Difference between revisions of "Infinite Dvorak deck"
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|cornervalue = 3 | |cornervalue = 3 | ||
|type=Action | |type=Action | ||
|longtext = true | |||
|bgcolor=600 | |bgcolor=600 | ||
|text= All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens. | |text= All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens. | ||
Line 571: | Line 572: | ||
{{card|title=Apollo Justice|type=Thing - Attorney|cornervalue=6|text=Draw a card whenever a living Thing comes into play.|creator=Binarius|bgcolor=50A}} | {{card|title=Apollo Justice|type=Thing - Attorney|cornervalue=6|text=Draw a card whenever a living Thing comes into play.|creator=Binarius|bgcolor=50A}} | ||
{{Infobox | |||
| title=The Infinite Dvorak Deck | |||
| designer=Everyone | |||
| date=March 2007 and onwards | |||
| players=2+ | |||
| status=UnfinishedPlayable | |||
| unlocked=true | |||
}} | |||
{{Subpage || hide = true | page=Cards 1-100 }} | |||
{{Subpage || hide = true | page=Cards 101-200 }} | |||
{{Subpage || hide = true | page=Cards 201-300 }} | |||
{{Subpage || hide = true | page=Cards 301-400 }} | |||
{{Subpage || hide = true | page=Cards 401-500 }} | |||
{{Subpage || hide = true | page=Cards 501-600 }} | |||
{{Subpage || hide = true | page=Cards 601-700 }} | |||
{{Subpage || hide = true | page=Cards 701-800 }} | |||
{{Subpage || hide = true | page=Cards 801-900 }} | |||
{{Subpage || hide = true | page=Cards 901-1000 }} | |||
{{Subpage || hide = true | page=Cards 1001-1100 }} | |||
{{Subpage || hide = true | page=Cards 1101-1200 }} | |||
{{Subpage || hide = true | page=Cards 1201-1300 }} | |||
{{Subpage || hide = true | page=Cards 1301-1400 }} | |||
{{Subpage || hide = true | page=Cards 1401-1500 }} | |||
{{Subpage || hide = true | page=Cards 1501-1600 }} | |||
{{Subpage || hide = true | page=Cards 1601-1700 }} | |||
{{Subpage || hide = true | page=Cards 1701-1800 }} | |||
{{Subpage || hide = true | page=Cards 1801-1900 }} | |||
{{Subpage || hide = true | page=Cards 1901-2000 }} | |||
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games. | |||
The only rules to adding cards are:- | |||
* '''Don't add more than three cards at a time'''; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page. | |||
* '''Don't change other people's cards'''. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.) | |||
* '''Cards shouldn't refer to other cards'''. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in. | |||
:(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.) | |||
* '''No special rules'''. This deck has no [[Rules#Special_rules|Special Rules]] aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on. | |||
* '''Values in the corners of cards are meaningless''', unless there's another card in play that somehow gives them meaning. | |||
Whenever anyone's feeling insane enough to play a game of it, they can export it to the [[Dvorak Engine]], or possibly [[Links#Apprentice|Apprentice]] (if it's possible to make decks that contain every card of a set). | |||
==Special Rules== | |||
The only rules that this deck uses in addition to the [[rules|basic Dvorak rules]] are:- | |||
* '''Tokens exist'''. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token". | |||
* '''If there's an ambiguity, vote on it'''. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly. | |||
==Selected Sets== | |||
If you'd prefer a more compact subset of the deck, you may appreciate one of the following: | |||
[[/Superpower set|Superpower set]], [[/Token set|Token set]] | |||
==Card List== | |||
:''The earlier cards of this deck have been archived: [[/Cards 1-100|1-100]], [[/Cards 101-200|101-200]], [[/Cards 201-300|201-300]], [[/Cards 301-400|301-400]], [[/Cards 401-500|401-500]], [[/Cards 501-600|501-600]], [[/Cards 601-700|601-700]], [[/Cards 701-800|701-800]], [[/Cards 801-900|801-900]], [[/Cards 901-1000|901-1000]], [[/Cards 1001-1100|1001-1100]], [[/Cards 1101-1200|1101-1200]], [[/Cards 1201-1300|1201-1300]], [[/Cards 1301-1400|1301-1400]], [[/Cards 1401-1500|1401-1500]], [[/Cards 1501-1600|1501-1600]], [[/Cards 1601-1700|1601-1700]], [[/Cards 1701-1800|1701-1800]], [[/Cards 1801-1900|1801-1900]], [[/Cards 1901-2000|1901-2000]], [[/Cards 2001-2100|2001-2100]], [[/Cards 2101-2200|2101-2200]], [[/Cards 2201-2300|2201-2300]], [[/Cards 2301-2400|2301-2400]].'' | |||
<!-- *** PLEASE NOTE: New cards should go at the bottom of this list, not the top. *** --> | |||
{{card | |||
|title=mentalist | |||
|type=Thing | |||
|bgcolor=006 | |||
|text='''Thing:''' trigger another living thing's action ability under your control.<br\> | |||
|flavortext="You are under my control" | |||
|creator=gill_smoke}} | |||
{{card | |||
|title=Svengali | |||
|type=Thing | |||
|bgcolor=006 | |||
|text=Attach to another living thing. If Svengali would leave play the other card is destroyed. | |||
|creator=gill_smoke}} | |||
{{card|title=Relegation|type=Action|bgcolor=600|text=Return target Thing to its owner's hand.|creator=Binarius}} | |||
{{card|title=Hunger Strike|type=Thing|bgcolor=006|text=You may not draw cards. If you have no cards in your hand at the beginning of your turn, you win. '''Thing and Action:''' Discard a card.|creator=Binarius}} | |||
{{card|title=Pringles Cantenna|type=Thing|bgcolor=090|text=Name an opponent when this card enters play. Their Things also apply to you as if you controlled them, but you may not use those Things' Action abilities.|creator=Binarius}} | |||
{{card|title=Miss Me?|creator=Corrigan|type=Action|bgcolor=900|text=Move one card from the discard pile into your hand.}} | |||
{{card|title=Library Card|type=Thing|text='''Action:''' Put one Thing from the draw pile into play under your control. After having it in play for 3 of your turns, you may return it to the draw pile and then shuffle it, or discard one card at the beginning of each of your turns as long as you have it. If the Thing is destroyed, discard your hand. If an opponent takes control of it, they must discard a card each of their turns.|longtext=true|creator=Corrigan|bgcolor=006}} | |||
{{card|title=I Hate You All!|type=Thing|text='''Action:''' Create a Spite token and give it to another player. If a player has 3 or more Spite tokens, their maximum hand size is 3.|creator=Corrigan|color=006}} | |||
{{card|title=Breeder Node|type=Thing-Node|cornervalue=7R|text='''Thing:'''Gain a copy of target Node.|creator=Bucky|bgcolor=006}} | |||
{{card|title=Parasite Node|type=Thing-Node|cornervalue=8R|text='''Action:'''Draw a card for each Node you control, then destroy one of your Nodes.|creator=Bucky|bgcolor=006}} | |||
{{card|title=Fabricator Node|type=Thing-Node|cornervalue=9R|text='''Action:'''Gain one copy of target Token for each Node in play.|creator=Bucky|bgcolor=006}} | |||
{{card|title=Forgot About Corr|type=Action|text=If there are no Things by Corrigan in play, any opponent who cannot produce a card by Corrigan from their hand must discard their hand in shame.|bgcolor=600|creator=Binarius}} | |||
{{card|title=Formulaic Insult Contest|type=Action|text=Choose a noun, verb, adjective or adverb. Each player reveals all the cards in his/her hand with that word in their titles. The player who reveals the most cards gets to take control of up to 3 Things.|flavortext="Yo mamma's so fat she got diabetes!"|bgcolor=600|creator=Corrigan}} | |||
{{card|title=Giant Happy Spider Friend|type=Thing|text=Your hand size is eight. <br/>'''Action:''' Remove target living Thing's Action ability. After five turns, it is destroyed.|creator=Corrigan|bgcolor=006}} | |||
{{card|title=Where is the Internet?|type=Thing|text=No players may draw cards.|creator=Corrigan|flavortext="Where is that thing? I've heard that it's in my computer, but it's so ''small''.|bgcolor=060}} | |||
{{card|title=Ten Million Years Later|type=Action|text=Destroy all Things and replace each of them with a Dust token.|creator=Kevan|bgcolor=600}} | |||
{{card | |||
|title=Freedom of Information Act request | |||
|type=Action - Reaction | |||
|bgcolor=600 | |||
|text=Play as an opponets card would go to the discard pile, place in your hand instead. | |||
|creator=gill_smoke}} | |||
{{card | |||
|title=L33t sp34k | |||
|cornervalue =Y4 | |||
|type=Action | |||
|bgcolor=600 | |||
|text=Change the Title of any card in play.<br\> | |||
|flavortext=PWNd | |||
|creator=gill_smoke}} | |||
{{card | |||
|title=New world order | |||
|type=Action | |||
|bgcolor=600 | |||
|text=Return all living things to thier owner's hands | |||
|creator=gill_smoke}} | |||
{{card | |||
|title=ALL YOUR BASE | |||
|type=Action | |||
|bgcolor=600 | |||
|text=Take the three top cards from the discard pile. | |||
|creator=NARF}} | |||
{{card|title=Void Node|type=Thing-Node|cornervalue=0R|text='''Action:'''Put a node from play into your hand.|creator=gill_smoke|bgcolor=006}} | |||
{{card|title=Horror of the Infinite|type=Thing|text=Cards that refer to specific types of Thing cannot be played. If any Things (except this one) refer to specific types of Thing, destroy them.|creator=Kevan|bgcolor=006}} | |||
{{card|title=Modest Abundance|type=Thing|text=Whenever a player would draw a card, they instead draw cards until they have three in their hand. (If they already have three or more cards in their hand, they skip that draw.)|creator=Kevan|bgcolor=006}} | |||
{{card|title=Mixed Bag|type=Action|text=Put ten tokens into play under your control, each of a different type.|creator=Kevan|bgcolor=600}} | |||
{{card | |||
|title=Clean Slate | |||
|type=Action | |||
|bgcolor=090 | |||
|text=All players discard their hand. Shuffle discard pile into draw pile. Then all players redraw hand. | |||
|creator=NARF}} | |||
{{card | |||
|title=Deadly Switch | |||
|type=Action | |||
|bgcolor=090 | |||
|text=Switch discard pile with deck. | |||
|creator=NARF}} | |||
{{card | |||
|title=Big Red Button | |||
|type=Action | |||
|bgcolor=c00 | |||
|text=Every player chooses a number from 1 to 6. Roll a six sided die. If anyone chose the number rolled, make them discard their hand. Numbers can be shared by multiple people. | |||
|creator=NARF}} | |||
{{card|title=Just Visiting|type=Reaction|bgcolor=900|text=Play immediately when one of your Things is to be destroyed. Put it back under your control at the beginning of your next turn.|creator=Binarius}} | |||
{{card|title=Afterburners|type=Thing|bgcolor=006|text=You may play two Actions per turn.|creator=Binarius}} | |||
{{card|title=Deep Thought|type=Thing|bgcolor=042|text=When you draw this card, you must play it immediately. At the end of your turn, put this card on the bottom of the draw pile. The second time this card is played, you and the player who played it first both win.|creator=Binarius}} | |||
{{card | |||
|title=Soul | |||
|type=Thing Soul | |||
|text=The soul of a homicidal maniac. | |||
|bgcolor=004 | |||
|creator=Depressi added by gill_smoke}} | |||
{{card | |||
|title=Soul | |||
|type=Thing Soul | |||
|text=The soul of an innocent child. | |||
|bgcolor=44F | |||
|creator=Depressi added by gill_smoke}} | |||
{{card | |||
|title=New Strategy | |||
|type=Action | |||
|text=Discard your hand, and draw three new cards. | |||
|bgcolor=060 | |||
|creator=Depressi added by gill_smoke}} | |||
{{card | |||
|title=No Corner For YOU! | |||
|type=Thing | |||
|bgcolor=685 | |||
|text=This thing cannot be destroyed. All cards with corner values must be discarded immediately unless expressly stated against by the card. | |||
|creator=NARF}} | |||
{{card | |||
|title=Action Lock | |||
|type=Thing | |||
|bgcolor=c0c | |||
|text=If you draw this card, you must play it at the next available chance. You are not be able to play actions if there is someway not to play actions while this card lives. If you have a full hand of actions, you must either skip your turn or discard. | |||
|creator=NARF}} | |||
{{card | |||
|title=Thing Lock | |||
|type=Thing | |||
|bgcolor=c0c | |||
|text=If you draw this card, you must play it at the next available chance. You are not be able to play things if there is someway not to play things while this card lives. If you have a full hand of things, you must either skip your turn or discard. | |||
|creator=NARF}} | |||
{{card|title=Limited Ammunition|type=Thing|text=Whenever a Thing uses an Action ability, the player who controls it must destroy a Thing (including tokens) they control.|cornervalue=N8|bgcolor=006|creator=Corrigan}} | |||
{{card|title=Mongol Go-Go!|type=Action|type=Action|text=Each player destroys 3 Things and gives control of 1 Thing they control to a different player.|creator=Corrigan|bgcolor=600}} | |||
{{card|title=The Best Breakfast Ever|type=Action|text=Discard 2 cards, then draw 5 cards and discard 1 card.|creator=Corrigan|flavortext="I had to discard a card for it, so it must be really really great, right?"|bgcolor=600}} | |||
{{card|title=Destiny|type=Action|text=Both you and a target player must write down a number between one and ten. You both show your numbers at once. If your number is higher, that player is eliminated. If their number is higher, you are eliminated. If the numbers are the same, shuffle Destiny back into the draw deck.|creator=redtoast|bgcolor=600}} | |||
{{card|title=All In|type=Action|text=Whoever has the most hard cash on them wins the game.|creator=redtoast|bgcolor=600}} | |||
{{card|title=Magistrate of Prepostery|type=Thing|text='''Action:''' Everyone secretly picks a number from one to ten. The highest number draws a card; the lowest number discards a card. If two players match numbers, they exchange that many cards, either in play or in their hand. Everyone gets as many Confetti Tokens as the number they chose.|creator=redtoast|bgcolor=006}} | |||
{{card | |||
|title=K Street Lobbyist | |||
|cornervalue = +1 | |||
|type=Thing | |||
|bgcolor=006 | |||
|text= When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table. | |||
|creator=Goldenboots} |
Revision as of 03:45, 26 September 2008
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400.
"You are under my control"
"Yo mamma's so fat she got diabetes!"
Action: Remove target living Thing's Action ability. After five turns, it is destroyed.
"Where is that thing? I've heard that it's in my computer, but it's so small.
"I had to discard a card for it, so it must be really really great, right?"
You may spice up your every day conversation using fancy words like: "eldritch", "hideous" and "blasphemous".
During your turn you have to slap yourself in the face once. If you forget it, you are eliminated.
Action: Look at the top two cards of the draw pile and rearrange them, if you wish so.
That's not an OBE, that's just robbery!
He's truly reached enlightenment.
+ Gain a token of any type and name.
OR
+ Use any Action ability two times with you making any decisions for it.
OR
Action: gain a Food token.
"There's a dragon up there"
Action: Gain a curfew token.
"Can I go study latin, please?" "No! Eat your spinach first!"
Action and Thing: Play a card from under Graveyard as if it were in your hand. If it was an action, it goes back to the discard pile after being played.
Action and Thing: Create a Bee card with text: "At the beginning of your turn you may destroy a living thing."
Action and Thing: Put a honey token into play.
Stop them before it's too late!
"You are number six"-Number One
"Beware the Ides of March"
"She thinks she's the freaken tooth fairy" -Bub
"How do you know he didn't summon zombies? You don't even know who he was!"
Action: Gain control of a ship (spaceships are fine, too).
Try that again.
Yeah, I can do that.
If the Action would have destroyed things you control, destroy target thing instead.
If the Action would have caused you to discard cards, all other players discard their hands instead. If the Action would have eliminated you, eliminate all other players instead.
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800, 1801-1900, 1901-2000, 2001-2100, 2101-2200, 2201-2300, 2301-2400.
"You are under my control"
"Yo mamma's so fat she got diabetes!"
Action: Remove target living Thing's Action ability. After five turns, it is destroyed.
"Where is that thing? I've heard that it's in my computer, but it's so small.
"I had to discard a card for it, so it must be really really great, right?"
{{card |title=K Street Lobbyist |cornervalue = +1 |type=Thing |bgcolor=006 |text= When a vote is called on rules interpretation, KSL's owner picks an opponent, who must vote as KSL's owner directs. "Action:" propose a vote to change a single word on a card on the table. |creator=Goldenboots}