Curmudgeon CCG set

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Curmudgeon CCG set
Designer Drock
Date June 22, 2011
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Rules

Cards

There are 3 types of card in Curmudgeon. You can only play 1 of each card during your turn.

Things: When you play a Thing, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.

Actions: When you play an Action, it has an effect and is destroyed (sent to the discard pile) immediately afterward.

Events: Like Actions, except they don't have to be played during your turn. However, you can only play 1 Event during whatever turn you decide to play one on.

Some cards have effects that read like this: "Action: <effect>." This means that instead of playing an Action that turn, you can choose to use that effect instead. Not all effects work like this, and sometimes it's Things or Events that aren't played.

In the upper right-hand corner of every card is a little box with a number in it. That number is that card's Cost. You can only play a card if you already have in play a number of cards equal to that card's Cost. For example, if you had a card with a Cost of 3, you can only play that card if you have 3 or more cards in play.

Winning

Each player starts the game with 0 Points. Points are awarded to players under certain conditions. The first player to reach 500 Points wins.

How Turns Go

At the beginning of the game, draw 5 cards. At the beginning of each subsequent turn, draw 1. You can then play 1 Thing, 1 Action and 1 Event. It doesn't have to be in that order, and you don't have to play all 3 types of card. If you run out of cards to draw from, shuffle your discard pile and turn it over. This is your new deck. Proceed as if nothing had happened.

Cards

0
Extra Helping
Thing
Action: Draw a card.
0
Slap Fight
Thing
Every time you lose Points, target player loses 10 Points.
No slap-backs! I said no slap-backs!
0
Recall
Action
Send target Thing back to its controller's hand.
0
Vitamin Chew
Action
You get 10 Points.
Mmm, vitamins.
0
Snuff
Event
Destroy target Thing.
That was fast.
1
Recycling Activist
Thing
Every time a Thing is destroyed, you get 10 Points.
My shoelaces? Actually very thinly woven corn.
2
Stumble
Event
Target player loses 10 Points.
Who put that curb there?
3
Self-Loathing
Thing
Discard a card from your hand and destroy target Thing.
Everyone got tired of Tim's moping after a while. It just made him mope more.