Remember the last showdown you witnessed? Harry Potter, Naruto, Dragonball Z, stuff like that? Punches fly back and forth with no apparent effect, dust clouds clear to reveal unharmed enemies, the hero gives a quick speech, and eventually, the Finishing Blow is struck. This is like that.
Special Rules
Corner value is the minimum Epic Level required to play a card.
If you play an attack, your opponent may counterattack (called clashing).
If this happens, roll 2 dice.
If they are the same Epic level, then on a seven, both knock the other down. Less than 7, Good guy hits. More than 7, Bad guy hits.
If they are different levels, then the bigger attack succeeds on a seven, and its success range increases by the difference between the attack's levels.
Example: Dragon Fire (4) vs. Flurry of Punches (1)
Since Dragon Fire is bigger, its success range is 2-6, 7, and 8-10. If the Evil player uses it, it's 12-8, 7, and 6-4.
If knocked down, you cannot play cards until the end of the next turn. Die rolls of attacks against downed opponents are modified so that an effect still takes place.
Card List
"I Never Quit!"
Action - Speech, Good
Play only if you have been knocked down two or more times since you last knocked the enemy down. Your Epic Level increases by one. Remove this card from the game.
"Let Me Show You
My True Power!"
Action - Speech
Play only if you haven't knocked down the enemy in three turns. Your Epic Level increases by one.
"Killed your father?
I Am He!"
Action - Speech, Evil
The enemy discards two random cards. Increase both players' Epic Levels by one. Remove this card from the game.
Action - Attack, Good
Finisher
Roll a die: on a 2 or more, The enemy is defeated.
Action - Attack, Evil
Finisher
Roll a die: on a 2 or more, The enemy is defeated.
Action - Speech, Good
Play this only when you are defeated. You win.
Action - Attack
Finisher
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are attacked. Roll a die: on a 2 or more, The enemy is defeated.
Not 5
Rise From The Ashes
Action
Play only to negate being defeated. Your Epic Level becomes 5.
5
"I told you once, you son of a gun..."
Action - Speech, Good
Play only when your opponent plays a finisher. It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.
I'm the best there's ever been!
Fiendish Trick
Action - Good
Take another action this turn. You must use it to play an evil card.
You'll feel bad about it in the morning, but it seemed like a good idea.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
2
The Dust Cloud Clears...
Action
Yet you are unscathed.
Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
5
"It's over. You've already lost."
Action - Speech
If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.
Action
A mountain has broken your fall, and vice versa.
Play only when a player is knocked down. They discard a random card.
Action - Attack
Roll a die: On a 3 or more, the enemy is knocked down. On a 4 or more, they also discard a random card. On a 6, destroy a thing.
Unlock Power
Action
Play only if your Epic Level is less than 3. Your Epic Level is increased by 1.
Superior Fighting Talent
Thing
Your opponent only reveals 3 cards when you play Flurry of Punches.
Ukemi
Thing
If you get knocked down, roll a die: On a 4 or more, you get back up immediately.
Superior Armor
Thing
When hit by an attack, roll a die: If it is higher than the attack's epic level, you are unaffected.
Superior Reflexes
Thing
When clashing, your attack's success range is increased by 1.
Weak Spot
Weakness
Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).
Action - Attack, Good
Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.
Thing - Evil
Action - Attack, Evil, Lv 3: Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card.
This card may be attacked as though it were a player. If knocked down twice, destroy this.
Backfire
Action
Play only when an enemy's attack fails. They are hit with that attack's full effects.
Inspiration
Action
Reveal cards from the top of the deck until a speech is drawn. Put it into your hand and shuffle the deck.
Action - Attack, Good
Roll a die: On a three or higher, destroy a thing. On a five or six, the enemy is knocked down.