina: 8

Non-range attacks may only target the Units with the least Stamina on each side.
Card by Zaratustra
-480
Sheer Cliff
Terrain
Stamina: 6

Any non-Aerial and non-Aquatic Unit on this Era that takes damage is immediately destroyed.
Card by Zaratustra
-230+
Hospital
Terrain
Stamina: 6

Unit Action: Remove all wounds from a Unit in this Era.
Card by Kevan
300
Call to Arms
Action
You may play any number of Antiquity-era Soldiers this turn.
Card by Bucky
-215
Eureka!
Action
Reveal your hand. You may search your deck for one card that has no copies in your hand and put it there. Shuffle your deck afterwards.
Card by Zaratustra


Middle Ages

Middle Ages
Era Portal
500 to 1300
1200
Knight
Unit - Soldier
Damage: 2
Stamina: 2

Card by Zaratustra
1200
Conjurer
Unit - Soldier Mage
Damage: 4 (range)
Stamina: 2
Mana: 3

Card by Zaratustra
1200
Banisher
Unit - Soldier Mage
Damage: 0
Stamina: 2
Mana: 3

Unit Action: Target Unit is sent to its home Era.
Card by Zaratustra/James
1200
Wizard
Unit - Soldier Mage
Damage: 2 (range)
Stamina: 2
Mana: 3

Whenever Wizard attacks a Unit with Battery, he does double damage.
Unit Action:All Vehicles in this Era lose 2 Battery.
Lightning strikes many times in the same spot when he's around...
Card by Bucky
1200
Summoner
Unit - Soldier Mage
Damage: 1
Stamina: 1
Mana: 3

Unit Action: Search your deck for an Animal card from this Unit's home Era and put it in your hand.
Unit Action: Play an Animal card from this Unit's home Era on this Era.
Card by Zaratustra


1200
Dragon
Unit - Animal/Aerial
Damage: 5
Stamina: 4
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
Card by Zaratustra


1200
Unicorn
Unit - Animal
Damage: 2
Stamina: 2
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
Unit Action: Heal up to three wounds of target Unit.
Card by Zaratustra
1200
Elemental
Unit - Animal
Damage: 3
Mana: 3

Mana-Based: This Unit is destroyed if it runs out of Mana.
When this comes into play, destroy one of your Terrains in this Era. If you do, this Unit's Stamina equals that of the destroyed Terrain; otherwise, destroy this.
Card by Zaratustra
1200 or 2120
Zombie
Unit - Animal
Damage: 1
Stamina: 4
Mana:3

Whenever a Soldier dies due to an attack by a Zombie, you may search your draw or discard pile for a Zombie and put it into play.
Card by Bucky
1200
Cavalry
Unit - Soldier
Damage: 3
Stamina: 2

If you have two Cavalry cards in an era, they count as a single Charge Cavalry Unit with Damage: 5 and Stamina: 4.

Stack them to represent this.
Card by Joeyeti
1275
Knights of Cydonia
Unit - Soldier
Damage: 1
Stamina: 1


This Unit gets +1 damage and +2 stamina while it is in its home Era.
This Unit gets +1 damage and +1 stamina while you control a Unit with mana in this Era.
Card by jtwe
1200+
Fortress
Terrain
Stamina: 7

Armor 1: Fortress takes one less wound from any damage source.
All Soldiers you control on this era receive Armor +1.
Card by Zaratustra
700
Mana Stone
Terrain
Stamina: 2

Unit Action: Replenish 2 Mana to a Soldier.
Card by Joeyeti
700
Leyline
Terrain
Stamina: 7

At the start of each player's turn, their units on this Era recover 1 Mana.
Card by Zaratustra
1275
City of Delusion
Terrain
Stamina: 7

When a Unit in this Era attacks, its controller may discard a card. If he or she doesn't, choose the target of its attack randomly from all Units and Terrain in this Era except itself.
Card by jtwe
1200
Steel Armor
Equipment - Soldier
Equipped unit gains Armor +1.
Equipped unit may not take a Unit Action if it took one last turn.
Card by Bucky
*
Fireball
Action
Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.

Deal 5 wounds, divided amongst any number of targets.
Card by Zaratustra
*
Ice Wall
Action
Mage Powered 1: This Action may only be played in Eras where you control one Mage unit.

Prevent all damage done to your Units and Terrains until the start of the next turn.
Card by Zaratustra


Renaissance

Renaissance
Era Portal
1300 to 1800
1700
Buccaneer
Unit - Soldier
Damage: 2
Stamina: 1

May only be hit by non-ranged attacks.
Card by Zaratustra
1500
Ninja
Unit - Soldier
Damage: 2
Stamina: 1

Unit Action: Attack two different Units.
Card by Zaratustra
1500
Caravel
Unit - Vehicle/Aquatic
Damage: 4
Stamina: 4

Transport 1: When this is moved to another Era, it may take one Soldier with it.
Card by Zaratustra
1500
Flying Machine
Unit - Vehicle/Aerial
Damage: 0
Stamina: 1

Transport 1: When this is moved to another Era, it may take one Soldier with it.
Card by Zaratustra
1500
Horse-Pulled Sickler
Unit - Vehicle Animal
Damage: 3
Stamina: 2

Unit Action: Deal 1 wound to X Units, where X is this card's Damage value.
Card by Zaratustra
1500
Master Engineer
Unit - Soldier
Damage: 0
Stamina: 1

Unit Action: Play a Vehicle or Terrain from this Unit's home Era on this Era.
Card by Zaratustra
1600
Arquebusier
Unit - Soldier
Damage: 2 (range)
Stamina: 1

Card by Ariev
1600
Cannon
Unit - Vehicle
Damage: 4 (range)
Stamina: 3
Fuel: 1

Demolish: Does double damage against Terrains.
Any Soldier on this Era may take an Unit Action to replenish this unit's Fuel.
Card by Zaratustra
1500
Alchemist
Unit - Soldier Mage
Damage: 0
Stamina: 1

Unit Action: Replenish 1 point of Fuel, Battery or Mana on target Unit.
Card by Zaratustra
1450
Astrologer
Unit - Soldier Mage
Damage: 0
Stamina: 1

When you draw a card at the start of your turn, you may look at the next.
Card by Zaratustra
1500
Workshop
Terrain
Stamina: 3

Unit Action: Search your deck for a Vehicle card from this Terrain's home Era and put it in your hand.
Unit Action: Play a Vehicle card from this Terrain's home Era on this Era.
Card by Zaratustra
1700
Strip Mine
Terrain
Stamina: 4

Whenever you would draw a card, you may instead draw three cards and remove two of them from play.
Card by Zaratustra
1513
Fountain of Youth
Terrain
Stamina: 4

Your units on this Era may affect and be affected as if they also were on the next Era futurewards.
Card by Zaratustra
1600
Unequal Trading
Action
Take two cards from an opponent's deck. Place one in their hand and the other in yours.
Card by Zaratustra
1650
Corsairs
Action
Target player discards two cards, then you draw a card.
Card by Ariev


Victorian Era

Victorian Era
Era Portal
1800 to 1901
1895+
Time Machine
Unit - Vehicle
Stamina: 1

Unit Action: Move Time Machine and another Unit from this Era to any Era.
Card by James
1890+
Steam Air-ship Gunner
Unit - Vehicle/Aerial
Damage: 2 (range)
Stamina: 1


Puffing steamer, moving in the skies.
Card by James
1870
Reaper-Jack
Unit
Damage: 1
Stamina: 1

If Reaper-Jack kills a Unit succesfully, add a counter to his Stamina (up to 2 counters can be added).
"...my shadow walks faster than your feet..."
Card by James
1865
Moonshot Cannon
Unit - Vehicle
Stamina: 3
Fuel: 1

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Pick an Unit in this Era. At the start of your next turn, if the Unit is still in this Era, deal 6 wounds to it.
Card by Zaratustra
1870
Werewolf
Unit - Animal
Damage: 3
Stamina: 3

If this Unit came into play during your most recent turn, it has -2 Damage and -2 Stamina, and counts as a Soldier instead of an Animal.
Animal: If this is an Animal, it cannot Alter Portals.
Card by Zaratustra
1837
Graverobber
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Destroy this card to take a Soldier or Animal Unit card from your discard pile and put it into your hand.
Card by Kevan
1897
Count Schreck
Unit - Soldier
Damage: 1
Stamina: 2

If a Soldier or Animal Unit is killed in the same turn that Count Schreck dealt damage to it, you may put it into play under your control.
Card by Kevan
1890
Safari Hunter
Unit - Soldier
Damage: 1
Stamina: 1

Safari Hunter deals an extra 2 damage when attacking an Animal.
Card by Kevan
1871
P. T. Bunkum
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Return an Animal to its controller's hand.
Card by Kevan
1881
Detective
Unit - Soldier
Damage: 0
Stamina: 1

If an Unit is defeated in this Era, you may look at the top card of its controller's deck.
Card by Zaratustra
1898
Martian Tripod
Unit - Vehicle
Damage: 4
Stamina: 4
Battery: 1
Card by Kevan
1888+
Refinery
Terrain
Stamina: 6

Unit Action: Replenish target Unit's Fuel.
Card by Zaratustra
1896
The Island of Dr. Tiermann
Terrain
Stamina: 6

All Animals you control in this Era are of the Soldier type instead. (They retain all other types.)
Card by Zaratustra
1865
Gateway to Mirrorworld
Terrain
Stamina: 1

All Units on this Era have their Stamina and Damage values exchanged. (Units with Stamina 0 are promptly removed.)
Card by Zaratustra
1897
Invisibility
Action
Prevent all damage dealt to target Soldier until the start of your next turn.
Card by Zaratustra
1818
Reanimation Machine
Action
Return a Soldier from your discard pile to play in this Era. It gains one wound.
Card by Zaratustra


Industrial Age

Industrial Age
Era Portal
1901 to 1969
1930+
Anti-Air Artillery
Unit - Vehicle
Damage: 4 (range)
Stamina: 2

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
This card can only attack Aerial Units.
Card by Bucky
1920+
Infantryman
Unit - Soldier
Damage: 1
Stamina: 1


Regular warrior of the common army. No more, no less.
Card by Joeyeti
1940
Panzer IV
Unit - Vehicle
Damage: 3
Stamina: 3

Vehicle: This may only take Unit Actions if you control a Soldier in the same Era.
Card by Kevan
1940
Kamikaze
Unit - Vehicle/Aerial
Damage: 2 (range)
Stamina: 3
Fuel: 3

Unit Action: Destroy this and a Soldier you control in this Era. Deal 8 wounds to target Vehicle or Terrain.
Card by Zaratustra
1943
USS Eldritch
Unit - Vehicle/Aquatic
Damage: 4 (range)
Stamina: 4
Fuel: 4

Vehicle, Armor 1.
Transport 3: When this is moved to another Era, it may bring up to 3 Soldier units with it.
When this Unit Warps, destroy one of the Units it transports, at random.
Card by Zaratustra
1963
Assassin
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action:
Destroy target Unit unless its controller discards a card, or 3 cards if this Unit is in its home Era.
Card by jtwe
1935
Fighter Plane
Unit - Aerial
Damage: 1 (range)
Stamina: 1
Fuel: 2

Card by Ariev
1920+
Solar Panel
Terrain
Stamina: 1

At the start of your turn, replenish the Battery of any Unit in the same Era as Solar Panel.
Card by Kevan
1950
Hardened Bunker
Terrain
Stamina: 7

Armor 2: This Terrain takes two fewer wounds from any damage source.
Your non-aerial units in this Era cannot attack or be attacked.
Card by Bucky
1905
Factory
Terrain
Stamina: 4

Unit Action: You may play an extra Thing this turn, but only into this Era.
Card by Bucky
1941
Aerodrome
Terrain - Airstrip
Stamina: 4

Unit Action: Replenish target Aerial Unit's Fuel.
Card by Kevan
1936
Semi-Automatic Rifle
Equipment - Soldier
Damage: +1

Equipped Unit may attack once on your turn as a free action.
Card by Zaratustra
1945
Nuclear Bomb
Equipment - Vehicle
Stamina: =2

Equipped Unit has Stamina 2 and:
Unit Action: Destroy this. Deal 10 wounds to all Units and Terrains in this Era.
Card by Zaratustra
1930
Trench
Equipment - Terrain
Equipped Terrain can't be targeted by non-ranged attacks while an Unit controlled by its owner survives in this Era.
Card by Zaratustra
1940
Flak Jacket
Equipment - Soldier
Prevents 1 wound done by ranged attack to equipped Unit.
Card by Ariev
1940
Medical Kit
Equipment - Soldier
Heal Actions by this Unit recover 2 extra wounds.
Card by Zaratustra
1940
Air Drop
Action
Search your deck for a Soldier Equipment card of this Era, and equip it on target Soldier. Shuffle your deck afterwards.
Card by Zaratustra
1940
Blitzkrieg
Action
Deal two wounds to every Unit and Terrain in this Era.
Card by Kevan


Information Age

Information Age
Era Portal
1969 to 2050
1985+
Fighter Bomber
Unit - Aerial
Damage: 2 (range)
Stamina: 2
Fuel: 2

When attacking Terrain or Buildings, Fighter Bomber gains bonus +1 to Damage.
Diving in from high above with precise ammunition.
Card by Joeyeti
1985+
Fighter Jet
Unit - Aerial
Damage: 2 (range)
Stamina: 1
Fuel: 2

When attacking Aerial Units, Fighter Jet gains bonus +1 to Damage.
Flying hunter, especially useful against other Aircraft.
Card by Joeyeti
1995
Tank
Unit - Vehicle
Damage: 4
Stamina: 4

Vehicle: This can only take Unit Actions if you control a Soldier in this Era.
If this is destroyed, give two wounds to the Soldier operating this.
Card by BM
1995
Marine Soldier
Unit - Soldier
Damage: 1
Stamina: 2

If a Marine is attacked for the first time, flip a coin. If tails, he is not hit. Subsequent attacks cannot be saved against.
Marines are sturdy warriors who take more bouncing than regular soldiers.
Card by Joeyeti
2015+
Soldier Drone
Unit - Soldier
Damage: 2
Stamina: 1
Battery: 5

Soldier Drone cannot operate Vehicles.
Card by Bucky
1970+
Fuel Tanker
Unit - Vehicle
Stamina: 3
Fuel: 6

Unit Action: Move any number of Fuel tokens from Fuel Tanker to another Unit in the same Era.
Card by Kevan
1985
Time Car
Unit - Vehicle
Stamina: 2
Fuel: 3

Transport 1: When this is moved to another Era, it may bring 1 Soldier unit with it.
This may take a free Warp action at the start of your turn. (Fuel cost still applies.)
Card by Zaratustra
2010
Universal Web
Terrain
Stamina: 3
Battery: 3

Unit Action: Target player reveals their hand.
Card by Zaratustra
1970+
Earth-Gas Plant
Terrain
Stamina: 5

Replenish one point of Battery to up to two units in the same Era.
Card by Joeyeti
1980+
Nuclear Plant
Terrain
Stamina: 8

Unit Action: Replenish up to three points of target Unit's Battery.
Card by Zaratustra
1990+
Jurassic Labs
Terrain
Stamina: 6

You may play Units preceding 1990 into this Era.
Card by James
2020+
Cryogenic Labs
Terrain
Stamina: 6

Unit Action: Take this Terrain and any number of your Units to the next Era futurewise.
Card by Zaratustra


2000+
Secret Research Lab
Terrain
Stamina: 8

Unique: You can only have one of these in play at a time.
Card by Bucky
2000
Historic Archives
Terrain
Stamina: 6

All your Units originating from this Era deal +1 Damage to Units originating from earlier Eras.
Card by James
2000
International Union
Terrain
Stamina: 6

Soldiers with Damage 0 or less can't be attacked.
Card by Zaratustra
1997
Dimensional Flux Agitator
Equipment - Soldier
When you play this card, you may play another Thing this turn.

Unit Action: Move any number of Units you control in this Era to a different, randomly chosen Era.
Card by jtwe
2000+
Genetic Alteration
Action
An Animal or Soldier in a later Era gains +2 Damage.
Card by BM
1970
Cruise Missile Strike
Action
Choose a Terrain in this Era. Roll two six-sided dice and give it that many Wounds.
Card by Bucky
2000
IED
Action
Choose a Vehicle in this Era. Roll a six-sided die and give it that many Wounds.
Card by Bucky
1970
Painkillers
Action
Target Soldier has +2 Stamina until the start of your next turn. You may take an extra Action this turn.
Card by Bucky
1970
Arms Race
Action
Every player may put a Unit from his hand into play.
Card by Ariev


Apocalypse Wars

Apocalypse Wars
Era Portal
2050 to 2150
2100
Biker Mutant
Unit - Soldier
Damage: 2
Stamina: 2
Fuel: 2
Card by Zaratustra
2100
Road Scrounger
Unit - Soldier
Damage: 1
Stamina: 1

When a Vehicle or Terrain is destroyed in this Era, add 1 to an Unit's Damage and Stamina.
Card by Zaratustra
2100
Blockade Ambusher
Unit - Soldier
Damage: 2
Stamina: 1

All Vehicles arriving in this Era may receive a free Attack from this Unit.
Card by Zaratustra
2130
Junk Knight
Unit - Soldier
Damage: 1
Stamina: 2

When this comes into play, you may use its Unit Action for free.
Unit Action: Search any discard piles for a Soldier Equipment card and equip it on this.
Card by Zaratustra
2052
Ardes Robo-Tank
Unit - Vehicle
Damage: 4
Stamina: 3
Battery: 2

If Ardes Robo-Tank is attacked, flip a coin. If tails, damage is prevented. Can be used only 2 times, after that vital defense systems are down and subsequent hit will destroy the tank.
Card by Joeyeti
1200 or 2120
Zombie
Unit - Animal
Damage: 1
Stamina: 4
Mana:3

Whenever a Soldier dies due to an attack by a Zombie, you may search your draw or discard pile for a Zombie and put it into play.
Card by Bucky
2083
Stingwalker
Unit - Plant
Damage:2
Stamina: 4

Stingwalker can only attack a Unit that took a Unit Action during its previous turn.
Card by Kevan
2084
Red Weed
Unit - Plant
Stamina: 1

Unit Action: Take a Red Weed card from your discard pile and put it into play in this Era.
Card by Kevan
2050
Quarantine Patrol
Unit - Soldier
Damage: 1
Stamina: 2

Any Unit arriving in this Era using a Warp Action receives a free Attack from Quarantine Patrol.
Card by Kevan
2098
Scavenger Team
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Move a Fuel, Battery or Damage token from one Unit to another.
Card by Kevan
2050
Infection Carrier
Unit - Soldier
Damage: 2
Stamina: 2

Infection Carrier sustains 1 wound after taking a Unit Action.
Card by Kevan
2137
Cargo Cultist
Unit - Soldier
Damage: 1
Stamina: 1

You may play Vehicles from 1950-2050 into this Era.
Card by Kevan
2137
Junkyard Raiders
Type
Damage: 1
Stamina: 1

Unit Action: Add a wound token and two Fuel or Battery tokens to a Vehicle you control.
Card by Kevan
2050+
Fusion Plant
Terrain
Stamina: 12

Unit Action: Replenish target Unit's Battery.
Card by Zaratustra
2057
Derelict Power Station
Terrain
Stamina: 6

Unit Action: Replenish any number of Units' Batteries. Deal 1 damage to Derelict Power Station for each Unit replenished.
Card by Kevan
2076
Radiation Epicentre
Terrain
Units in this Era cannot Heal.

Unit Action: Deal 1 wound to all Soldiers and Animals in this Era.
Card by Kevan
2052
Floodwater
Terrain
When Floodwater comes into play, deal 2 damage to all Terrain. Whenever a Terrain comes into play, deal 2 damage to it.
Card by Kevan
2050
Junkyard
Terrain
Stamina: 4
You may play Vehicles from 1950-2050 into this Era. They come into play with one Fuel or Battery token, and one wound token.
Card by Kevan
2080
Bio-Weapon
Action
Deal 3 wounds to each Animal in this era. Armor doesn't reduce this damage.
Card by Bucky
2076
Aftershock
Action
Deal 5 damage to all Terrain and Vehicles in this Era.
Card by Kevan
2150
Desert Salvage
Action
Put any Vehicle from 1950 to 2150 into play under your control, from any discard pile. It comes into play with one Fuel or Battery token, and one wound token.
Card by Kevan


Space Pioneer Age

Space Pioneer Age
Era Portal
2150 to 2500
2300
Walker Transport
Unit - Vehicle
Damage: 4
Stamina: 4
Battery: 2

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Transport 2: When this is moved to another Era, it may bring up to two Soldier units with it.
Card by Zaratustra
2300
Desert Hovership
Unit - Aerial Vehicle
Damage: 5
Stamina: 2
Battery: 3

Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Desert Hovership is destroyed if its Battery runs out.
Card by Zaratustra
2300
Psi Soldier
Unit - Soldier
Damage: 1
Stamina: 1

Discard a card: Psi Soldier gains +1 Damage and +1 Stamina.
Destroy this: Draw a card.
Card by Zaratustra
2150
Space Marine
Unit - Soldier
Damage: 3
Stamina: 3
Battery: 3

Card by Zaratustra
2300
Mobile Infantry
Unit - Aerial Soldier
Damage: 3
Stamina: 3

Mobile Infantry cannot operate vehicles.
Card by Bucky
2200
Asteroid Miner
Unit - Vehicle
Damage: 1
Stamina: 6
Battery: 15

Asteroid Miner uses 4 extra Battery points whenever it takes a Unit Action.
Vehicle: May only take Unit Actions if you control a Soldier in the same Era.
Unit Action: Draw a card
Card by Bucky
2400
Zetatron Arms
Unit - Vehicle Aquatic Modular
Damage: 3
Stamina: 2
Battery: 3
Unit Action: This becomes an Equipment until it leaves play.
Equipment - Modular
Damage: +3
Stamina: +2
Equipped Unit gains the Aquatic type.
Card by Zaratustra
2400
Zetatron Legs
Unit - Vehicle Modular
Damage: 2
Stamina: 3
Battery: 3
Transport 1
Unit Action: This becomes an Equipment until it leaves play.
Equipment - Modular
Damage: +2
Stamina: +3
Transport +1
Card by Zaratustra
2400
Zetatron Head
Unit - Vehicle Aerial Modular
Damage: 2
Stamina: 2
Battery: 3
Unit Action: This becomes an Equipment until it leaves play.
Equipment - Modular
Damage: +2
Stamina: +2
Equipped Unit gains the Aerial type.
Card by Zaratustra
2400
Cybertank
Unit - Unique Vehicle
Damage: 6 (range)
Stamina: 6
Battery: 4

Armor 1.
You cannot play an Action the turn you play this.
Does not need Soldiers to take Unit Actions.
This may take an extra Unit Action if it acts and has less than three wounds.
Card by Zaratustra
2200
Repair Droid
Unit - Soldier
Damage: 1
Stamina: 1

Unit Action: Remove all wound counters from a Vehicle or Terrain.
Card by Kevan
2200
Materials Science Lab
Terrain - Unique
Stamina: 7

If you control a Secret Research Lab in this Era or an earlier one, all your Terrain in this Era or later gains Armor 2
Card by Bucky
2250
Engineering Lab
Terrain - Unique
Stamina: 7

If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have 50% more Stamina, rounded down.
Card by Bucky
2200
Chemistry Lab
Terrain - Unique
Stamina: 7

If you control a Secret Research Lab in this Era or earlier, all your vehicles in this Era or a later one have twice the Fuel and Battery.
Card by Bucky


2300
Nanotechnology Lab
Terrain - Unique
Stamina: 6

If you control a Secret Research Lab and an Engineering Lab in this Era or an earlier one, all your vehicles in this Era or later gain Regeneration 1.
Card by Bucky
2400
Energy Physics Lab
Terrain - Unique
Stamina: 6

If you control a Secret Research Lab, a Materials Science Lab and an Engineering Lab in this Era or an earlier one, all your Vehicles in this Era or later do have their Damage increased either by 1 or to a flat 3, whichever is higher.
Card by Bucky
2400
Biotechnology Lab
Terrain - Unique
Stamina: 6

If you control a Secret Research Lab, a Chemistry Lab and a Nanotechnology Lab in this Era or an earlier one, all your Soldiers in this Era or later have their Stamina tripled.
Card by Bucky
2150
Launchpad
Terrain - Airstrip
Stamina: 3

Unit Action: Replenish target Aerial Unit's Battery.
Card by Kevan
2450
Force Dome
Terrain
Stamina: 4

Prevent all damage to other Terrain you control in this Era.
Card by Kevan
2150
Ammunition Minifac
Terrain
Stamina: 3

Your Soldiers don't use Battery to attack on this Era.
Card by Zaratustra
2500+
Supermassive Black Hole
Terrain - Unique
Play only into the latest Era in play.

At the start of each turn, move this card one Era into the past. If you can't, destroy it.

If a Unit in this Era takes an action, destroy all Units and Terrain in this Era.
Card by jtwe
2150
Zero Gravity
Terrain - Unique
All Units are Aerial.
Card by Zaratustra
2400
Exo-Politics
Action
Return a Unit controlled by an opponent in this Era to its owner's hand.
Card by jtwe


Timeless Cards

Chronofold Hounds
Unit - Animal
Damage: 4
Stamina: 4

Animal: This cannot Alter Portals.
Chronofold Hounds may be played on your face-down Eras. Destroy Chronofold Hounds if it is assigned to a face-up Era.
Card by Zaratustra
The Unbearable Being of Light
Unique Unit - Celestial
Damage: 1
Stamina: 4
If an Unit would move to another Era, instead both the unit and this attack each other.
Infernal cards may not be played.
Takes 1 less damage from Infernal cards.
Card by James
Papa Jumbie
Unique Unit - Infernal
Damage: 2
Stamina: 4
When a Zombie is destroyed, you may do 1 damage to this to move it into your hand.
Takes no damage from Zombies.
Card by James
Time Fly
Unit - Animal
Damage: 0
Stamina: 1

Animal: This cannot Alter Portals.
At the start of each of your turns, move Time Fly to any Era besides its current one.
Time Flies while you're having fun.
Card by Bucky
Deep Forest
Terrain
Stamina: 5

All Units in this Era gain Damage -1 and Stamina +1.
Card by Joeyeti
Chronogate
Terrain
Stamina: 8

All Eras with Chronogates are considered adjacent, except for Chronogate warp actions. (If a Chronogate would move to another Era through its own adjacency ability, it stays put instead.)
Card by Zaratustra
The Necronomicon
Unique Equipment - Soldier Book
Unit Action: Roll a dice. On a 1 or 2, discard a non-Animal Unit from your hand or that you control in this Era, or discard the Necronomicon. On any other number, search your deck for a Zombie or any Infernal Unit and put it in your hand.
Card by James
Collected Speeches of Lucifer
Equipment - Infernal Book
Unit Action: An Unit in this Era gains the Infernal type.
Card by James
Soldier's Poem
Equipment - Soldier
Soldier Equipment: Play on a Soldier card.
When the equipped Unit is destroyed, you may remove all damage from a Unit in a later Era.
Card by jtwe
Time Warp
Action
Move a Unit or Terrain to any Era.
Card by Kevan
Timeline Shift
Action
Turn a face-up Portal you control face-down. Turn a futurewise Portal face-down.
Card by Zaratustra
Timeline Shatter
Action
Destroy a Portal you control. Turn all Portals futurewise face-down or face-up, at your choice.
Card by Cait
Wrinkle
Action
Move any Era to another point in the Timeline.
Card by Cait
Tether
Action
Turn target Portal face-up.
Card by Zaratustra
Maelstrom
Action
Move all Units and Terrains in one Era to an adjacent Era.
Card by Zaratustra
Battle Chaos
Action
Every player chooses one of his Unit cards and gives it to the player on his right into one of his Eras.

No Era-to-Era restriction applies.
Card by Joeyeti
The Butterfly Effect
Action
Destroy a Unit in your Era to destroy a Unit in a later Era.
Card by BM
Timeless Luck
Action
Take upper three Cards from your deck (without showing them to others), choose one and return the other two back to the bottom of your deck.
Card by Joeyeti
Open Exchange
Action
Pick up an Opponent. Both of you choose a Card from the other one's hand, show them to others and exchange them.
Card by Joeyeti
Erode
Action
Choose one: Destroy a Terrain with no Stamina value, or deal 2 wounds to a Terrain.
Card by Bucky
Alternate Universe
Action
Until the end of the turn, you may play Things through any of your Portals, regardless of year limitations.
Card by Zaratustra
Meltdown
Action
Destroy a Terrain that has the ability to replenish Fuel or Batteries. It deals 1 wound to every Unit in that Era.
Card by Kevan
Portal Bomb
Action
Deal 2 wounds to a unit in an Era with an open Portal.
Card by Bucky


Exhaust
Action
Play up to 3 Things this turn. At the end of your turn, turn all the Portals you used to play Things this turn face down.
Card by Zaratustra
Invincible
Action
As an additional cost to play this card, spend 1 Mana, Fuel, or Battery from a Unit you control. Until the end of your turn three turns from now, reduce all damage dealt to that Unit to 0.
Card by jtwe
Hoodoo
Action
If you do not control an Infernal Unit, as an additional cost to play this card, spend 1 mana from a Unit you control or discard 2 cards.

Return a creature that could be played in this Era from your discard pile to play.
Card by jtwe
Take a Bow
Action
If a Unit you control has been destroyed by an opponent since the end of your last turn, draw three cards.
Card by jtwe
Starlight
Action
Choose one - Replenish up to 2 points of target mana-using Unit's Mana. It gets +2 attack this turn and may take an extra Unit Action this turn; or, replenish up to 5 points of target Unit's Battery.
Card by jtwe
Loot
Modifier
Play when a Unit you control destroys another Unit in combat. Play any Equipment that the opposing Unit has either into your hand, or on to the attacking Unit (the second option is only legal for Equipment that the Unit can use).
Card by James
Mobilize
Action
You may take up to two free Unit Actions at the start of your next turn.
Card by Bucky