Infinite Dvorak deck/Cards 9101-9200

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The Infinite Dvorak Deck

Cards 8901-9000

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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1C
Considerable Influence
Action
Gain a Money token for each other card in your hand, then look at the top X cards of the deck and put one into your hand. Shuffle the deck. X=the number of your Money tokens.
#9101
Card by ChippyYYZ
2B
Better Offers
Thing
When you would draw a card, you may instead gain a Money token.
When an opponent's Thing is destroyed during your turn, you and its controller may take turns spending any amount of Money tokens. Then, if you spent twice as many (min. 2), return that Thing to play under your control.
Whatever Kevan's paying, I'll double it.
#9102
Card by ChippyYYZ
1P
Constructed Deck
Thing
When you play this, look at the top 20 cards of the deck and put 8 of them on this card face-down. Shuffle the deck and the new pile.
If this Thing has cards on it, those cards are your deck.
#9103
Card by Bucky
2P
Curate
Action
Look at the top 20 cards of the deck. Move five of them to Up Your Sleeve. Shuffle the rest of them and put them back on top of the deck.
#9104
Card by Bucky
3P
Exploding Kitten
Action
Secretly put this Kitten anywhere in the draw pile you wish.
When you draw this card, reveal it, gain a Vulnerability token and lose the game if you already had a Vulnerability.
#9105
Card by Bucky
Cheap Plastic
Action
Create a thing that's a copy of target thing, except it has the subtype "copy", it has "If this is targeted, the player who targeted this may destroy this", and "Cheap Plastic" is appended to the beginning of it's name.
#9106
[V]indicate
Action
When this enters play, you may destroy a thing you control. If you don't, ignore all words in square brackets on this action.
[Destroy] target thing.
"That one right there! [Destroy it before it gets away!]"
#9107
Countermage
Thing - Counter
Whenever a card is played, you may choose to counter it. If you do, destroy Countermage.
#9108
6E
Everything Must Go
Action
Destroy all non-token Things. For each Thing put into the discard pile this way, its controller gains two Money tokens. End your turn.
#9109
Card by ChippyYYZ
6E
Welfare Program
Thing
At the beginning of your turn, draw a card and gain a Money token.
At the end of your turn, destroy this Thing if you have four or more Money tokens or four or more cards in hand.
#9110
Card by ChippyYYZ
6E
The Best That Money Can Buy
Thing
When this enters play, gain a Money token.
Turn: If you control the most Money tokens, spend all of them and create a copy of target Thing an opponent controls. Play that Thing.
"Hmm? Oh, of course I have one of those. I spared no expense."
#9111
Card by ChippyYYZ
1
Outspent
Action - Counter
Counter target card. If it dealt with money tokens, this cannot be countered.

You may play this anytime.

You may destroy money tokens you control equal to Outspent's corner value. If you do, increment it by 1 and return it to your hand.
#9112
2
Net of Safety
Thing
Whenever a card would target you or a thing you control, you may instead exile it and increment Net of Safety's corner value by 1.
At the beginning of your turn, either destroy things you control equal to Net of Safety's corner value, or each opponent may draw cards equal to Net of Safety's corner value.
#9113
Chain Gang Lightning
Action
Destroy target thing. It's owner may choose to copy this Action and may choose a new target for the copy.
#9114
4P
Set the Pace
Thing
You must take an extra Action on each of your turns. If you fail to take this extra Action AND your normal Action for the turn, destroy this.
#9115
Card by Bucky
5P
Cleanse
Action
Destroy all cards, tokens and counters attached to target Thing, and end any other lingering effects of Actions on it.
#9116
Card by Bucky
6P
Spread Ammunition
Thing
When you play an Action that targets one or more Things, destroy this afterward. Play the Action a second time, targeting only Things it didn't target the first time.
#9117
Card by Bucky
Chain Gang Amnesia
Action
Target oppoment discards 1 card. They may choose to copy this Action, and may choose a new target for the copy.
#9118
Chain Gang Millstone
Action
Target opponent puts the top card of their deck into their discard. They may choose to copy this action, and choose a new target for the copy.
#9119
Veil of Mystery
Thing
Players may decide to play carda directly from the deck instead of from their hand on their turn. If they do, they may 3 generic cards instead of 1 action and 1 thing that turn.
The brightest ideas come from the most mysterious places.
#9120
Intervene
Action
Look at target opponent's hand and choose a card from it. If they play any cards during their next turn, they must play the one you chose and you may draw a card.
#9121
Card by Binarius
A Piece of the Pie
Thing
Whenever an opponent draws two or more cards, draw a card.
#9122
Card by Binarius
Junk Drawer
Thing
When another of your Things would go to the discard pile, you may instead put it inside of Junk Drawer face-down: it is considered blank and untargetable. At the end of your turn, you may move any number of junk Things to the discard pile.
#9123
Card by Binarius
Floodgate
Thing
Whenever a card an opponent controls would target you or another thing you control, exile it without resolving it.
When Floodgate leaves play, return all things exiled with Floodgate into play and resolve their ability. Additionally, discard all actions exiled with Floodgate and resolve their ability.
#9124
Time Splitter
Thing
Whenever an opponent uses an action, you may copy it and choose new targets for the copy. You may only do this once between your turns.
#9125
Scute Swarm
Thing
Whenever a non-token thing comes into play under your control, if you control 6 or more non-token things, create a token copy of scute swarm.
Action: As an additional cost to this, destroy X+40 Scute Swarms. Target player loses the game if they control X or less things.
"One is a nuisance. Two is a problem. Two-thousand fourty-eight is expected."
#9126
7P
Incendiary Ammunition
Thing
When you play an Action that targets one or more Things, destroy this. That Action destroys all its targets after its other effects.
#9127
Card by Bucky
8P
Carom
Action
Return two target Things to their owners' hands and gain a Point token.
#9128
Card by Bucky
9P
Cosmic Ammunition
Thing
When you play an Action, destroy this. Nothing besides Ammunition can prevent that Action or modify its effects.
#9129
Card by Bucky
Chain Gang Theft
Action
Gain control of target thing. It's owner may choose to copy this ability and choose an new target for the copy.
#9130
Chain Gang Leader
Thing
Whenever an action is played, if it targeted something a player controls, that player may copy the action, and may choose a new target for the copy.
#9131
Excommunicate
Action
Exile target non-holy thing, then exile all unholy and blasphemous things.
#9132
5A
Abate
Action - Reaction
Play in response to an opponent's Action. That Action can't destroy Things. If that Action causes any players to draw or discard any cards, they draw or discard one fewer.
Draw a card.
#9133
Card by ChippyYYZ
0T
Trading Hub
Thing
Once during your turn, you may convert any of your tokens into Money tokens
OR spend 2 Money tokens to create a blank Thing card named Gem and put it into your hand
OR put two non-token Things you control into target opponent's hand to look at their hand and put a card from their hand into yours.
Action: Gain a Money token.
#9134
Card by ChippyYYZ
1P
Pay The Piper
Thing
When an opponent plays their second card in a turn, they must spend a token of any type. If they don't, you gain a Money token.
Action: Spend three Money tokens to draw a card.
#9135
Card by ChippyYYZ
1Q
Whiteout Blizzard
Action
Put an Ice token each on up to 10 target Things. Until the start of your next turn, things with Ice on them are blank and white-colored.
#9136
Card by Bucky
2Q
Freeze Ray
Thing
Other Things with Ice on them are blank and white-colored. At the start of your turn, destroy half the Ice in play. (round up)

Action: Put an Ice token on target Thing.
#9137
Card by Bucky
3Q
Snowball Barrage
Action - Cold
One or two target opponents each gain four Ice tokens and discard two cards.
#9138
Card by Bucky
0
Verbosity Machine
Thing
Whenever an action is used by an opponent, you may copy the text onto Verbosity Machine, then increment it's corner value by 1.

Action: Choose one:
Destroy things you control equal to Verbosity Machine's Corner Value, then use all of the actions copied onto it.

Remove one action copied onto Verbosity Machine, then decrement it's corner value by 1.
#9139
Corruption
Thing
When Corruption enters play, attach it to target thing not named Corruption, that does not have Corruption attached to it. If you cannot, destroy all things that have Corruption attached to them.
At the beginning of your turn, create a copy of Corruption and play it.
#9140
Oblivion Ultimatum
Action
Destroy all things. Each player discards 1 thing and 1 action if able.
#9141
Killin' for the Sake of Killin'
Thing - Goal
When you destroy a living Thing, move this to the discard pile and draw two cards.
#9142
Card by Binarius
The Most Toys
Thing - Goal
When you control at least 5 other non-token Things, and more than any opponent, move this to the discard pile and draw two cards.
#9143
Card by Binarius
Inhuman Speed
Thing - Goal
When you play your second Action during a turn, move this to the discard pile and draw two cards.
#9144
Card by Binarius
Grindstone
Thing - Sink
At the beginning of your turn, place 1 Time counter on Grindstone, then exile things you conyrol for each time counter on Grindstone, or destroy Grindstone.
At the beginning of each turn, take the top card of every deck and move it to the respective discard pile.
#9145
Checkmate
Action
If target player controls a King, they lose the game.
Ke4#####
#9146
Razor hands
Thing
Whenever a thing would target your hand, destroy it. Whenever an action would target your hand, thr player who controlled it discards a card.
#9147
4Q
Deadly Ammunition
Thing
When you play this, you can't take Actions for the rest of the turn. When you play an Action card that targets one or more players, destroy this. That Action has "Eliminate all this Action's target players unless any of them reacted to this Action." appended to it.
#9148
Card by Bucky
5Q
Melt
Action
Destroy target solid Thing and all the Ice.
#9149
Card by Bucky
6Q
Simulacrum
Thing - Ice
Play this as a copy of a Thing in the discard pile, except it's made of ice and lacks any Action abilities.
#9150
Card by Bucky
Frozen in Time
Thing
Attach to target thing.
Attached thing cannot be the target of any effect. Attached thing has no card text.
#9151
Nuclear Winter
Action
For each thing, place 1 Ice counter and 1 Nuclear counter on it.
#9152
Frozen Shut
Action - Cou ter
Counter target card. It's owner gains 1 Ice counter. You may play this anytime.
#9153
Belittle
Action
Return target Thing to its controller's hand. Choose a random card from their hand: they either discard it or destroy one of their Things. They may not target your Things during their next turn.
#9154
Card by Binarius
A Practiced Hand
Thing
Action: Discard an Action to recover an Action you played last turn from the discard pile.
#9155
Card by Binarius
Underflow
Action
Discard two cards. If you cannot, draw three cards instead.
#9156
Card by Binarius
2R
Refund Policy
Thing
Whenever a card you just played is sent to the discard pile by an opponent's card without taking effect, gain 2 Money tokens.
Action: Spend 2 Money tokens to put the top card of the discard pile into your hand. Play this ability no more than once per turn.
#9157
Card by ChippyYYZ
5F
Frenzied Attempt
Action
Shuffle your hand and this card into the deck. If you played this Action from your hand, draw a card and take an extra turn after this one.
#9158
Card by ChippyYYZ
6F
Funded Expedition
Action
Instead of playing a Thing this turn, you may gain 3 Money tokens.

Set aside and look at the top card of the deck and the bottom card of the discard pile. Repeat this process any number of times by spending a Money token for each time. Put two of those cards into your hand, then discard the rest.
#9159
Card by ChippyYYZ
You don't need a Nuke to kill an Ant
Action - Counter
Counter target action if it would use excessive force to destroy it's target.
You may play this anytime.
#9160
17 nuclear warheads
Action
Destroy target thing. It's owner places 1 Nuclear counter on all of their things. It's owner gains 9 Nuclear counters.
Enough to kill an ant!
#9161
Nuclear Bunker
Thing
Immunity to all Nuclear cards. All things under Nuclear Bunker gain this immunity.

Action: Place target thing you control under Nuclear Bunker. It loses all card text.

Action: Remove target thing from Nuclear Bunker. It gains back all of it's card text.
#9162


7Q
Snow Cannon
Thing
When you play this, gain three Ice tokens.
Action: spend an Ice token to return target Thing to its owner's hand.
#9163
Card by Bucky
8Q
Nuclear Reactor
Thing
At the start of your turn, gain two Energy tokens.
#9164
Card by Bucky
9Q
Nuclear Threat
Thing
When one of your Things is destroyed, unless you spent it as part of a cost, destroy all remaining Things too.
#9165
Card by Bucky
Extort
Action
Target player reveals their hand. You may take 1 card from it into your hand.
#9166
Nuclear Waste
Thing
At the beginning of your turn, you and target thing you control gain 1 Nuclear counter.
#9167
Bouncy Land
Thing
When this enters play, return 1 thing you control to it's owner's hand.
Whenever you or Bouncy land becomes the target of an effect, you may change the target to another valid target. You may only do this once per turn.
#9168
2L
Lobby Against
Action/Reaction
Play as an Action to choose target Thing, or play in response to an opponent's Action.
If you control more types of tokens than that Thing or Action's controller, remove it from the game (negate its effects if it's an Action).
#9169
Card by ChippyYYZ
0O
Off The Grid
Action
Gain control of target Thing if it's not listed in the Infinite Dvorak Deck or its archive
AND/OR
return target Action card from the discard pile to your hand if it's not listed in the Infinite Dvorak Deck or its archive.
#9170
Card by ChippyYYZ
8S
Smuggler
Thing
When Smuggler enters play, draw a card or create two blank Thing cards named Gem and put them into your hand.
Action, Discard a card: Draw a card or gain 2 Money tokens.
#9171
Card by ChippyYYZ
Knives
Thing
While Knives is attached to another thing, destroy any other things that would target it. If the attached thing is sentient, destroy any other things that would target you.
Action: Attach Knives to target thing you control.
#9172
Timely Ending
Thing
Exile Timely ending. At the beginning of each turn, place 1 time counter on it. Then, if there are 100 or more time counters on it, the game ends in a victory for all remaining players. Timely Ending cannot be altered by cards other than itself.
#9173
3
Double Time
Action
As an additional cost, destroy things you control equal to Double Time's corner value, and then increment it by 1. Take an extra turn after this one.
#9174
Expensive Hobby
Thing
Instead of drawing a card at the beginning of your turn, you may gain a Money token. Once per turn, you may spend a Money token to increase your hand size by one until your next turn or to play a Thing.
#9175
Card by Binarius
Changing of the Guard
Action
Each player may destroy one of their Things and may play a Thing in its place.

Instead of playing another Thing this turn, you may compel target Thing's controller to destroy it in this way.
#9176
Card by Binarius
Second Coming
Thing
Since time immemorial, our legends have foretold that target living Thing in the discard pile will exchange places with this card at the beginning of your turn.
#9177
Card by Binarius
Cheapen
Action
Target thing gains "If this becomes the target of an effect, destroy this thing." Append "Cheaply-Made" to the front of its name.
#9178
Fire Sigil
Thing
When this enters play, attach it to target thing you control. That thing gains "Immunity to fire effects and destroys anything flammable that targets it."
Fire Sigil is indestructible, but leaves play if attached thing leaves play.
#9179
Doomsayer
Thing
Name a card. If any player has that card in-hand, they lose the game.
#9180
4P
Pick It Up Pick It Up Pick It Up!
Action
Choose two:
  • You may play an additional Thing and Action this turn.
  • You may play two additional Action: abilities this turn.
  • Each player draws two cards.
#9181
Card by ChippyYYZ
1B
Bag of Tricks
Thing
At the beginning of your turn, reveal cards from the deck until you reveal an Action card. Attach it to Bag of Tricks, discarding any other Action cards attached to it, then shuffle the deck.

Action: Play the attached Action card. Put it in the discard pile if it doesn't direct you to do otherwise.
#9182
Card by ChippyYYZ
9C
Change Jar
Thing
When this card enters play, choose a creator. Whenever you play a card by that creator, gain a Money token and attach it to this card.
When Change Jar is destroyed, spend each Money token attached to it and reveal that many cards from the top of the deck. Put all of them NOT by the chosen creator into your hand, then shuffle the deck.
#9183
Card by ChippyYYZ
Swerve
Reaction
Play immediately in response when one of your Things would be destroyed. Another of your Things is destroyed instead.
#9184
Card by Binarius
Take That!
Thing
Whenever an opponent targets a Thing you control, you may turn one of their Things face down.
#9185
Card by Binarius
Mixed Reviews
Thing
When you play this, attach it to target Thing.
Any opponent may discard a card during their turn to allow all opponents to ignore attached Thing until the discarder's next turn.
#9186
Card by Binarius
1R
Card Trader
Thing - Person
When you draw a card, you may spend a Money token to discard it and draw another.
Action:Gain a Money token.
#9187
Card by Bucky
2R
Card Repeater
Thing - Person
When you play your first Action card of the turn, you may spend two Money tokens to play it a second time.
Action:Gain a Money token.
#9188
Card by Bucky
3R
Card Repairer
Thing - Person
When one of your nontoken Things is destroyed, you may spend three Money tokens to return it to play.
Action:Gain a Money token.
#9189
Card by Bucky
Deface Currency
Action
Target Money Token gains "This cannot be spent."
#9190
Breathe in Space
Action
Target living thing gains "This thing does not count as a living thing."
#9191
Deadpool Plushie
Thing
Action: Target non-player creates a card and puts it into your hand. If you play a card created this way, it cannot be removed from the game unless all other players agree to it.
#9192
Once-in-a-Lifetime Offer
Action
Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value. A card's value for this purpose is the greater of the largest digit in its cornervalue or the number of words in its title.
#9193
Card by Binarius
Thinking Out Loud
Thing
Play Thinking Out Loud into target player's control.

Play with your hand revealed.
#9194
Card by Binarius
Send Flowers to the Widows
Action
For each Thing you have destroyed since the beginning of your last turn, give a Bouquet token to its former controller and draw a card.
#9195
Card by Binarius
Oncer-in-a-Lifetime Offer
Action
Gain control of target Thing by giving its controller any combination of your Money tokens, non-token Things, or revealed hand cards with equal or greater value.
Exile all copies of this card from all zones, and remove it from the wiki. If this card does not appear on the wiki, exile all copies of it.
#9196
Improbably Rigged Dice
Thing
Choose a number between 1 and 6. Whenever you would roll 6 sided dice or the equivalent thereof, you may substitute the result for each die roll with the chosen number
#9197
Probably Rigged Dice
Thing
Whenever you would roll dice or the equivalent thereof, you may roll twice. If you do, you may choose one of the outcomes to be the result of your rolls.
#9198
4R
Card Breeder
Thing - Person
When you draw a Thing, you may spend four Money tokens and reveal it to add another copy of it to your hand.
Action:Gain a Money token.
#9199
Card by Bucky
5R
Card Assassin
Thing - Person
When an opponent plays a Thing, you may spend five Money tokens in response to destroy one of their other Things.
Action:Gain a Money token.
#9200
Card by Bucky