Infinite Dvorak deck/Cards 9201-9300

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The Infinite Dvorak Deck

Cards 9201-9300

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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6R
Card Seller
Thing - Person
When you use an Action ability, you may spend six Money tokens at the end of the action to draw two cards.
Action:Gain a Money token.
#9201
Card by Bucky
Thought Accelerant
Thing
Whenever you would draw a card, draw twice that many cards instead.
#9202
Mind Altering Drugs
Action
Create a drug token with "Your hand size is reduced by 1. Whenever you would draw a card, draw an additional card.
This token cannot be destroyed"
#9203
Neura-Link
Thing
Players play with their hands revealed.
Players may play up to 1 card from another player's hand during their turn.
Anything is possible when we all work apart.
#9204
7R
Card Thief
Thing - Person
When an opponent draws a card, you may spend seven Money tokens to look at their hand and steal a card from it.
Action:Gain a Money token.
#9205
Card by Bucky
8R
Player Killer
Thing - Person
When you destroy a Thing, you may spend eight Money tokens to eliminate its controller.
Action:Gain a Money token.
#9206
Card by Bucky
9R
Crown Bearer
Thing - Person
When you start your turn, you may spend nine Money tokens to win the game.
Action:Gain a Money token.
#9207
Card by Bucky
Bottled Priority
Thing
When this is destroyed, begin your turn.
#9208
Card by Binarius
Card Entrepreneur
Thing
When you gain a Money token, you may discard a card to gain two more.
#9209
Card by Binarius
Daydream
Action
View the top three cards of the draw pile and put one into your hand, then end your turn. Your hand and Things are un­target­able until your next turn.

Instead of playing a Thing this turn, you may view the top five cards of the draw pile and put two into your hand instead.
#9210
Card by Binarius
Soul Binding
Action
Each player adds "If this thing is destroyed, you lose the game" to target thing they control. Until your next turn, none of the things targeted this way can be destroyed.
#9211
Entrap
Thing
Attach to target player.
Attached player cannot use actions that would target things they do not control not named Entrap
#9212
Fully Armed Hostile Takeover
Action
If you control more things than target opponent or opponents combined, those players lose the game. Otherwise, you lose the game.
#9213
1S
Coin Flip
Action
Flip a coin. If heads, draw two cards and you may take two extra Actions this turn. Regardless of the result, gain a Money token.
#9214
Card by Bucky
2S
Mortgage
Action
Move target Thing to Up Your Sleeve. Its controller gains two Money tokens and a Note token with "If <that Thing's name> is Up any Player's Sleeve, you may pay them three Money to return it to your control."
#9215
Card by Bucky
3S
Card Sale
Action
Discard a card from your hand or Up Your Sleeve. Gain Money tokens equal to three plus the highest digit in its cornervalue (default 1) and draw two cards.
#9216
Card by Bucky
The Unspeakable
Thing
Exile any sentient thing that would target The Unspeakable.
You musn't know it's name. It's really, really hard to pronounce.
#9217
Salt the Earth
Action
Destroy all Plants.
#9218
Calcium Trap
Action
Target thing gains "If this uses any abilities, erase all card text on this thing."
#9219
Frozen Open
Thing
Attach to target player or Thing.
Effects that would prevent attached entity from being targeted fail.
#9220
Distressingly Jewish-Coded Goblins
Thing
So they not only have big pointy noses, but they generate a Money token at the beginning of your turn? And if you control no other Things when they enter play they can literally kidnap target Thing into your hand? Yeah, not a good look. Maybe don't spend money on the new HP game.
When a player plays a Witch, a Wizard, or a Spell, eliminate them.
#9221
Card by ChippyYYZ
3V
Victory Royale
Action
If there are at least twice as many non-Token Things in play as there are players, choose one of those Things at random, then destroy all other Things.
Otherwise, draw a card.
#9222
Card by ChippyYYZ
5G
Gem of Three Souls
Thing
When this enters play, attach up to three living Thing cards from the discard pile to it.
Once during your turn, you may choose an attached Thing card. Until your next turn, Gem of Three Souls becomes a copy of that Thing, except it still counts as a Gem.
#9223
Card by ChippyYYZ
Case the Joint
Action
View a random card in target opponent's hand and another card of their choice. If they play an Action you see this way during their next turn, you may ignore its effects on you. Draw a card for each of their Things you target this turn.
#9224
Card by Binarius
Out-of-Body Experience
Action
Play the rest of your turn using target opponent's hand instead of your own.
#9225
Card by Binarius
Ensconce
Action
Target Thing's controller puts it Up Their Sleeve.
#9226
Card by Binarius
Russia
Thing
Things you control with Ice counters have "If this becomes the target of a thing's ability, destroy it. If this becomes the target of a player's action, they discard a thing and action if able.
#9227
Deflection Sage
Thing
Once per round, if an effect would target one of your things, you may redirect it to another valid target.
#9228
4S
Tax and Spend
Action
Choose one, four times in succession:
  • Gain a Money token or steal an opponent's Money token.
  • Spend a Money token to draw a card.
  • Spend a Money token for the ability to play an extra Action or Thing this turn.
#9229
Card by Bucky
5S
Smear Campaign
Action
Target Thing is considered racist this turn. Destroy all racist Things, and gain a Money token for each.
#9230
Card by Bucky
6S
Pile of Masks
Thing
Actions that target your Things do so at random.
#9231
Card by Bucky
Curse of Fragility
Thing - Curse
Attach to target player
Whenever attached player becomes the target of an effect, they sacrifice target thing of their choice. (Sacrificing destroys one of their things, even if it is indestructible)
#9232
Curse of Mirrors
Thing - Curse
Attach to target Player.
Whenever attached player uses an action or ability, every other player may copy it, and may choose new targets for the copy.
#9233
Enter the Finite
Action
Draw
a card
"Have a thought"
- Niv-Mizn't
#9234
58
He Gives
Action
Draw three cards. You may put a Thing from your hand into play.
If a card named "And Takes Away" isn't in the discard pile, create a copy of it (#9236) and put in an opponent's hand.
#9235
Card by ChippyYYZ
22
And Takes Away
Action
Return target Thing to its controller's hand. That player discards three cards.
If a card named "He Gives" isn't in the discard pile, create a copy of it (#9235) and put in that player's hand.
#9236
Card by ChippyYYZ
7S
Exit the Infinite
Action
Put the whole draw pile in your hand, then shuffle all but one card of your hand into the deck.
#9237
Card by Bucky
8S
Curse of Blindness
Thing - Curse
Attach this to an opponent when you play it.
When the attached player targets other players' things, they do so at random. (they choose the player, then select from their legal targets at random)
#9238
Card by Bucky
9S
Total Liquidation
Action
Destroy all Things. Each player gains a Money token for each of their tokens destroyed, two Money tokens for each of their non-token Things destroyed, and an additional eight Money tokens for each of their Things destroyed whose text contained the word "win".
#9239
Card by Bucky
Eternity Shard
Thing
Indestructible.

If the game would end while Eternity Shard is on the field, exile Eternity Shard instead.

If another player plays an Eternity Shard or a copy of it, shuffle it into the deck.
It's shimmering angles and sharp points are a sight to behold, as if it has existed for all of time.
#9240
Eternity Plates
Thing
Indestructible.

Attach to yourself.
If an effect would cause you to lose, counter it then exile Eternity Plates.

If another player plays an Eternity Plates or a copy of it, shuffle it into the deck.
A noble piece of equipment, held in high prestige, and higher rarity.
#9241
Eternity Wand
Thing
Indestructible.

Action: Destroy all things, then exile all things. Exile Eternity Wand.

If another player plays an Eternity Wand or a copy of it, shuffle it into the deck.
The most volatile Eternity Artifact, its' power is feared by mortals and gods alike.
#9242
3M
Mass Outbreak 1
Thing
Reveal each card you draw. When you reveal a Thing this way, create three copies of it and put them into your hand, then put Mass Outbreak 1 into the discard pile.
#9243
Card by ChippyYYZ
3M
Mass Outbreak 2
Action
Reveal cards from the top of the deck until you reveal a Thing card. Put that card into your hand. Create two copies of it and put them into your hand. Shuffle the deck.
#9244
Card by ChippyYYZ
9M
Massive Mass Outbreak
Thing
Action: Create two copies of each non-token Thing you control without the word "Outbreak" in its title, then put those cards into your hand. Put this card into the discard pile.
#9245
Card by ChippyYYZ
Nevinyrral's Slipped Disk
Thing
As an additional cost, sacrifice a thing named "Nevinyrral", or sacrifice 3 things, one of them being alive.
Sacrifice Nevinyrral's Slipped Disk: Destroy all Things.
#9246
Nevinyrral
Thing
When Nevinyrral is destroyed, you may discard 3 cards. If you do, destroy all Things.
#9247
1T
Isle of Exiles
Thing
Exiled cards go under this.
Action: Draw and exile a card.
Action: Discard your hand and replace it with all the exiled cards.
#9248
Card by Bucky
2T
The Great Return
Action
Play one Thing, if available, from each of the following:
Up Your Sleeve, the top 3 cards of the discard pile, cards you know are in someone's hand (e.g. yours), the exiled cards, Things you already control.
#9249
Card by Bucky
R6/3T
Reverse Card Seller
Thing - Person
When you use an Action ability, gain a money token afterwards.

Action: spend six Money to draw two cards.
#9250
Card by Bucky
Revivification Gambit
Action
Return all exiled things under your control, then play all exiled actions. Exile Revivification Gambit.
At the end of your next turn, you lose the game. When you do, exile all cards returned with Revivification Gambit.
"Aha, I've done it! I've crossed the barrier between Life and Death! I shall remain immortal forev-"
#9251
Voraciously Cannibalize
Action
Destroy target Sentient Living thing. You create 3 Food tokens, and that thing's owner creates 1 Food token.
Unsated with the meal provided to him, he would devour the cook who made it for him.
#9252
Bootstrap Paradox
Action
Destroy target non-living thing.
#9253
3S
Spiteful Spear
Action
Destroy target Thing. If its controller controls no other non-token Things, eliminate all players with any Doom tokens.
Gain a Doom token.
#9254
Card by ChippyYYZ
1B
Bleak Vision
Action
Look at the top three cards of the deck, put any number of them into the discard pile, then draw three cards. If you have the most cards in hand, eliminate all players with any Doom tokens.
Gain a Doom token.
#9255
Card by ChippyYYZ
7P
Programmer's Hubris
Action
Gain control of target Thing. If it's a living thing, eliminate all players with any Doom tokens.
Gain a Doom token.
Check it out! I got DOOM to run on this thing.
#9256
Card by ChippyYYZ
4T
April Fools Joke
Thing
Play this as a copy of a Thing in the discard pile in all respects except that it doesn't copy ruletext.

When this becomes a target, eliminate the player whose card/token targetted it. Destroy this at the start of your turn.
#9257
Card by Bucky
5T
Corner Championship
Action
Reveal cards from the top of the deck until you reveal a Thing you can play with a cornervalue. Play that Thing, then shuffle the deck. You may activate one of its Action abilities twice.
You win the game if your Things have at least eleven distinct non-punctuation symbols in their cornervalues.
#9258
Card by Bucky
6T
Inquisition Raid
Action
Exile and then discard all Things whose text has been altered from the version in the archives. Each opponent must discard a card from their hand or Up Their Sleeve, and each opponent who can't do so must spend their Action next turn making up an excuse.
#9259
Card by Bucky
Genocide
Action
Choose a living thing type. Destroy all things that are that type.
#9260
Pet Eye Remover
Thing
Pets you control cannot be targeted.
Animals you control cannot be destroyed.
#9261
Aspic
Thing
Attach to Target creature.
Whenever attached creature is targeted, draw a card, then discard a card.
#9262
2A
Arcane Archer
Thing - Party Member
Action: Choose target Thing and roll a d6. You may spend an Energy or Mana token to add 3 to the result. Destroy that Thing unless its cornervalue contains a digit higher than the result.
#9263
Card by ChippyYYZ
6N
Necromancer Adept
Thing - Party Member
Action: Choose target Thing card in the discard pile and roll a d6. You may spend a Zombie or Strawberry Candy token to add 3 to the roll. Swap it with another non-token Thing you control unless its cornervalue contains a digit higher than the result.
#9264
Card by ChippyYYZ
2S
Shield Knight
Thing - Party Member
You and other Things you control can't be the target of effects you don't control.
Action: Choose target Thing and roll a d6. Return that Thing to its controller's hand unless its cornervalue contains a digit higher than the result.
"Hold the line!"
#9265
Card by ChippyYYZ
Lattice Tower
Thing - Lattice
All Lattices except for Lattice Tower are Indestructible.
Lattice Tower is Indestructible as long as you control no other Lattices.
#9266
Lattice Electrifier
Thing - Lattice
All Lattices have "At the beginning of your turn, create 1 energy token.
Spend 3 energy tokens: Destroy target thing."
#9267
Freezing Lattice
Thing - Lattice
All Lattices have "At the beginning of your turn, place 1 Ice counter on target thing."
#9268
7T
Double Agency
Thing
Play this attached to another Thing. You control the attached Thing during your turn.

Action: Spend 3 Money things to attach Double Agency to a different Thing.
#9269
Card by Bucky
8T
Fate Stealing Device
Thing
Action:Move the top card of the deck to Up Your Sleve.

Action:Put a card from Up Your Sleeve on top of the deck.
#9270
Card by Bucky
9T
Hidden Reserves
Action/Reaction
Draw three cards.

You may play this as a response to an opponent's action that targets you or affects your hand; when played as such, the action can't let them look at or affect the cards you just drew.
#9271
Card by Bucky
Lattice Contructor
Thing - Lattice
Action: Target thing gains the subtype Lattice You may only target a thing you control if you do not have the most Lattices.
Sacrifice a Lattice you control: Search the Deck for a Lattice Thing, and play it under your control. Shuffle the deck.
#9272
Shatter the Lattice
Action
All Lattices lose all card text until the beginning of your next turn. If there are no Lattices, draw a card.
#9273
Cheap Plastic Lattice
Thing - Lattice
All Lattices have "If Kevan is in the game, they win."
It's rather structurally unsound..
#9274
1U
Lattice Cannon
Thing - Lattice
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.

All Lattices have "After drawing for your turn, this deals 1 damage to target Thing.".
#9275
Card by Bucky
2U
Cannonade
Action
This turn, if a token is dealt any damage, or any Thing is dealt 3+ total damage within the turn, the damage-dealers destroy it.

This deals 4 damage split among any number of Things. You may spend up to five tokens to deal one more damage each.
#9276
Card by Bucky
3U
Auto Cannon
Thing
If a token is dealt any damage, or any Thing is dealt 3+ total damage in the same turn, the damage-dealers destroy it.

When you draw some number of cards, Auto Cannon deals that much damage to target Thing.
#9277
Card by Bucky
Crystaline Lattice
Thing - Lattice
Things you control are Lattices in addition to their other types.
All Lattices have "If this is destroyed, if it is not a token, create a token that's a copy of target Lattice. If it is a token, create a Lattice Token."
#9278
Lattice Amplifier
Thing - Lattice
Whenever a Lattice not named Lattice Amplifier would grant cardtext to other Lattices, it grants that cardtext twice.
During the beginning of your turn, if you control no other lattices, draw a card. Then, you may play a Lattice Thing from your hand for free.
#9279
Lattice Destroyer
Thing
Action: Destroy Target Lattice.
Players can't play Lattices.
If there are no Lattices in play, sacrifice Lattice Destroyer, then draw a card.
#9280
Chaos Lattice
Thing - Lattice
At the beginning of your turn, rotate Chaos Lattice 90˚ counterclockwise. Whenever a Lattice is played, rotate Chaos Lattice 180˚ clockwise. When it completes a counterclockwise rotation, destroy target Thing and either turn a non-Lattice Thing you control face-down or gain an Insanity token.
#9281
Card by Binarius
Lattice Condenser
Thing - Lattice
When you play this and at the beginning of your turn, if no other Lattices are in play, reveal cards from the draw pile until you reveal a Lattice, put it into play, and shuffle the draw pile.
#9282
Card by Binarius
Ivory Tower Defense
Thing
When an opponent's Action would destroy a Thing you control, you may return this to your hand to ignore the effect and draw and discard a card.
#9283
Card by Binarius
4U
Wages of Corruption
Action
Each player discards a card at random. Put one of the discarded cards into your hand. Gain a Money token for each other card discarded.
Scrapping the treasures to steal the scrap
#9284
Card by Bucky
5U
Escapade
Action
Choose a Thing you control. Take another turn after this one, but you only control that chosen Thing during that turn. If you'd gain any other Things during the turn, leave them behind at the end of the turn, in play but under no one's control.
#9285
Card by Bucky
6U
Extra Large Refill
Action
Draw three cards and return one of your nontoken Things to your hand. You have +5 hand size limit for the rest of the turn.
#9286
Card by Bucky
Visions of the Future
Action
Exile the top 3 cards of the deck. Whenever you would draw a card, instead draw from cards exiled this way if able. Until the end of your turn, you may view and re-order the cards.
#9287
Futuristic Latticeworks
Thing - Lattice
All Lattices have "Before you draw the first card for your turn, view the top X cards of the deck, where X is twice the number of Lattices in play. You may re-arrange them before drawing.
This ability only triggers for one Lattice you control each turn."
#9288
Fragile Lattice
Thing - Lattice
All Lattices have "If this is targeted by an effect, sacrifice it. This cannot be Indestructible."
#9289
8T
Tapestry
Thing
You may have Tapestry enter play covering a Thing you control, making that Thing blank and untargetable. You may uncover it any time on your turn.
When Tapestry enters play, you may have it gain up to three subtypes of your choice.
"It depicts a PARTY MEMBER battling a DRAGON over its hoard of GEMS. A person-sized LUMP protrudes from it."
#9290
Card by ChippyYYZ
1K
Kevlar Heart
Thing - Song
Opponents' cards can't cause you to draw or discard cards.
#9291
Card by ChippyYYZ
1A
Aikido Throw
Action - Reaction
As an Action, return target Thing to its controller's hand.

OR play as a Reaction to an opponent's Action targeting you or a Thing you control. Negate that action's effects, then return target Thing that entered play under their control this turn to their hand.
#9292
Card by ChippyYYZ
Sweep Attack
Action
When you play this, rotate it 360˚ clockwise. Return a Thing you control to your hand. If you do, destroy up to one Thing belonging to each opponent.
#9293
Card by Binarius
Second Chances
Thing
Once between your turns, when an opponent's living Thing would be destroyed, you may discard a card to gain control of it instead.
#9294
Card by Binarius
Daunt
Action
For each Thing you play this turn, an opponent of your choice may not draw cards next turn. You may play another Action.
#9295
Card by Binarius
Living Lattice
Thing - Lattice
All Lattices have "Whenever this would be destroyed, you may discard a card to prevent this from being destroyed."
#9296
Golden Lattice
Thing - Lattice
All Lattices have "At the beginning of your turn, create 1 money token."
#9297
Replicating Lattice
Thing - Lattice
All Lattices have "At the beginning of your turn, create a token that's a copy of this lattice. Then, target opponent who doesn't control a Lattice may create a token that's a copy of target Lattice."
It's size slowly became insurmountable, the world turning into an interconnected web of grids.
#9298
2C
Crystal Heart
Thing - Gem
Other things you control are also Gems.
Whenever a Gem becomes the target of a card's effect, that Gem's controller may draw a card, then they may discard a card that shares a symbol in its cornervalue with that Gem to negate the effect targeting it.
#9299
Card by ChippyYYZ
8O
One Stone
Action
Destroy target Thing and up to one target Thing that shares either a non-article non-preposition word in its title or a subtype with that Thing.
#9300
Card by ChippyYYZ