Randomized

From Dvorak - A Blank-Card Game
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Randomized
Designer Any contributers
Date 6/02/2010
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

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Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

Rules

  • Do not copy other cards which are not yours.
  • Each card must be random, it cannot be in a group which has the same subject. You can bend this rule if you make Empty Cards or Copy Sheets or Papers.
  • Do not make too many similar cards which are together.



My Precious Apple Pie
Thing
When Curiosity is in play, destroy a Thing at random.
Bravery
Action
If you have at least two Things in your hand, use an Action immediately.
Dupliquinted
Action
Throw a die. If you get a two or a five, destroy two Actions.
Werewolf
Thing
If you have at least two Actions in your hand, draw 1 card.
Curiosity
Action
If you have an Action card, use it against your opponent.
Graveyard
Thing
Take a card from the discard pile and insert it into your hand.
Extra Table
Action
Your hand size is doubled.
Very Shiny Mirror
Thing
Reflect all Actions from your opponent. After used, it is destroyed.
Master of the Living Dead
Thing
When this is in play, it needs to be attacked twice effectively to kill it.
When Mobile Phones Rule The World
Action
Control one of your opponent's Things.
Loyalty
Action
When this is in play, make one of your Things immune to Mind Control for two turns.
Counterfeit
Thing
Copy one of your cards onto a piece of scrap paper. The paper is now counted as a card.
S.W.A.G.
Action
Draw 3 cards.
The Power of Darkness
Action
Your opponent is rendered 'blind' and must skip a turn
Blanker
Thing
The text on one of your opponent's cards is blanked out for 3 turns, which makes it useless.
Sequence Is A Must
Action
Draw three cards and use them in order.
Banisher
Thing
Two of your opponent's cards are completely destroyed. They are not sent to the discard pile, but cannot be used until the end of the game.
Anti-Zombie Mob
Thing
Destroy all Living-Dead Things in your opponent's hand.
The Sacrifice
Action
Sacrifice one of your cards to destroy two of your opponent's cards.
Duplicator
Thing
If you have a Copy Sheet, duplicate the info on one of your cards onto Copy Sheet.
Copy Sheet
Thing
Copy Sheet
Thing
Copy Sheet
Thing
Copy Sheet
Thing
The Ultimate Power of When and Whenever
Action
For every card you have in your hand which have the words 'WHEN' or 'WHENEVER' as the first word of the text, draw another card.
Action
Swap the title, type and text of one of your Actions.
Muddled Up
Combination System
Thing
Combine two of your Actions into one card (Do this by writing one of the Actions' info on the other, and then putting the other Action into the discard pile.)
Quick Flick
Action
On your next turn, you can use two cards in one turn.
Echo(Echo)(Echo)
Thing(Thing)(Thing)
One of your cards are echoed.(Echoed)(Echoed)
Ig-pay Atin-lay
Ing-thay
Ange-chay e-thay ext-tay on-way one-way of-way our-yay ards-cay o-tay Ig-pay Atin-lay.
sms transfr
actn
chnge da txt of 1 of ur cards 2 sms lang.
Time is Important
Action
The opponent is given only 2 seconds to end his turn.
Blue Screen of Death
Thing
2 of your opponent's cards are destroyed.
Red Screen of Death
Thing
4 of your opponent's cards are destroyed.
Black Screen of Death
Thing
5 of your opponent's cards are destroyed.
Big, Big Argument
Action
You and your opponent must do a 'did-not-did-too' argument. Whoever gives up has 3 cards destroyed.
Vandalism
Thing
Throw a die. If you get 1-3, the opponent can scribble all over one of your cards in pen. If you get 2-6, you can vandalise on the opponent's card.
Yellow Card
Thing
Pick one of your cards. If your opponent attacks it, turn this card upside down. If your opponent attacks it a second time, put the Yellow Card into the discard pile and draw out a Red Card. If you can't find a Red Card, take one from your opponent.
Red Card
Thing
Take 4 cards from your opponent.
The Other Way Round, I Mean
Action
Pick two of your cards. Then get six small scrunched-up balls of paper. Put three balls on each card. Whenever the player attacks either card, remove a ball from whichever card that was attacked. When there are no more balls on a card, take 4 cards from your opponent. Note: After five turns, this card is destroyed.
Ghost
Thing
Pick two of your cards. They are now transparent (immune to Things) for two turns.
BOM-BADA-BOOM-BOOM
Action
Throw a die. If you get 1-3, destroy all of your opponent's Things.
Devastatin' Numbers
Action
Throw a die. If you get a 1 or a 6, destroy all of your opponent's Things.
Caret ^
Thing
You are allowed to add in your own text into one of your cards' text. REMEMBER: Do not add in 'You win' or 'Destroy all of your opponent's cards'. Make the effect as less effective as possible.
Syntax Error
Action
One of your cards are disabled, but another is used as if it had a Caret used on it.
The Last Cookie
Thing
Draw a card.