Curmudgeon CCG set
Curmudgeon CCG set | |
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Designer | Drock |
Date | June 22, 2011 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Rules
Cards
There are 3 types of card in Curmudgeon. You can only play 1 of each card during your turn.
Things: When you play a Thing, it goes onto the table in front of you and stays there, usually having a useful effect while it remains in play.
Actions: When you play an Action, it has an effect and is destroyed (sent to the discard pile) immediately afterward.
Events: Like Actions, except they don't have to be played during your turn. However, you can only play 1 Event during whatever turn you decide to play one on.
Some cards have effects that read like this: "Action: <effect>." This means that instead of playing an Action that turn, you can choose to use that effect instead. Not all effects work like this, and sometimes it's Things or Events that aren't played.
In the upper right-hand corner of every card is a little box with a number in it. That number is that card's Cost. You can only play a card if you already have in play a number of cards equal to that card's Cost. For example, if you had a card with a Cost of 3, you can only play that card if you have 3 or more cards in play.
Winning
Each player starts the game with 0 Points. Points are awarded to players under certain conditions. The first player to reach 100 Points wins.
How Turns Go
At the beginning of the game, draw 5 cards. At the beginning of each subsequent turn, draw 1. You can then play 1 Thing, 1 Action and 1 Event. It doesn't have to be in that order, and you don't have to play all 3 types of card. If you run out of cards to draw from, shuffle your discard pile and turn it over. This is your new deck. Proceed as if nothing had happened.
Cards
Mmm, vitamins.
Who put that curb there?