Infinite Dvorak deck/Cards 8001-8100

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The Infinite Dvorak Deck

Cards 8001-8100

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Sphaera Immobilis
Action
Each player may attach an Indestructibility token with "Attached Thing is indestructible" to one of their Things.
#8001
Card by Binarius
As Easy As 1-2-3
Action
Destroy 1 Thing, draw 2 cards, and gain 3 tokens of different types.
#8002
Card by Binarius
Legerdemain
Thing
Action or Thing: Choose a card in your hand. Draw that card. Play this ability no more than once per turn.
"Now sign this card and shuffle it into the deck, and... what's this in my pocket? Could it be? It's the card you just signed!"
#8003
Card by ChippyYYZ
5 Facts You Won't Believe!
Action
Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.
#8004
Card by ChippyYYZ
Doomed To Repeat It
Thing
When you draw your first card on your turn, draw it from the bottom of the discard pile instead of the deck.
#8005
Card by ChippyYYZ
Foreordain
Action
Put three cards on top of the draw pile, then arrange the top six cards of the draw pile in the order of your choice.
#8006
Card by Binarius
The Earl of Sandwich
Thing - Person
At the beginning of your turn, you may gain a Toast token or a Corned Beef token. Once per turn, you may consume one of each to play an Action.
#8007
Card by Binarius
Three Dog Night
Action
Any player who controls fewer than 3 Things may not play cards during their next turn.
#8008
Card by Binarius
Shape Stealer
Thing
At the beginning of your turn, destroy another target non-token Thing chosen randomly. Shape Stealer becomes a copy of that Thing plus this ability.
#8009
Card by ChippyYYZ
Mind.png
Maid of Mind
Thing
When Maid of Mind enters play, draw two cards.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
#8010
Card by ChippyYYZ
Blood.png
Page of Blood
Thing
When you discard a card, you may put it under Page of Blood instead of into the discard pile.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."
Through you, many bonds find a place to anchor themselves.
#8011
Card by ChippyYYZ
Glean Insight
Action
Look at the top five cards of the draw pile. Set one aside, shuffle the remaining four face-down and replace them, then put the one you set aside on top.
#8012
Card by Binarius
"No, not that one."
Reaction
When you draw this card, you must immediately read its title aloud, draw another card, and put this card on top of the draw pile.
#8013
Card by Binarius
Roadrunner's Dance
Action
Create a blank Thing. Each player may contribute one sentence to its ruletext from one of their Things or a card they reveal from their hand. You choose its title. Shuffle it into the top 20 cards of the draw pile.
#8014
Card by Binarius
Light.png
Mage of Light
Thing
When you would draw a card at the beginning of your turn, instead look at the top three cards of the deck, draw one of them, and shuffle the deck. You must play that card this turn if able. Discard it at the end of the turn if you haven't played it.
You see the most essential path.
#8015
Card by ChippyYYZ
Breath.png
Knight of Breath
Thing
When you discard Knight of Breath, you may put it into play and return target Thing to its controller's hand.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
#8016
Card by ChippyYYZ
Life.png
Rogue of Life
Thing
Action: Look at the top card of the deck. If it's a Thing, you may swap it with target Thing. If it's an Action, you may swap it with a random card from target opponent's hand, or with a card from your hand.
Through you, power redistributes itself.
#8017
Card by ChippyYYZ
Into the Shadows
Action
Move target Thing Up Your Sleeve. Play a Thing from your hand face-down in its place; turn it face-up at the beginning of your next turn.
#8018
Card by Binarius
Exeunt
Action
Return all of your non-token Things to your hand. For each one, gain an Applause token and draw a card.
#8019
Card by Binarius
Prototype Cloaking Device
Thing
When your hand is not empty, you are considered to hold only one card.
Still a few technical challenges to deal with, but initial results seem quite promising.
#8020
Card by Binarius
Cheap Plastic Spell
Action
Turn all Tokens into Cheap Platic Trophies. They lose any text that they had before.
"Change the type of all tokens in play to Cheap Plastic Trophy." -ChippyYYZ
#8021
Laser Node
Thing
Action: Destroy 1 thing for every 3 nodes in play.
#8022
Heroic Beam
Action
Destroy a Thing. If it was an Undead thing, gain a Human token.
"Destroy a Thing. If it was a Living thing, gain a Zombie token." - Bucky
#8023
Heart.png
Sylph of Heart
Thing
At the beginning of your turn, choose one: If since your last turn you
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.
Through you, the innate soul finds restoration.
#8024
Card by ChippyYYZ
Doom.png
Thief of Doom
Thing
When a Thing would be destroyed, you may either gain control of that Thing first, or you may have Thief of Doom be destroyed instead (but not both).
You take for yourself the sacrifices of others.
#8025
Card by ChippyYYZ
Space.png
Bard of Space
Thing
When this or another Thing enters play, that Thing's controller may target a player and have them discard a card.
Once during your turn, you may discard a card to play an additional Thing this turn.
Through you, creation tears itself apart.
#8026
Card by ChippyYYZ
Inner Peace
Thing
Discard your hand and destroy your other Things when you play this. You may not be eliminated. Inner Peace moves to the discard pile if you cause the destruction of any non-token Thing; it is otherwise indestructible.
#8027
Card by Binarius
Haunted Tambourine
Thing - Instrument
Discard a card when you play this. Action: Discard an Action card to retrieve the most recently played Action in the discard pile and play it.
#8028
Card by Binarius
Ancient Burial Mound
Thing
When you play this, attach the top five cards of the draw pile to it face-down as blank Things and put the bottom five cards of the draw pile face-down under it. If there are no Things on top of this, move the cards under it to your hand. Action - Excavate: Move a card on top of this to the discard pile.
#8029
Card by Binarius
ChippyYYZ Repellant
Thing
When this enters play, all player discard cards created by ChippyYYZ and sacrifice things created by them. When a player draws a card, if it was created by ChippyYYZ they discard that card.
#8030
Binarius Repellant
Thing
When this enters play, all player discard cards created by Binarius and sacrifice things created by them. When a player draws a card, if it was created by Binarius they discard that card.
#8031
Bucky Repellant
Thing
When this enters play, all player discard cards created by Bucky and sacrifice things created by them. When a player draws a card, if it was created by Bucky they discard that card.
#8032
Dadaist Painting
Thing
When you play this, destroy it.
#8033
Card by Binarius
Sourdough Starter
Thing
At the end of your turns, either discard a card or destroy Sourdough Starter. After you have discarded two cards in this way, you may draw an extra card at the beginning of your turns.
#8034
Card by Binarius
Inhibitor
Thing
When you play this, specify an Action ability on target Thing. That ability may not be used.
#8035
Card by Binarius
Rage.png
Witch of Rage
Thing
When a player plays an Action, you may discard 2 cards, or 1 if it's an opponent, to have them repeat that Action. An opponent's repeated Action can't target you or your Things.
You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
#8036
Card by ChippyYYZ
Doom.pngTime.png
Doom/Time: Consumptive Cadence
Action - Fraymotif
If you haven't played another Action or Thing this turn, remove target Thing from the game and end your turn.
Inexorable progression and sacrifice.
#8037
Card by ChippyYYZ
Mind.pngBreath.png
Mind/Breath: Judgement Giocoso
Action - Fraymotif
Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.
Direction and decision.
#8038
Card by ChippyYYZ
Snipe
Action
Exile target thing.
#8039
Stickbomb
Action
Choose a quality that target thing has. Exile all things that have the chosen quality.
#8040
Blast
Action
Exile all things.
#8041
Rage.pngLight.png
Rage/Light: Finality's Concerto
Action - Fraymotif
Reveal the top ten cards of the deck. If any of them could cause you to win the game (even if you do not currently meet their conditions), put those cards into your hand. Otherwise, return this card to your hand. Discard the other revealed cards.
Closed-mindedness and essentiality.
#8042
Card by ChippyYYZ
Life.pngSpace.png
Life/Space: Energized Overture
Action - Fraymotif
For the rest of this turn, you may play three additional Things, and you may play any number of Action Abilities that you haven't already played this turn.
Power and creation.
#8043
Card by ChippyYYZ
Heart.pngBlood.png
Heart/Blood: Heartbeat Chorus
Action - Fraymotif
Choose a creator. For each player, gain control of target Thing they control by that creator.
Soul and unifying pacts.
#8044
Card by ChippyYYZ
Button
Thing
N/A: Press a button
Feel free to doodle a button onto here!
#8045
Improvised Explody Device
Thing
When a button is pressed, if this was in your hand or in your control, discard your hand or destroy all things you control respectively.
#8046
ElectroMagnet
Thing
When a button is pressed, gain control of all magnetic things.
#8047
Commune With the Spirit Plane
Action
Reveal your hand and an equal number of cards from the top of the draw pile. You may exchange up to half of your cards with revealed cards from the draw pile, rounding up.
#8048
Card by Binarius
Rejuvenation Wave
Action
Every player draws a card. You draw an extra card.
#8049
Card by Binarius
Backflip Fadeaway Alley-oop
Action
If you have played no other cards this turn, play exactly three Actions, discard your hand, draw two cards, and end your turn.
How is that even possible?
#8050
Card by Binarius
Remote-Activated Revolver
Thing
When a button is pressed, put a damage counter with "At the end of your next turn, destroy this thing." on target thing.
#8051
Deathray
Thing
When a button is pressed, destroy target thing.
#8052
Trapdoor
Thing
When a button is pressed, destroy all things attached to Trapdoor.
#8053
Hope.pngVoid.png
Hope/Void: Miraculous Caesura
Action - Fraymotif
Name a card and search the deck for that card. If you find it, discard your hand and put all Things you control into the discard pile, then put that card into your hand. You may play it.
Belief and obscurity
#8054
Card by ChippyYYZ
Time.pngHope.png
Time/Hope: Clockwork Improvisation
Action - Fraymotif
Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.
Decay and possibility.
#8055
Card by ChippyYYZ
Breath.pngDoom.png
Breath/Doom: Gale-Wind Counterpoint
Action - Fraymotif
Return target Thing to its controller's hand. Until your next turn, whenever a Thing enters play, its controller destroys a Thing they control.
Detachment and consequences.
#8056
Card by ChippyYYZ
Remote-Access Vault
Thing
After a button is pressed, you may exile any number of cards that you control. When a button is pressed again, you may no longer exile cards this way.

Things exiled with Remote-Access Vault are considered to be controlled by you. Actions exiled with Remote-Access Vault may be played as normal.

If Remote-Access Vault is destroyed, discard all cards exiled with it.
#8057
Clockwork Activation
Thing
At the beginning of each of your turns, Press a button.
#8058
Void Button
Thing
Destroy a thing you control, Action: Press a button.
#8059
Good Customer Service
Action
Target opponent who destroyed one of your Things during their last turn is pleased to offer you a replacement card of your choice from their hand in compensation. If you take delivery of a Thing in this way, you may put it into play.
#8060
Card by Binarius
Trapped in the 2nd Dimension!
Thing
Play this card into target player's control.

If your hand is ever empty, draw a card. If you ever have more than one card in your hand, discard down to one card.
#8061
Card by Binarius
Telemark Fakie Bicycle Kick
Action
Discard a card and destroy a Thing you control to put a Thing from the discard pile into play. If you put it into your hand instead, the judges award you extra style points: draw a card.
You're gonna see that one in the highlight reels for years.
#8062
Card by Binarius
Light.pngMind.png
Light/Mind: Melodic Gambit
Action - Fraymotif
Look at up to two target opponents' hands and take a card from each. If you take only one card this way, you may draw a card. You may play one of the cards taken or drawn this way.
Agency and calculation.
#8063
Card by ChippyYYZ
Space.pngRage.png
Space/Rage: Isolating Scherzo
Action - Fraymotif
Each opponent can't draw cards or play Things on their next turn. The next time you play a Thing this turn, you may activate one of its abilities.
Position and restriction.
#8064
Card by ChippyYYZ
Blood.pngLife.png
Blood/Life: Chains of Crescendo
Action - Fraymotif
Return to play under your control each Thing that was destroyed while under your control since your last turn. Draw a card.
Bonds and energy.
#8065
Card by ChippyYYZ
Linear
Plot
Action
Target
opponent
draws
once,
discards
once,
and
skips
a
turn.
#8066
Card by Binarius
Power Move
Action
Return target Thing to its controller's hand. Its controller discards a random card.

Instead of playing a Thing this turn, you may put the discarded card into play if it is a Thing.
#8067
Card by Binarius
Lateral Peel-Weight Yorker
Action
Discard a card. Target Thing's controller chooses either to destroy it or to play no cards during their next turn. If you destroy one of your Things instead, they do both.
The setup, the timing, the precision... You have witnessed something special.
#8068
Card by Binarius
Mechanical Wrench
Thing
Action: Change the action ability of target thing to be a button-activated ability.
#8069
Button Smasher
Thing
When a button is pressed, that button is no longer considered a button. If it was a thing, destroy it instead.
#8070
Portal Radio
Thing
When a button is pressed, no one may target you until the beginning of your next turn.
#8071
Void.pngHeart.png
Void/Heart: Dissonant Selves
Action - Fraymotif
Put each card in your hand into target opponent's hand. They discard that many cards at random. You control that player during their next turn.
Submission and innate desire.
#8072
Card by ChippyYYZ
Heavy Pressure Plate
Thing - Button
When there are 6 or more non-token Things in play, Heavy Pressure Plate becomes pressed. When there are fewer than 6, it becomes unpressed again.
When Heavy Pressure Plate becomes pressed, you may immediately play a free Action.
#8073
Card by ChippyYYZ
Undo Button
Action
Press the undo button! If it's your turn, return target Thing to its controller's hand. If it's not your turn, you may play this in response to an opponent's Action card to return it to their hand with no effect.
#8074
Card by ChippyYYZ
Infrared Surveillance Camera
Thing
Action: Press a button on the camera to activate it. Until the beginning of your next turn, when a player plays both an Action and a Thing, draw a card.
#8075
Card by Binarius
DIY Master
Thing
Action: Destroy one of your Things, draw a card, and play a Thing.
#8076
Card by Binarius
Tryline Handpass Knuckleball
Action
If you have one or two cards in your hand, give one to target opponent. They have a 50% chance to catch it cleanly and put it into their hand, passing one of their Things into your control in return; otherwise, they discard it. Draw a card.
Desperation or brilliance? Maybe a little of both.
#8077
Card by Binarius
Switch
Thing
N/A: Change the state of this switch to either on or off.
This switch initially starts in the off state.
#8078
Triple Switch Mine
Thing
When three switches are on, you may choose to gain a copy of Gem (#7470). You may only do this once per turn.
#8079
Forcefield
Thing
When a switch not in your control is on, nothing can target anything you control except for Forcefield.
#8080
[S] Enter.
Action
Select a random Fraymotif from the Homestuck booster pack, and select a Thing from the Homestuck booster pack that shares a symbol in its cornervalue. Create a copy of each of those cards and put them into your hand. You may play one of them this turn.
#8081
Card by ChippyYYZ
Negotiate
Action
You and target opponent have one minute to make a deal. Either may offer the other cards from their hands or Things they control. Players may offer to trade specific cards, cards chosen at random, or cards of one player's choice or the other's, in any combination. If agreement isn't reached in one minute, both players discard a card instead.
#8082
Card by ChippyYYZ
Operate
Action
Return target Living Thing from the discard pile to your hand.
OR activate the Action Ability of target Thing as though you controlled it.
#8083
Card by ChippyYYZ
Lively Banter
Action
Every player may set aside half of their hand, rounding down. Of the remainder, do the following twice: choose a random card from each player's hand, shuffle them together, and deal one to each player. Anyone with no cards in their hand can't get a word in edge­wise: they skip their next turn.
#8084
Card by Binarius
Who Watches the Watchers?
Action
Every player may view the hand of the player to their right.
#8085
Card by Binarius
IBM PC/AT
Thing
16 MB of memory and a 20 MB hard disk drive powered by a cutting-edge 6 MHz Intel 80286 micro­processor. Creative Computing calls it the best desktop computer of 1984 when price is no object: "an innovative, state-of-the-art computer that has the competition gasping for breath." Now with WordPerfect 4.0 and Lotus 1-2-3 preinstalled! $6,000.
#8086
Card by Binarius
Raise the Stakes
Action
Each player draws 3 cards. Each other player may play an additional card during their next turn. Take an extra turn after this one, unless this is an extra turn.
#8087
Card by ChippyYYZ
Learn From History
Action
Draw X cards, where X is the square root of the number of cards in the discard pile, rounded down.
#8088
Card by ChippyYYZ
Prepare a Place
Thing
When this enters play, your turn ends. When you play a Thing, you may attach this card to it if it isn't already attached to a Thing.
As long as a Thing is attached to Prepare a Place, that Thing can't be destroyed, and Prepare a Place can't be targeted by Action Abilities.
#8089
Card by ChippyYYZ
Changed My Mind
Action
Exchange a Thing you control with a Thing in your hand.
#8090
Card by Binarius
Transporter License
Thing
You may play a Thing into an opponent's control or an Action card as if an opponent had played it and return this card to your hand.
#8091
Card by Binarius
Mindblast
Action
If you played two cards last turn and you have not played anything yet this turn, play exactly three cards, end your turn, and draw three cards.
#8092
Card by Binarius
Flawless Combo Attack
Thing
At the end of your turn, if you destroyed an opponent's Thing this turn, gain a Combo Token, then win the game if you have three Combo Tokens.
You lose all Combo Tokens when another player destroys a Thing you control.
#8093
Card by ChippyYYZ
Juggling Combo
Action
If you control a Combo Token, destroy target Thing. Otherwise, return target Thing to its controller's hand and return this card to your hand.
Gain a Combo Token.
#8094
Card by ChippyYYZ
Fast Food
Action
Gain a Combo Token.
Instead of playing a Thing this turn, you may draw a card.
"Would you like to Buckysize that for one money token more?"
#8095
Card by ChippyYYZ
Setup Move
Action
You may play another Action this turn if you did not play an Action last turn. If you destroy an opponent's Thing as a result of that Action, destroy target Thing and gain a Combo token.
#8096
Card by Binarius
Dumbfounded
Action
Target opponent may set aside up to half of their hand, rounding down. They shuffle the remaining cards into the top ten cards of the draw pile and then draw back up to their original hand size, reduced by one for each card they set aside.
#8097
Card by Binarius
Time Has No Meaning
Thing
No player may win or be eliminated.
Yeah yeah yeah, patience. How long will that take?
#8098
Card by Binarius
Doubled Strikes
Thing
Whenever you play an Action card besides your first since you began a turn, gain a Combo Token.
Once during your turn, you may spend a Combo Token to play an additional Action this turn.
#8099
Card by ChippyYYZ
Extraplanar Deployment
Thing
Once per turn, when a Thing is put into your hand from play or from the discard pile, you may immediately play it.
#8100
Card by ChippyYYZ