Difference between revisions of "Epic Showdown Deck"
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==Special Rules== | ==Special Rules== | ||
Corner value is the minimum Epic Level required to play a card. | Corner value is the minimum Epic Level required to play a card. | ||
If | If you play an attack, your opponent may counterattack (called clashing). | ||
If this happens, roll 2 dice. <BR> | |||
If they are the same Epic level, then on a seven, both knock the other down. Less than 7, Good guy hits. More than 7, Bad guy hits.<BR> | |||
If they are different levels, then the bigger attack succeeds on a seven, and its success range increases by the difference between the attack's levels.<BR> | |||
Example: Dragon Fire (4) vs. Flurry of Punches (1)<BR> | |||
Since Dragon Fire is bigger, its success range is 2-6, 7, and 8-10. If the Evil player uses it, it's 12-8, 7, and 6-4.<BR> | |||
If knocked down, you cannot play cards until the end of the next turn. Die rolls of attacks against downed opponents are modified so that an effect still takes place. | |||
<br clear=all /> | <br clear=all /> | ||
==Card List== | ==Card List== | ||
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{{card|title=Rise From The Ashes|type=Action|bgcolor=600|cornervalue=Not 5|text=Play only to negate being defeated. Your Epic Level becomes 5.}} | {{card|title=Rise From The Ashes|type=Action|bgcolor=600|cornervalue=Not 5|text=Play only to negate being defeated. Your Epic Level becomes 5.}} | ||
{{card|title="I told you once, you son of a gun..."|type=Action - Speech, Good|cornervalue=5|text=Play only when your opponent plays a finisher. It succeeds only on a 6 | {{card|title="I told you once, you son of a gun..."|type=Action - Speech, Good|cornervalue=5|text=Play only when your opponent plays a finisher. It succeeds only on a 6, unless clashing, in which case your attack succeds on anything but a 12 or 7 (double knockdown). Remove this card from the game.|bgcolor=060|flavortext=I'm the best there's ever been!}} | ||
{{card|title=Fiendish Trick|type=Action - Good|bgcolor=600|text=Take another action this turn. You must use it to play an evil card.|flavortext=You'll feel bad about it in the morning, but it seemed like a good idea.}} | {{card|title=Fiendish Trick|type=Action - Good|bgcolor=600|text=Take another action this turn. You must use it to play an evil card.|flavortext=You'll feel bad about it in the morning, but it seemed like a good idea.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.}} | {{card|title=Flurry Of Punches|type=Action - Attack|bgcolor=600|cornervalue=1|text=Your opponent must reveal the top 5 cards of the deck. If any of them is a Flurry Of Punches, they play it and shuffle the deck. The first player to reveal no Flurries is knocked down.<BR>If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.}} | ||
{{card|title=The Dust Cloud Clears...|type=Action|bgcolor=600|cornervalue=2|text=Yet you are unscathed.<BR><BR>Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.}} | {{card|title=The Dust Cloud Clears...|type=Action|bgcolor=600|cornervalue=2|text=Yet you are unscathed.<BR><BR>Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.}} | ||
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{{card|title=Superior Armor|bgcolor=006|type=Thing|text=When hit by an attack, roll a die: If it is higher than the attack's epic level, you are unaffected.}} | {{card|title=Superior Armor|bgcolor=006|type=Thing|text=When hit by an attack, roll a die: If it is higher than the attack's epic level, you are unaffected.}} | ||
{{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack is | {{card|title=Superior Reflexes|bgcolor=006|type=Thing|text=When clashing, your attack's success range is increased by 1.}} | ||
{{card|title=Weak Spot|bgcolor=777|type=Weakness|text=Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).}} | {{card|title=Weak Spot|bgcolor=777|type=Weakness|text=Cannot be played. If an opponent forces you to discard this card, destroy a thing you control or discard a random card (their choice).}} | ||
{{card|title=Wrath of Bucky|bgcolor=600|type=Action - Attack, Good|cornervalue=3|text=Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.}} | {{card|title=Wrath of Bucky|bgcolor=600|type=Action - Attack, Good|cornervalue=3|text=Roll a die: On a four or higher, your opponent is knocked down. Regardless of the roll, your opponent discards a card. Nothing can stop, negate, lessen the effects of, or otherwise hinder this card, though they may still attempt to clash if they wish.}} | ||
{{card|title=Summon Velociraptor|bgcolor=006|type=Thing - Evil|cornervalue=3|text='''Action - Attack, Evil, Lv 3:''' Roll a die: On a four or higher, the enemy is knocked down. On a five or higher, they also discard a random card. <BR><BR>This card may be attacked as though it were a player. If knocked down twice, destroy this.}} | |||
{{card|title=Backfire|bgcolor=600|type=Action|text=Play only when an enemy's attack fails. They are hit with that attack's full effects.}} | |||
{{card|title=Inspiration|bgcolor=600|type=Action|text=Reveal cards from the top of the deck until a speech is drawn. Put it into your hand and shuffle the deck.}} | |||
{{card|title=Expelliarmus|bgcolor=600|type=Action - Attack, Good|cornervalue=2|text=Roll a die: On a three or higher, destroy a thing. On a five or six, the enemy is knocked down.}} |
Revision as of 20:03, 13 September 2008
Remember the last showdown you witnessed? Harry Potter, Naruto, Dragonball Z, stuff like that? Punches fly back and forth with no apparent effect, dust clouds clear to reveal unharmed enemies, the hero gives a quick speech, and eventually, the Finishing Blow is struck. This is like that.
Epic Showdown Deck | |
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Designer | ChippyYYZ |
Date | 9/08/2008 |
Players | probably 2 |
This is an unfinished deck. It is incomplete, and is not playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Special Rules
Corner value is the minimum Epic Level required to play a card.
If you play an attack, your opponent may counterattack (called clashing).
If this happens, roll 2 dice.
If they are the same Epic level, then on a seven, both knock the other down. Less than 7, Good guy hits. More than 7, Bad guy hits.
If they are different levels, then the bigger attack succeeds on a seven, and its success range increases by the difference between the attack's levels.
Example: Dragon Fire (4) vs. Flurry of Punches (1)
Since Dragon Fire is bigger, its success range is 2-6, 7, and 8-10. If the Evil player uses it, it's 12-8, 7, and 6-4.
If knocked down, you cannot play cards until the end of the next turn. Die rolls of attacks against downed opponents are modified so that an effect still takes place.
Card List
My True Power!"
I Am He!"
Roll a die: on a 2 or more, The enemy is defeated.
Roll a die: on a 2 or more, The enemy is defeated.
May be played at Epic Level 4.
Your turn ends. This attack doesn't hit until your next turn. Negate this if you are attacked. Roll a die: on a 2 or more, The enemy is defeated.
I'm the best there's ever been!
You'll feel bad about it in the morning, but it seemed like a good idea.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
If the opponent is already knocked down, they reveal no cards, are knocked down again, and discard a card.
Play only to negate a level 3 or 4 attack. Your Epic Level is increased by 1.
Play only when a player is knocked down. They discard a random card.
This card may be attacked as though it were a player. If knocked down twice, destroy this.