The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Superpower set, Token set
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300.
Thing
There must be at least 1 undead in play to play this card.<br\>As long as Zombie haven is in play none of your zombie tokens may be destroyed by other players.
Thing
As long as in play none of your living things may me destroyed by undead sources.<br\>Action: Destroy a zombie token.
Modesty Forbids
Thing
No card can force you to reveal the contents of your hand.
Shrink Ray
Thing
When Shrink Ray is destroyed, it emits a blinding flash of re-non-tokenizing energy, and any token that was originally a non-token Thing reverts to its original status. Action: Target Thing becomes a token, retaining its title and all other text.
Bwahahahahaaa!
Thing
Draw a card at the beginning of every fourth turn you take.
Dead Man's party
Action
Remove all living things from play until your next turn
Huge Cyst
Thing
Attach to a living thing. Target cannot play action abilities.
Nuclear bomb
Action
If there are no things in play you win the game else remove all cards in play all players draw or discard to 5 cards.
Action
Destroy all Things that used an Action ability since the end of your last turn.
Action
Take control of target Thing. Its former controller gains 3 Money tokens.
Action
Take a card at random from target opponent's hand and put it in your own hand.
Red Tape
Thing
If a player would win or be eliminated from the game, that win or elimination does not take effect until Red Tape leaves play.
The Green Door
Thing
When this comes into play, secretly choose a letter from "ETAOIN SHRDLU". If an opponent plays a card without that letter in its title, it has no effect and is returned to their hand.
Yellow Brick Road
Thing
You may skip your turn to put a Brick token into play. If you control ten Brick tokens, you win the game.
Thing
Place any number of your things onto Portable Hole, pass Portable Hole to another player who then destroys Portable Hole and gains control of passed things.
Thing
Attach to living thing.<br\>Whenever you would use the action ability of the attached card flip a coin if tails the action does nothing.
blank white card
Thing
<br\>
There's nothing there.
Monty Hall
Action
Draw and reveal three cards, then turn them face down. Have an opponent pick one of them, leaving it face down. Look at the two other cards and turn one face-up; the opponent then chooses one of the three cards to keep. You get to keep the other two.
Action
Move a card from the discard pile to your hand.
Action
Destroy target Thing. Put it on the bottom of the draw pile rather than the discard pile.
Action
Draw a card and end your turn.
Thing
Owner cannot Play actions or Action abilities. Thing: Place a living thing you control on Committee and give Committee and all things attached to another player.
Thing
Thing: Destroy any number of your non living things, create a money token for each destroyed Thing.<br\>Action: Destroy a money token create a copy of a non living thing in play.
Action
Destroy a random living thing you control, Destroy a living thing controled by every other player.
Alone in the Dark
Thing
At the start of each player's turn, that player chooses a Thing they control. Until the start of their next turn, other Things they control (including any that come into play during that turn) are removed from play.
Thing Person
When "Angry Dan" comes into play all opponets dicard thier hands
There are three Dans at my work guess which one am I
Thing Person
Discard a card to play. <br\>Action: Target discards a card at random.
There are three Dans at my work guess which one am I
Thing
Discard your hand to play. At the end of your turn discard all cards, at the begining of your turn draw 3 cards.
There are three Dans at my work guess which one am I
Fries With That
Thing
Whenever a non-token Thing comes into play, its controller may also put a Fries token into play.
The Rich List
Thing
Play only if there are fewer than ten tokens in play. If a player has more than fifty tokens, they win.
Overclocking
Action
Activate the Action ability of a Thing you control, six times. Then destroy that Thing.
Thing
When you play this, gain 5 Snow Tokens. If there are no Snow Tokens in play, destroy Snowed In.
If a player would draw a card, they destroy a Snow Token instead if possible.
Thing
Whenever a player draws a card, they must destroy one of their Things if possible.
Thing
Whenever a player draws a card, they must give their opponent control of one of their Things if possible.
Query
Action
Look at target opponent's hand.
Quaff
Action
Destroy one of your non-living non-token Things and draw three cards.
Quinquiplicate
Action
Multiply every number on all Things in play by five.
Dark Secret
Thing
If this card is ever revealed from or discarded from your hand, you lose the game. While this card is in play, you cannot win the game.
Housefly
Thing
Whenever Housefly would be destroyed, roll a 20-sided die; if it comes up 19 or less, Housefly is not destroyed in this case. If Housefly is destroyed, whoever destroyed it wins the game.
Silencer Shot
Action
Pick a card from those in play and place it in the discard pile. This does not count as "destroying" it.
Action
Destroy Target living thing
Thing
May be played on another player <br\>Action: Destroy random living thing.
Thing
May be played on another player <br\>Action: put living thing under this card
Thing
Identify an opponent when this card comes into play. Action: Give one of your Things to the chosen opponent and take one of their Things.
Veil of Secrecy
Thing
When this card is destroyed, turn any face-down cards under it face-up and put them under your control. Thing: Discard one card to play a Thing face-down under Veil of Secrecy. Action: Destroy Veil of Secrecy.
Boss Battle
Thing
Players with KO tokens may not take turns. Action: Give target opponent a KO token. This ability may not be used in the turn you play this card. Action: Eliminate an opponent with a KO token.
Ice Age
Thing
When this comes into play, put an Ice token on every other non-token Thing in play. Things with Ice tokens on them are considered to have blank card text. Action: Destroy an Ice token. Any player may use this ability.
Amnesia Ray
Action
Every player discards their hand.
Determinism
Thing
Whenever a player wishes to play a card, they must reveal their hand and call 'Action' or 'Thing'. A chosen opponent must pick a card of that type from the player's hand; that card is then played.
Action
Play in response to an Action to change its targets to the player who played it or their things. If played normally, target opponent discards a card at random.
Action
Each of your opponents may play an Action. Then, you draw 3 cards and play up to 3 Things and 3 Actions.
6Q
"Say hello to my little friend"
Action
Play a Thing with an Action ability, activate its Action ability twice and draw a card.
Eric Watson, Thousand-Armed Man
Thing-Person
There is no limit as to how many cards may be attached to this card. No cards, rules, or tokens can change this.Action: Attach a card in play to Eric Watson
Not your ordinary Eric Watson.
Card by Corrigan added by gill_smoke
Omnipotus the Omnipotent
Thing-Supernatural Being
Omnipotus the Omnipotent may destroy any card in play. The amount of cards destroyed per turn by Omnipotus the Omnipotent is unlimited. No card can destroy Omnipotus the Omnipotent or remove this card's abilities for any reason.
B-but he doesn't have an Action to do that.
Card by Corrigan added by gill_smoke
Chairman Mao
Thing-Person-Leader
All money tokens in play immediately go to this card. You make take control of one mechanical thing. If you have a machine controlled in this way, this card gains Action: Destroy 2 Things.
Card by Corrigan added by gill_smoke
Robosaurus Rex
Thing-Reptile-Cyborg
This card may not be destroyed by any living things. If you play any actions that involve numbers,you can roll a die and multiply each number on the card by the number on the die. Action: Destroy living thing.
That meteorite is so gonna pay.
Card by Corrigan added by gill_smoke
Irresistable Force
Action
Irresistable Force can destroy any Thing, even if that Thing says no card can destroy it.
Immovable Object
Thing
No card can destroy Immovable Object, even if that card says it can destroy any Thing.
Infinite Undo
Reaction
Negate the effects of the most recently played card and return it to its controller's hand. You may play this card at any time.
Card by kr
The Price of Progress
Thing
When this comes into play, give every player five Money tokens. Whenever a card is played, anyone may destroy a Money token they control to negate that card's effects, unless the person playing the card destroys a Money token they control in response.
Thing
Attach to a thing already in play, if attached thing would be destroyed, destroy Armour Plating instead.
Thing
Action: Give control of a random thing under your control to another player, they give you control of a random thing they control.
E2000
Disgruntled Employee
Action Response
Play in response to an Action ability from a living thing. Action does nothing. <br\>
Whatever
Enough
Action
If there are more than 100 cards in the discard pile, you win the game.
Thing
Action: target thing cannot use action abilities untill your next turn.
Action
Living things cannot use action abilities untill your next turn
Thing
<br\>
Oh, that's just lovley.
Guilty Conscience
Thing
This card is played into another player's things. The person who plays this card picks a direction, left or right. If the player on that side of this card's controller is the target of someone else's action, duplicate the action on this card's controller.
Like Stepping Into a Wind of Mint
Action
Make a copy of one of your things.
Ahtouchb'hag
Action
This card may only be played in conjunction with another Action (i.e., in this situation, you may play two Action cards). The Action that Ahtouchb'hag is played with can neither be blocked nor immediately countered by another action.
A Little Less Conversation
Thing
If a player speaks, they must discard a card. Each player may play one extra Action each turn.
Token Avalanche
Action
For each token in play, in turn, choose a randomly-selected non-token Thing and destroy it.
Lightning Storm
Thing
Whenever a card is played, roll a six-sided die. On a six, the player who played it must discard their hand.
Thing
Action:Gain an Energy token
Action:Spend 2 Energy tokens to make target player discard a card
Action:Spend 3 Energy tokens to draw a card
Action:Spend 4 Energy tokens to destroy target Thing.
Thing
Comes into play with 5 Energy Tokens on it.
Thing
When this comes into play, chose a Thing. If it's a Token, gain control of it and put it on Token Bandits. Otherwise, move all Tokens that are on the chosen thing onto Token Bandit.
Flashbulb
Action
Choose a Thing - its card text is blank for the remainder of the turn. You may play another Action this turn.
Token Convertor
Thing
Action: Destroy a token and replace it with a token of any type. Action: Put a Blank token into play.
Thing
Comes into play with 3 delay tokens. Attach to a living thing whenever that thing would be destroyed, destroy a delay token instead. Thing and Action: Destroy 3 money tokens create a delay token. Thing and Action: Destroy a card you control create a delay token. Thing and Action: Discard a card create a delay token.
"It's costly to keep spies, especially ones that are known" -Number One
Action
Destroy all embassy tokens and Things that delay destruction. If not in play, make a copy of a Thing named "Diplomat" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.
Thing Person
Thing: Make a copy of a Action named "Diplomatic Incident" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it. Action: Make an embassy token and give it to another player. Owners embassy tokens cannot use destroy effects against owner of Diplomat.
Stop Dithering
Action
Look at an opponent's hand, and choose any number of cards from it. They must play them immediately, in an order of your choosing.
Brawl
Thing
Each player may play any number of cards during their turn (but only one Action ability).
Like This?
Action
This Action card has the effect of an Action ability of your choice, from those on the Things in play.
Thing-Node
At the start of each of your turns, you gain an Energy token for every Node in play.
Thing-Node
Action:Destroy a Token for every Node you control.
Thing-Node
Action:Gain a Money for every Node you control.
The Thing Cycle
Action
Shuffle the most recently discarded Thing into the draw pile, destroy a Thing you control, and play a Thing into your control; then draw cards until you draw a Thing and keep it, discarding the rest.
The Reverse Thing Cycle
Action
Shuffle a Thing from your hand into the draw pile, put a Thing you control into your hand, and put the most recently destroyed Thing into play under your control; then draw cards until you draw a Thing and discard it along with the rest.
Soldier's Poem
Thing
Play on a living Thing you control. If that Thing is destroyed, take an extra turn at the end of your turn.
Vengler
Thing Person
Action: pick an opponent's thing it cannot use it's action abilities until the begining of you next turn.
"You know fighting with you is just exhausting."-Vengler
Thing Person
Thing: return a thing to it's controlers hand
Cricket
Thing Sport
Living things cannot use action abilities while Cricket is in play.<br\>Action;destroy Cricket
Thing-Node
When Trap Node leaves play, each Opponent discards a card for every Node you control (including the one that left play).
Thing-Node
When Storage Node comes into play, draw a card for each Node you control (including Storage Node).
Thing-Node
Before each of your turns, look at the a number of cards from the top of the deck equal to the number of Nodes you control. Put up to one of them back on top of the draw pile and the rest on the bottom of the draw pile.
Thing
Action: Choose any token in play and create one more token of the same type under the same player's control. Roll a die: if you roll a 1, the copy machine has broken down and you must destroy this card.
Buoyancy Test
Thing
When this card comes into play, destroy every Thing with more words in its title than lines of ruletext; no such card may be played.
Phantom Assassin
Thing
Action: Destroy a Thing and return Phantom Assassin to your hand. You may not use this ability on the same turn in which you play this card.
Old Codger
Thing
Old codger may count as a zombie token if owner decides.
"What, What did you say"
mentalist
Thing
Thing: trigger another living thing's action ability under your control.<br\>
"You are under my control"
Svengali
Thing
Attach to another living thing. If Svengali would leave play the other card is destroyed.
Relegation
Action
Return target Thing to its owner's hand.
Hunger Strike
Thing
You may not draw cards. If you have no cards in your hand at the beginning of your turn, you win. Thing and Action: Discard a card.
Pringles Cantenna
Thing
Name an opponent when this card enters play. Their Things also apply to you as if you controlled them, but you may not use those Things' Action abilities.
Miss Me?
Action
Move one card from the discard pile into your hand.
Library Card
Thing
Action: Put one Thing from the draw pile into play under your control. After having it in play for 3 of your turns, you may return it to the draw pile and then shuffle it, or discard one card at the beginning of each of your turns as long as you have it. If the Thing is destroyed, discard your hand. If an opponent takes control of it, they must discard a card each of their turns.
I Hate You All!
Thing
Action: Create a Spite token and give it to another player. If a player has 3 or more Spite tokens, their maximum hand size is 3.
Thing-Node
Thing:Gain a copy of target Node.
Thing-Node
Action:Draw a card for each Node you control, then destroy one of your Nodes.
Thing-Node
Action:Gain one copy of target Token for each Node in play.
Forgot About Corr
Action
If there are no Things by Corrigan in play, any opponent who cannot produce a card by Corrigan from their hand must discard their hand in shame.
Formulaic Insult Contest
Action
Choose a noun, verb, adjective or adverb. Each player reveals all the cards in his/her hand with that word in their titles. The player who reveals the most cards gets to take control of up to 3 Things.
"Yo mamma's so fat she got diabetes!"
Giant Happy Spider Friend
Thing
Your hand size is eight.
Action: Remove target living Thing's Action ability. After five turns, it is destroyed.
Where is the Internet?
Thing
No players may draw cards.
"Where is that thing? I've heard that it's in my computer, but it's so small.
Ten Million Years Later
Action
Destroy all Things and replace each of them with a Dust token.
Freedom of Information Act request
Action - Reaction
Play as an opponets card would go to the discard pile, place in your hand instead.
Action
Change the Title of any card in play.<br\>
PWNd
New world order
Action
Return all living things to thier owner's hands
ALL YOUR BASE
Action
Take the three top cards from the discard pile.
Thing-Node
Action:Put a node from play into your hand.
Horror of the Infinite
Thing
Cards that refer to specific types of Thing cannot be played. If any Things (except this one) refer to specific types of Thing, destroy them.
Modest Abundance
Thing
Whenever a player would draw a card, they instead draw cards until they have three in their hand. (If they already have three or more cards in their hand, they skip that draw.)
Mixed Bag
Action
Put ten tokens into play under your control, each of a different type.
Clean Slate
Action
All players discard their hand. Shuffle discard pile into draw pile. Then all players redraw hand.
Deadly Switch
Action
Switch discard pile with deck.
Big Red Button
Action
Every player chooses a number from 1 to 6. Roll a six sided die. If anyone chose the number rolled, make them discard their hand. Numbers can be shared by multiple people.
Just Visiting
Reaction
Play immediately when one of your Things is to be destroyed. Put it back under your control at the beginning of your next turn.
Afterburners
Thing
You may play two Actions per turn.
Deep Thought
Thing
When you draw this card, you must play it immediately. At the end of your turn, put this card on the bottom of the draw pile. The second time this card is played, you and the player who played it first both win.
Soul
Thing Soul
The soul of a homicidal maniac.
Card by Depressi added by gill_smoke
Soul
Thing Soul
The soul of an innocent child.
Card by Depressi added by gill_smoke
New Strategy
Action
Discard your hand, and draw three new cards.
Card by Depressi added by gill_smoke
No Corner For YOU!
Thing
This thing cannot be destroyed. All cards with corner values must be discarded immediately unless expressly stated against by the card.
Action Lock
Thing
If you draw this card, you must play it at the next available chance. You are not be able to play actions if there is someway not to play actions while this card lives. If you have a full hand of actions, you must either skip your turn or discard.
Thing Lock
Thing
If you draw this card, you must play it at the next available chance. You are not be able to play things if there is someway not to play things while this card lives. If you have a full hand of things, you must either skip your turn or discard.
Thing
Whenever a Thing uses an Action ability, the player who controls it must destroy a Thing (including tokens) they control.
Mongol Go-Go!
Action
Each player destroys 3 Things and gives control of 1 Thing they control to a different player.
The Best Breakfast Ever
Action
Discard 2 cards, then draw 5 cards and discard 1 card.
"I had to discard a card for it, so it must be really really great, right?"
Destiny
Action
Both you and a target player must write down a number between one and ten. You both show your numbers at once. If your number is higher, that player is eliminated. If their number is higher, you are eliminated. If the numbers are the same, shuffle Destiny back into the draw deck.
All In
Action
Whoever has the most hard cash on them wins the game.
Magistrate of Prepostery
Thing
Action: Everyone secretly picks a number from one to ten. The highest number draws a card; the lowest number discards a card. If two players match numbers, they exchange that many cards, either in play or in their hand. Everyone gets as many Confetti Tokens as the number they chose.
Action
All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens.
Thing
Good thing we're not playing Hearts.
Headhunter
Thing - Party Member
Whenever you destroy a Thing, create a Head token. If you control ten Head tokens, this card gains the text "Action - Head Cane: Eliminate an opponent."
Brick
Thing
Play into target opponent's control. Your hand size is decreased by one.
Custer's Last Stand
Reaction
Play immediately in response to one of your Things being destroyed by an opponent. Destroy one more, along with two of that opponent's.
Rain Dance
Action
Before revealing this card say: "Hallawullawalla!", dance around the table and show your tongue to all other players. If somebody asks you, if you are crazy, they are eliminated.
The Necronomicon
Thing
Play this face down into target player's control and tell the player: "This is so scary, I cannot even show you." If this card is looked at or destroyed by his owner, the owner is eliminated.
You may spice up your every day conversation using fancy words like: "eldritch", "hideous" and "blasphemous".
Nepth Charge
Thing
Action: Take control of another player's Thing, placing a Brain Rot token on it as t comes into your possession. Every subequent turn, place another Brain Rot token on that controlled card. When a controlled Thing has five Brain Rot tokens on it, discard that Thing.
Clairvoyance
Action
Look at the top four cards of the draw pile and rearrange them as you see fit.
Crotchety Old Geezer
Thing
Action: Return a Thing that an opponent played during their last turn to their hand, and return Crochety Old Geezer to your hand. You may not use this ability on the same turn in which you play this card.
Action
Identify two of target opponent's Things. They must either allow you to choose one and take control of it, or destroy them both.
Thing Brick
Discard your hand when you play this card. At the start of each of your turns, destroy the Opponent-controlled Thing that's comes first alphabetically.
Card by Depressi added by gill_smoke
Thing Brick
Action: Draw until you have a full hand.
Card by Depressi added by gill_smoke
Thing Brick
At the end of their turn, every Opponent must give you a card from their hand.
Card by Depressi added by gill_smoke
Thing
You may play this under an opponent's control.
During your turn you have to slap yourself in the face once. If you forget it, you are eliminated.
Action: Look at the top two cards of the draw pile and rearrange them, if you wish so.
Stephen King stole my ideas!
Action
Play this in response to an action. The action is considered to be played by you now, with you making any decisions for it.
Action
Discard n cards. Then choose an Action or Thing ability and use it 2ⁿ times, with you making any decisions for it.
Thing Brick
Draw an extra card each turn.
Card by Depressi added by gill_smoke
Thing Brick
Action: Destroy any of your active Things, and draw three cards.
Card by Depressi added by gill_smoke
Thing Brick
Your maximum hand size is now seven.
Card by Depressi added by gill_smoke
OBE
Out of Body Experience
Action
All opponents reveal their hands. Then choose a card from a target opponent and take it.
That's not an OBE, that's just robbery!
I'm on the Astral Plane Now and All You Suckers Down There Can Bite Me
Thing
Human things cannot target you or the things you control.
He's truly reached enlightenment.
Action
Choose one:
+ Gain a token of any type and name.
OR
+ Use any Action ability two times with you making any decisions for it.
OR
+ Change all instances of 2 to 4 on target card.
Thing
At any time during your turn, you may discard an Action to draw a card.
Thing
At any time during your turn, you may discard a card with a Cornervalue and draw a card. If that card's cornervalue shares a symbol with the cornervalue of a Thing you control, draw an additional card.
Thing
At any time during your turn, you may discard an edible Thing from your hand to draw a card.
Action: gain a Food token.
Going Rogue
Action
Choose a Thing, and a player. That player must either immediately play an Action card or Action ability to destroy the Thing, or give control of the Thing to you.
Penalty Shootout
Thing
When this comes into play, put a Football token into play and have every player draw a card. Action: Give a Football token you control to an opponent. They must either play a Thing from their hand immediately, or lose the game. Any player who controls a Football token may use this ability.
Solar Flare
Action
Destroy all electronically-based Things.
Mr. Universe
Thing
Mr. Universe counts as both living and electronic. Your hand size limit is increased by three. You may not control living Things other than this one. If you play any card dealing with zombies, you win.
High Noon
Action
You and target opponent each roll a die, and the higher number wins. The winner may destroy a number of the loser's Things equal to the difference between the rolls; if the difference is six or more, the loser is eliminated. Before you roll, you may discard cards from your hand; your die roll is increased by 1 for each.
Reality Glitch
Action
Each player chooses a Thing in play, and creates a copy of it under their control.
High-Energy Field
Thing
Whenever a Thing uses its Action ability, destroy it.
Imperial Walker
Thing
Whenver a thing uses an ability that would effect walker, the enemy card is destroyed after it uses the ability, even if Imperial Walker is dead.
Inflation
Thing
Action: Pick a token type. Each player destroys half the tokens they control of that type (rounding down).
Hall of Mirrors
Thing
Whenever a player plays an Action card, each of their opponents may then play a copy of that card.
Action
Ask target player, if she wants all her things destroyed. If she answers "yes", destroy them. If she answers "no", nothing happens.
?
You never know... Part 2
Action
Ask target player, if she wants all her things destroyed. If she answers "no", destroy them. If she answers "yes", nothing happens.
?
You never know... Part 3
Action
Ask target player, if she wants to discard her hand. If she answers "yes", she has to discard it. If she answers "no", nothing happens.
Cyclops
Thing Monster
May play on another player, Owner may only play an action or a thing each of thier turns but not both.
Vermlix
Thing Dragon
Comes into play with 10 money tokens on it. if one of his money tokens are destroyed, destroy 2 random things you control. <br\>Thing: Create a new money token on this card. <br\>Action: Destroy target thing.
"There's a dragon up there"
Margin writer
Thing Person
Action: add Flavor text to any card in play
Hmm?
Action
Cause the Action of another player to be repeated exactly as it just happened (i.e., targeting the same player with the exact same effect). Can be played whenever another player uses an Action.
Ah!
Action
Draw as many cards as another player just drew. Can be played whenever another player draws one or more cards.
Aha.
Action
Repeat the action of another player as though you had played the Action (i.e., not exactly as it occurred; you may choose a different player and any actions required of you by the Action must be done again). Can be played whenever another player uses an Action.
Action
All other players discard a card at random. If a player discards a card with a cornervalue containing a '4' or an 'S', they discard an additional card at random.
Action
Choose a symbol. Gain control of all Things with a cornervalue containing that symbol.
Thing
Action: Move the top card of the draw pile to the discard pile. If it has a cornervalue containing a '5' or an 'S', move it to your hand instead.
Pre-World War Parents
Thing
During any opponent's turn you may destroy a curfew token you control to prevent a thing from being played. The thing is put in the discard pile. After you used this ability don't use it till the beginning of the next player's turn.
Action: Gain a curfew token.
"Can I go study latin, please?" "No! Eat your spinach first!"
Graveyard
Thing
Action and Thing: Take a card from the discard pile and put it under Graveyard.
Action and Thing: Play a card from under Graveyard as if it were in your hand. If it was an action, it goes back to the discard pile after being played.
Thing
If you control ten or more honey tokens and no player other than you controls
living things, you win.
Action and Thing: Create a Bee card with text: "At the beginning of your turn you may destroy a living thing."
Action and Thing: Put a honey token into play.
Stop them before it's too late!
The Prisoner
Thing Person
All attempts to destroy or change ownership fail. <br\>Action: Take control of any card with a cornervalue
"You are number six"-Number One
Soothsayer
Thing Person
Action: Add or remove a hex token on a thing in play. things with hex tokens may not use Action or Thing abilities
"Beware the Ides of March"
Captain Collosal
Thing Person
Comes into play with 10 hit tokens on it. If Captain Collosal would be destroyed remove a hit token instead. All destroy effects of opponets must target Captain Collosal first.