Mirage deck

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Mirage deck
Designer Ayolark
Date 20/03/2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Players compete in structuring reality to their whims, creating a world that ranges from grandiose, horrifying, or outright absurd. And victory is attained by using the power of your own mirages to dominate your competitors, and become the sole controller of a illusionary world.

Special Rules

Mirage Cards

A special type of Thing card, Mirages reflect upon an illusionary addition to terrain, that often benefit all players, but give the person that originally played more of an advantage. Each Mirage Card has a number value on the upper right-hand side. This is its Illusion Power value, which affects the behavior of other cards (including other Mirages). Only Mirages have Illusion Power, but the values can be increased by the effects of other cards.

Territory Mirages

A special Mirage subtype. When a Territory subtype Mirage comes into play, it automatically destroys all other Territories in play unless the card itself specifies otherwise. Do not have an Illusion score.

Dream Cards

A special type of Action card that benefits the player who uses it and has no requirements.

Hallucination Cards

A special type of Action card that has a very large benefit for the user, or causes a lot of harm to opponents. Often requires a certain type or certain amount of Mirage cards on your side of the field.

Color coding

Cards are colored according to a certain theme, not according to card type. The color that a card has may be relevant to the effects of other cards in play or in hand. All cards have a color of either red, blue, or green.

Winning

A player can only win by a card effect, or by being the only player to have not lost the game. A player that loses the game by a card effect keeps his Mirage Cards in play, but discards his hand and no longer gets to take a turn.


Card List

1
Utopia Trees
Mirage
Increase the Illusion score of this card for each other green Mirage card in play.
3
Tranquil Skies
Mirage
When you play this card, destroy any card named "Blood-red skies" on the field. You can play an Action card from your hand instead of a Thing card once each turn.
6
Golden Totem
Mirage
This card cannot be destroyed unless it is the only Mirage card on the field.
4
Battlescorched Turf
Mirage
When this card comes into play, you can destroy any green Mirage card on the field.
1
Sinister Smoke
Mirage
You may search the discard pile for a Red card of any type and put it into your hand.
2
Celestial Fog
Mirage
As long as this card is on the field, your opponents cannot search through the deck due to card effects.
5
Menacing Stones
Mirage
After this card is played, your opponents cannot play another Mirage card until the next time you draw a card.
3
Blood-red Skies
Mirage
When this card comes into play, destroy any card named "Tranquil Skies" on the field. While this card is on the field, your opponents must discard a card from their hands at the end of each of their respective turns.
4
Silver Moon
Mirage
As long as this card is on your side of the field, all of your Mirages count as blue.
7
Black Sun
Mirage
Each Mirage card in play counts as if it had no colors as long as this card is in play.
2
Rainbow Wreath
Mirage
Target Mirage card on counts as the color of your choice as long as this card is in play. You can choose a new target or color at the beginning of each player's turn.
3
Sky Waterfall
Mirage
Action: Draw a card.
3
Eyes in the Mud
Mirage
This card counts as a red card as well as a green one.
3
Dangling Tentacles
Mirage
This card counts as a blue card as well as a red one.
4
Heavenly Oasis
Mirage
This card counts as a green card as well as a blue one.
7
Gold-stone Castle
Mirage
Action: You may return any Mirage card on your side of the field to your hand.
10
Black-iron Fortress
Mirage
You cannot draw cards except through card effects.
6
Silver Mist Cemetary
Mirage
Action: You may take any Blue Hallucination or Dream Card from the discard pile and put it into your hand.
1
Doors to Chaos
Mirage
Whenever you draw a card, reveal it. If that card is red, this card's illusion value becomes 5. If that card is green, double this card's illusion value. If that card is blue, reduce this card's illusion value by 7 if the value is above 7, or draw a second card if it is 10 or less. If you draw and reveal four cards in the same turn, this card is destroyed. This card's illusion value becomes zero if you play any Mirage card that is not red.
2
Consuming Void
Mirage
Action: destroy target Mirage on the field.
5
Redspark Canyon
Mirage
Increase the Illusion value of all other red cards on the field by 3.
4
Verdant Ocean
Mirage
Increase the illusion value of all other green cards on the field by 2. After counting this increase, the Mirage card with the largest Illusion value on the field counts as a number of Mirage cards equal to its Illusion value for the purposes of other card effects, with each Mirage card counting as if their Illusion value was 1.
2
Starlit Plateau
Mirage
Increase the illusion value of all other blue cards on the field by 2. As long as this card is in play, you can play Action cards as if they were Thing cards, and vice versa, if you choose to. This is not the case for card effects, however.
0
Howling Caverns
Mirage
Increase the Illusion value of this card by 1 for each card in the discard pile. You must destroy one Mirage card on your side of the field at the end of each turn.
Forest
Mirage-territory
Mirage cards (except for this one) cannot be destroyed by card effects.
Forest
Mirage-territory
Mirage cards (except for this one) cannot be destroyed by card effects.
Mountain
Mirage-territory
Action: Force target opponent to discard a card from their hand. Any player may use this ability on their turn.
Mountain
Mirage-territory
Action: Force target opponent to discard a card from their hand. Any player may use this ability on their turn.
Beach
Mirage-territory
There is no maximum hand size.
Beach
Mirage-territory
There is no maximum hand size.
Hill
Mirage-territory
Each player can play an additional Thing each turn.
Hill
Mirage-territory
Each player can play an additional Thing each turn.
Fields
Mirage-territory
Each player can draw an extra card at the beginning of each turn.
Fields
Mirage-territory
Each player can draw an extra card at the beginning of each turn.
Recovered Memories
Dream
Take one Mirage card from the discard pile and put it into your hands.
Fruits of Paradise
Dream
Draw four cards. Each other player can draw two cards.
Surreal Memories
Dream
Take one Hallucination card from the discard pile and put it into your hands.
Wayward Aspirations
Dream
Search the deck for a Territory card and put it into your hand. Shuffle the deck afterwards.
Sinister Aspirations
Dream
Search the deck for a Hallucination card and put it into your hand. Shuffle the deck afterwards.
Respite
Dream
Take any number of Dream cards in the discard pile and put them into your hand. Discard the same number of cards from your hand afterwards.
Contemplation of Chaos
Dream
Shuffle your hand into the deck and draw five cards.
Blue Oasis Dreams
Dream
If a card named Beach, Mountain, or Forest is on the field, draw five cards.
Clear Sky Dreams
Dream
If a card named Hill, Field, or Mountain is on the field, you may take three cards at random from your opponents' hands and put them into your own.
Green Grass Dreams
Dream
If a card named Hill, Field, or Forest is on the field, you may take two Mirage cards on your opponents' sides of the field, and put them on to your own.
Joyous Bubbles
Dream
Draw three cards.
Nectar of Life
Dream
Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand.
Bizarre Daydream
Dream
You can swap any number of your Mirages with a Mirage on target opponents' side of the field.
Hopes for Tommorrow
Dream
Shuffle the discard pile into the deck. Draw three cards afterwards.
Countdown to Armaggeddon
Hallucination
Discard 5 cards from your hand. If you successfully do so, set the five cards aside face down. You cannot draw cards through card effects as long as those cards are face down. At the beginning of each of your turns, flip one of the five cards face up and put it into your hand. If you begin a turn without any face-down cards remaining, you win the game.
Glimpse of Utopia
Hallucination
You may put into play any number of Green Mirage cards from your hand.
Glimpse of Chaos
Hallucination
Each player discards their hand and then returns each Mirage card on their side of their field to their hand. Each player can immediately afterwards play a card from their hand, and the player whose Mirage has the highest Illusion value can draw 7 cards. The player with the lowest value can only draw three cards. Each other player can draw 5 cards. All players can immediately play all Mirage cards remaining in their hands simultaneously.
Glimpse of Firmament
Hallucination
You may reveal this card if your opponent would win the game through a card effect. Negate that card effect. You win the game if you have a total Illusion value of 10 from Blue Mirage cards on your side of the field.
Consensus
Hallucination
If the total Illusion value of any one color of Mirages exceeds the total of each of the other two colors by 10 or more, you may win the game if you have at least 5 Mirages of that color on your side of the field.
Domination
Hallucination
If the Mirages on your side of the field have a total Illusion value of 25 or over, and if your total exceeds the total of all other players by 10 or more, you win the game.
Dark Realm's Claim
Hallucination
If the total Illusion value of Red Mirage cards on your side of the field is 10 or more, or if the total illusion value of cards without color in play is 20 or more, you may discard 5 cards from your hand. If you do so, you win the game.
Call of Nature
Hallucination
If there are 5 or more Green Mirage cards in play, and the total Illusion value of Green Mirage cards exceeds 12, you may destroy one target Mirage card on the field. Afterwards, if you have the highest total Illusion value of Mirage cards on the field, you win the game.
Triumph of Clouds
Hallucination
If there are 7 or more Blue Mirage cards in play, or if the total Illusion value of Blue Mirage cards exceeds 15, you may destroy 5 Mirage cards on your side of the field. If you do so, you win the game.
Dismissal
Hallucination
If you three or more red Mirage cards on your side of the field, destroy all Mirage cards on the field.