Difference between revisions of "The Joker Deck"
Lifeinsepia (talk | contribs) (→Cash) |
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|title=Dopey | |title=Dopey | ||
|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:''' At the end of this turn, replenish your hand to 2 cards above your normal minimum.<br>'''Goal:''' Make $ | |text='''Action:''' At the end of this turn, replenish your hand to 2 cards above your normal minimum.<br>'''Goal:''' Make $30 and escape. | ||
}} | }} | ||
{{card | {{card | ||
|title=Happy | |title=Happy | ||
|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:''' At the end of this turn, instead of drawing cards, double the amount off money you made this turn.<br>'''Goal:''' Make $ | |text='''Action:''' At the end of this turn, instead of drawing cards, double the amount off money you made this turn.<br>'''Goal:''' Make $30 and escape. | ||
}} | }} | ||
{{card | {{card | ||
|title=Grumpy | |title=Grumpy | ||
|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:''' At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round.<br>'''Goal:''' Make $ | |text='''Action:''' At any point during someone else's turn, negate an action or thing they have just played. You must have a spare action left from your previous turn, or sacrifice one from your next turn. This can only be done once per round.<br>'''Goal:''' Make $30 and escape. | ||
}} | }} | ||
{{card | {{card | ||
|title=Chuckles | |title=Chuckles | ||
|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:''' You may exchange any thing for an action, eg:- play 3 things and 1 action, or 4 things and 0 actions.<br>'''Goal:''' Make $ | |text='''Action:''' You may exchange any thing for an action, eg:- play 3 things and 1 action, or 4 things and 0 actions.<br>'''Goal:''' Make $30 and escape. | ||
}} | }} | ||
{{card | {{card | ||
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|type=Thing-Character | |type=Thing-Character | ||
|text='''Action:''' You may cure yourself of all ailments at any point during your turn.<br>'''Goal:''' Kill off all enemies at least twice. | |text='''Action:''' You may cure yourself of all ailments at any point during your turn.<br>'''Goal:''' Kill off all enemies at least twice. | ||
|flavortext=The Batman is not placed in the character selection pile at the start of the game. | |||
}} | |||
}} | }} |
Revision as of 16:58, 7 September 2008
The Joker Deck | |
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Designer | LifeInSepia |
Date | 7/09/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
This deck is inspired by the film "The Dark Knight". The aim of the game is to pull of the perfect bank robbery, coming out alive and with as much money as you can.
Special Rules
Starting the Game
At the start of the game, put all the character cards in a pile in the middle. Everybody takes a character card, and then places that card in front of them. Each character has a goal and an action. If the character's goal is complete, that person wins. This is not the only way to win, however.
Hands
A player must have at least the number of minimum cards in their hand at the start of every turn. At the end of a players turn, they must draw cards to make up their minimum number of cards. They do not have to discard cards to go down to their minimum. The minimum starts at 5.
Dying
If your character dies, then you loose all your money, ailments, items and anything else attached to your card. Your minimum hand size also goes down by 1.
Ailments
If a card is played that is type Thing-Ailment, or Action-Ailment, place the card underneath the target. This card remains there until the ailment has run its course, or they are cured.
Things and Actions
Instead of the default 1 thing and 1 action, you may play up to 2 things and 2 actions each turn.
The Batman
If you play The Batman at any point during the game, you have swapped sides and become a force of good. If this happens, replace your character with The Batman card, and all ailments you had are removed.
Cash
At the end of your turn, what you have done equates to extra cash. This is normally shown on cards, however, bonus money is up fro grabs by doing the following:
$5 - Kill off an enemy character
$8 - Kill off The Batman
$8 - Kill off The Joker
$1 - Survive the turn
Card List
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Make $30 and escape.
Goal: Kill off all enemies at least twice.
The Batman is not placed in the character selection pile at the start of the game.
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