Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Caddy|type=Thing|text=Draw three cards and attach them to Caddy, face-down.  '''Thing and Action:''' Exchange one card in your hand with one card attached to Caddy.|creator=Binarius|bgcolor=006}}
{{card|title=Caddy|type=Thing|text=Draw three cards and attach them to Caddy, face-down.  '''Thing and Action:''' Exchange one card in your hand with one card attached to Caddy.|creator=Binarius|bgcolor=006}}


{{card|title=Phoenix Down|type=Reaction|text=Play in immediate reaction to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.|creator=Binarius|bgcolor=900}}
{{card|title=Phoenix Down|type=Reaction|text=Play in immediate response to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.|creator=Binarius|bgcolor=900}}


{{card|title=Dude!|type=action|text=Draw two cards. This card may be played during anyone's turn.|creator=Atticus|bgcolor=600}}
{{card|title=Dude!|type=action|text=Draw two cards. This card may be played during anyone's turn.|creator=Atticus|bgcolor=600}}
Line 751: Line 751:
{{card|title=Form of the Shark|type=Thing|text=At the end of your turn, if you have not played a card that turn, you are eliminated. '''Action:''' Destroy a Thing other than this one.|creator=Kevan|bgcolor=006}}
{{card|title=Form of the Shark|type=Thing|text=At the end of your turn, if you have not played a card that turn, you are eliminated. '''Action:''' Destroy a Thing other than this one.|creator=Kevan|bgcolor=006}}


{{card|title=Quantum Fluctuations|type=Thing|text=At the end of every player's turn, a random player discards one card randomly and draws a card.|creator=Binarius|bgcolor=006}}
{{card|title=Quantum Fluctuations|type=Thing|text=At the end of every player's turn, a random player discards one card randomly and draws a card.|creator=Binarius|bgcolor=006|cornervalue=ħ}}


{{card|title=Grand Slam|type=Action|text=Take one Thing from every opponent and put it under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Grand Slam|type=Action|text=Take one Thing from every opponent and put it under your control.|creator=Binarius|bgcolor=600}}


{{card|title=Unholy Bandwagon|type=Action|text=Play only if you have no undead Things.  Put 20 Zombie tokens into play under your control.|creator=Binarius|bgcolor=600}}
{{card|title=Unholy Bandwagon|type=Action|text=Play only if you have no undead Things.  Put 20 Zombie tokens into play under your control.|creator=Binarius|bgcolor=600}}

Revision as of 02:21, 23 June 2008

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500
Cards 1501-1600
Cards 1601-1700
Cards 1701-1800

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500, 1501-1600, 1601-1700, 1701-1800.


Beetle Red
Thing
Card by Gimlear
Communist Government
Thing
As long as this card is in play, all things are controlled by everyone. If one person wins, everyone wins. If you create a card, any other player who votes against must discard his hand; if he does not have any cards in his hand, he is immediately eliminated. If you create a card and every other player votes to accept it, destroy this card.
Card by Gimlear
Sniper Rifle
Thing
Once per turn (including opponents' turns), you may discard a card to destroy a Thing.
Card by Kevan
Decommissioning
Thing
Action abilities cannot be played.
Card by Kevan
Tight Bomb Pattern
Action
Destroy a Thing, then destroy three other Things chosen at random.
Card by Kevan
P
P-Switch
Action
Until the end of your next turn, all tokens are treated as actual cards and all non-token Things are treated as tokens.
Card by Tweed Cap
Gunpowder Factory
Thing
Whenever a thing other than this card is destroyed, destroy all things.
Action: Gain 10 money tokens.
Kerblamm!
Card by Zt
Lord of Paradox
Thing
Whenever cards' effects contradict each other, choose one of those cards, cancel its text and draw a card.
Card by Zt
Cybercity
Thing
If you control a thing that requires a certain amount of tokens to win/eliminate opponents, destroy it before it has any effect.
Action: Generate a token of any type and name.
Card by Zt
MS-13
Gangs on the military
Thing
Owner of this card chooses the valid target of all destroy effects.
Card by gill_smoke
ln(e)
Fibonacci's rabbits
Thing
Comes into play with two rabbit tokens.
Thing: Create rabbit tokens equal to the number of rabbit tokens already in play.
Card by gill_smoke
DEA
Bad Drug bust
Action
Destroy all non living things of a target player.
Card by gill_smoke
Dawn of War
Thing
When this comes into play, every player gets 5 morale tokens. When this card leaves play, destroy all morale tokens. As long as this card is in play, whenever a player destroys a non-token thing that player receives a morale token; whenever a player's non-token thing gets destroyed by an opponent, destroy one of that player's morale tokens. If a player has zero morale tokens, he is eliminated.
Card by Gimlear's friend
Commisar
Thing
Action: Destroy one thing you control and draw three cards.
Card by Gimlear's friend
Marriage
Action
Gain control of all things controlled by target opponent.
What's your's is mine and what's mine is mine.
Card by Gimlear
Contradiction
Action
Win the game. Lose the game.
Card by Zaratustra
Contraction
Action
Remove up to five words from a card's text. You may not remove the first or the last word of the card text in this manner.
Card by Zaratustra
Insertion
Action
Insert one word between two words of a card's text. You can't insert this word at the start or end of a sentence.
Card by Zaratustra
T200
Powertron
Thing
When this comes into play, destroy 200 non-money tokens you control or destroy this thing.
Action and Thing: Eliminate opponent.
Card by Zt
Evil
Being Lord Voldemort
Thing
Other players have to refer to you saying "you know who". If they say your real name, they are eliminated.
Thing: Generate a zombie token.
Card by Zt
Goal
Goal: 21!
Thing
Play this only if you control 10 or less things.
If somebody controls 21 or more things, he/she wins.
Card by Zt
C
Coffeeshop with Free Refills
Thing
Whenever any player has no cards in hand, he redraws to his maximum hand size.
Action: Discard your whole hand.
Card by Tweed Cap
Loopholes Galore
Thing
Destroy a thing, negate an action, and play a card. Any player may take an action to discard one card to change, add, or remove one word in this card's text located before the italicized word "Any".
Card by Gimlear
Eystar, the Soul-Drinking Sword
Thing
You may play this under an opponent's control.

At the beginning of your turn put a doom token into play. If you control 4 doom tokens, you are eliminated.

Action: Destroy target thing other than this one.
Card by Zt
Earth-Filled Coffin
Thing
You may skip a turn to draw three cards.
Card by Kevan added by gill_smoke
No Reflection
Thing
Play under another player's control. Any player may spend an action to look at your hand.
Card by Tyrethali added by gill_smoke
The Inn Crowd
Thing
Whispers and rumours - all opponents must reveal any cards they draw.
Card by Kevan added by gill_smoke
R
Reformed Property Laws
Thing
Every one plays with his hand face up. Each player may play cards from any other player's hand; no one may play cards from his own hand.
Card by Tweed Cap
L
Lapse
Action
Take a non-token Thing from play into your hand, resolve any consequences of its leaving play, then put the card back into play under the same controller. If there are decisions to be made when the card is played (other than its controller), you make them.
Card by Tweed Cap
Q
Qwerty
Thing
All special rules, whatever their source, are repealed when Qwerty enters play. No player may propose any new cards or special rules while Qwerty is in play.
The natural enemy of Dvorak!
Card by Tweed Cap


Suicide Belt
Thing equiptment
Attach this to a living non token thing.
Action:Destroy this card and all cards attached to it, and 10 random things in play. Any player may use this ability.

Bomb blast kills 11, more as this story developes.
Card by gill_smoke
Momma
Thing Person
This cards action ability is played during anothewr players turn, it's use counts against your next turn, and may only be played once between your turns
Action: prevent last action's effects.

my momma says No.
Card by gill_smoke
Vampire
Thing
Destroy a living thing you control to play, and after every time you draw a card, If you cannot, destroy Vampire.
Action: Destroy two target living things
Card by gill_smoke
V
Vampire Slayer
Thing
If Vampire Slayer is destroyed for any reason, it goes into the hand of a random player instead of the discard pile.
Action: Destroy any monster or undead.
Back in the day, there was always just one of these, no more no less.
Card by Tweed Cap
Z
Zen Fortress
Thing
Your maximum hand size is decreased by one. Whenever you are forced to play a card randomly or a card of an opponent's choice, you can choose to play nothing instead. No card can make you discard against your will.
Card by Tweed Cap
O
Oubliette
Thing
Action: Remove a creature (living, undead, robotic, etc.) in play from the game. If the target was not a token, flip a coin; on "tails", destroy Oubliette. (Cards removed from the game by Oubliette are not returned to play when Oubliette is destroyed.)
Card by Tweed Cap
Mass Haste
Action
Each player gains a Haste token with the text "On your turn, you may play one additional card of any type."
Card by jtwe
1T
Simplify
Action
Each player may choose a Thing they control. Destroy all other Things.
Card by jtwe
Stab
Action
Choose one - destroy target living Thing; or, target player discards two cards.
Card by jtwe
E3
Sorrow
Thing
When you play this card, create 70 Sorrow tokens under your control. A player who controls one or more Sorrow tokens cannot win.
Action: Put half of your Sorrow tokens under the control of target player.
Card by Corrigan
My Old Guitar
Thing
If you control any other Things, no other player may take control of My Old Guitar. If another player takes control of this card, lose the game. Your hand size is 8.
Card by Corrigan
Chinese Factory
Thing
Whenever a token is created, it is considered to have been created by you, and you can decide to create it or not. When this card has been in play for ten turns, destroy all Things in play.
"Yeah, Made in China, whitey."
Card by Corrigan
1000
Blank Cards
thing
All other cards are considered blank.
Card by jmrdex
F
Frigid Blast
Action
Each Thing in play with an Action ability gets a Freeze token. Freeze tokens have the following text: "The Thing to which this is attached can destroy one of its Freeze tokens as an Action ability, but may not use any other Action abilities."
Card by Tweed Cap
E
Exploit Strange Vulnerabilities
Action
Each Thing in play whose text includes a special defense from destruction or removal from play loses that part of its text until the end of the turn and is destroyed.
It's like a high-frequency kryptonite silver bullet and a stake through the heart, and it's yellow.
Card by Tweed Cap
B
Brainstorm
Action
Every player makes a new card, subject to the usual approval process; continue until each player has gotten exactly one new card approved. Instead of shuffling them into the deck, shuffle them separately and deal one (face-down) to each player.
Card by Tweed Cap
KO
Sudden Death
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may not draw cards.
If a player does not play any cards during their turn, they must discard a card.
Any player with an empty hand loses.
Card by Zaratustra
1st
Race To The Finish
Thing
When this comes into play, all players draw cards up to their maximum hand size.
Players may choose not to draw cards at the start of their turn.
If a player does not play any cards during their turn, they must draw a card.
Any player with an empty hand wins.
Card by Zaratustra
Elegy of Emptiness
Action
If you have no cards in play and no cards in your hand, you win.
Card by Zaratustra
W
Whirling Winds
Action
Each player who controls at least one Thing simultaneously gives a random Thing he controls and all attached cards and tokens to the next player in turn order. Do this whole process a number of times equal to the number of players in the game.
Card by Tweed Cap
H
Hailstones like Grapefruits
Action
Every tangible Thing (including locations and Universes) in play is destroyed.
Card by Tweed Cap
Y
Yesterday's Treasures
Action
Take a number of cards of your choice from the discard pile equal to the number of players; show these cards to all players. Shuffle these cards and deal one (face-down) to each player.
Card by Tweed Cap
Loafing
Action
draw 2 cards skip your next turn.
Friedey's Special
Card by gill_smoke
1
Skip
Action
Target player skips their next turn.
Corner value in Spanish
Card by gill_smoke
1
Draw Two
Action
Target player draws 2 cards.
Corner value in Spanish
Card by gill_smoke
X
xkcd Comic Strip Tacked to the Wall
Thing
The good morale inspires you to draw an extra card during your draw phase.
xkcd
Card by Tweed Cap
N
Noxious Cloud
Action
Each player must discard 1d6 cards (roll separately for each player). Any player who does not have enough cards discards all they have and skips his next turn.
Card by Tweed Cap
J
Jester's Dance
Action
Two target creatures (living, undead, robotic, etc.) exchange places and controllers, taking any attached cards and tokens with them.
Card by Tweed Cap


4I
Home Base
Thing-Building
When Home Base comes into play, gain a Worker token. At the start of your turn, you gain one Money token per Worker you control, or 5 per Home Base (whichever is less)

Action:Spend 3 Money tokens. Make a copy of a Thing named "Worker Unit" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
5I
Worker Unit
Thing-Worker Unit
Action:Gain a Money token.

Action:Destroy two Things you control and discard a card. Make a copy of a Thing named "Barracks" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
6I
Barracks
Thing-Building
At any time during your turn, you may destroy one Barracks, three of your living Things and two other Tokens to make a copy of a Thing named "MechFab" from the Infinite Dvorak Deck archive and put it into play.

Action: gain an Infantry token.
Card by Bucky
RGB
Netherspite
Thing - Dragon
When this card enters play, each player (starting with you) chooses a different color, and gains a token whose name and color is that color.

At the end of each turn, if no player controls a Thing with a color in its name, each player loses the game.
Card by jtwe
I
Inspiration
Action
Draw 1d6 cards. You do not have to discard at the end of this turn.
Card by Tweed Cap
T
Twilight
Thing
Action: Discard X cards to draw X random cards from the discard pile. Any player may use this Action ability, but your opponents must take X = 1.
Card by Tweed Cap
U
Unnatural Compulsion
Action
You may play as many Actions and Things this turn as you wish, but you make not invoke any further Action or Thing abilities this turn. If you are directed to draw cards this turn, you may choose to ignore the direction. If you still have any cards in your hand at the end of your turn, you are eliminated.
Card by Tweed Cap
7I
MechFab
Thing-Building
Action:Destroy two Things you control. Make a copy of a Thing named "MechaTank" from the Infinite Dvorak Deck archive and put it into play.

Action:Discard a card. Make a copy of a Thing named "Mech Worker" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
8I
Mech Worker
Thing-Worker Unit
At the start of your turn, you may have Mech Worker use the Action ability of any of your Buildings.

At any time during your turn, you may destroy two of your Mech Workers to make a copy of a Thing named "Home Base" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
9I
MechaTank
Thing-Military Unit
Action:Destroy target token.
Destroy this: Destroy target token
Destroy this, two other non-token Things, 3 living Things and 4 other things you control: Make a copy of a Thing named "Ultimate Weapon" from the Infinite Dvorak Deck archive and put it into play.
Card by Bucky
Naked Mile Run
Thing
All players play with their hands revealed.

At the start of each player's turn, that player draws an additional card for each player of the opposite gender in the game.
Card by jtwe
1J
Ultimate Weapon
Thing-Ancient Artifact
When you play this, destroy one of your non-token Things. If this would be destroyed, you may destroy three of your other non-token Things instead.

Destroy 10 of your Things: Target opponent must destroy 8 of their Things if possible.
Action:Target player with no Things loses the game.
Card by Bucky
Toll bridge
Thing
Opponents must give you control of a non living token in order to play a thing.
Stop. Pay toll.
Card by gill_smoke
Troll bridge
Thing
Opponents must give you control of a Living thing in order to play an action.
"You don't want to eat me. I'm too little, my brother is much bigger." -Billy goat
Card by gill_smoke
Troll
Thing
Destroy this card if it's the only living thing in play.<br\>Action: Destroy target thing.
Nobody likes trolls
Card by gill_smoke
Zener Reading
Action
Name three cards. All opponents reveal their hands - if any of those cards were there, take them into your hand.
Card by Kevan
Wiki Vandal
Thing
At the end of your turn, put a Vandalism counter on a non-token Thing other than this one which does not have a Vandalism counter on it. Things with Vandalism counters on them lose all rules text.
Card by jtwe
3
Whimsey
Thing - Foundation
Tap this Thing and another untapped Thing you control: Choose one - untap target Thing; tap target Thing; target player draws a card; or target player discards a card.
Card by jtwe
Turnabout Dvorak
Action
Tap or untap all Things target player controls. Draw two cards.
OBJECTION!
Card by jtwe
Untap Phase
Thing
When you play this card, take an additional turn after this one. At the start of each player's turn, that player untaps all Things they control.
Card by jtwe
Arise From the Fiery Depths
Action
Pick a card that has been put out of play by another card and play it.
Card by Gimlear
Box of One Dozen Starving Crazed Weasels
Thing
Action: Give control of a random Thing you control to target player.

Whenever this Thing changes controllers, its new controller must discard two cards or destroy another Thing he or she controls.
"Okay, I'll take that."
Card by jtwe
M1
Mine/Mime
Action or Thing
Card may be played as an action or a thing.
When played as an action: take control of a target thing
When played as a thing: You may play this on another player. If owner speaks they must discard a card, if unable to do so they loose. If playing online, non game required chat counts as speaking.
Card by gill_smoke
O0
Cereal killer / Serial killer
Action or Thing
Card may be played as an action or a thing.
When played as an action: destroy all foods an create a cereal token for each item destroyed in this way.<br\> When played as a thing: if action ability is not played for three consecutive turns destroy serial killer Action: destroy random animate thing.
Card by gill_smoke
Democracy
Thing
As long as this card is in play, a number of approving votes that equals or exceeds quorum (half the number of players, rounded down, plus one) is needed to add, change, or repeal cards or special rules.
Card by Gimlear
Lion
Thing
Action: Shout "Jesus Christ!" and draw a card.
>:3
Card by Pongo
Jim Morrison
Thing-Person-Musician
You control all reptile things as long as Jim Morrison is in play.
Card by Corrigan added by gill_smoke
Johnny Rotten
Thing-Person-Musician
For every turn that Johnny Rotten is in play, you may destroy one thing of your choice. This card may not be destroyed unless two destroying effects aimed at this card are played in the same turn.
Card by Corrigan added by gill_smoke
Bernie
Thing- Corpse
You must discard this card 2 turns after it is played. You can attach this card to a person under your control. While this card is attached to a person, the person to which this card is attached may not be destroyed.
Card by Corrigan added by gill_smoke
Rubik's Cube
Thing
This card may be played under another player's control. The player who controls this card must skip every other turn. After each turn skipped in this way, put a counter on this card. If this card ever has 6 counters on it, destroy it.
Who is this Rubik and why is his Cube so difficult?
Card by Gimlear
Reese's Pieces
Thing
When this card comes into play, you gain 10 Reese's tokens. If you ever control no Reese's tokens, destroy this card. Action: Destroy a Reese's token and play 2 more actions this turn.
Who is this Reese and why are his Pieces so delicious?
Card by Gimlear
Last Chance for this turn
action
Roll a die. If it's even you may draw 2 cards and destroy one thing.
Card by User:tom1344
Too Quiet
Thing
You have an unlimited hand size. You may play any number of cards per turn (but only one Action ability). If you play a card, destroy Too Quiet at the end of your turn.
Card by Kevan
F4
Four / Fore!
Thing or Action
Card may be played as an action or a thing.
When played as an action create 4 tokens of any type.<br\>As a thing, Action: Remove target living thing from play until your next turn.
Card by gill_smoke
Q15
CD
Thing or Action
Card may be played as an action or a thing.
When played as an action double your money tokens.<br\>As a thing, Thing: create a song token.
Card by gill_smoke
Fizzle Champion
Thing
You may not play any more cards on the turn you play this. If any player plays an Action card which has no effect on the game once it has resolved (apart from that card going to the discard pile), then they win the game.
Card by Kevan
Hard Bargain
Action
Choose an opponent. They may choose two Things you control and gain control of them; you may then choose one Thing they control, and gain control of that.
Card by Kevan
Plinth Charming
Action
Put any card from play or from your hand onto the top of the draw pile. You may play another Action this turn.
Card by Kevan
Strange Atractor
Thing
All cards attached to Strange Attractor are considered removed from the game. When Strange Atractor leaves play all attached things are destroyed. <br\>Thing:Attach a thing to Strange Attractor.<br\>Action:Remove a thing from Strange Attactor to a random player.
This is an abstract Idea not a living person
Card by gill_smoke
Kilgore wuz here
Action
Look at target players hand. Instead of going to the discard pile when played this card goes into the hand of the person it was played on.
Card by gill_smoke
Scranton Pa.
Thing-Terrain
No living things can use action abilities.
Card by gill_smoke
Last Stand
Action
Choose a Thing you control. Activate one of its Action abilities three times, then destroy it.
Card by Kevan


Catastrophizing
Thing - Cognitive distortion
Play this card under any player's control. Whenever an opponent would gain a token, they gain three tokens of that type instead.
Am I jumping to the worst possible conclusion?
Card by Anfo, from Cognitive Behavioral Therapy
Fortune Telling
Thing - Cognitive distortion
Play this card under any player's control. Whenever any opponent would draw a card, he or she may return a card from the discard pile to his or her hand instead.
Am I predicting the future instead of waiting to see what happens?
Card by Anfo, from Cognitive Behavioral Therapy
Mental Filtering
Thing - Cognitive distortion
Play this card under any player's control. Whenever you would draw a card, target opponent draws a card, then gives you a card from his or her hand instead.
Am I focusing on the negative and overlooking the positive?
Card by Anfo, from Cognitive Behavioral Therapy


house party
Action
remove all of a players living things from play until your next turn
Card by gill_smoke
O8
Pet Octopus
Thing
your hand size is 8
Card by gill_smoke
I had no choice
Action response
play in response to an action or action ability that targets you or Things you control. For the rest of that players turn you choose the targets of all actions and action abilities they use.
Card by gill_smoke
No Time For That Now
Thing
Whenever an Action card is played, its final sentence shall be ignored.
Card by Kevan
Insurance Policy
Action
You may play this card whenever a card says you lose the game. Discard your hand. The card that caused you to lose the game is destroyed and you do not lose the game.
Card by Nm8r
Oh no you don't!
Action
You may play this card whenever a card says an opponent wins the game. Discard your hand. The card that caused the opponent to win the game is destroyed and the opponent does not win the game.
Card by Nm8r
Curse
Thing
Play this onto another thing. Whenever the card that this card was played onto is destroyed by a card played by an opponent, this card is destroyed and the opponent that played the card shows you their hand. Pick a card from their hand and destroy it.
Card by Nm8r
Damn
Action
Create a Damnation token and put it under the control of target player. The token's text is "The player who controls this token cannot win the game."
Card by Corrigan
Save
Action
Create a Salvation token and put it under the control of target player. The token's text is "The player who controls this token cannot lose the game."
Card by Corrigan
Linguistic Necessitation
Action
Destroy target Thing whose title contains a letter 'c', 'q' or 'x'.
"We don't need these three letters! 'C' can be replaced with a 'k' or an 's', 'q' is only ever used with 'u' and that sound can just be written 'kw', and 'x' can just be replaced with 'ks'!"
Card by Corrigan
2J
Pillory
Thing
Whenever an opponent plays an Action, you may mock them. If you do, they discard a card.
Card by Bucky
3J
Promulg
Thing-Beast
At the start of your turn, if there are any other living Things in play, Promulg devours one - remove it from play and put it face-down under Promulg.
Card by Bucky
Gate Keeper
Thing-person
You may play an additional Action every turn.
Card by gill_smoke
Dead head
Thing-person
Owner may ignore all non destroy effects of opponents cards.
Card by gill_smoke
Meth head
Thing-person
Counts as a zombie token. <br\>Owner takes a turn after every other player, for example: AbAcAd in a 4 person game. This has no effect in a two person game.
Card by gill_smoke
X
X-Ray Machine
Thing
Once during each player's turn, the current player may show you his or her hand. (You may show yourself your own hand.) If that player does, he or she gains a Radiation token.
Card by jtwe
Sin Nature
Action
Create a Damnation token for each player and give one of these tokens to each player. Any player controlling a Damnation token cannot win the game.
Card by Corrigan
Olenellus, the Great Trilobite Warrior
Thing-Undead
Action: Discard any number of cards from your hand and flip an equal number of coins. Destroy 1 Thing for each Thing that comes up heads.
"Not even fossilization can stop the mighty Olenellus!"
Card by Corrigan
Moment of Peace
Thing
Your opponents cannot target you, your Things or your hand until the end of your next turn; then destroy Moment of Peace.
Card by Corrigan
4J
Restraining Order
Thing
Play onto another Thing. Whenever the turn ends, that Thing's location becomes the discard pile. Restraining Order remains attached.
When subtle hints fail to do the job...
Card by Bucky
5J
Abolish
Action
Target Thing permanently leaves play. If its creator was Corrigan, tear it up to make sure it cannot possibly re-enter play.
...then use something more explicit.
Card by Bucky
6J
Following the Rules
Thing
Actions' effects cannot last beyond the end of the turn.
Card by Bucky
あなたの輝かしい遺産を覚えていてください。
日本の人々、各々普通である回るより更に1つカードを引くそのようにかもしれない素晴らしい国でいて、こと忘れないでください。
ゲームカードは決して日本語で良く見えません
Card by Corrigan
Kersploder
Thing
Every turn, including those of your opponents, flip a coin. If the coin comes up heads, destroy Kersploder and 5 random Things.
Kersplosion!
Card by Corrigan
Txtng
Thng
Only crds w/ splng/pnctn mistakes n there txt or ttl can b n play.
Card by Corrigan
7J
Controlled Burn
Action
Look at up to five cards from the top of the draw pile. You may either replace them in their original order, or put them all in the discard pile and repeat the process.
Card by Bucky
8J
Phantom Assassin
Thing
Phantom Assassin cannot be destroyed by abilities of Things.

Action: Search the draw pile for any card and place it in the discard pile
He hides in memory, preying on unwary ideas.
Card by Bucky
9J
Profane Ritual
Action
Swap a card in your hand for one in the discard pile.
When dealing with a daemon, take care to name your wish only after it reveals its standard fee.
Card by Bucky
Antique Pistol
Thing
Action: Destroy 1 Thing. This Action can only be used every third turn of yours.
It looks nice, but it's really inconvenient.
Card by Corrigan
Cremate
Action
Remove all cards in the discard pile from play.
Card by Corrigan
8B
Bad Graphics
Thing
Only blue, red, yellow, green, orange, and purple Things may be in play. Only the most "medium" shade of each colour can be in play.
Card by Corrigan
1K
Placeholder
Thing
This card intentionally left blank.
Card by Bucky
Great Leap Forward
Action
Draw and reveal ten cards. Discard any number of them, and give each opponent a copy of each card you decide to keep.
Card by Kevan
1D
Dice Geek Attack
Action
Roll as many dice (with any number of sides) as can be found within half a minute at most. Roll all of them and destroy a random Thing for each 1 rolled.
"Luckily, I keep a skin of 40-sided dice on me at all times in case such a situation should arise."
Card by Corrigan
Bog
Thing
When a Thing uses an Action ability, destroy it. No players may draw more than one card per turn, and Actions that cause drawing of cards cannot be used.
Card by Corrigan
You Are Eaten Alive By Ants
Action
Eliminate the player who controls the most tokens.
"I put a magic spell on your tokens and they all turned into ants and ate you! Feel the sting of avarice!"
Card by Corrigan
Brainfreeze
Action
Everyone discards their hand and draws a card.
Card by ChippyYYZ
Summon Rock Band
Action
Put a Drums Token, a Bass Token, a Guitar Token, and a Microphone Token into play.
Card by ChippyYYZ
Mind Explosion
Action
Choose one - Draw two cards, or everyone else discards a card.
Card by ChippyYYZ
2K
War Machine
Thing
At the start of your turn, before drawing any cards, discard a card and destroy target Thing. If you cannot, you lose the game.
Card by Bucky
3K
Cloning Cylinder
Thing-Device
When you play this, choose a Thing you control. All Clone Tokens are copies of that Thing.

Action:Put a Clone Token into play.
Card by Bucky
4K
Training mode
Thing-Universe
When this comes into play, draw a card.

If a player would win the game, they draw a card instead. Players may only draw one card per turn in this way.
Card by Bucky
The Infinity Vortex
Thing
At the end of each player's turn, they discard a card and place it underneath The Infinity Vortex. These cards are not considered "in play".
If Infinity Vortex is destroyed, Each player, beginning with you, plays a random card from under Infinity Vortex until there are no playable cards left.
Card by ChippyYYZ
Cornered!
Action
Destroy all things that have a corner value.
Card by ChippyYYZ
ERROR
Fatal Circuitry Flaw
Thing - Equipment
You may play this onto a thing with an "Action:" or similiar ability just as its controller attempts to use it.
Add "Destroy this thing and discard a random card." to the end of equipped thing's abilities.
Card by ChippyYYZ
Wikipedal
Action
Draw a card for each non-token Thing in play which is the subject of a Wikipedia article (ie. entering its title into Wikipedia's search box and clicking 'go' takes you to an article). Articles created during the course of the game do not count.
Card by Kevan
King of Hi-Vis
Thing
You may decide that King of Hi-Vis counts or doesn't count as any particular type of Thing (including "token"), at any time.
Card by Kevan
Chewing Gum Blob
Thing
If this Thing is destroyed, place it in the hand of the player responsible for its destruction.
Card by Kevan
Z10
Zombie horde
Action
Create 10 zombie tokens
Card by gill_smoke
Friedy's
Thing
Gain control of all zombies in play and place all tokens on this card. while this card is in play the zombies on the card are not considered in play because they are working.<br\>Thing: create food token.<br\>Action: create money token.
See: http://www.cheapass.com/
Card by gill_smoke
Zombified groomer
Thing
Destroy all pet related things
Card by gill_smoke
Sadism
Thing
Whenever a Thing is destroyed because of one of your Things or an Action you played, draw a card.
Card by Corrigan
Masochism
Thing
Whenever one of your Things is destroyed or an opponent's card makes you discard cards from your hand, draw a card.
Card by Corrigan
Poisoned Wine
Action
Play in response to a player taking a drink. Eliminate him or her.
Card by Corrigan
Booby Trap
Thing
When this comes into play, secretly note down the name of a card. If an opponent plays a card with that name, or uses the action ability of a card with that name, you may reveal the note to eliminate them from the game.
Card by Kevan
Silk Bouquet
Action
If your hand is empty after playing this card, draw five cards.
Card by Kevan
Plague
Thing
Your hand size is reduced by two. Whenever an opponent plays an Action which targets you or your Things, they gain a copy of this card (if they do not already have one).
Card by Kevan
B52
The Eighties Will Live On!
Action
Take control of a green, purple, pink, white or black Thing.
"Hyyype!"
Card by Corrigan
All Of Us Soldiers Empty Our Rounds Into Your Side
Action
Eliminate the player who controls the most Things with an Action ability with the word "destroy" in it.
The battles of this fashioned war ain't what we've been fighting for. Tyrant you know your time has come.
Card by Corrigan
Hypothetical Gun
Thing
Action: Destroy target immaterial Thing.
Card by Corrigan
Macron
Thing
Each of your things counts as four things, except when they would be destroyed.
Card by ChippyYYZ
Filch
Thing
Once in between your turns, when an opponent plays an action, you may put it in your hand.
Card by ChippyYYZ
Laser
Thing
Once in between your turns, you may have an opponent play a random card.
Card by ChippyYYZ
Helicopter ride
Thing
Action: Destroy X money tokens to remove a target thing from play for X turns.
Card by gill_smoke
First place
Action
Create a blue ribbon token and 10 money tokens.
Card by gill_smoke
Treasure chest
Thing
Comes into play with 100 money tokens on the card
Card by gill_smoke
Credit Card
Thing
When this comes into play, draw five cards. When it leaves play, discard five cards (or as many cards as you have).
Card by Kevan
Invade Iraq
Action
Create 8 Oil tokens. All Oil tokens' text is as follows: Action: Destroy this and create two money tokens. Action: Destroy this and play two Actions.
Card by Corrigan
Ted Rall
Thing
Action: Destroy target red Thing.
Card by Corrigan
Thou Shalt Not Steal
Thing
Whenever a player takes control of a Thing belonging to another player, eliminate the player who took control of the Thing.
Card by Corrigan
Clever Stunt Involving Mirrors
Action
Trade players with target player.
Card by ChippyYYZ
Trurl's Robot
Thing
Action: Create a copy of a Dvorak card beginning with N and put it into your hand, or create a token with a name that begins with N.
Card by ChippyYYZ
O
Zen Koan
Thing
If Zen Koan is destroyed and you have no cards in your hand and only one blank card in play, you win and are eliminated.
"It is like swallowing a red-hot iron ball. You try to vomit it out, but you can't."
Card by Binarius
RPG Strike
Action
Destroy a Thing. If it was a living Thing, put three Gib tokens into play under its owner's control.
Card by Kevan
Hide and Seek
Thing
Action: Note down the name of a non-token Thing you control. A chosen opponent chooses a Thing. If they chose the Thing you noted down, they draw a card; otherwise you draw a card. Any player may use this Action ability.
Card by Kevan
Albatross
Thing
If this card is destroyed, the player responsible for its destruction must discard their hand.
Card by Kevan
Mad Doc Grotsnik
Thing - Ork
Your things may not be destroyed. At the start of your turns, place an insanity counter on this card. Action: Destroy Mad Doc Grotsnik and one thing you control for each insanity counter. If the number of insanity counters is greater than the number of things you control at the beginning of this turn, you must take this action.
Card by Atticus
Ghazghkull Thraka
Thing - Ork
When this thing comes into play, destroy any card and the cards adjacent to it. Every turn, place a Boredom token on this card. Action: Destroy three Boredom tokens to return this card to your hand.
Card by Atticus
Ork Minepig
Thing - Ork vehicle
When this card is destroyed, destroy all cards adjacent to it and discard one card from your hand. Action: Place a mine token on any card. When a card with a mine token uses an action or is involved in an action, destroy that card and the mine token.
Card by Atticus
Rent
Thing
Action: A chosen opponent must give you a token they control, if they have one.
Card by Kevan
Bluff Call
Action
For each Thing that has an Action ability, and in an order of your choosing, its owner must either use that Action ability immediately or destroy the Thing.
Card by Kevan
Lasso Trap
Thing
When a non-token Thing comes into play, gain control of it and destroy this card.
Card by Kevan
Blue Screen Of Death
Thing
No player may win, lose, take a turn, or play any card, and the current state of the game may not be changed in any way.
Card by Binarius
Winnow
Action
Every player discards a card.
Card by Kevan
No Secrets
Thing
Players may look at one another's hands at any time.
Card by Kevan
Gorgon's Head
Thing
Things with Petrification tokens on them may not use their Action abilities. When Gorgon's Head leaves play, destroy all Petrification tokens. Action: Put a Petrification token onto any Thing.
Card by Kevan
5K
Falcon Punch
Action
Destroy target Thing so hard that its controller discards a card.
Card by Bucky
6K
A wizard did it
Thing
Play onto another Thing. that Thing becomes a Special Rule with all second person pronouns replaced by the appropriate form of your name.
Card by Bucky
7K
Handwave
Action
Play in response to an Action to nullify its effects, or play normally to draw a card.
Card by Bucky
Malkovich Malkovich Malkovich
Thing
Choose a Thing when this comes into play. All non-token Things (apart from this one) are considered to have the name and card text of that Thing.
Card by Kevan
Lights Out For Darker Skies
Action
Destroy all Things which have an Action ability which has not yet been used this game.
Card by Kevan
Last Page Of The Midterm
Thing
This card intentionally left (almost) blank.
Card by Binarius
One Man's Trash
Action
Remove the nth card from the discard pile (counting from the top), put it into your hand, and discard n cards.
Card by Binarius
How Perfectly Obvious
Action
Choose an opponent and name a card. If they have that card in their hand, put it into your hand.
Card by Binarius
Anagrammaton
Thing
Action: Rename any card in play, in your hand or in the discard pile to an anagram of its previous name.
Card by Kevan
Last Minute Bid
Action
Gain control of a Thing whose name returns at least one (uncorrected) result when searched for on ebay.com.
Card by Kevan
Nazgul
Thing
Nazgul may not be destroyed by any Thing that is human and male. Action: Chosen opponent flips a coin until it comes up tails and discards a number of cards equal to the number of heads.
Card by Binarius
3~
Flung Dung
Thing
Put Flung Dung into play under any player's control; that player's other Things may not use their Action abilities. Destroy Flung Dung when it acquires three Disinfectant tokens. Action: Put a Disinfectant token onto Flung Dung.
Card by Binarius
=O
Doomed. Doooomed!
Thing
Put this card into play under any player's control. If any player is eliminated, the player who controls this card is also eliminated.
Card by Binarius
8K
McGuffin
Thing
When the game ends, you win. When a player's card eliminates you from the game, that player gains control of McGuffin
Card by Bucky
9K
Scrying crystal
Thing
Action:Look at up to two cards at random from target player's hand.
Card by Bucky
Bulk Order
Thing
Skip your draw phase. When this comes into play, put three Delay tokens into play. If there are no Delay tokens in play, destroy this card and draw five cards. Action: Destroy a Delay token.
Card by Kevan
Plagiarist
Thing
Action: Choose a random Thing that has an Action ability, other than this card. Plagiarist performs a copy of that Thing's Action ability as if it were its own.
Card by Kevan
Card Advantage
Action
If you have fewer cards in your hand than a chosen opponent, draw cards until you have one more than them.
Card by Kevan
Infinite Game of Infinite Dvorak
Action
Destroy all things with the text "win," "victory," "lose," or "eliminate," and destroy any tokens created by those cards.
Card by Atticus
Horde of Savage Orks
Thing - Ork
This thing comes into play with twenty Ork tokens. Action:Destroy an Ork token to destroy a thing your opponent controls. Any player may take this action.
Card by Atticus
Being Very Sleepy
Thing
Being very sleepy, you miss important happenings. Ignore the effects of actions that effect you. Your things are still vulnerable.
Card by Atticus
Bouncer
Thing - Familiar
In immediate response to any Thing being put into play, destroy one Not On The List token to return that Thing to its owner's hand. Action: Put one Not On The List token into play.
Card by Binarius
The Horn Of Heaven
Thing
Play this card onto any Thing. That Thing cannot be destroyed while The Horn Of Heaven is in play.
Card by Binarius
The Robber
Thing
You may not draw cards at the start of your turn. Action: Give this Thing to any opponent.
Card by Kevan
1L
Mortgage Payment
Action
If you are the only player with cards in your hand, win the game. Otherwise, take up to two cards at random from another player's hand.
Card by Bucky
2L
Blackmail
Thing
Action:Target player must give you either a card from their hand or a Thing they control. If they cannot, they skip their next turn instead.
Card by Bucky
3L
Windmill
Thing
At the start of each turn flip a coin. If it comes up heads, gain an Energy token.
Card by Bucky
Conveyor Belt
Thing
Action: Discard a card at random (if you have any in your hand), then draw a card.
Card by Kevan
Cold Storage
thing
This card and cards on it may not be destroyed. Action: Place a card from your hand on this card. Action: Place all cards on this card into your hand and remove this card from the game.
Card by Atticus
Prop Comic
thing
You may take an additional thing action for turn.
Card by Atticus
Destructive Impulse
action
Everyone discards their hands and destroys all things they have in play, then draws an amount of cards equal to the number of cards they discarded.
Card by Atticus
Mystical Tattoo
Thing
Draw an extra card at the beginning of every turn. Your hand size limit is increased by one.
Card by Binarius
Caddy
Thing
Draw three cards and attach them to Caddy, face-down. Thing and Action: Exchange one card in your hand with one card attached to Caddy.
Card by Binarius
Phoenix Down
Reaction
Play in immediate response to any player being eliminated to nullify their elimination; instead, they discard randomly down to one card and all of their Things are destroyed.
Card by Binarius
Dude!
action
Draw two cards. This card may be played during anyone's turn.
Card by Atticus
Excellent!
reaction
Play in response to a player being eliminated. You may look through their hand and take as many cards as they want. Then proceed with the elimination.
Card by Atticus
Bogus!
reaction
Play in response to the destruction of one of your things. Throw the card at your opponent. Then draw a card and play another thing from your hand.
Card by Atticus
Form of the Shark
Thing
At the end of your turn, if you have not played a card that turn, you are eliminated. Action: Destroy a Thing other than this one.
Card by Kevan
ħ
Quantum Fluctuations
Thing
At the end of every player's turn, a random player discards one card randomly and draws a card.
Card by Binarius
Grand Slam
Action
Take one Thing from every opponent and put it under your control.
Card by Binarius
Unholy Bandwagon
Action
Play only if you have no undead Things. Put 20 Zombie tokens into play under your control.
Card by Binarius