Difference between revisions of "Mirage deck"
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| date = 20/03/2008 | | date = 20/03/2008 | ||
| players = 2+ | | players = 2+ | ||
| status = | | status = finished | ||
}} | }} | ||
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===Territory Mirages=== | ===Territory Mirages=== | ||
A special Mirage subtype. When a Territory subtype Mirage comes into play, it automatically destroys all other Territories in play unless the card itself specifies otherwise. | A special Mirage subtype. When a Territory subtype Mirage comes into play, it automatically destroys all other Territories in play unless the card itself specifies otherwise. Do not have an Illusion score. | ||
===Dream Cards=== | ===Dream Cards=== | ||
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|text=This card cannot be destroyed unless it is the only Mirage card on the field. | |text=This card cannot be destroyed unless it is the only Mirage card on the field. | ||
|bgcolor =006600 | |bgcolor =006600 | ||
|cornervalue = | |cornervalue =6 | ||
}} | }} | ||
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|text=As long as this card is on your side of the field, all of your Mirages count as blue. | |text=As long as this card is on your side of the field, all of your Mirages count as blue. | ||
|bgcolor =000066 | |bgcolor =000066 | ||
|cornervalue = | |cornervalue =4 | ||
}} | }} | ||
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|title=Rainbow Wreath | |title=Rainbow Wreath | ||
|type=Mirage | |type=Mirage | ||
|text= | |text=Target Mirage card on counts as the color of your choice as long as this card is in play. You can choose a new target or color at the beginning of each player's turn. | ||
|bgcolor =006600 | |bgcolor =006600 | ||
|cornervalue = | |cornervalue =2 | ||
}} | }} | ||
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|text=Action: You may return any Mirage card on your side of the field to your hand. | |text=Action: You may return any Mirage card on your side of the field to your hand. | ||
|bgcolor =006600 | |bgcolor =006600 | ||
|cornervalue = | |cornervalue =7 | ||
}} | }} | ||
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|text=You cannot draw cards except through card effects. | |text=You cannot draw cards except through card effects. | ||
|bgcolor =660000 | |bgcolor =660000 | ||
|cornervalue = | |cornervalue =10 | ||
}} | }} | ||
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|text=Action: You may take any Blue Hallucination or Dream Card from the discard pile and put it into your hand. | |text=Action: You may take any Blue Hallucination or Dream Card from the discard pile and put it into your hand. | ||
|bgcolor =000066 | |bgcolor =000066 | ||
|cornervalue = | |cornervalue =6 | ||
}} | }} | ||
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|title=Doors to Chaos | |title=Doors to Chaos | ||
|type=Mirage | |type=Mirage | ||
|text= | |text=Whenever you draw a card, reveal it. If that card is red, this card's illusion value becomes 5. If that card is green, double this card's illusion value. If that card is blue, reduce this card's illusion value by 7 if the value is above 7, or draw a second card if it is 10 or less. If you draw and reveal four cards in the same turn, this card is destroyed. This card's illusion value becomes zero if you play any Mirage card that is not red. | ||
|bgcolor =660000 | |bgcolor =660000 | ||
|cornervalue = | |cornervalue =0 | ||
|longtext =true | |||
}} | }} | ||
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|title=Consuming Void | |title=Consuming Void | ||
|type=Mirage | |type=Mirage | ||
|text= | |text=Action: destroy target Mirage on the field. | ||
|bgcolor = | |bgcolor =000066 | ||
|cornervalue = | |cornervalue =2 | ||
}} | }} | ||
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|title=Redspark Canyon | |title=Redspark Canyon | ||
|type=Mirage | |type=Mirage | ||
|text= | |text=Increase the Illusion value of all other red cards on the field by 3. | ||
|bgcolor = | |bgcolor =660000 | ||
|cornervalue = | |cornervalue =5 | ||
}} | }} | ||
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|title=Verdant Ocean | |title=Verdant Ocean | ||
|type=Mirage | |type=Mirage | ||
|text= | |text=Increase the illusion value of all other green cards on the field by 2. After counting this increase, the Mirage card with the largest Illusion value on the field counts as a number of Mirage cards equal to its Illusion value for the purposes of other card effects, with each Mirage card counting as if their Illusion value was 1. | ||
|bgcolor = | |bgcolor =006600 | ||
|cornervalue = | |cornervalue =4 | ||
}} | |||
{{card | |||
|title=Starlit Plateau | |||
|type=Mirage | |||
|text=Increase the illusion value of all other blue cards on the field by 2. As long as this card is in play, you can play Action cards as if they were Thing cards, and vice versa, if you choose to. This is not the case for card effects, however. | |||
|bgcolor =000066 | |||
|cornervalue =2 | |||
}} | }} | ||
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|title=Howling Caverns | |title=Howling Caverns | ||
|type=Mirage | |type=Mirage | ||
|text= | |text=Increase the Illusion value of this card by 1 for each card in the discard pile. You must destroy one Mirage card on your side of the field at the end of each turn. | ||
|bgcolor = | |bgcolor =000066 | ||
|cornervalue = | |cornervalue =0 | ||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=Take one Mirage card from the discard pile and put it into your hands. | |text=Take one Mirage card from the discard pile and put it into your hands. | ||
|bgcolor =000066 | |||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=Draw four cards. Each other player can draw two cards. | |text=Draw four cards. Each other player can draw two cards. | ||
|bgcolor =006600 | |||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=Take one Hallucination card from the discard pile and put it into your hands. | |text=Take one Hallucination card from the discard pile and put it into your hands. | ||
|bgcolor =660000 | |||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=Search the deck for a Hallucination card and put it into your hand. Shuffle the deck afterwards. | |text=Search the deck for a Hallucination card and put it into your hand. Shuffle the deck afterwards. | ||
|bgcolor =660000 | |||
}} | }} | ||
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|title=Respite | |title=Respite | ||
|type=Dream | |type=Dream | ||
|text=Take any number of Dream cards in the discard pile and put them into your hand. Discard the same number of cards from your hand afterwards. | |text=Take any number of Dream cards in the discard pile and put them into your hand. Discard the same number of cards from your hand afterwards. | ||
|bgcolor =006600 | |||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=Shuffle your hand into the deck and draw five cards. | |text=Shuffle your hand into the deck and draw five cards. | ||
|bgcolor =660000 | |||
}} | }} | ||
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|title=Blue Oasis Dreams | |title=Blue Oasis Dreams | ||
|type=Dream | |type=Dream | ||
|text=If a card named Beach, Mountain, or Forest is on the field, draw five cards. | |text=If a card named Beach, Mountain, or Forest is on the field, draw five cards. | ||
|bgcolor =006600 | |||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=If a card named Hill, Field, or Forest is on the field, you may take two Mirage cards on your opponents' sides of the field, and put them on to your own. | |text=If a card named Hill, Field, or Forest is on the field, you may take two Mirage cards on your opponents' sides of the field, and put them on to your own. | ||
|bgcolor =006600 | |||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand. | |text=Draw a card. You can return any card that was destroyed after your last turn ended from the discard pile to your hand. | ||
|bgcolor =006600 | |||
}} | }} | ||
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|type=Dream | |type=Dream | ||
|text=You can swap any number of your Mirages with a Mirage on target opponents' side of the field. | |text=You can swap any number of your Mirages with a Mirage on target opponents' side of the field. | ||
|bgcolor =660000 | |||
}} | }} | ||
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|title=Countdown to Armaggeddon | |title=Countdown to Armaggeddon | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=Discard 5 cards from your hand. If you successfully do so, set the five cards aside face down. You cannot draw cards through card effects as long as those cards are face down. At the beginning of each of your turns, flip one of the five cards face up and put it into your hand. If you begin a turn without any face-down cards remaining, you win the game. | ||
|bgcolor =660000 | |||
}} | }} | ||
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|title=Glimpse of Utopia | |title=Glimpse of Utopia | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=You may put into play any number of Green Mirage cards from your hand. | ||
|bgcolor =006600 | |||
}} | }} | ||
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|title=Glimpse of Chaos | |title=Glimpse of Chaos | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=Each player discards their hand and then returns each Mirage card on their side of their field to their hand. Each player can immediately afterwards play a card from their hand, and the player whose Mirage has the highest Illusion value can draw 7 cards. The player with the lowest value can only draw three cards. Each other player can draw 5 cards. All players can immediately play all Mirage cards remaining in their hands simultaneously. | ||
|bgcolor =660000 | |||
|longtext =true | |||
}} | }} | ||
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|title=Glimpse of Firmament | |title=Glimpse of Firmament | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=You may reveal this card if your opponent would win the game through a card effect. Negate that card effect. You win the game if you have a total Illusion value of 10 from Blue Mirage cards on your side of the field. | ||
}} | }} | ||
{{card | {{card | ||
|title= | |title=Consensus | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=If the total Illusion value of any one color of Mirages exceeds the total of each of the other two colors by 10 or more, you may win the game if you have at least 5 Mirages of that color on your side of the field. | ||
}} | }} | ||
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|title=Domination | |title=Domination | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=If the Mirages on your side of the field have a total Illusion value of 25 or over, and if your total exceeds the total of all other players by 10 or more, you win the game. | ||
|bgcolor =660000 | |||
}} | }} | ||
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|title=Dark Realm's Claim | |title=Dark Realm's Claim | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=If the total Illusion value of Red Mirage cards on your side of the field is 10 or more, or if the total illusion value of cards without color in play is 20 or more, you may discard 5 cards from your hand. If you do so, you win the game. | ||
}} | }} | ||
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|title=Call of Nature | |title=Call of Nature | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=If there are 5 or more Green Mirage cards in play, and the total Illusion value of Green Mirage cards exceeds 12, you may destroy one target Mirage card on the field. Afterwards, if you have the highest total Illusion value of Mirage cards on the field, you win the game. | ||
|bgcolor =006600 | |||
}} | }} | ||
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|title=Triumph of Clouds | |title=Triumph of Clouds | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=If there are 7 or more Blue Mirage cards in play, or if the total Illusion value of Blue Mirage cards exceeds 15, you may destroy 5 Mirage cards on your side of the field. If you do so, you win the game. | ||
}} | }} | ||
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|title=Dismissal | |title=Dismissal | ||
|type=Hallucination | |type=Hallucination | ||
|text= | |text=If you three or more red Mirage cards on your side of the field, destroy all Mirage cards on the field. | ||
|bgcolor =660000 | |||
}} | }} |
Revision as of 01:25, 7 April 2008
Mirage deck | |
---|---|
Designer | Ayolark |
Date | 20/03/2008 |
Players | 2+ |
This deck has not been categorised. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
Players compete in structuring reality to their whims, creating a world that ranges from grandiose, horrifying, or outright absurd. And victory is attained by using the power of your own mirages to dominate your competitors, and become the sole controller of a illusionary world.
Special Rules
Mirage Cards
A special type of Thing card, Mirages reflect upon an illusionary addition to terrain, that often benefit all players, but give the person that originally played more of an advantage. Each Mirage Card has a number value on the upper right-hand side. This is its Illusion Power value, which affects the behavior of other cards (including other Mirages). Only Mirages have Illusion Power, but the values can be increased by the effects of other cards.
Territory Mirages
A special Mirage subtype. When a Territory subtype Mirage comes into play, it automatically destroys all other Territories in play unless the card itself specifies otherwise. Do not have an Illusion score.
Dream Cards
A special type of Action card that benefits the player who uses it and has no requirements.
Hallucination Cards
A special type of Action card that has a very large benefit for the user, or causes a lot of harm to opponents. Often requires a certain type or certain amount of Mirage cards on your side of the field.
Color coding
Cards are colored according to a certain theme, not according to card type. The color that a card has may be relevant to the effects of other cards in play or in hand. All cards have a color of either red, blue, or green.
Winning
A player can only win by a card effect, or by being the only player to have not lost the game. A player that loses the game by a card effect keeps his Mirage Cards in play, but discards his hand and no longer gets to take a turn.