User talk:ChippyYYZ

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Got Comments? Let me know.--ChippyYYZ 00:07, 3 June 2008 (BST)

Halo: Starside

Finished my Halo: Starside deck, if you're interested. Can you help me test it out sometime, on the MUSH?--Xahn Borealis 12:47, 10 November 2008 (UTC)

Infinite Dvorak Cards

The Red Wheelbarrow

Action: Eliminate a player who disagrees with your interpretation of the poem?
Action: Recognize 'glazed' as the key to understanding the poem? or
Action: This does nothing? --Gill smoke 14:14, 9 October 2008 (BST)

I'm going to go with "Action: This does nothing, but don't tell any of your opponents or you'll look stupid." Binarius 20:09, 9 October 2008 (BST)
I think the etomology of the word Depends may possess some significance, but as an action, I don't think it actually does anything.--ChippyYYZ 21:01, 9 October 2008 (BST)

Ha Ha Ha! I Switched Your Bullets With Marshmallows!

I'm afraid the semicolon honor goes to It's A Kind Of Magic (1-100). My question, though: what would the grammar gods say about your use of a hyphen to join an adverb and an adjective? Militant English Teacher would not be pleased... =P Binarius 00:13, 16 October 2008 (BST)

You know it is still a run on. A period would serve you better. --Gill smoke 12:33, 16 October 2008 (BST)

Amnesia

"Target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." That's an Action creating a long-lasting effect. Better turn it into a Thing: "When this comes into play, target player removes his hand from the game. At the beginning of each of his turns, he may put a random card from it back into his hand." - Zt, 12:21, 31 October 2008 (CET)

Guns. Lots of Guns.

"Indestructible. When this comes into play, give each player 8 Gun Tokens. Global Action: If you control a gun, destroy a thing other than this, or eliminate a player with no guns. If there are no guns in play, put this card in the discard pile."

To use the Global Action, do I have to destroy a Gun token? If not, why give me more than one? Goldenboots 03:56, 16 January 2009 (UTC)

You don't have to destroy a gun you control, but other players may try to destroy your guns and eliminate you.--ChippyYYZ 21:42, 17 January 2009 (UTC)

Fast-Moving Pulmonary Anthrax Zombies

I dig it. But the line break in the flavor text confused me, but I eventually got to the right comic. --Gill smoke 13:04, 8 April 2009 (BST)

Up Yours

Shouldn't this be an Action?-Bucky 21:51, 11 April 2009 (BST)

Same question about "The Root Of All Evil" -Bucky 04:19, 7 May 2009 (BST)
That one was a thing, I just forgot a bit of it. somehow.--ChippyYYZ 04:29, 7 May 2009 (BST)

The Buck Stops Here

Considering the amount of corrections I've had to make shouldn't that be "No Smoking Zone: Cards made by Gill_Smoke are unplayable (which Bucky knew already). " --Gill smoke 12:55, 3 June 2009 (BST)

Good idea.
PS. It took me way too long to make the connection between "no Smoking" and "Gill Smoke". I feel dumb now.--ChippyYYZ 15:16, 3 June 2009 (BST)

Joe's Trickery

Deep, articulate tone and classic semi-hollowbody style are the hallmarks of the Epiphone Jack Casady Signature Bass. --Gill smoke 22:12, 9 June 2009 (BST)

Yeah, it's pretty much unreversable.--ChippyYYZ 18:24, 13 June 2009 (BST)
Um, that's not what I wrote. I mentioned that Tweed Cap has all but disappeared. --Gill smoke 17:50, 16 June 2009 (BST)

Zeus Deux

I don't get it did I incorrectly word something? Wouldn't the Muse Calliope with her writing tablet be a better personification of perfect spelling? --Gill smoke 14:29, 24 June 2009 (BST)

I just liked the idea of a misspelled Zeus that destroyed things with no spelling errors. With LightEning Bolts. He's more of the personification of imperfect spelling.--ChippyYYZ 18:53, 24 June 2009 (BST)
I missed that Zues was not Zeus, now I get it. And he should use lightning bolts. It's messier that way. --Gill smoke 15:48, 25 June 2009 (BST)
Shouldn't the flavortext start with "Moral Fool"?-Bucky 20:48, 30 June 2009 (BST)

Mild Lunacy

Did you mean to twist around the 1 Action and 1 Thing rule? I hold a hand full of Things, I play one on my turn. I Pick Thing for Mild Lunacy, play a random card, presto chango it's a Thing no Insanity token and I still get to use an action ability. Considering a Thing to Action ratio of about 9 to 5, and at about turn 5 I usually only 2 Thing cards. This is quite likely. Even if I had to do it every turn, I would still play it. --Gill smoke 01:21, 6 August 2009 (UTC)

Yep, pretty much.--ChippyYYZ 02:31, 6 August 2009 (UTC)


In case you missed my comments here they are

The Black Market

What is the meaning of "X" on this card roll Xd6 and draw X cards, I think you mean X to be the number of money tokens you control. You might want to edit this for brevity. --Gill smoke 11:41, 18 August 2009 (UTC)

Dvorak

I just saw that on the front page an considered adding it. You already had. --Gill smoke 16:57, 28 September 2009 (UTC)

Intense Focus

the "destroy this" clause leads to the backdoor special rules we are always trying to avoid. --Gill smoke 03:34, 5 October 2009 (UTC)

Not really, it just leads to the card being destroyed when you decide to play a card.--ChippyYYZ 19:24, 11 October 2009 (UTC)

Thank youLemingai

Action Loader

Surely a "once per turn" is in order here... Binarius (talk) 12:40, 13 December 2016 (UTC)

While this does allow for a big multi-action combo, it takes a few turns to set it up. Since it's a Thing: ability on a Thing, you won't usually be able to use it on the turn you play it, and thereafter it's not much different than "you may play two actions per turn instead of an action and a thing" (I really liked Confusing Signage, btw) except that you can store up actions for later turns. You also run the unusual risk of getting your actions destroyed or stolen before you can play them.
And it combos pretty hard with Pure Energy Form (#4588).--ChippyYYZ (talk) 23:39, 13 December 2016 (UTC)

I was a young child looking at DVORAK. I had no one to play with but i just loved it , i made bad cards, the creator war I WAS the dude blocking everyones cards, blame yugioh LOL. But i am a grown man and i play with my girl and i am so glad to edit bc i have CARDS to add to our infinite deck. ("STICKMAN71") 2021!!!!!

Cosmic_Brownies.dec

3C
Cosmic Drifter
Thing
Whenever the discard pile is shuffled to form a new deck after the deck is emptied, play up to two cards at random from target opponent's hand, then eliminate that player if their hand is empty.
It floats on the same currents that move galaxies.
Card by ChippyYYZ
4S
Snoop's Blessing
Action
Draw 4 cards, or 20 cards if you destroy a green Thing you control, then discard as many as you drew.
Card by ChippyYYZ
Stoney Pony
Thing - Pony
When Stoney Pony enters play, you may return a green card from the discard pile to your hand.
Whenever you play a green card, draw two cards.
dude are we talking horses
Card by ChippyYYZ
1N
Sneaky Impersonator
Reaction Thing
Play in resposne to an opponent playing a Thing. The contents of that Thing's text fields are prepended to this Thing's corresponding text fields until this leaves play.
Name, cornervalue and flavor text included!
Card by Bucky
4N
Impersonate
Reaction
Play in response to another player's Action card. That player draws a card. You take the Action instead, and may choose new targets for it.
Card by Bucky
0C
Cosmic Rift
Reaction
Play in response to the discard pile being shuffled to form a new deck after the deck is emptied.
Destroy target Thing and draw a card.
Card by ChippyYYZ
Fancy Footwork
Reaction
Play in response to an Action targeting you or a Thing you control that has feet. Negate that Action and draw a card.
Card by ChippyYYZ
Barricade
Thing - Terrain
When Barricade enters play, position each of your other Things either in front of or behind it. Things behind Barricade are untargetable and cannot target opponents' Things or use abilities. Once per turn, you may move one of your Things across Barricade.
Card by Binarius
Rolling Paper
Thing
Action: Destroy Rolling Paper and target tangible Thing and draw a card, or 4 cards if the destroyed Thing was green. Then discard as many as you drew.
Card by Binarius
Matter Recontructor
Thing
Action: Destroy a thing you control other than this. Draw cards until you draw 1 thing. Discard the rest.
Status: Online
Bonang
Thing - Instrument
Alternate between performing Imbal and Sekaran at the end of your turns, starting with Imbal.
Imbal: Discard a card. If you do, draw a card.
Sekaran: Draw two cards and discard one of them. You may play the other if you have not played two cards this turn.
Card by Binarius


Gyro Stabilization
Thing
Once during your turn when you discard a card, you may draw a card.
When Gyro Stabilization is destroyed, discard a card.
Card by ChippyYYZ
Detailed Analysis
Thing
When you play this, draw four cards and put them Up Your Sleeve. At the end of each of your turns, put the top card of the draw pile Up Your Sleeve and then discard two cards from Up Your Sleeve. When only one card remains Up Your Sleeve, put it into your hand and destroy this.
Card by Binarius
Vampiric Regeneration
Thing
At the end of your turn, before discarding down to your maximum hand size, you may return to your hand target card in the discard pile that you discarded since you last ended a turn.
Card by ChippyYYZ
Salted Earth
Thing
Play Salted Earth into any player's control.
When you draw more than one card at a time, put all but one of those cards face-down underneath Salted Earth, and if Salted Earth has at least 4 cards under it, put those cards and Salted Earth in the discard pile.
Card by ChippyYYZ
Power Overwhelming
Thing
During your turn, you may reveal three Action cards from your hand. If you do, this card's text becomes "You may play an additional Action card on your turn." until it leaves play.
Card by ChippyYYZ
Thoughtflow Turbine
Thing
When an Action would cause you to draw cards, draw an additional card (limit 1 per action).
Card by ChippyYYZ
#031
Nidoqueen
Thing - Pokémon
You may play this card onto Nidorina to evolve it. If you do, it can use text from its prior evolutions.
Action: Earth Power - Choose an opponent. Discard cards from the deck until you discard cards of 2 types. For each card of the most type, that player discards that many. If this Pokémon is evolved, draw 1 discarded card.
Its entire body is armored with hard scales. It will protect the young in its burrow with its life.
Card by The T
Chokepoint
Thing
At the beginning of each opponent's turn (after drawing a card), they set aside all but two random cards from their hand until the end of the turn.
Action or Thing (global): Put a card you set aside due to Chokepoint into your hand.
Card by ChippyYYZ
6H
Hyperadaptation
Thing
At the beginning of your turn, after drawing a card, reveal the top card of the deck. If it's an Action, put it into your hand and discard an Action card. Otherwise, put it on the bottom of the deck.
Card by ChippyYYZ
7C
Cake in the Shape of a...
Thing
Play this card as a copy of any Thing in play, except it's an inanimate nonliving food item and its title is "Cake in the Shape of a" followed by that Thing's title.
Card by ChippyYYZ
Reheat
Action
Put a card from the discard pile into your hand. If it was a food item, draw three cards.
Card by ChippyYYZ
Saw It Once in a Movie
Action
Play up to two of the three bottommost Actions in the discard pile.
Card by Binarius
Focused Research
Action
Look at the top 8 cards of the deck. Put up to four of them in the discard pile, then put the rest on top in a random order. Draw two cards.
Card by ChippyYYZ
7W
What Might Have Been
Action
Play a card from the discard pile. If you discarded that card since the start of your last turn, draw two cards.
Card by ChippyYYZ
3C
Cosmic Eclipse
Action
Put all but the bottom 5 cards of the deck into the discard pile. If there aren't more than 5 cards in the deck, draw 5 cards instead.
You may play an additional Action or Thing this turn.
Card by ChippyYYZ
4C
Cosmic Sinkhole
Action
Put the top 10 cards of the deck into the discard pile and return target Thing to its owner's hand. If the deck is empty, each opponent discards a card and you draw a card.
Upon what sort of foundation is reality itself built? Not a sturdy enough one it seems.
Card by ChippyYYZ
8T
Timeskip
Action
Put the top 20 cards of the deck into the discard pile. Each player, starting with you, draws two cards. You may play an additional Action this turn.
Card by ChippyYYZ
8D
Dramatic Deployment
Action
Discard all but one card from your hand. Draw that many cards plus two, then put a Thing into play from your hand.
Card by ChippyYYZ
5C
Cosmic Knowledge
Action
Draw 12 cards. If this doesn't empty the deck, discard 9 cards at random. Discard down to three cards and end your turn.
Knowledge so vast for a people so small.
Card by ChippyYYZ
As Easy As 1-2-3
Action
Destroy 1 Thing, draw 2 cards, and gain 3 tokens of different types.
Card by Binarius
5 Facts You Won't Believe!
Action
Draw 5 cards. You may play an extra Action this turn. Discard 5 cards at random at the end of the turn.
Card by ChippyYYZ
Mind/Breath: Judgement Giocoso
Action - Fraymotif
Look at the top 5 cards of the deck. Put up to two of them into your hand, then put the rest on top of the deck and/or discard pile in any order.
Direction and decision.
Card by ChippyYYZ
Cards Unwritten
Action
Put the top 5 cards of the deck into the discard pile, then choose up to four different sentences on Action cards in the discard pile. An opponent chooses two of those sentences. This Action has the remaining sentences in any order as additional ruletext.
Card by ChippyYYZ
Careless Greed
Action
Draw two cards. Put the top 10 cards of the deck into the discard pile.
Card by ChippyYYZ
2R
Red Spell
Action
Discard your hand and draw that many cards plus one.
OR take control of target Thing until the end of your turn. You may use an Action Ability of that Thing once this turn without spending an Action.

Instead of playing a Thing this turn, you may destroy target tangible Thing.
Card by ChippyYYZ
Oasis
Action
If you have fewer than five cards, draw cards until you have five. Gain two Water tokens.
Card by Binarius
The Doge of Venice
Action
Set your hand aside. Draw six cards, discard two, draw five more, discard three at random and three more of your choice, then draw eight cards and discard four of your choice and three more at random. Choose one of the remaining cards to play and discard the others.
If it please you.
Card by Binarius
11
Gray Eleven
Action
Draw 11 cards, choose and play one of them. Remove the rest from the game.
"I can't change any possible futures, Mr. North, but I can pick the least unpleasant one"~Simon Slate
Card by AldusValor
Luck of the Draw II
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw five cards. Choose two of them to discard, then discard two of the remaining three at random.
Card by Binarius
Luck of the Draw III
Action
Play this card as soon as you draw it; you may take another Action this turn. Draw seven cards. Choose three of them to discard, then discard three of the remaining four at random.
Card by Binarius
Post-Credits Scene
Action
Draw a card. Remove this card from the game face-up along with a card in your hand face-down. Reveal that card at the end of the game. If your playgroup plays another game of Dvorak after this one, add that card to your opening hand instead of returning it to the deck.
Card by ChippyYYZ