Infinite Dvorak deck/Cards 9701-9800

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The Infinite Dvorak Deck

Cards 9701-9800

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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Soul Shard
Thing
If the shard is empty when you play it, magically imbue it with target opponent's name and return it to your hand. That opponent cannot win the game. If it would enter the draw pile or discard pile, it reverts to its empty state.
#9701
Card by Binarius
Creeping Dread
Thing
At the beginning of your turn, destroy the most recently played Thing.
#9702
Card by Binarius
Subjunctive Instant Replay
Action
Destroy target Thing, then return it to play.
That's how the last play would have looked, football fans, if this had been a game of baseball.
#9703
Card by Binarius
6D
Show Me How
Action
Target opponent must immediately take an Action or be eliminated. You may take the same Action up to three times if you wish.
#9704
Card by Bucky
7D
Royal Heir
Thing
If this Heir has a Crown on or attached to him, you win the game. Action: Draw a card, then discard a non-Crown Thing card or reveal a hand with no such cards.
#9705
Card by Bucky
8D
Crown of Ivory
Thing
When you gain control of a person, you may put this Crown on it.

Opponents can't target the attached Thing while you have 3+ cards in hand.

While unattached, you may give an opponent 3 cards from your hand to take control of one of their people.
#9706
Card by Bucky
Take Notes
Action
Look at target players hand. You may reveal an action from it, create a copy of it, then put the copy into your hand.
#9707
Take Diagrams
Action
Look at target players hand. You may reveal a thing from it, create a copy of it, then put the copy into your hand.
#9708
Borrow Notes
Action
Look at target player's hand. You may reveal an action from it, create a copy of it, then play that copy. Exile the copy instead of discarding it.
#9709
8G
Grizzled Prospector
Thing - Party Member
Action: For each player who doesn't control any gold Things, destroy target non-token Thing that player controls. Replace each Thing destroyed this way with a Gold token.
"G-G-Gold! I've struck gold!"
#9710
Card by ChippyYYZ
3W
Wetland Angler
Thing - Party Member
Action - Prepare: Choose target Thing. Until your next turn, whenever one or more Things enters play under an opponent's control, choose one of those Things instead.
At the beginning of your turn, if you Prepared during the last round, gain control of the last chosen Thing instead of drawing a card.
"Fresh fish."
#9711
Card by ChippyYYZ
5W
Woodland Trapper
Thing - Party Member
When an opponent plays a Thing or an ability of a Thing, or when an opponent's Thing targets another Thing, you may afterward discard a card that shares a symbol in its cornervalue to destroy that Thing and gain two Money tokens.
"I've the finest pelts for sale."
#9712
Card by ChippyYYZ
Hot off the press
Action
Create a copy of the last card in the Infinite Dvorak Deck along with each previous concecutive card made by the same author. Put each copy made this way into your hand.
#9713
Training Dummy
Thing
If an action or ability would only target Training Dummy, the cost to play or activate that action or ability is free.
#9714
Booster Pack Tree
Thing
Action: Choose an archived set of 100 cards from the Invinite Dvorak Deck. At random, create a copy of one of those cards, then put it into your hand.
#9715
9D
Only Two Types
Thing
Cards with words other than "Action" or "Thing" in their type line can't be played. You may discard such a card at any time to draw a replacement.
Uh, guys, subtypes and reactions aren't actually in the rules.
#9716
Card by Bucky
0D
I'll Demonstrate
Action
Create a card. If nobody vetoes it, play it, add a copy to the deck archive and put a copy in each opponent's hand. If it's vetoed, draw a card and you may take an extra action.
#9717
Card by Bucky
P5
Sticky Notes
thing
This card counts as an office supply.
Action:Attach a Note token with up to 10 words of flavortext to target Thing.
From fanofphilosophy's Coffee Cup (#405) et. al.
#9718
Card by Bucky
Creative Soul
Thing - Spirit
Things without a subtype cannot be played.
You may discard up to one Thing without a subtype each turn. If you do, draw a card.
#9719
Unrefine
Action
Target thing loses all objects attached to it, and loses all status effects.
#9720
3
Plainwalker
Thing - Plainswalker
Use only one ability per your turn. Whenever this would be destroyed, instead decrement it's cornervalue by 1. If it's at 0 or less, sacrifice it.

Increment by 1: Each player may play an extra card on their next turn.
Decrement by 1: You may play 2 extra cards this turn.

Decrement by 7: You may play any number of cards on each of your turns.
#9721
0P
Power Leech
Thing
Play into any player's control.
Whenever you gain one or more Tokens, gain one less token of each type.
When you create a card, its ruletext is blank.
Cornervalues of cards you play and Things you control are 0.
#9722
Card by ChippyYYZ
9D
Dredge Net
Thing
Action: Shuffle the discard pile, then put the top card of the discard pile into your hand. You can't use this action if Dredge Net entered play this turn, nor if you used it on your last turn.
#9723
Card by ChippyYYZ
6T
Three-As-One Strike
Action
Choose 3 non-token Things you control. Rotate one of them 90° clockwise and another one of them 90° counterclockwise. The third one destroys target Thing.
#9724
Card by ChippyYYZ
Mox Diagram
Thing
You may play an additional Thing on each of your turns.
#9725
Mox Script
Thing
You may play an additional Action on each of your turns.
#9726
Mox Cardboard
Thing
You may play an additional card on each of your turns.
#9727
1E
Reconstruct
Action
Return a Thing you control to your hand and immediately play it. Draw a card.
#9728
Card by Bucky
2E
Entice
Action
Return a Thing target opponent controls to your hand and give them a card from your hand.
#9729
Card by Bucky
3E
Card Shark
Thing
When you play this, draw three cards.
At the end of your turn, discard a card.
When your hand is empty, destroy this.
#9730
Card by Bucky
3S
Shopping Spree
Action
Each player not at or above their max hand size, starting with you, chooses the top card of the deck, the top card of the discard pile, or a Thing in play and draws that card.
If two or more players drew this way, repeat until one or zero players draw, or one player has drawn 5 cards this way.
#9731
Card by ChippyYYZ
6B
Bungle
Action
Draw a card, then discard two cards.
"I'm not gonna bungle it this time, I'm not gonna totally bungle it I'm not I'm not I-"
#9732
Card by ChippyYYZ
0W
Wordhammer
Thing
Action: Discard a card with a one-word title. If you do, destroy target Thing with a one-word title.
The space between two words makes an effective crumple zone when your name gets smashed.
#9733
Card by ChippyYYZ
Spike the Punch
Action
Until the beginning of your next turn, whenever an opponent draws their first card in a turn, they must reveal it or discard a random other card.
#9734
Card by Binarius
Compare Notes
Action
Look at target player's hand. You may reveal an Action from it, create a copy of it, then put the copy into your hand. Then give them a copy of another Action from your hand.
#9735
Card by Binarius
Emulation Node
Thing - Node
At the beginning of your turn, you may have Emulation Node gain the subtype of another Thing in play until the beginning of your next turn.
#9736
Card by Binarius
Punch the Spike
Action
Each player sacrifices a living thing if they control one. Create a Thorn token for each thing sacrificed this way. Those tokens have "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."
#9737
Tangling Vines
Thing - Thorn
Whenever you or a thing you controls becomes the target of an ability from a living thing, destroy that thing. For each thing destroyed this way, create a Thorn token. It has "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."
#9738
Overgrowing Garden
Thing
If you control no Thorn tokens, create a Thorn token. It has "Whenever you or a thing you controls becomes the target of an ability from a living thing, you may sacrifice this. If you do, destroy that thing."
At the beginning of your turn, create Thorn tokens equal to the number of plants you control.
#9739
3P
Pretend To Help
Action
Target opponent draws two cards and reveals their hand. Take two cards from their hand OR destroy target Thing they control.
#9740
Card by ChippyYYZ
0C
Colorblast
Action
Reveal cards from your hand of at least 3 different colors. If you do, destroy target Thing.
#9741
Card by ChippyYYZ
7R
Ring Out
Action
Destroy target Thing. If it's destroyed this way, return it to its controller's hand.
#9742
Card by ChippyYYZ
Self Destruct Button
Thing
Whenever a thing you control would be destroyed by an action or ability, instead counter that action or ability and sacrifice that thing.
#9743
Puzzle Piece 001
Thing
If you control Puzzle Pieces 001 - 100, you win the game.
#9744
Global Warmer Unit
Thing
When Global Warmer Unit enters play, each player sacrifices all cold things they control.
Players can't play cold things.
#9745
Desperate Charge
Action
Destroy target Thing and two of your own Things. If you have more cards in hand than Things in play, you may discard two cards instead.
#9746
Card by Binarius
Forensic Analyst
Thing
Once per turn, you may return an opponent’s Thing that you have not previously analyzed to their hand, have them play it immediately, and turn this card 90˚ clockwise. When it completes a clockwise rotation, you may put a tangible Thing in the discard pile into play.
#9747
Card by Binarius
Without a Trace
Action
Remove target Thing in play or in the discard pile from the game, along with this card.
#9748
Card by Binarius
Puzzle Piece 002
Thing
You may play an additional thing on each of your turns.
#9749
Invoke Postjudice
Action
If an ability that target thing own has destroyed one of your things, destroy it.
#9750
Microinvasion
Action
Gain control of target thing an opponent controls.
#9751
4E
The Topper
Thing
When you play this, choose another Thing. This acts a copy of the other Thing until one of the two leaves play, except all numbers on the copy are one higher than on the original.
#9752
Card by Bucky
5E
Alice
Thing
Action: Gain a Paper token.

You may use Alice's action ability once during each opponent turn.
#9753
Card by Bucky
6E
Pointy-Haired Boss
Thing
At the start of each turn, choose a nontoken Thing other than this. It can't use Action abilities this turn.
#9754
Card by Bucky
Lil' Buddy
Thing
At the beginning of your turn, you may have target opponent reveal a card at random from their hand. If you don't, draw a card.
#9755
Harmony
Thing
Things you control cannot be stolen.
Oh, hi...
#9756
Call of the King Salmonoid
Action
Each player chooses up to 2 things they control, then destroys the rest.
#9757
0I
In Position
Thing
You may look at the top card of the deck. If it's an Action, you may play it (this counts as one of your plays for the turn). When you do, shuffle this card into the deck.
#9758
Card by ChippyYYZ
1G
Garbage Dump
Action
Each opponent discards a card or puts a nontoken Thing they control into the discard pile. Put the top 5 cards of the deck into the discard pile.
#9759
Card by ChippyYYZ
9S
Solar-Powered Replica
Thing
Play this card as a copy of another Thing you control, except its text is blank when it's not your turn.
#9760
Card by ChippyYYZ
Coal-Powered Replica
Thing
You may have this enter as a copy of target card, except it has "At the beginning of your turn, you may sacrifice a Thing you control." and its text is blank when you don't sacrifice a thing during your turn.
#9761
Fish n Chips Meal
Action
Starting with you, each player votes for Fish or Chip. For each Fish vote, draw a card, then discard a card. For each Chip vote, you may play an additional thing this turn. That thing enters with no text until your next turn.
#9762
Cardboard Replica
Thing
You may have this enter as a copy of target thing, except it loses indestructible.
#9763
7E
Hand-Cranked Replica
Thing
Action:This gains target Thing's text for the rest of the turn.
#9764
Card by Bucky
Human Blockhead Androids
Thing
Destroy Human Blockhead Androids at any time, to negate completely the effects of any Action which has a Corner Number (including 1).
#9765
Card by Kevan (Time Cube deck)
Phasing Replica
Thing
You may have this enter as a copy of target thing, except it alternates between having text and having no text at the beginning of your turn.
#9766
Split Hairs
Action
Remove one puncuation character from target Thing.
#9767
Twincast
Action
You and target player other than yourself may play an action. For each action played this way, the other player copies it, and may choose new targets for the copy.
#9768
5H
Hog The Spotlight
Action
At the end of each opponent's next turn, if they didn't play an Action and a Thing, draw a card. You may play an additional Action or Thing on your next turn.
#9769
Card by ChippyYYZ
5S
Spot The Lighthog
Action
Choose one:
"A sign of good fortune!" - Draw a card. Opponents can't destroy or gain control of your Things until your next turn.
OR "Still an invasive species." - Destroy target Thing. Each player discards a card.
#9770
Card by ChippyYYZ
5S
Light The Hogpots
Action
Each player gains a Flame token and two Meat tokens. Each player may discard food or animal cards from their hand to add to the stew. You and each player who contributes any ingredients draws cards equal to the total number of cards contributed, including this card.
#9771
Card by ChippyYYZ
Pogoth the Slight
Thing - Monster
At the end of your turn, Pogoth randomly chooses an opponent. If they have not yet done so, they proffer one of their tangible Things for Pogoth's consumption by putting it under him, out of play. When each opponent has thus nourished Pogoth, he places one of his offerings into your hand and shuffles the rest into the draw pile, along with himself.
#9772
Card by Binarius
Project Accelerator
Thing
At the end of your turn, discard your hand and draw four cards.
#9773
Card by Binarius
Recipe for Mayhem
Action
Combine the ruletexts of all Action cards played during each player's previous turn onto a single card and put a copy into each player's hand.

You may take an additional Action this turn.
#9774
Card by Binarius
Dependant Replica
Thing
As this enters play, you may have it enter as a copy of target thing. Sacrifice Dependant Replica if that thing leaves the field.
#9775
Apocalypse Goo
Thing
At the beginning of your turn, destroy target thing not named Apocalypse Goo. When you do, create a token that's a copy of Apocalypse Goo. If you are unable to, target player loses the game, then create token copies equal to the number of cards in their hand plus 3.
#9776
Exponen't
Action
Destroy all things which could create a copy of themselves.
#9777
4P
Dank Memes
Thing
You may destroy two energy-related Tokens to make an opponent discard a random card.

You may destroy this to draw a card.
#9778
Card by Bucky
8E
Wind Turbine
Thing
At the start of your turn, flip 3 coins and gain an Energy token for each Heads. Destroy those Energy tokens at the end of the turn.

Thing: Pay 3 Energy tokens to draw a card.
#9779
Card by Bucky
9E
Turbinated Windstrike
Action
Flip 4 coins and gain three Energy tokens for each Heads. Destroy those Energy tokens at the end of the turn.
You may spend 3 Energy tokens per card to force opponents to discard cards, 4 Energy tokens per Thing to destroy Things, and/or 10 Energy tokens to eliminate an opponent.
#9780
Card by Bucky
8
The Princess
Thing
If you control The Princess or have it in your hand when the game ends, you win the game. If you discard The Princess or control it as it leaves play, you lose the game.
#9781
Too Fast To Lose
Thing
If you could play ten or more cards during your turn, you win the game.
#9782
Extort
Action
Create a Money Token for each Human Thing on the field.
#9783
6C
Crater
Thing
You may put this into play from your hand under any player's control when a Thing they control is destroyed.
Your maximum hand size is reduced by 1.
"Ka-THOOOOM"
#9784
Card by ChippyYYZ
6A
Assign
Action
Put target Thing card from the discard pile into play under target opponent's control.
#9785
Card by ChippyYYZ
3P
Phoenix Energy
Action
Put target Action card from the discard pile into your hand. If you have any Flame or Fire tokens, you may play an additional Action this turn. Otherwise, gain a Flame token.
#9786
Card by ChippyYYZ
Rock
Thing
Players who control Sharp things cannot win the game.
The Winner
#9787
Paper
Thing
Players who control Mineral things cannot win the game.
#9788
Scissors
Thing
Players who control Flexible things cannot win the game.
#9789
0E
Jake's Enthusiasm
Thing
When you add multiple cards to the deck archive, draw a card.

You may add one extra card to the archive without waiting for other people to add some.
#9790
Card by Bucky


Gear
Thing
Draw an additional card on each of your turns.
The Winner
#9791
Grub
Thing
You may play an additional card on each of your turns.
#9792
Fun
Thing
You may destroy a thing during each of your turns.
#9793
Spire of Oblivion
Thing - Building
When this enters play and once per turn when a Fog token would be attached to Spire of Oblivion, attach a Fog token to a random other non-token Thing in each player's control.

The contents of the discard pile are considered removed from the game.
#9794
Card by Binarius
Make Way!
Thing
When a Thing enters play, its controller must first destroy another of their Things besides this. Then move this to the discard pile.
#9795
Card by Binarius
Alternative Scheduling
Thing
You may not draw cards at the beginning of your turn. Whenever you have two or fewer cards in hand, you may immediately draw four cards.
#9796
Card by Binarius
Make Whey!
Thing
Action: Create a Whey token with "For each set of 3 Whey tokens you control, you may copy an action yu play an additional time."
#9797
Strength in Numbers, Weakness in Letters
Action
Destroy all things with a Letter in its' cornervalue unless it also contains a Number.
#9798
Boltzmann Brain
Thing
The current game is considered to be a subgame. If this is the outer game layer when the game ends, the winner of this game (if any) draws an extra card and goes first.
#9799
1F
Finder's Luck
Thing
Whenever you roll a 3 or 4 on a die, draw a card.



Action: Roll a 6-sided die. If it's a 6, gain a Coin token.
#9800
Card by Bucky