Randomized
From Dvorak - A Blank-Card Game
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Randomized | |
---|---|
Designer | Any contributers -- started by Dcty2 |
Date | 6/02/2010 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Cards
My Precious Apple Pie
Thing
When Curiosity is in play, destroy a Thing at random.
Bravery
Action
If you have at least two Things in your hand, use an Action immediately.
Dupliquinted
Action
Throw a die. If you get a two or a five, destroy two Actions.
Werewolf
Thing
If you have at least two Actions in your hand, draw 1 card.
Curiosity
Action
If you have an Action card, use it against your opponent.
Graveyard
Thing
Take a card from the discard pile and insert it into your hand.
Extra Table
Action
Your hand size is doubled.
Very Shiny Mirror
Thing
Reflect all Actions from your opponent. After used, it is destroyed.
Master of the Living Dead
Thing
When this is in play, it needs to be attacked twice effectively to kill it.
When Mobile Phones Rule The World
Action
Control one of your opponent's Things.
Loyalty
Action
When this is in play, make one of your Things immune to Mind Control for two turns.
Counterfeit
Thing
Copy one of your cards onto a piece of scrap paper. The paper is now counted as a card.
S.W.A.G.
Action
Draw 3 cards.
The Power of Darkness
Action
Your opponent is rendered 'blind' and must skip a turn
Blanker
Thing
The text on one of your opponent's cards is blanked out for 3 turns, which makes it useless.
Sequence Is A Must
Action
Draw three cards and use them in order.
Banisher
Thing
Two of your opponent's cards are completely destroyed. They are not sent to the discard pile, but cannot be used until the end of the game.
Anti-Zombie Mob
Thing
Destroy all Living-Dead Things in your opponent's hand.
The Sacrifice
Action
Sacrifice one of your cards to destroy two of your opponent's cards.
Duplicator
Thing
If you have a Copy Sheet, duplicate the info on one of your cards onto Copy Sheet.
Copy Sheet
Thing
Copy Sheet
Thing
Copy Sheet
Thing
Copy Sheet
Thing
The Ultimate Power of When and Whenever
Action
For every card you have in your hand which have the words 'WHEN' or 'WHENEVER' as the first word of the text, draw another card.
Action
Swap the title, type and text of one of your Actions.
Muddled Up
Combination System
Thing
Combine two of your Actions into one card (Do this by writing one of the Actions' info on the other, and then putting the other Action into the discard pile.)
Quick Flick
Action
On your next turn, you can use two cards in one turn.
Echo(Echo)(Echo)
Thing(Thing)(Thing)
One of your cards are echoed.(Echoed)(Echoed)
Ig-pay Atin-lay
Ing-thay
Ange-chay e-thay ext-tay on-way one-way of-way our-yay ards-cay o-tay Ig-pay Atin-lay.
sms transfr
actn
chnge da txt of 1 of ur cards 2 sms lang.
Time is Important
Action
The opponent is given only 2 seconds to end his turn.
Blue Screen of Death
Thing
2 of your opponent's cards are destroyed.
Red Screen of Death
Thing
4 of your opponent's cards are destroyed.
Black Screen of Death
Thing
5 of your opponent's cards are destroyed.
Big, Big Argument
Action
You and your opponent must do a 'did-not-did-too' argument. Whoever gives up has 3 cards destroyed.
Vandalism
Thing
Throw a die. If you get 1-3, the opponent can scribble all over one of your cards in pen. If you get 2-6, you can vandalise on the opponent's card.
Yellow Card
Thing
Pick one of your cards. If your opponent attacks it, turn this card upside down. If your opponent attacks it a second time, put the Yellow Card into the discard pile and draw out a Red Card. If you can't find a Red Card, take one from your opponent.
Red Card
Thing
Take 4 cards from your opponent.
The Other Way Round, I Mean
Action
Pick two of your cards. Then get six small scrunched-up balls of paper. Put three balls on each card. Whenever the player attacks either card, remove a ball from whichever card that was attacked. When there are no more balls on a card, take 4 cards from your opponent. Note: After five turns, this card is destroyed.
Ghost
Thing
Pick two of your cards. They are now transparent (immune to Things) for two turns.
BOM-BADA-BOOM-BOOM
Action
Throw a die. If you get 1-3, destroy all of your opponent's Things.
Devastatin' Numbers
Action
Throw a die. If you get a 1 or a 6, destroy all of your opponent's Things.
Caret ^
Thing
You are allowed to add in your own text into one of your cards' text. REMEMBER: Do not add in 'You win' or 'Destroy all of your opponent's cards'. Make the effect as less effective as possible.
Syntax Error
Action
One of your cards are disabled, but another is used as if it had a Caret used on it.
The Last Cookie
Thing
Draw a card.
Psycho Master
Thing
Control one of your opponent's cards.
Shapeshifter
Thing
Change this into any card you like, as long as it's not too powerful. Write its info below.
I Hate Pronouns
Action
Destroy all cards in your opponent's hand which has pronouns in their texts.
Seconds Please
Action
Draw two cards.
Typeless
Remove the type from 2 or 3 of your cards. All Actions regarding Types from the opponent are rendered useless.
Full Split
Thing
You are able to play an Action and a Thing at the same time in the next turn.
Falling Apple
Thing
Flip a coin. If heads, 2 of your opponent's cards are completely destroyed. They are not sent to the discard pile, but cannot be used until the end of the game.
You Too!
Action
If this card is destroyed, the card which destroyed it is destroyed too.
Yer Greenbacks Or Yer Life!
Action
Steal a random card from a chosen opponent's hand.
Poisoned
Action
Attack a random card from your opponent's hand automatically for two turns.
Baad Speelng
Akshen
Maike der tecks on wern uf yor cudds ta reelee baad speelng ta cernfuse yor ohpohnint.
NPNSZNSY!
Kpzen
Kcwowroc owojoaw qo oqocho2jfnin iqwnr cqaiqjci jqec (Icjqeilqaqjcq qiewjia) tz qoecqo tqiieqw. Rahceqiweqw, uy7u ;qwcj pel eec qwej wcwli!
Free Money
Thing
Draw 3 cards.
TNT
Thing
Destroy one quarter of your opponent's hand.
Surveillance
Action
The opponent must show you one of his/her cards.
F
Ffffff
Fffff ffff fff ffff ffff ff fffffff ff 'F' ffffffff. Ffff ff ffffffffff.
Ten Leaf Clover
Thing
If your opponent attacks you, you get the card. This effect is only available for one turn.
All Doubled Up On The Floor
Action
Whatever attack card you use is doubled for two turns.
2x2=4, right?
2x2=4, right?
Hind-eyed Monster
Thing
If your opponent attacks you, you can swiftly avoid it. This is only available for one turn.
Crash Landing
Action
If your opponent attacks you, he takes some of his damage too.
KABLOOOOOIIIEEEE!!!!
KABLOOOOOIIIEEEE!!!!
De-methionylthreonylthreonylglutaminylarginyl...isoleucine
Action
If your opponent attempts to attack you, he/she must think of the shortest word he/she can think of. If you can think of something even shorter, you receive no damage. If you can't, vice versa. Note: Words like 'a' or 'I' are not counted. SMS language is also prohibited.
Extreme Blur Frenzy
Action
A dance with touching your head, touching your shoulders, touching your knees and touching your toes (and no other part of your body touched) in order is considered a set. You must do as many sets as possible in 15 seconds. After time runs out, you must draw some cards. The number of cards you draw is the number of sets you did.
Biomechaultrachlorocarbonized Matter-Zone Converter
Thing
Exchange a Thing for an Action in the draw pile.
Triomechaultrachlorocarbonized Matter-Zone Converter
Thing
Exchange an Action for a Thing in the draw pile.
Sadness and Anger
Action
The attack you play for the next turn is doubled its power.
Reinforcement
Thing
When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have.
Reinforcement
Thing
When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have.
Reinforcement
Thing
When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have.
Reinforcement
Thing
When you attack, you can attack double or triple or another number of times. The number of times is depending on how many Reinforcements you have.
Screw The Rules, I Have Muscle!
Action
Do a battle of Tug of War with your opponent. Whoever loses discards 3 cards.
Screw The Rules, I Have Intelligence!
Action
Your opponent must ask you a hard IQ question. If you get it right, your opponent discards 3 cards.
Screw The Rules, I Have Money!
Action
Have a competition of who can find the most money around the house/field/open area you are playing on. If no money is available, whoever who has the most money in their pockets in the first place destroys 3 of his/her opponent's cards.
Double Agent
Thing
This card can be a Thing or an Action. You can use this card for any Thing-referring or Action-referring card.
Crooked Crook
Thing
Whenever a card is destroyed, you get the card.
The Powers of Two
Action
Whenever a card from your deck is played, its power is done twice. This affects the cards for 2 turns.
Mixer
Thing
Shuffle your cards.
Correction Tape
Thing
You can erase away some text on one of your cards and put in a different text. The affected area is 'replaced' for 2 turns, then it goes back to its original form.
Degravement
Action
Revive 2 cards which have been destroyed, excluding ones which have been completely destroyed.
Rubberband Man
Thing
Expand your deck size by 3.
One Over Two
Action
Flip a coin. If heads, draw a card.
Regurgitate
Action
Revive a card which has been destroyed by another card and not by an effect.
Sitting on the Fence
No Type
A card is neither Thing nor Action and is not affected by Type-related effects.
A Fire-Vulnerable and Water-Proof Card
Thing
If you are hit by a Conveniently-Placed Open Fireplace, this card is destroyed. However, if it is hit by a Conveniently-Placed Tsunami Wave, the attacking card will be useless.
A Water-Vulnerable and Fire-Proof Card
Thing
If you are hit by a Conveniently-Placed Tsunami Wave, this card is destroyed. However, if it is hit by a Conveniently-Placed Open Fireplace, the attacking card will be useless.
Conveniently-Placed Open Fireplace
Thing
Conveniently-Placed Tsunami Wave
Thing
This Is Stwictly Forbidden!
Action
Destroy a card with more than 5 'w's in it.
Teatime in Alice in Wonderland
Action
Your opponent is not allowed to draw cards for 4 turns. If he/she is left with only 1 card, he/she must wait for the 4 turns to end, unless there is a card which cancels off the effect.
Antidote
Thing
Shrug off all effects that are harmful to you.