Infinite Dvorak deck

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The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
(A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500.
4L
Foundry
Thing
Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> claw/T/You draw an extra card each turn.] Replace <metal> with the type of metal of the token.
Card by Ryan_1729
4L
Foundry
Thing
Once per turn anyone may destroy one of their tokens that is considered to be made of metal in order to shuffle the following card into the deck. [<metal> throwing knife/T/Action:Target opponent. Flip a coin, if heads destroy one of their cards. They now control this card.] Replace <metal> with the type of metal of the token.
Card by Ryan_1729
zZz
Sleepy
Action
Flip a coin. If heads, target opponent skips his turn after next. If tails, he can play one less card than normal for the next two turns.
Icebreaker
Thing
Action: Choose a Thing. That Thing's card text is considered blank until the start of your next turn.
Card by Kevan
Tuxedo of Pop Culture References
Thing
Play onto a living Thing. This card may not be destroyed by Actions unless the Thing wearing it is also destroyed.
Card by Bucky
__+
Slugula
Thing
If this card has been in play for 45 consecutive minutes, you win. If you take seven minutes to play a card, you must end your turn. After your cards are played, you must discard and end your turn.
GT
YOU ARE GREEDY!
Type
Whenever a player takes control of another player's tokens or a card another player played read this card's title aloud.
Card by Ryan_1729
GT
Blue Wizard NEEDS FOOD BADLY.
Thing
Target a player. If a card that is considered a food/food related is not played within 3 of their turns, they are eliminated and this card is destroyed. If a food/food related card is played, it and this card are destroyed before it takes effect. When this card comes into play shuffle two blank-texted Things entitled "Fruit" and "Meat" into the deck.
Card by Ryan_1729
GT
Poisonous Barrel
Thing
Action:Destroy this card in order to add "Poisoned" to the start of the title of all cards that are considered foods/food related, and currently in play and reverse their effect(s.)
Card by Ryan_1729
Bread
thing
2T
Two places at once
Thing
Pick a position in the turn order. You now take another turn from that position as well as your current one. If you decide to switch seats when it's your other turn, cards are still played in front of you.
Card by Ryan_1729
__
Headphones
Thing
You may choose to ignore any verbal effect on the game. If playing online, you may ignore any effect on the game if it came from the chat area.
^i2
Eclectic
Action
You win if you control cards with at least five different colors or written by at least five different people.
Paintbrush
thing
All of your tokens have the color Blue. Action:Change the color of any one of your tokens to the color of your choice.
Doom Piñata
Response
Play this card in response to losing the game. Target player destroys all cards they control and discards their hand.
Card by Zaratustra
3A
Third Arm
Thing
During your turn you may place cards from your hand under this card, up to a limit of 5, or take them back. If this is destroyed, so are the cards under it.
Card by Zaratustra
6P
Miller Time
Action
Draw a card and discard a card for each non-token Thing your opponents have in play.
Card by Zaratustra
0n
Spambot
Thing
At the end of each player's turn, that player destroys one non-Spam token they control for each Spam token they control, then gains a Spam token. If this card is destroyed, return it to play at the start of the next turn.
Card by jtwe
Account Creation Disabled
Reaction
Play when a Thing enters play. If that Thing was played from a player's hand, destroy it, otherwise, remove it from the game.
Card by jtwe
8U
The Internet is Serious Business
Action
Each player that controls more or fewer Things than you discards two cards.
And that's why everyone who doesn't agree with me is an idiot.
Card by jtwe
Spam Attack
Action
Draw and reveal five cards; an opponent chooses one of them, and you get to play five copies of it. Discard the other four.
Card by Kevan
Spam Filter
Thing
Choose and announce any word. You may not play cards that include that word in their title or card text, and opponents may not target your hand or your Things with any cards that include that word.
Card by Kevan
Inflation
Thing
Whenever a player would draw a positive number of cards, they draw one more. Whenever a player plays a card, they must discard another card from their hand.
Card by Bucky
-2
This Game Has Bugs
Thing
When you play this card, immediately remove it from the game.
Card by Bucky
They're Just Tokens!
Action
Destroy all tokens that have to do with a win condition.
"*"
Bow tie of obscurity
Thing
Play onto a living Thing. This card cannot be destroyed unless this card is the card's only target. If a living Thing is ever wearing this card and a Tuxedo card the player controlling the living Thing wins.
Card by Ryan_1729
Triffid
Thing
Action: Destroy a Thing, if its controller played an Action or Thing during their most recent turn.
Card by Kevan (Day of the Triffids deck)
Russian Roulette
Action
Roll a 6-sided die. If you roll a 6, you win the game. Otherwise, you are eliminated from play.
Card by Bucky
Perpetual Motion
Thing
Action:Discard a card at random, draw a card, and gain an Energy token.
Card by Bucky
The CD skipped!
action
Remove 1-11 cards (you choose how many) from the game. Any copies of these cards are removed from the game if they are drawn, played, or otherwise used.
Tuxedo BZ
thing
Play onto a living thing. This card may not be targeted by any cards with titles starting with the letters B-Z.
Uncase
Action/Response
If played as an Action, destroy all Things in play whose type is in lowercase. ('thing')
Play in response to an Action being played: Counter the Action if its type is in lowercase. ('action')
Card by Zaratustra
Rooting in Garbage
Response
Play in response to a card being discarded. Put that card in your hand.
Card by Zaratustra
Insurance
Response
Play in response to having to discard any number of cards. After doing so, draw up to your hand size.
Card by Zaratustra
8G
Laundromat
Thing
You may perform this action for free anytime you want, others must pay you a Quarter token on their turn in order to perform it. Action:Shuffle one card that is in play and considered clothing into the deck.
Card by Ryan_1729
You sunk my...
Thing
Players must reveal how many cards with number-letter or letter-number corner values are in their hand, if asked. Any player may perform the following action. Action:Try to guess the corner value of a card with a number-letter or letter-number corner value in someone's hand. If you are correct, they must say "You sunk my <card title>!" and discard the card.
Card by Ryan_1729
Got any change?
Thing
Anyone may perform these actions. Action:Flip a coin. If heads you may exchange one money token for four quarter tokens. If tails you may exchange one money token for three quarter, two nickel, one dime and five penny tokens. Action: exchange four Quarter tokens for one money token.
Card by Ryan_1729
YIPPEE
Snow Day!
Action
Until the end of your next turn, no things or actions representing abstract concepts can be played. All such cards in play are ignored until the end of your next turn.
-1B
Debunk
Action
Destroy an abstract Thing and draw a card.
Card by Bucky
FT
Blueprints
Thing
Play onto another Thing. That thing counts as an idea.
Card by MagiMaster
6C
Crayon Box
Thing
You may play an extra Thing or an extra Action on your turn (but not both), provided it is the same color of a Thing or Action you played that turn.
Card by Zaratustra
The Transported Man
Action
Destroy a card, then cut a copy of it into the deck.
Card by Ryan_1729
Sequels are almost never as good as the original
Thing
Roll the physical die, with the most sides any player can find (if online use a d20.) If it lands on the lowest denomination, do nothing. If not destroy all Sequel cards as soon as they come into play.
Card by Ryan_1729
Zany Bow Tie
Thing
If no opponent laughs within 2 minutes, destroy this card. Increase your hand size limit by 5.
Zany Coin Flip
Action
You may play this card out of turn if a coin must be flipped for another card. For the next coin flip, the flipper reads the opposite side that the coin is showing. If an opponent laughs after this card is played but before the coin flip, take a card from the middle of the deck and another from the discard pile.
Stealthy Approach
Thing
as long as this card remains in play you cannot be the target of actions. If you make an action or play a Thing this card is destroyed.
Card by Jindra34


Nn
I'm ending this
action
Each palyer draws and reveals a card. The player with the first card alphabeltically wins the game (numbers and symbols are last alphabetically)
Card by Jindra34
Confined Space
Thing
Each player's maximum hand size is reduced by the number of non-token Things they control.
Card by Kevan
Brick
Thing
Action: Give control of this Thing to an opponent. They must discard a card at random.
Card by Kevan
Bomb on the Bus
Thing
If a player ends their turn without having played any cards during that turn, they lose the game.
Card by Kevan
Über Micro
Action
Choose one of the following: Draw three cards; destroy target Thing; or take another turn after this one.
Card by MaxX Unlimited(Pure Pwnage deck)
Internet Forum
Thing
Action:Gain 3 n00b tokens.
Action:Destroy a n00b you control to draw a card.
Card by Bucky
Chaos Theory
Action
Each Player simultaniously gives all things they control to the person on their right and passes their hand to the person on their left
Card by Jindra34


Colateral Damage
Thing-Tack On
All actions have "destroy target thing" added to the bottom.
Card by Jindra34
Disodant Songs
Thing-Tack On
All actions have "target player who has a card in hand discards a card" added to the bottom.
Card by Jindra34
3R
Indecisiveness
Reaction
Play when a player plays an Action card which requires him or her to make a choice. That player must make a different choice for that Action, if possible.
Card by jtwe
Blind Spot
Thing
Whenever any player plays an Action card, remove Blind Spot from the game. Return it to play under your control at the end of the turn.
Card by jtwe
Static Charge
Action
Choose one - Gain 3 Energy tokens; or, destroy X Energy tokens you control. Roll a six-sided die. If you roll X or lower, destroy target Thing.

You may discard a card when you play this card. If you do, choose both.
Card by jtwe
Crystal Ball
Thing
Action: Your opponent shows you which cards they intend to play during their next turn (if any). If they fail to play those cards next turn, or play any other cards next turn, they lose the game.
Card by Kevan
Pac-Man
Thing
When this card comes into play, every player gains three Dot tokens. When there are no Dot tokens left in play, you win the game. Action: Destroy a Dot token.
Card by Kevan
Carousel Room
Thing
Whenever an Action or effect would target a single Thing, its target is selected at random from all possible Things it could target.
Card by Kevan
This is not over
Thing
As long as this card is in play no player may win or lose
Card by Jindra34
^
Sunken Umbrella
thing
If Sunken Umbrella is Set, any action affecting one of your things is ignored if it came from a thing. Destroy the thing using the action. Unset Sunken Umbrella. Action:Set Sunken Umbrella. Action:Destroy a thing. Unset Sunken Umbrella.
Spiritual Mirror
Reaction
Play in response to a card with only one target. Retarget the effects of that card
Card by Jindra34
Continous Loop
Thing-Tack On
All actions have "if you so chose you may have this card set on the top of the draw pile as opposed to the discard pile" added to the bottom.
Card by Jindra34
Informant
Action
This card stays in your hand after being played. Search the draw pile and discard pile for a card. Then discard two cards at random from your hand
Card by Jindra34


Boot to the Head
Action
Return target Thing to its controller's hand, then return this card to your hand.
Card by Bucky
Recycling Program
Thing
Whenever a Thing would be destroyed, return it to its controller's hand. Whenever any player plays an Action, they return it to their hand immediately afterwards. Maximum hand size for all players is decreased by 3.
Card by Bucky
Strange Loop
Thing
Play this card onto itself.
Card by Bucky
Restocking
Thing-Tack On
All actions have "draw a card" added to the bottom.
Card by Jindra34
571
Hit number 571
Action
Destroy any number of things so long as they have a total of 570 words or less total on all destroyed things
Card by Jindra34
Heroic Entrance
Action
Draw till you have nine cards in hand. You can play an extra two actions and one extra thing this turn. You cannot play this card if you have any things in play or if you already played a card this turn.
Card by Jindra34
"Why clone, when you can morph?"
Thing
Once this card comes into play it counts as a copy of a card, of your choosing, already known to be in the deck.
Card by Ryan_1729
Reused actor
Thing
Bring a copy of a card that is known the in the deck, but is not currently in play, into play as if you had just played it.
Card by Ryan_1729
Logistic delays
Thing-Tack on
All actions have "this card requires you to discard a card when you play this card" added to the top.
Card by Jindra34
Reclamation
Thing-Tack on
All actions have "add one card from the discard pile to your hand" added to the bottom.
Card by Jindra34
Self-Destruct Function
Thing-Tack on
All Things have "Action: Destroy this Thing." added to the bottom.
Card by Bucky
Meta-Enhancement
Thing-Tack on
All things of type "Tack on" have the text "When you play this, choose one card to be exempt from this effect." added to the bottom.
Card by Bucky
Cut up
Thing-Tack on
All actions have "send the top card of the draw pile to the bottom of the discard pile" added to the top.
Card by Jindra34
Meteor Impact
Action
Destory all concrete things.
Card by Jindra34
Painted Target
Thing
Attach to a thing. At the start of each player's turn destroy that thing unless a player discards a card. If this card is destroyed by the attached thing being destroyed instead attach it to a new thing.
Card by Jindra34
Go Round The Circle
Thing - Tack on
All Actions have "Give this to a random opponent" added to the end of their rules text.
Card by Zaratustra
Is That Your Final Answer
Thing - Tack on
All Actions have ".. unless a player discards their hand" added to the end of their rules text.
Card by Zaratustra
Ambiguous Reward
Thing - Tack on
All Things have ".. if you have no cards in your hand; draw a card." added to the end of their rules text.
Card by Zaratustra
Different Deck
Thing
When this card comes into play, choose a deck from the Dvorak wiki archive that existed before this game started. Whenever you would draw a card, you must instead make a copy of a random card from the chosen deck and put it into your hand.
Card by Kevan
First Law of Thermodynamics
Thing
Whenever a Thing is destroyed, draw and reveal cards from the draw pile until you reveal a Thing. Put it into play under the control of the destroyed Thing's owner, and discard all other cards drawn in this way.
Card by Kevan
Dark Ritual
Action
Destroy a token belonging to a player, then put three copies of that token into play under the same player's control. If there were no tokens in play, put three Black Mana tokens into play instead.
Card by Kevan
Spontaneous Genisis
Thing-Tack on
All actions have "put a token of a type of your choice into play" added to the bottom.
Card by Jindra34
Dump Truck
Thing
Action:Put Five dirt tokens in play. These tokens cannot be used to meet any victory conditions.
Card by Jindra34
Shadow Hole
Thing
Attach to a thing. Neither this thing nor the thing it is attached to can be targeted.
Card by Jindra34
Jammer
Thing
When this comes into play, choose one type of behaviour from: drawing a card, discarding a card, destroying a Thing, putting a token in play. If an Action would include that type of behaviour, it instead has no effect.
Card by Kevan
Clone Army
Thing
When this comes into play, choose a Thing from those in play. Clone tokens count as copies of that Thing. Action: Put a Clone token into play.
Card by Kevan
Transaction Skimming
Thing
Whenever an opponent plays a card, you must draw a card.
Card by Kevan
Theives Guild
Thing-Tack On
All actions have "take a card at random from an opponents hand and add it to your own" added at the bottom
Card by Jindra34
Oblivion's Edge
thing
Action: Remove one thing from play.
Card by Jindra34
Hyperion Cannon
Action
Each player chooses one card from their hand and things in play and removes the rest from play, then remove the discard pile from play.
Card by Jindra34
5S
Copycat
Thing
When anyone else plays a card, play a copy of that card in response. Destroy this card at the start of your turn.
Card by Zaratustra
Five Questions
Action
Choose any card in play or in the discard pile. Opponents may ask you up to five yes-or-no questions about the card you're thinking of, and then guess the card. If they guess wrongly, put the card into your hand.
Card by Kevan
Expect the Expected
Action
Name a card. Look at a chosen opponent's hand - if that card is there, they must discard it.
Card by Kevan
The Blob
Thing
At the start of each player's turn, if there are any other Things in play, destroy one of them at random.
Card by Kevan
Cut-Budget Doom Weapon
Thing
If both the draw pile and discard pile are empty, you win the game. Action:Remove the top card of the draw pile from the game.
Card by Bucky
Diplomatic Solution
action
Write down a word. If you can get any player to say that word in two turns that player is eliminated. Otherwise each opponent gets to draw three cards.
Card by Jindra34
Artillery Squad
Thing
Action:Destroy any number of things you control. Destroy twice as many things you do not control.
Card by Jindra34
Heavenly Bow
Thing
At the start of each of your turns you may put one thing on the bottom of the draw pile
Card by Jindra34
Tipp-Ex
Action
Choose a card in play or in the discard pile, and erase its card text.
Card by Kevan
Millstone
Thing
Play only if there are at least ten cards left in the draw pile. If the draw pile becomes empty, you win the game.
Card by Kevan
On Strike
Action
Name a card when this comes into play. You may not draw or play cards, and other players may not draw cards. Any player may search the draw pile and give you the card you named, or give you the card from their hand, to destroy this Thing.
Card by Kevan
Twin Invention
Action
Target opponent creates a card. At the start of your next turn add a copy of that card to both your hand and the opponent's hand. The card cannot refer to or have proper nouns in it.
Card by Jindra34
Piracy is Theft
Thing
If a player controls a Thing which was created as a copy of another card, they may not win the game. Action: Create a copy of any Thing in play, and put it into your hand.
Card by Kevan
Cornucopia
Thing
At the start of your turn, put a Food token into play under the control of each player.
Card by Bucky
Conservation of Matter
Thing
Whenever a player gains control of a Thing, they must destroy another Thing they control. Whenever a player loses control of a Thing, they gain a Token. These effects do not apply to each other.
Card by Bucky
Automons
thing
Any player may play one action from a thing between the end of their turn and the beginning of their next turn. While this card is in play, no-one may play any actions from their hand.
Definitions
thing
You may not play any action cards while this is in play.Action:Discard an action card from your hand. Create an untitled thing with text=Action:Text of discarded action. Anyone may discard a card to destroy an untitled card.
Repulsive
thing
No-one may play any cards from their hands while this card is in play. Any player may discard a card or cards during their turns. Each player chooses a card. This card has the following text tacked on:Action:You may play an action and a thing card from the discard pile.
Breeding grounds
Thing
Anyone may use this action. Action:Pick two cards that are in play, if by a majority vote, they are deemed similar enough to breed place them on this card. Every turn roll a d6 for every pair of cards on this card and similar enough to breed, for every 6 rolled create a copy of both cards and place them either in front of you or shuffle them into the deck.
Card by Ryan_1729
Good Bye
Action
Eliminate one player who has no things in play. This card cannot be played on your first turn.
Card by Jindra34
Avatars
action
Each player looks through the deck and chooses a thing. This thing is played under their control, with the text "if this card is destroyed, you lose" tacked on.
Tennis Ball
Thing
Whenever you play an Action card, give control of Tennis Ball to an opponent of your choice. If you control Tennis Ball at the end of your turn, discard your hand and destroy this card.
Card by Kevan
Battery
Action/Thing-Pun
If Battery is played as an action, one of your opponents' cards is now under your control. If Battery is played as a thing, you may create one counter of the type of your choice and play it under your control. If you create five tokens in this way, destroy battery. Battery is removed from game instead of going to the discard pile, whether played as an action or thing.
Lead
Action/Thing-Pun
If played as an action, you may now create a new turn order. If played as a thing, play onto an opponent. His hand size is reduced by one, two if lead stays in play for over ten turns.
Book
Action/Thing-Pun
If played as an action, three turns from now, draw three cards. If played as a thing, destroy Book if you create a token. Action:Draw a card.
Clerical Error
Thing
Any player may take an Action to destroy a Thing they control, and destroy another Thing that starts with the same letter.
Card by Kevan
Asteroid Mining Ship
Thing
Any player may take an Action to destroy one Asteroid token they control; unless you discard a card in response, this destroys Asteroid Mining Ship. Action: Destroy a Thing, and put two Asteroid tokens into play under its owner's control.
Card by Kevan
Critical Mass
Action
Destroy five Things. If there are fewer than five Things in play, this card has no effect.
Card by Kevan
Duplicity
Action
Each player puts a copy of each thing they control into play
Card by Jindra34
Mighty Token Robot Force
Action
Destroy five Things you control. If you do so, you may search the draw pile for any Thing card and put it into play under your control.
Card by Kevan