Curmudgeon CCG set

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Curmudgeon CCG set
Designer Drock
Date June 22, 2011
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Rules

Cards

There are 3 types of card in Curmudgeon. You can only play 1 of each card during your turn.

Things: When you play a Thing, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.

Actions: When you play an Action, it has an effect and is destroyed (sent to the discard pile) immediately afterward.

Events: Like Actions, except they don't have to be played during your turn. However, you can only play 1 Event during whatever turn you decide to play one on.

Some cards have effects that read like this: "Action: <effect>." This means that instead of playing an Action that turn, you can choose to use that effect instead. Not all effects work like this, and sometimes it's Things or Events that aren't played.

Costs

In the upper right-hand corner of every card is a little box with a number in it. That number is that card's Cost. You can only play a card if you already have in play a number of cards equal to that card's Cost. For example, if you had a card with a Cost of 3, you can only play that card if you have 3 or more cards in play.

Winning

Each player starts the game with 0 Points. Points are awarded to players under certain conditions. The first player to reach 500 Points wins.

How Turns Go

At the beginning of the game, draw 5 cards. At the beginning of each subsequent turn, draw 1 card, unless you have 1 or less cards in your hand--then you draw 2 cards. You can then play as many cards as you want as long as you can pay each card's Cost (see above) and have enough Stamina (see below). It doesn't have to be in any particular order, and you don't have to play all 3 types of card. If you run out of cards to draw from, shuffle your discard pile and turn it over. This is your new deck. Proceed as if nothing had happened.

Stamina

On top of your Point total, you also have to keep an eye on your Stamina. Each player starts the game with 10 Stamina. At the beginning of each of your turns, you gain 2 Stamina, but your Stamina can't exceed 10. Every time you play a card, you lose Stamina equal to that card's cost. If you hit 0 Stamina (or less), you can't play any cards.

Crunching

At any time during your turn, you can Crunch a Thing that's in play. When you Crunch a Thing, destroy it. Then multiply its Cost by 10 and give yourself that many Points. You can Crunch as many of your Things as you want during your turn.

Cards

0
Curmudgeon
Thing
Action: Your opponent discards a card.
Shouting "Curmudgeon!" is optional.
0
Herbal Tea
Thing
Action: You get X Points. X is half your current Point total.
0
Oxygen
Thing
Oxygen can't be destroyed by other players.
Prepare to feel the wrath of my above-average respiratory system!
0
Spite
Thing
All players discard a card from their hand. You can only use this effect if you have no cards in your hand.
That was a day to go down in history... The legendary Sandbox Showdown in kindergarten of 1973.
0
Trinket
Thing
It's a family heirloom! Its value is the nostalgia it brings.
0
Extra Helping
Thing
Action: Draw a card.
Does all this food make me look fat?
0
Slap Fight
Thing
Every time you lose Points, target player loses 10 Points.
No slap-backs! I said no slap-backs!
0
Recall
Action
Send target Thing back to its controller's hand.
0
Me Time
Action
If you don't have any Things in play, you get 20 Points.
Yeah, I'm taking today off for a little R&R. Gonna just chill out at the shooting range. Maybe hunt some deer, squirrels, baby ducks, who knows? It'll be magical.
0
Small Talk
Event
The player whose turn it is can't play Actions this turn.
You weren't busy or anything, right?
1
Imaginary Friend
Thing
Action: Target opponent reveals one of the cards in his or her hand to you.
Bobby says you owe me thirty bucks too.
1
Workaholic
Thing
Thing: You can play up to 2 Actions this turn.
Sure, the extra hours at the office cut down on my "social time" and " having friends". But I'll be the coolest employee on Casual Friday with my solid-gold collar buttons.
1
Facepalm
Action
Target player discards a card from the top of his deck.
Oopsie-poopsie! Maybe lay off the Schnapps next time, eh, Greg?
1
Vitamin Chew
Action
You get 10 Points.
Mmm, vitamins.
1
Snuff
Event
Destroy target Thing.
That was fast.
2
Nosebleed
Thing
At the beginning of each player's turn, that player discards a card from his or her hand. Destroy this card after 3 of your turns.
Everyone tilt your head back!
2
Recycling Activist
Thing
Every time a Thing is destroyed, you get 10 Points.
My shoelaces? Actually very thinly woven corn.
2
Cashbox
Action
Look through your deck for a Thing and put it in your hand. Then shuffle your deck.
2
Savings Bond
Action
You get X Points. X is equal to the number of cards in your hand times 10.
Thanks, Gramma!
2
Stumble
Event
Target player loses 20 Points.
Who put that curb there?
2
Schadenfreude
Thing
Every time an opponent discards a card from his or her hand, you get 20 Points.
2
Self-Loathing
Thing
Discard a card from your hand and destroy target Thing.
Everyone got tired of Tim's moping after a while. It just made him mope more.
2
Clean Slate
Action
Thing: Target player discards his or her hand and draws 3 cards.
2
Sweepstakes
Action
Draw a card, or Thing, Event: Get 20 Points.
Call in now to order our combination toaster-vaccuum cleaner!
2
Concussion
Event
The player whose turn it is can't play Things this turn.
3
Energy Shot
Thing
Action: Increase your Stamina by 3.
When your fingers start shaking you're about halfway there.
3
Fatigue
Thing
Cards take twice as much Stamina to play.
Sigh.
3
Mooch
Action
Reduce target player's Stamina by half, rounding up. Increase your Stamina by that much (your Stamina can't exceed 10).
You know I'm good for it. I'll pay you back once I get my next paycheck.
3
Siesta
Action
You gain 30 Points and your Stamina is restored to 10.
That was the most refreshing lounge sofa nap I've had in a while. Ah well, back to the cubicle!
3
Yawn
Event
Target player's Stamina total becomes equal to your Stamina total until the end of the turn.
They're contagious, you know.
4
Gunpowder
Thing
Every time an opponent plays a Thing, he or she must discard a card.
4
Indulgence
Thing
Every time you draw a card at a time when you wouldn't normally, you get 20 Points.
4
Energy Drink
Action
You get 50 Points.
It makes your pee glow in the dark.
4
Shotgun
Action
Destroy every Thing on target player's field.
No, it's NOT a nice day to start again! How did you get into my Billy Idol playlist?
4
Flash Flood
Event
All Things that would normally have an effect this turn don't have any effect.
Good thing I brought by jumbo-brella.
4
Mega Crunch
Thing
Every time you Crunch a Thing, give yourself twice the Points.
4
Tumbleweed
Action
All effects from Things are canceled until the beginning of your next turn.