Furthering the Core Mission deck

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Furthering the Core Mission deck
Designer A Quick Alias
Date 27 Oct 2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is based entirely on events that happened (or, rather, didn't happen) on the Cult of Persabamini's Furthering the Core Mission topic board on Facebook. Feel free to join the group if you like what you see, by the way.

Rules

Each player draws 5 cards at the beginning of the game. Hold a steel cage match to determine which player goes first. Or, alternatively, have each player draw a card from the deck. The player who drew the card with the highest corner value gets to go first. Ties can be broken in a similar fashion. Then, shuffle the drawn cards back into the deck.

At the beginning of your turn, you gain two sanity points and draw one card (unless otherwise indicated). During your turn, you play one card (unless otherwise indicated).

The main currency of the game is sanity. Each player begins the game with 20 sanity points. If any player ever has zero or fewer sanity points, he or she is eliminated from the game.

Types of Cards

Characters (Color A00) are played in front of the person who played them and give that player the abilities listed on the card until it leaves play.

Items (Color 060) are played in front of the person who played them and (usually) only apply to that person.

Locations (Color AAA) are played in the middle of the table and apply to all players. There can only be one location in play at a time. When a new location is played, discard the previous one.

Actions (Color 00A) are played, carried out, and then discarded.


Card List


Characters

3
Agent Cheezy
Character
Action: discard a food item in play.
“We're going to drop you from a helicopter onto the top of the mountain because DEATh here has been eating too many pork rinds. He's too fat to move, and we'll have to air-lift him out of bed.” – Agent Bamini
Card by A Quick Alias
2
Burly Men
Character
Pay three sanity: Destroy an item.
“Don't leave me with all these burly men!” – Agent Fluffy
Card by A Quick Alias


Items

3
Seventeen Pie Bombs
Item – Food
Pay eight sanity: Any one player must discard his or her entire hand.
“Frank tracked the key to a hidden room, where we found some pie-bombs.” – Agent Squirrelnuts
Card by A Quick Alias
0
Ugly Sweater
Item
This card does nothing besides take up space in the deck.
“Squirrelnuts, you'd best begin your journey up the mountain. And it gets cold up there. Bring an ugly sweater that you don't mind having burned off of your body.”
Card by A Quick Alias
3
Wikipedia
Item
Draw an extra card at the beginning of your turn.
“To Wikipedia!” – Agent Bamini
Card by A Quick Alias


Locations

2
Bowling Pro Shop
Location
At the beginning of your turn, gain 1 additional sanity.
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
Card by A Quick Alias
1
Gas Station Men’s Room
Location
While this location is in play, no players may win the game.
“All right, agents. Agent DEATh, you wait with Agent Squirrelnuts in this gas station men's room while Agent Fluffy Puff learns all he can about this operation.” – Agent Bamini
Card by A Quick Alias


Actions

2
Revealing Secret Identities
Action
Discard one character in play.
“They… know… I'm Fluffy!” – Agent Fluffy
Card by A Quick Alias
3
Some Minor Setbacks
Action
All other players either discard 2 cards from their hands or lose 3 sanity.
“However, he is bipolar and has amnesia.” – Agent Bamini
Card by A Quick Alias
4
Time-Out
Action
Cheezy’s effects cannot be used until Time-Out is destroyed.
“Cheezy is currently being held in ‘Time-Out’". – Agent Bamini
Card by A Quick Alias