Let this be our final battle!
Special Rules
At the beginning of the game, players choose their alignment. Good players cannot play Evil cards, vice versa.
Corner value is the minimum Epic Level required to play a card. Players begin the game at Epic Level 1.
If an attack fails to affect its target in any way, then it has failed.
If you play an attack, your opponent may play an attack in response (this is called clashing).
If this happens, roll 2d6. On a 7, both attacks knock their targets down but have no other effects. Less than 7, Good player's attack is successful. More than 7, Evil player's attack is successful.
If the attacks are different levels, then [something].
If knocked down, [something]. Die rolls of attacks against downed opponents are made at +1.
Card List
"I Never Quit!"
Action - Speech, Good
Play only in response to being hit while knocked down. Your Epic Level increases by one. Draw a card Remove this card from the game.
"I Am Not Left-Handed!"
Action - Speech
Play only if your last two attacks failed. Your Epic Level increases by one.
"Killed your father?
I Am Your Father!"
Action - Speech, Evil
Your opponent discards two random cards. Increase both players' Epic Levels by one. Remove this card from the game.
Action - Speech, Good
Play this only when you are defeated. You win.
5
"I told you once, you son of a gun..."
Action - Speech, Good
Play only when your opponent plays a finisher. It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.
I'm the best there's ever been!
5
"It's over. You've already lost."
Action - Speech
If your opponent has no cards in his hand, search the deck for any card and put it into your hand. Remove this card from the game.
"aaaaaaaaaaAAAAAAA
AAAAAAAAAHHHHHHH"
Action - Speech
Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.
"aaaaaaaaaaAAAAAAA
AAAAAAAAAHHHHHHH"
Action - Speech
Your turn ends. At the beginning of your next turn, increase your Epic Level by 1. Negate this if you are hit by an attack.
4
"It's Not Too Late For You..."
Action - Speech, Good
If your opponent has a good card and no evil cards in play or in his hand, and none of the top 3 cards of the deck are evil, You Win.
Remove this card from the game and shuffle the deck.
4
"Join Me, And Together We Shall Rule The Galaxy!"
Action - Speech, Evil
If your opponent has an evil card and no good cards in play or in his hand, and none of the top 3 cards of the deck are good, You Win.
Remove this card from the game and shuffle the deck.
"Oh Yeah?"
Action - Speech
Play only in response to an enemy's Epic Level increasing. Your Epic Level increases by 1.
"I Have The Advantage.
It Is Hopeless."
Action - Speech, Evil
If you control two more things than your opponent, his next attack succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 2 or 7 (double knockdown). Remove this card from the game.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack
Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, shuffle the deck. The first player to reveal no Flurries is knocked down.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Action - Attack, Good
Roll a die: On a three or four, destroy a thing. On a five or six, take control of it instead.
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
Action - Attack
Roll a die: On a four or higher, the enemy is knocked down. On a 6, they also discard a card.
Action - Attack, Evil
Roll a die: On a three or higher, the enemy is knocked down.
Action - Attack, Good
Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.
Action - Attack
Roll a die: On a four or higher, take control of a thing, and the enemy is knocked down.
Thing - Evil
Action - Attack, Evil, Lv 3: Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card.
[something]
Action - Attack
Roll a die: on a three or higher, destroy a thing. On a five or higher, the enemy is knocked down.
Action - Attack
Roll a die: On a three or higher, the enemy discards a random card. On a five or higher, the enemy discards another random card.
Action - Attack
Roll a die: On a 4 or higher, the enemy is knocked down and discards a card.
Thing - Good
Action - Attack, Good, Lv 4: Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card.
Action - Attack, Evil
Roll a die: On a 3 or higher, the enemy is knocked down. On a 5 or higher, they discard their hand.
Action - Attack
Roll a die: On a 3 or more, the enemy is knocked down. On a 5 or more, they also discard a random card and destroy a thing they control.
Action - Attack
Roll a die: On a 3 or more, Take a random card from the enemy's hand. On a four or more, the enemy is knocked down. On a five or more, take an extra card.
Action - Attack, Good
Finisher
Roll a die: on a 2 or more, The enemy is defeated.
Action - Attack, Evil
Finisher
Roll a die: on a 2 or more, The enemy is defeated.
Action - Attack
Finisher
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are hit by an attack. Roll a die: on a 2 or more, The enemy is defeated.
Action - Attack
This is a copy of the last attack you used.
Not 5
Rise From The Ashes
Action
Play only to negate being defeated. Your Epic Level becomes 5. Draw three cards.
2
The Dust Cloud Clears...
Action
Yet you are unscathed.
Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
Backfire
Action
Play only when an enemy's attack fails. They are hit with that attack's full effects.
Relentless Assault
Action
If the last three cards you played were attacks, Your Epic Level increases by one if you play another attack of your new Epic Level immediately.
Inspiration
Action
Reveal cards from the top of the deck until a speech is drawn. Put it into your hand and shuffle the deck.
Honorable Tactics
Action
Take another action this turn. You must use it to play a good card.
Just because you're evil doesn't mean you have to fight dirty all the time.
Action
A mountain has broken your fall, and vice versa.
Play only when a player is knocked down. They discard a random card.
Fiendish Trick
Action
Take another action this turn. You must use it to play an evil card.
You'll feel bad about it in the morning, but it seemed like a good idea.
Realization
Action
Look at an opponent's hand and draw two cards.
Unlock Power
Action
Play only if your Epic Level is less than 3. Your Epic Level is increased by 1.
Iron Will
Thing
You never discard cards randomly.
Energy Shield
Thing
Die rolls of opponent's attacks (not while clashing) are subtracted by one.
Superior Fighting Talent
Thing
Your opponent only reveals 3 cards when you play Flurry of Punches.
Ukemi
Thing
If you get knocked down, roll a die: On a 4 or more, you get back up immediately.
Superior Armor
Thing
When hit by an attack, roll a die: If it is higher than the attack's epic level, you are unaffected.
The Elder Wand
Thing
When your attack hits, the die roll is automatically 6.
Superior Reflexes
Thing
When clashing, your attack's success range is increased by 1, skipping 7.
Weak Spot
Other
Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).
Invulerability
Other - Evil
Cannot be played. If your Epic Level is 5 and you are evil, you cannot be defeated while this card is in your hand.
Get On With It!
Other
Cannot be played. If discarded, each player's Epic Level are increased by 1.