Rumble Spaceship deck
From Dvorak - A Blank-Card Game
Rumble Spaceship deck | |
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Designer | Kevan and Ben |
Date | 06/03/2011 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Rumble is "a fast-paced game of superhero combat" using cards to describe super powers. This deck contains all of the ship systems from the Rumble Spaceship Archive. The purpose of this Dvorak deck is to make the Spaceship genre of Rumble accessible in an easily-printable format.
Special Rules
Rumble follows its own set of rules, found here.
Card List
Genetic Spaceship Miracle
Meta
If an opponent runs out of Energy in the same turn you Attacked them, gain their Systems.
Card by Cait
Multiphasic Shields
Defense
Spend X: All Attacks against you this round are reduced by X/2 (rounded down).
Card by Friday
Torpedo Bays
Attack
Spend X, where X is this System's Power Strength: On your next turn, you may add X to your Attack. Cannot be used two turns in a row.
Card by Friday
Backup Generator
Meta
If you are reduced to 0 Energy, at the beginning of the next round, destroy this System and set your Energy to 30.
Card by Kazz
Parasite Drones
Misc.
At the end of each turn, steal 5 Energy from each opponent. This System is effective even below 0 Energy.
Card by Kazz
Adaptive Shielding
Defense
Add X to your Defense, each turn. X starts at zero and increases by 5 at the end of any turn in which you sustained damage.
Card by Kevan
Assimilation
Meta
When you win this System, you may buy copies of any of the other Systems on the table, by paying their Power Strength.
Card by Kevan
Courier Mission
Meta
If you've not been eliminated by the end of the tenth round, you win the game.
Card by Kevan
ECM
Defense
Pick an opponent, after Systems have been assigned. Halve all Attacks from that Opponent that target you.
Card by Kevan
Escape Pod
Defense
Use once per game: You can survive going below zero Energy this round. At the end of the round, lose all of your Systems and continue play with 20 Energy.
Card by Kevan
Gauss Disruptor
Attack
Burn 5 and nominate a System: That System cannot be used next round.
Card by Kevan
Holoship
Defense
You may never sustain damage except through Burning, but you lose 5 Energy at the end of every round.
Card by Kevan