Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Cards.gif Generate Lackey export

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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800.


Beetle Red
Thing
Card by Gimlear
Communist Government
Thing
As long as this card is in play, all things are controlled by everyone. If one person wins, everyone wins. If you create a card, any other player who votes against must discard his hand; if he does not have any cards in his hand, he is immediately eliminated. If you create a card and every other player votes to accept it, destroy this card.
Card by Gimlear
Sniper Rifle
Thing
Once per turn (including opponents' turns), you may discard a card to destroy a Thing.
Card by Kevan
Decommissioning
Thing
Action abilities cannot be played.
Card by Kevan
Tight Bomb Pattern
Action
Destroy a Thing, then destroy three other Things chosen at random.
Card by Kevan
P
P-Switch
Action
Until the end of your next turn, all tokens are treated as actual cards and all non-token Things are treated as tokens.
Card by Tweed Cap
Gunpowder Factory
Thing
Whenever a thing other than this card is destroyed, destroy all things.
Action: Gain 10 money tokens.
Kerblamm!
Card by Zt
Lord of Paradox
Thing
Whenever cards' effects contradict each other, choose one of those cards, cancel its text and draw a card.
Card by Zt
Cybercity
Thing
If you control a thing that requires a certain amount of tokens to win/eliminate opponents, destroy it before it has any effect.
Action: Generate a token of any type and name.
Card by Zt
MS-13
Gangs on the military
Thing
Owner of this card chooses the valid target of all destroy effects.
Card by gill_smoke
ln(e)
Fibonacci's rabbits
Thing
Comes into play with two rabbit tokens.
Thing: Create rabbit tokens equal to the number of rabbit tokens already in play.
Card by gill_smoke
DEA
Bad Drug bust
Action
Destroy all non living things of a target player.
Card by gill_smoke
Dawn of War
Thing
When this comes into play, every player gets 5 morale tokens. When this card leaves play, destroy all morale tokens. As long as this card is in play, whenever a player destroys a non-token thing that player receives a morale token; whenever a player's non-token thing gets destroyed by an opponent, destroy one of that player's morale tokens. If a player has zero morale tokens, he is eliminated.
Card by Gimlear's friend
Commisar
Thing
Action: Destroy one thing you control and draw three cards.
Card by Gimlear's friend
Marriage
Action
Gain control of all things controlled by target opponent.
What's your's is mine and what's mine is mine.
Card by Gimlear
Contradiction
Action
Win the game. Lose the game.
Card by Zaratustra
Contraction
Action
Remove up to five words from a card's text. You may not remove the first or the last word of the card text in this manner.
Card by Zaratustra
Insertion
Action
Insert one word between two words of a card's text. You can't insert this word at the start or end of a sentence.
Card by Zaratustra
T200
Powertron
Thing
When this comes into play, destroy 200 non-money tokens you control or destroy this thing.
Action and Thing: Eliminate opponent.
Card by Zt
Evil
Being Lord Voldemort
Thing
Other players have to refer to you saying "you know who". If they say your real name, they are eliminated.
Thing: Generate a zombie token.
Card by Zt
Goal
Goal: 21!
Thing
Play this only if you control 10 or less things.
If somebody controls 21 or more things, he/she wins.
Card by Zt
C
Coffeeshop with Free Refills
Thing
Whenever any player has no cards in hand, he redraws to his maximum hand size.
Action: Discard your whole hand.
Card by Tweed Cap
Loopholes Galore
Thing
Destroy a thing, negate an action, and play a card. Any player may take an action to discard one card to change, add, or remove one word in this card's text located before the italicized word "Any".
Card by Gimlear
Eystar, the Soul-Drinking Sword
Thing
You may play this under an opponent's control.

At the beginning of your turn put a doom token into play. If you control 4 doom tokens, you are eliminated.

Action: Destroy target thing other than this one.
Card by Zt
Earth-Filled Coffin
Thing
You may skip a turn to draw three cards.
Card by Kevan added by gill_smoke
No Reflection
Thing
Play under another player's control. Any player may spend an action to look at your hand.
Card by Tyrethali added by gill_smoke
The Inn Crowd
Thing
Whispers and rumours - all opponents must reveal any cards they draw.
Card by Kevan added by gill_smoke
R
Reformed Property Laws
Thing
Every one plays with his hand face up. Each player may play cards from any other player's hand; no one may play cards from his own hand.
Card by Tweed Cap
L
Lapse
Action
Take a non-token Thing from play into your hand, resolve any consequences of its leaving play, then put the card back into play under the same controller. If there are decisions to be made when the card is played (other than its controller), you make them.
Card by Tweed Cap
Q
Qwerty
Thing
All special rules, whatever their source, are repealed when Qwerty enters play. No player may propose any new cards or special rules while Qwerty is in play.
The natural enemy of Dvorak!
Card by Tweed Cap


Suicide Belt
Thing equiptment
Attach this to a living non token thing.
Action:Destroy this card and all cards attached to it, and 10 random things in play. Any player may use this ability.

Bomb blast kills 11, more as this story developes.
Card by gill_smoke
Momma
Thing Person
This cards action ability is played during anothewr players turn, it's use counts against your next turn, and may only be played once between your turns
Action: prevent last action's effects.

my momma says No.
Card by gill_smoke
Vampire
Thing
Destroy a living thing you control to play, and after every time you draw a card, If you cannot, destroy Vampire.
Action: Destroy two target living things
Card by gill_smoke
V
Vampire Slayer
Thing
If Vampire Slayer is destroyed for any reason, it goes into the hand of a random player instead of the discard pile.
Action: Destroy any monster or undead.
Back in the day, there was always just one of these, no more no less.
Card by Tweed Cap
Z
Zen Fortress
Thing
Your maximum hand size is decreased by one. Whenever you are forced to play a card randomly or a card of an opponent's choice, you can choose to play nothing instead. No card can make you discard against your will.
Card by Tweed Cap
O
Oubliette
Thing
Action: Remove a creature (living, undead, robotic, etc.) in play from the game. If the target was not a token, flip a coin; on "tails", destroy Oubliette. (Cards removed from the game by Oubliette are not returned to play when Oubliette is destroyed.)
Card by Tweed Cap
Mass Haste
Action
Each player gains a Haste token with the text "On your turn, you may play one additional card of any type."
Card by jtwe
1T
Simplify
Action
Each player may choose a Thing they control. Destroy all other Things.
Card by jtwe
Stab
Action
Choose one - destroy target living Thing; or, target player discards two cards.
Card by jtwe
E3
Sorrow
Thing
When you play this card, create 70 Sorrow tokens under your control. A player who controls one or more Sorrow tokens cannot win.
Action: Put half of your Sorrow tokens under the control of target player.
Card by Corrigan
My Old Guitar
Thing
If you control any other Things, no other player may take control of My Old Guitar. If another player takes control of this card, lose the game. Your hand size is 8.
Card by Corrigan
Chinese Factory
Thing
Whenever a token is created, it is considered to have been created by you, and you can decide to create it or not. When this card has been in play for ten turns, destroy all Things in play.
"Yeah, Made in China, whitey."
Card by Corrigan
1000
Blank Cards
thing
All other cards are considered blank.
Card by jmrdex
F
Frigid Blast
Action
Each Thing in play with an Action ability gets a Freeze token. Freeze tokens have the following text: "The Thing to which this is attached can destroy one of its Freeze tokens as an Action ability, but may not use any other Action abilities."
Card by Tweed Cap
E
Exploit Strange Vulnerabilities
Action
Each Thing in play whose text includes a special defense from destruction or removal from play loses that part of its text until the end of the turn and is destroyed.
It's like a high-frequency kryptonite silver bullet and a stake through the heart, and it's yellow.
Card by Tweed Cap
B
Brainstorm
Action
Every player makes a new card, subject to the usual approval process; continue until each player has gotten exactly one new card approved. Instead of shuffling them into the deck, shuffle them separately and deal one (face-down) to each player.
Card by Tweed Cap
KO
Sudden Death
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may not draw cards.
If a player does not play any cards during their turn, they must discard a card.
Any player with an empty hand loses.
Card by Zaratustra
1st
Race To The Finish
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may choose not to draw cards at the start of their turn.
If a player does not play any cards during their turn, they must draw a card.
Any player with an empty hand wins.
Card by Zaratustra
Elegy of Emptiness
Action
If you have no cards in play and no cards in your hand, you win.
Card by Zaratustra
W
Whirling Winds
Action
Each player who controls at least one Thing simultaneously gives a random Thing he controls and all attached cards and tokens to the next player in turn order. Do this whole process a number of times equal to the number of players in the game.
Card by Tweed Cap
H
Hailstones like Grapefruits
Action
Every tangible Thing (including locations and Universes) in play is destroyed.
Card by Tweed Cap
Y
Yesterday's Treasures
Action
Take a number of cards of your choice from the discard pile equal to the number of players; show these cards to all players. Shuffle these cards and deal one (face-down) to each player.
Card by Tweed Cap
Loafing
Action
draw 2 cards skip your next turn.
Friedey's Special
Card by gill_smoke
1
Skip
Action
Target player skips their next turn.
Corner value in Spanish
Card by gill_smoke
1
Draw Two
Action
Target player draws 2 cards.
Corner value in Spanish
Card by gill_smoke
X
xkcd Comic Strip Tacked to the Wall
Thing
The good morale inspires you to draw an extra card during your draw phase.
xkcd
Card by Tweed Cap
N
Noxious Cloud
Action
Each player must discard 1d6 cards (roll separately for each player). Any player who does not have enough cards discards all they have and skips his next turn.
Card by Tweed Cap
J
Jester's Dance
Action
Two target creatures (living, undead, robotic, etc.) exchange places and controllers, taking any attached cards and tokens with them.
Card by Tweed Cap


4I
Home Base
Thing-Building
When Home Base comes into play, gain three Money tokens. At the start of your turn, choose up to five Workers that you control and that have not been chosen for another Home Base. Gain a Money token for each Thing you chose.

Action:Make a copy of a Thing named "Worker Unit" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
5I
Worker Unit
Thing-Worker Unit
Action:Gain a Money token.

Action:Destroy two Things you control and discard a card. Make a copy of a Thing named "Barracks" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
6I
Barracks
Thing-Building
At any time during your turn, you may destroy one Barracks, three of your living Things and two other Tokens to make a copy of a Thing named "MechFab" from the Infinite Dvorak Deck archive and put it into play.

Action: gain an Infantry token.
Card by Bucky
RGB
Netherspite
Thing - Dragon
When this card enters play, each player (starting with you) chooses a different color, and gains a token whose name and color is that color.

At the end of each turn, if no player controls a Thing with a color in its name, each player loses the game.
Card by jtwe
I
Inspiration
Action
Draw 1d6 cards. You do not have to discard at the end of this turn.
Card by Tweed Cap
T
Twilight
Thing
Action: Discard X cards to draw X random cards from the discard pile. Any player may use this Action ability, but your opponents must take X = 1.
Card by Tweed Cap
U
Unnatural Compulsion
Action
You may play as many Actions and Things this turn as you wish, but you make not invoke any further Action or Thing abilities this turn. If you are directed to draw cards this turn, you may choose to ignore the direction. If you still have any cards in your hand at the end of your turn, you are eliminated.
Card by Tweed Cap
7I
MechFab
Thing-Building
Action:Destroy two Things you control. Make a copy of a Thing named "MechaTank" from the Infinite Dvorak Deck archive and put it into play.

Action:Discard a card. Make a copy of a Thing named "Mech Worker" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
8I
Mech Worker
Thing-Worker Unit
At the start of your turn, you may have Mech Worker use the Action ability of any of your Buildings.

At any time during your turn, you may destroy two Mech Workers to make a copy of a Thing named "Home Base" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky