Players compete in structuring reality to their whims, creating a world that ranges from grandiose, horrifying, or outright absurd. And victory is attained by using the power of your own mirages to dominate your competitors, and become the sole controller of a illusionary world.
Special Rules
Mirage Cards
A special type of Thing card, Mirages reflect upon an illusionary addition to terrain, that often benefit all players, but give the person that originally played more of an advantage. Each Mirage Card has a number value on the upper right-hand side. This is its Illusion Power value, which affects the behavior of other cards (including other Mirages). Only Mirages have Illusion Power, but the values can be increased by the effects of other cards.
Territory Mirages
A special Mirage subtype. When a Territory subtype Mirage comes into play, it automatically destroys all other Territories in play unless the card itself specifies otherwise. Certain Mirages can only exist on certain Territory types.
Dream Cards
A special type of Action card that benefits the player who uses it and has no requirements.
Hallucination Cards
A special type of Action card that has a very large benefit for the user, or causes a lot of harm to opponents. Often requires a certain type or certain amount of Mirage cards on your side of the field.
Color coding
Cards are colored according to a certain theme, not according to card type. The color that a card has may be relevant to the effects of other cards in play or in hand. All cards have a color of either red, blue, or green.
Winning
A player can only win by a card effect, or by being the only player to have not lost the game. A player that loses the game by a card effect keeps his Mirage Cards in play, but discards his hand and no longer gets to take a turn.
Card List
Mirage
Increase the Illusion score of this card for each other green Mirage card in play.
Mirage
When you play this card, destroy any card named "Blood-red skies" on the field. You can play an Action card from your hand instead of a Thing card once each turn.
Mirage
This card cannot be destroyed unless it is the only Mirage card on the field.
Mirage
When this card comes into play, you can destroy any green Mirage card on the field.
Mirage
You may search the discard pile for a Red card of any type and put it into your hand.
Mirage
As long as this card is on the field, your opponents cannot search through the deck due to card effects.
Mirage
After this card is played, your opponents cannot play another Mirage card until the next time you draw a card.
Mirage
When this card comes into play, destroy any card named "Tranquil Skies" on the field. While this card is on the field, your opponents must discard a card from their hands at the end of each of their respective turns.
Mirage
As long as this card is on your side of the field, all of your Mirages count as blue.
Mirage
Each Mirage card in play counts as if it had no colors as long as this card is in play.
Mirage
Action:Each Mirage card on your side of the field counts as the color of your choice until the end of this turn.
Mirage
Action: Draw a card.
Mirage
This card counts as a red card as well as a green one.
Mirage
This card counts as a blue card as well as a red one.
Mirage
This card counts as a green card as well as a blue one.
Mirage
Action: You may return any Mirage card on your side of the field to your hand.
Mirage
You cannot draw cards except through card effects.
Mirage
Action: You may take any Blue Hallucination or Dream Card from the discard pile and put it into your hand.
Forest
Mirage-territory
Mirage cards (except for this one) cannot be destroyed by card effects.
Forest
Mirage-territory
Mirage cards (except for this one) cannot be destroyed by card effects.
Mountain
Mirage-territory
Action: Force target opponent to discard a card from their hand. Any player may use this ability on their turn.
Mountain
Mirage-territory
Action: Force target opponent to discard a card from their hand. Any player may use this ability on their turn.
Beach
Mirage-territory
There is no maximum hand size.
Beach
Mirage-territory
There is no maximum hand size.
Hill
Mirage-territory
Each player can play an additional Thing each turn.
Hill
Mirage-territory
Each player can play an additional Thing each turn.
Fields
Mirage-territory
Each player can draw an extra card at the beginning of each turn.
Fields
Mirage-territory
Each player can draw an extra card at the beginning of each turn.
Recovered Memories
Dream
Take one Mirage card from the discard pile and put it into your hands.
Fruits of Paradise
Dream
Draw four cards. Each other player can draw two cards.
Surreal Memories
Dream
Take one Hallucination card from the discard pile and put it into your hands.
Wayward Aspirations
Dream
Search the deck for a Territory card and put it into your hand. Shuffle the deck afterwards.
Sinister Aspirations
Dream
Search the deck for a Hallucination card and put it into your hand. Shuffle the deck afterwards.
Respite
Dream
Take any number of Dream cards in the discard pile and put them into your hand. Discard the same number of cards from your hand afterwards.
Contemplation of Chaos
Dream
Shuffle your hand into the deck and draw five cards.
Blue Oasis Dreams
Dream
If a card named Beach, Mountain, or Forest is on the field, draw five cards.
Clear Sky Dreams
Dream
If a card named Hill, Field, or Mountain is on the field, you may take three cards at random from your opponents' hands and put them into your own.
Green Grass Dreams
Dream
If a card named Hill, Field, or Forest is on the field, you may take two Mirage cards on your opponents' sides of the field, and put them on to your own.
Joyous Bubbles
Dream
Draw three cards.
Nectar of Life
Dream
Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand.
Bizarre Daydream
Dream
You can swap any number of your Mirages with a Mirage on target opponents' side of the field.
Hopes for Tommorrow
Dream
Shuffle the discard pile into the deck. Draw three cards afterwards.
Countdown to Armaggeddon
Hallucination
Glimpse of Utopia
Hallucination
Glimpse of Chaos
Hallucination
Glimpse of Firmament
Hallucination
Seized Consensus
Hallucination
Dark Realm's Claim
Hallucination
Call of Nature
Hallucination
Triumph of Clouds
Hallucination