Furthering the Core Mission deck

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Furthering the Core Mission deck
Designer A Quick Alias
Date 27 Oct 2008
Players 2+
This deck has not been categorised.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This deck is based entirely on events that happened (or, rather, didn't happen) on the Cult of Persabamini's Furthering the Core Mission topic board on Facebook. Feel free to join the group if you like what you see, by the way.

Rules

Each player draws 5 cards at the beginning of the game. Hold a steel cage match to determine which player goes first. Or, alternatively, have each player draw a card from the deck. The player who drew the card with the highest corner value gets to go first. Ties can be broken in a similar fashion. Then, shuffle the drawn cards back into the deck.

At the beginning of your turn, you gain two sanity points and draw one card (unless otherwise indicated). During your turn, you play one card (unless otherwise indicated).

The main currency of the game is sanity. Each player begins the game with 20 sanity points. If any player ever has zero or fewer sanity points, he or she is eliminated from the game.

Types of Cards

Goals (Color 06A) are played in the middle of the tabe and apply to all players. When a player successfully fulfills the requirement(s) listed on the card, that player wins the game. There can only be one goal in play at a time. When a new goal is played, discard the previous one.

Characters (Color A00) are played in front of the person who played them and give that player the abilities listed on the card until it leaves play.

Items (Color 060) are played in front of the person who played them and (usually) only apply to that person.

Locations (Color AAA) are played in the middle of the table and apply to all players. There can only be one location in play at a time. When a new location is played, discard the previous one.

Actions (Color 00A) are played, carried out, and then discarded.


Card List


Goals

1
Friends in Low Places
Goal
If any player has four or more characters in play, he or she wins the game.
==Mission Accomplished==
Card by A Quick Alias
2
Grand Commie Undersea Gala
Goal
If any player has three or more foods in play, that player wins the game.
“Then you must escape before dessert of the Grand Commie Undersea Gala (GCUG), when the whole base will blow.” – Agent Squirrelnuts
Card by A Quick Alias
3
Idiot-Proof Allocation of Resources
Goal
If any player has 10 or more cards in his or her hand, that player wins the game.
I would be impressed if you could screw up this mission with this great of a set-up.
Card by A Quick Alias
2
Rock Me, Amadeus!
Goal
If any player has both Amadeus and between 0 and 5 sanity points, that player wins the game.
“Whenever I question Amadeus as to how he knows attacks so out of his element, he uses Splash on me. …It's not very effective...” – Agent Squirrelnuts
Card by A Quick Alias
1
Seacrest Unit
Goal
If any player has Agent Squirrelnuts, Amadeus, and Frank in play, that player wins the game.
Part of this complete breakfast.
Card by A Quick Alias
4
Total Recoupment of Mental Faculties
Goal
If any player has 40 or more sanity points, that player wins the game.
“And knowing is half the battle!” – Agent Bamini / G. I. Joe
Card by A Quick Alias


Characters

5
Agent Bamini
Character
Play an additional card during your turn.
“Bamini, you're going to head to the Library of Congress and find every last cookbook you can find. If you boys are going to convince the Commies that you're gourmet chefs, you better be able to whip up a soufflé.” – Agent Squirrelnuts
Card by A Quick Alias
3
Agent Cheezy
Character
Action: Discard a food item in play.
“We're going to drop you from a helicopter onto the top of the mountain because DEATh here has been eating too many pork rinds. He's too fat to move, and we'll have to air-lift him out of bed.” – Agent Bamini
Card by A Quick Alias
4
Agent Fluffy
Character
If Burly Men are not in play, draw an additional card at the start of your turn.
“As for Fluffy, we can only hope that he's still getting these transmissions. No news is good news. Unless he's been mansexed to death. In that case, it's pretty safe to call it ‘bad news’.” – Agent Bamini
Card by A Quick Alias
3
Agent Squirrelnuts
Character
Gain an additional sanity at the beginning of your turn.
“Agent Squirrelnuts (…seriously?) reporting, Sarge.” – Agent Squirrelnuts
Card by A Quick Alias
7
Amadeus
Character
Flamethrower: Any player of your choice discards a card at random from his or her hand.

Psychic: Any player of your choice takes one fewer action on his or her next turn.

Splash: This attack does nothing.
Card by A Quick Alias
2
Burly Men
Character
Pay three sanity: Destroy an item.
“Don't leave me with all these burly men!” – Agent Fluffy
Card by A Quick Alias
5
Frank
Character
If you don’t like a card you draw at the start of your turn, you may shuffle it into the deck and draw another one. You may only do this once per turn.
“I've spent these past weeks camping in a cave just below the summit of the volcano, where I made a sleeping bag out of my rogue llama. His name is Frank.” – Agent Squirrelnuts
Card by A Quick Alias
4
Nelson Burton
Character
Agent Cheezy, Agent Squirrelnuts, Agent Fluffy, and Agent Bamini cannot be played while Nelson Burton is in play.
“Hello, agents. Your mission, should you choose to accept it, is to infiltrate the bowling pro shop on the top of the recently-active Mt. Saint Helens, meet up with one of our undercover agents who is disguised as Nelson Burton, and get the box which he is carrying.” – Agent Bamini
Card by A Quick Alias
2
Random Zombie Dogs
Character
Discard three cards from your hand: Any player loses his or her next turn.
“Anyway, I think that-- what was that? AAAAAAAAAAAAAAAAAAAA!!” – Agent Bamini
Card by A Quick Alias


Items

0
Grape Nuts
Item - Food
They’re mod’rately delicious.
“HEY, FATTIES! DO YOU COPY? …No sign of 'em.” – Agent Bamini
Card by A Quick Alias
0
Low Expectations
Item
While Low Expectations is in play, no player may have more than four cards in his or her hand. Each player must discard any extra cards he or she might have.
“This mission is of utmost importance, so I'm expecting the very best agents to volunteer. Unfortunately, that probably won't happen, so I'm even allowing Fluffy in on it.” – Agent Squirrelnuts
Card by A Quick Alias
2
Pointless Interjections
Item
The first card that any player plays on his or her turn is chosen at random by the player on his or her left.
“BUT WHAT HO!?” – Agent Bamini
Card by A Quick Alias
1
Prepositions
Item
Turn the deck upside down so that each player can see the next card to be drawn. Keep the deck face-up until Prepositions leaves play.
“Refer to Post #1 by the Sarge, hereafter referred to as Agent Bamini, for the basics of the operations of our group of users of lots of prepositions.” – Agent Squirrelnuts
Card by A Quick Alias
3
Seventeen Pie Bombs
Item – Food
Pay eight sanity: Any one player must discard his or her entire hand.
“Frank tracked the key to a hidden room, where we found some pie-bombs.” – Agent Squirrelnuts
Card by A Quick Alias
3
Stable Mental State
Item
While Stable Mental State is in play, you may not lose sanity as a result of any card other than if you paid for it.
Oh, the irony.
Card by A Quick Alias
2
Über Stone
Item
Action: Discard a card from your hand in order to draw a card.
“Located fifteen uber stones. Could not, however, manage a single umlaut, so we threw the stones at babies.” – Agent Squirrelnuts
Card by A Quick Alias
0
Ugly Sweater
Item
This card does nothing besides take up space in the deck.
“Squirrelnuts, you'd best begin your journey up the mountain. And it gets cold up there. Bring an ugly sweater that you don't mind having burned off of your body.” – Agent Bamini
Card by A Quick Alias
3
Wikipedia
Item
Draw an extra card at the beginning of your turn.
“To Wikipedia!” – Agent Bamini
Card by A Quick Alias
5
Working With Idiots
Item
At the start of your turn, you lose 3 sanity. At the end of your turn, give this card to the player to your right.
“Excellent! Kudos to the single surviving agent!” – Agent Bamini
Card by A Quick Alias


Locations

2
Bowling Pro Shop
Location
At the beginning of your turn, gain 1 additional sanity.
Your journey is so close to completion, you can almost smell it. It’s either that or the nachos they’re making.
Card by A Quick Alias
1
Gas Station Men’s Room
Location
While this location is in play, no players may win the game.
“All right, agents. Agent DEATh, you wait with Agent Squirrelnuts in this gas station men's room while Agent Fluffy Puff learns all he can about this operation.” – Agent Bamini
Card by A Quick Alias
1
Secret Agent Mountainside Hotel Resort Bar and Grill
Location
If you draw a food item at the start of your turn and reveal it to the other players, you may play an extra card this turn.
“Whatever the case, agents, find the Secret Agent Mountainside Hotel Resort Bar and Grill (SAMHRBAG for short). And if Nutface misspells "necessities" again, you have my permission to kill him.” – Agent Bamini
Card by A Quick Alias
3
Unisex Bathroom
Location
Frank and Agent Squirrelnuts cannot be destroyed while Unisex Bathroom is in play.
“We had an original mission? Oh. So thaaat's what that place was next to the unisex bathroom... it's the only bathroom we felt safe taking Frank.” – Agent Squirrelnuts
Card by A Quick Alias


Actions

4
Abrupt and Puerile Vulgarity
Action
Each other player discards one card, either from his or her hand or from play.
“Anyway, you should continue up the mountain until you see the glass dome that kinda looks like... well, I guess it kinda looks like a butt. …Haha!”
Card by A Quick Alias
2
Arbitrarily Improvised Helicopter
Action
If you have a character card in front of you, you may exchange it for any other character card in play.
“Alright agents, I will contact you once the helicopter has arrived.

[An hour later]

I am just contacting you to say that the helicopter has arrived.” – Agent Bamini
Card by A Quick Alias
3
Autological Foreshadowing
Action
Look at the top 4 cards of the deck. Choose one to put into your hand and place the rest back on top of the deck in any order.
“Further comments on the wreckage.. No Sasquatch, but something about the entire situation seems distinctly... cheezy...” – Agent Squirrelnuts
Card by A Quick Alias
4
Epic Loots
Action
Reveal cards from the deck until you have revealed two item cards. Put those into your hand and shuffle the other cards back into the deck. If there are fewer than two item cards, take them all.
“Found our crazed NB agent. I wanted to simply persuade him out of all of his possessions, but Amadeus had other plans. A strange mix of Flamethrower, Psychic, and Splash annihilated everything except his pockets, which we then searched for epic loots.” – Agent Squirrelnuts
Card by A Quick Alias
5
Finders Keepers
Action
Draw three cards.
“I suppose you can keep everything from the pockets (that's typically the only way we can actually pay our agents)…” – Agent Bamini
Card by A Quick Alias
4
Fondling Bears
Action
Any player loses his or her next turn.
“And Cheezy is probably off in the wilderness fondling bears.” – Agent Bamini
Card by A Quick Alias
0
The Game
Action
All players lose the Game (not to be confused with the current game). If a player is uneducated in the ways of the game, someone must fill him or her in on it.
You just lost the game.
Card by A Quick Alias
0
Lateral Thinking
Action
Gain four sanity.
“However, I commandeered a rogue llama, and fashioned a saddle out of the ugly sweater I brought.” – Agent Squirrelnuts
Card by A Quick Alias
1
Mission Briefing
Action
Each player draws a card.
“I (or someone else designated by me) will give you, the agents, a new mission. You must accomplish that mission objective in the most dramatic and clichéd way possible. Sounds fun.” – Agent Bamini
Card by A Quick Alias
X
Psycho-Death Mind Beam
Action
X can be any number as long as you have enough sanity to pay for it. Any player loses X sanity.
All your brain are belong to us.
Card by A Quick Alias
5
Pure Eeeeevil
Action
Destroy any four cards in play.
“I think it's the rogue llama in his blood. That or those haunting eyes... He sees right into the souls of men.” – Agent Squirrelnuts
Card by A Quick Alias
2
Revealing Secret Identities
Action
Discard one character in play.
“They… know… I'm Fluffy!” – Agent Fluffy
Card by A Quick Alias
4
Savance
Action
You gain three sanity. Each opponent loses three sanity.
At least someone’s smart enough to not die a horrible death.
Card by A Quick Alias
1
Shameless Plug
Action
Take a card at random from an opponent’s hand and play it. Shameless Plug and its respective results are only counted as one action.
“I read that somewhere esteemed. Like a cult.” – Agent Bamini
Card by A Quick Alias
3
Some Minor Setbacks
Action
All other players either discard 2 cards from their hands or lose 3 sanity.
“However, he is bipolar and has amnesia.” – Agent Bamini
Card by A Quick Alias
4
Time-Out
Action
Cheezy’s abilities cannot be used until Time-Out is destroyed.
“Cheezy is currently being held in ‘Time-Out’". – Agent Bamini
Card by A Quick Alias