Halo deck

From Dvorak - A Blank-Card Game
Revision as of 02:22, 29 June 2008 by ChippyYYZ (talk | contribs)
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Halo deck
Designer ChippyYYZ
Date 31/05/2008
Players ?
This is an unfinished deck. It is incomplete, and is not playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.


Special Rules

Rules under construction


Card List

The Flood Escape
Action
If you control a Flood and the Truth and Reconcilliation, you win.
Card by ChippyYYZ
The Great Journey
Action
If you control a Human, either a Covenant or Guilty Spark, the Index, and the Control Room, you win.
Card by ChippyYYZ
Light Fuse, Run Away
Action
If you control The Master Chief and the Pillar of Autumn, you win.
Card by ChippyYYZ
The Truth and Reconcilliation
Thing - Ship
Card by ChippyYYZ
The Pillar of Autumn
Thing - Ship
Card by ChippyYYZ
The Control Room
Thing - Location
Card by ChippyYYZ
343 Guilty Spark
Thing
You control all Sentinels.
Action: Search the deck for a location and play it.
Card by ChippyYYZ