Talk:Polymerization Deck
Sounds interesting... what is the gameplay like?
Natanz 14:20, 1 July 2008 (BST)
Things will have keywords telling what they can combine with. Example: Charizard - Fire, Dragon, Flying. Other than that I have less than or equal to no idea. Yet.--ChippyYYZ 17:02, 1 July 2008 (BST)
Feel free to add any cards you think would be good. Things can come from Anywhere.--ChippyYYZ 17:16, 1 July 2008 (BST)
If you want to add a card that might be considered a bit silly, that's fine.--ChippyYYZ 04:25, 6 July 2008 (BST)
Suggestions:
1 Use only 4 keywords (maybe 5). Else you end up with many cards that can't combine.
2 You could call the keywords 'elements'.
3 Action card: Forced combine: combine two things that don't share a keyword/element.
Natanz 13:26, 6 July 2008 (BST)
New idea: Each thing has an Element and a Type that serve as its keywords.
Dark Magician - Dark, Wizard.--ChippyYYZ 21:59, 6 July 2008 (BST)
That's a good idea, you mean this, right?
Example
Cheetah Element: life Type: fast
Hurricane Element: air Type: fast
So you can combine these because the type is the same.
Natanz 12:09, 7 July 2008 (BST)
Yup. And thanks for forced combine.--ChippyYYZ 15:40, 7 July 2008 (BST)
Idea for Elements/Types:
Elements and Types can be combined and discombined whenever you want. This way if you get attacked for example, you can combine/discombine and create a defense.
Types automatically get discombined when you use them - they are a weaker link. Maybe this is a bad idea, it needs to be tested.
You can create an action from combined things, but then you must destroy one of the cards after use/shuffle it in the draw pile/to discard pile/give it to opponent.
Natanz 23:06, 7 July 2008 (BST)
I like the idea of this game and have a Forest element set to add:
{{card|title=Donkey Kong |type=Thing|creator=Soniccuz|text=forest, Animal.<BR>"one"}} {{card|title=Bamboo Stick |type=Thing|creator=Soniccuz|text=forest, Item.<BR>"'''Action'''"}} {{card|title= Elf |type=Thing|creator=Soniccuz|text=forest, Soldier.<BR>"'''Sacrifice'''"}} {{card|title=Johnny Appleseed|type=Thing|creator=Soniccuz|text=forest, Human.<BR>"Draw"}} {{card|title=Great Deku Tree |type=Thing|creator=Soniccuz|text=forest, Mind.<BR>"five"}}
will these do?
Soniccuz 06:22, 9 July 2008 (BST)
I like it. "one" however, is unnecessary.--ChippyYYZ 16:59, 9 July 2008 (BST)
Thank you, I think “destroy” works better for a DK card anyway. I'm surprised a water element hasn’t already been made.
Actually I just had the idea that the game's gameplay concept is not so playable. Because:
first you need to collect cards
not just any cards, but cards that can make a sentence
even then, they have to be of the same element/type for you to use them
Consequences:
1 it takes a lot of time to make a usable 'card' - this also means if you create a usable card first, you have an unfair advantage over other players
2 you can't make certain sentences if they don't share elements
Solution:
1 don't use a keyword/element system, any card can combine with any other card. Then it is like a sentence building game
or
2 use a keyword system, but then the cards should already be more or less 'complete' cards, so having a written action/property. The purpose of the keywords is then that you gain extra advantages. Some cards are only usable when you combine them (example: battery+flashlight to 'unlock' flashlight)
What do you think? Has anyone tested the deck so far?
Also, when have you won the game?
Natanz 13:41, 10 July 2008 (BST)
It hasn't actually been tested yet.--ChippyYYZ 15:17, 10 July 2008 (BST)
Thing isn't a subtype so I changed Bermuda Triangle to Water Balloon. Thank you all for the input!
The word combination mechanic is currently being changed into more of a side-quest. Cards do something on their own as well as together.--ChippyYYZ 15:41, 10 July 2008 (BST)
Yeah, the game seems more playable now - good job! Unfortunately I won't be able to test it since I just got a job in Mallorca and am leaving in a few days. Natanz 17:47, 11 July 2008 (BST)