Difference between revisions of "Infinite Dvorak deck"

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{{card|title=Mind Control|type=Thing|cornervalue=2G|text=Look at target player's hand.  Play one of their cards for them.|creator=Bucky|bgcolor=006}}
{{card|title=Mind Control|type=Thing|cornervalue=2G|text=Look at target player's hand.  Play one of their cards for them.|creator=Bucky|bgcolor=006}}


{{card|title=X-Ray Vision|type=Thing|cornervalue=3G|text=You may look at any player's hand or the top card of the draw pile at any time.|creator=Bucky|bgcolor=006}}
{{card|title=X-Ray Glasses|type=Thing|cornervalue=3G|text=You may look at any player's hand or the top card of the draw pile at any time.|creator=Bucky|bgcolor=006}}


{{card|title=Automaton|type=Thing|text=The Automaton counts as a player. Place its turn immediately after yours. When the Automaton comes into play, deal it a hand of five cards from the top of the draw pile. The Automaton always plays the card on top of its "hand". If the Automaton plays a card illegally, discard that card. If the Automaton is ever given a choice of any kind by a card, that card is discarded.|creator=Pongo|bgcolor=006|longtext=yes}}
{{card|title=Automaton|type=Thing|text=The Automaton counts as a player. Place its turn immediately after yours. When the Automaton comes into play, deal it a hand of five cards from the top of the draw pile. The Automaton always plays the card on top of its "hand". If the Automaton plays a card illegally, discard that card. If the Automaton is ever given a choice of any kind by a card, that card is discarded.|creator=Pongo|bgcolor=006|longtext=yes}}

Revision as of 20:40, 6 March 2008

The Infinite Dvorak Deck
Designer Everyone
Date March 2007 and onwards
Players 2+
Although this is an unfinished deck, it is still playable.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.
Cards 1-100
Cards 101-200
Cards 201-300
Cards 301-400
Cards 401-500
Cards 501-600
Cards 601-700
Cards 701-800
Cards 801-900
Cards 901-1000
Cards 1001-1100
Cards 1101-1200
Cards 1201-1300
Cards 1301-1400
Cards 1401-1500

The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.

The only rules to adding cards are:-

  • Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
  • Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
  • Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
(A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
  • No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
  • Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.

Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).

Special Rules

The only rules that this deck uses in addition to the basic Dvorak rules are:-

  • Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
  • If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.

Selected Sets

If you'd prefer a more compact subset of the deck, you may appreciate one of the following:

Superpower set, Token set

Card List

The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400, 1401-1500.


Self Destruct Sequence
Thing
Play into another player's control. Comes into play with 10 counter tokens on it. Whenever this card has no counter tokens on it. Owner is eliminated.
Whenever you draw a card, destroy a counter token on this card.
Card by gill_smoke
Dr. Lucky
Thing
This cards action ability is only playable when Win and Loss conditions occur.
Action: Negate Win loss or elimination condition. Give control of Dr. Lucky to the the opponent you thwarted.

"Lucky bastard" -Gill
Card by gill_smoke
Spam Attack
Action
Each player is given three Thing cards with a title of "Spam" and a body text of "You may not discard this card at the end of your turn."
Card by Kevan
Contamination
Action
Destroy all foods
Card by Pongo
Grue
Thing
Action: If it is dark outside, you may destroy a living thing.
It is pitch dark. If you continue, you are likely to be eaten by a grue.
Card by Pongo
Klaatu barada nikto!
Action
Destroy all machines.
Card by Pongo
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Card by Sandy added by gill_smoke
Bribe
Action
Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
Card by Sandy added by gill_smoke
Poisoner
Thing - Person
Action: Destroy a Person.
Card by Sandy added by gill_smoke
7C
Mouse
Thing
Once per turn, you may take control of a Token belonging to another player.
Card by Bucky
8C
Mobilize
Action
You may take three extra Actions next turn.
Card by Bucky
9C
Card Farm
Thing
When this comes into play, gain three Seed tokens.

If you have any Seed tokens at the start of your turn, destroy one of them and draw an extra card.
Card by Bucky
Stalker
Thing
You may view an opponent's hand at any time. If any player ever views your hand, discard it.
Card by Kevan
Shot Glasses
Thing
Whenever a player draws a card, they must reveal it. If a player draws a card and does not play it by the end of their turn, they are eliminated.
Card by Kevan
Sliver
Thing
Sliver is considered to have the card text of every other Thing you control appended to it as a series of separate paragraphs, in an order of your choosing.
Card by Kevan
Empty Echo
Thing
This card has the title and corner value of the last Action played, but not the text.
Card by Pongo
Tome of Pastamastery
Thing
Action: Destroy a Thing for each pasta you control.
Action: Create a pasta Token.
Card by Pongo
Token-Synthesising Laboratory
Thing
Action: Create a stem Token.
Action: Destroy a stem Token and create a Token of any or no type.
Card by Pongo
Pandemic
Thing
When this comes into play, replace a token with an Infection token. Action: Replace X tokens with Infection tokens, where X is the number of Infection tokens in play.
Card by Kevan
Reanimation
Action
Take a living Thing card from the discard pile and put it into play under your control.
Card by Kevan
Megatoken
Thing
Megatoken can be used as a token of any type. If it is ever destroyed, return it to play immediately.
Card by Kevan
Headshot
Action
Destroy an undead Thing.
Card by Pongo
The Land I Lost
Thing
Action: Destroy three things of your own to destroy one opponent's Thing.
Card by Pongo
F5
Thing
You may repeat a Thing's action ability for every refresh Token on that Thing when you use that Thing's action ability.
Action: Create a refresh Token on a Thing you have in play that has an action ability.
Card by Pongo
Blaze of Glory
Action
You and target player lose the game.
Lego Box
Thing
Action: Put two Brick tokens into play. Action: Search the draw pile for a Thing card. If you have as many Brick tokens as it has letters in its title, destroy that many of your Brick tokens and put it into play.
Card by Kevan
Filing Cabinet
Thing
A Thing's action abilities may not target Things that begin with a different letter to that of the Thing with the ability.
Card by Kevan
Economy Drive
Action
Each player destroys three non-token Things they control.
Card by Kevan
5h
Endless Meeting
Action
Search the deck for a card, reshuffle the deck, then put that card on top of the deck.
"So you'd be willing to take that action item, right?"
Card by jtwe
TV-14
V-Chip
Thing
Action: Look at the top card of the deck. You may put it on the bottom of the deck.
"No, you can't watch that show. At least, not until it comes out on DVD."
Card by jtwe
@_@
X-Ray Specs
Thing
Whenever you would draw a card, you may draw the bottom card of the deck instead.
"I can see through time!"
Card by jtwe
1D
Banish
Action
Shuffle target card into the draw pile.
Card by Bucky
2D
Counterspell
Action
Play in response to an Action to cancel that Action, or play normally to draw a card.
Card by Bucky
3D
Revive
Action
Put a Thing from the discard pile into play under your control.
Card by Bucky
Token Production Contract
Thing
Draw a card whenever a token comes into play.
Card by Kevan
Mr. Play-It-Safe
Thing - Ironic
This card cannot be played if any Things have been destroyed since the beginning of your last turn.

When this card is destroyed, ironically, you gain three tokens of any type and draw three cards.
Card by jtwe
I8
Om Nom Nom Nom
Action
Destroy target Thing. If it was food-related, draw a card.
I made you an Energy token, but I eated it.
Card by jtwe
Burnout
Thing
Whenever you play an Action, put a Nitro token into play. During your turn, you may destroy three Nitro tokens you control to take another turn after this one.
Card by Kevan
Booya!
Action
The first time each game you play this card, name a Thing. Otherwise, if you have destroyed an opponent's non-Token Thing with that title since the last time you played this card, you win the game.
Card by jtwe
Nerd!
Nerd Bureaucracy
Action
Return a thing you control to your hand or a thing an opponent controls to his/her hand. If the thing is a token it is destroyed.
No!
Card by ZT
Evil
Erzsébet Báthory
Thing
Female vampire. Destroy 32 vampires you control and destroy target thing. You may do this more than once a turn. Action: Put X vampire tokens into play, where X is the number of vampires in play.
And a cold blood shower every morning keeps you young...
Card by ZT
History
Matriarchy
Thing
All non-female things cannot use their Action Abilities, unless the thing's controller discards a card every time she wants to use a thing's Action Ability.

All female things are indestructible. This card is female.
Card by ZT
4D
Polybolt
Action
Target Thing becomes a Frog token with no ruletext.
Card by Bucky
5D
Curse
Thing
Play onto a Thing. That Thing cannot use any of its Action abilities.
Card by Bucky
6D
Haste
Action
You may play up to 5 extra Things this turn. Draw an extra card at the end of the turn.
Card by Bucky
History
Despotism
Thing
Your hand size is two.
Action: Draw four cards.
L'État c'est moi.
Card by ZT
B3
Killer Bees
Thing
When "Killer Bees" is destroyed, it returns immediately back to play, if you control at least another bee card or another yellow card. Action: Search your deck for a yellow card or for a bee card or for a card with a "b" or "B" in its title and put it into play. Shuffle the deck.
Card by ZT
History
Anti-Communism
Thing
Only non-red cards may destroy or affect in some other way this card.
Action: Put this card onto target thing you control. Only non-red cards may destroy or affect in some other way target thing now.
Card by ZT
BitTorrent
Thing
Play this onto a Thing. Everyone except you gets 1+(number of existing piece Tokens) piece Tokens each turn. When a player has a number of piece Tokens equal to or above the number of letters in the name of the Thing this is played onto, destroy all their piece Tokens and place a copy of that Thing under their control.
Card by Pongo
Maobot Initiation Sequence
Action
Each player may opt to play a game of Mao at http://kevan.org/games/maobot.html on their next turn. If a player wins, they may destroy three cards, if they lose or give up, they discard three cards at random.
Card by Pongo
7D
Charm
Action
Gain control of target Thing.
Card by Bucky
8D
Powerstone
Thing
Gain an Energy token at the start of your turn. If it's still in play at the end of the turn, destroy it.
Card by Bucky
9D
Stop
Action
Target player may not draw or play cards on their next turn.
Card by Bucky
Ming Vase
Thing
Whenever a thing comes into play, destroy Ming Vase.
Action: Draw two cards.
Card by ZT
Hot Potato
Thing
Discard a card: target player gains control of this thing. The player controlling this at the end of his/her turn, destroys hot potato and two other things he/she controls.
Card by ZT
Evil
All Hallows' Eve
Action
Choose one: Return a blue thing from the discard pile to play under your control. Or: Return three non-blue things from the discard pile to play under your control.
Card by ZT
Single Nation Army
Thing
Replace the "Single" in this card's title with the number of nation Tokens played onto it plus one (in written-out form). If this card has six nation tokens on it, it counts as a guitar track.
Action: Create a nation Token and play it onto this card.
Card by Pongo
πD
Pi Master
Action
You may destroy as many remotely circular Things as you wish this turn.
Card by Pongo
Super Tuesday
Action
Each player may vote for a Thing in play. Each Thing that does not receive a vote is destroyed.
Card by jtwe
Fat Tuesday
Action
Draw 8 cards. You may take two extra Actions this turn. At the end of the turn, discard your hand.
Card by jtwe
Taking Back Sunday
Thing - Band
Action: Discard a card to play an Action card from the discard pile. Shuffle that card into the deck after it is played. If that Action had a day of the week in its name, you may take an extra Action this turn.
Card by jtwe
Clean the Table
Action
Destroy all tokens. Even if they are indestructible.
Card by Zt
1000
Expensive Lifestyle
Thing
When this comes into play, sacrifice at least 1000 tokens and discard at least 7 cards. If you can't, put this card into the discard pile and skip three turns.
Thing: Eliminate an opponent.
Card by Zt
Nuclear Wastelands
Thing
Land. Play this any time to counter an Action OR a thing's Action ability OR to keep a thing from coming into play and destroying the thing instead.
As long as this is in play, you cannot win or eliminate opponents, even if other cards say something else.
Card by Zt
Trump
Thing
Play this onto a Thing. The Thing this is played onto nullifies all cards that are contradictory to it.
Card by Pongo
Essence Devourer
Thing
All Things that were in play when this was played are considered blank until they are removed from play. This card is indestructible until all the Things in play when this was played are no longer in play.
Card by Pongo
Irony Cannon
Thing
Action: Destroy a Thing that claims any sort of indestructability, with total disregard for its text.
Card by Pongo
Create Sequence
Thing
Whenever a card is played, put a token on this card, then change the played card's corner value to the number n, followed by the nth letter of the alphabet, where n is the number of tokens on this card. If there are more tokens on this card than letters in the alphabet, remove all tokens from this card.
Card by jtwe
Separate
Action
discard 1 of your cards and put one more of each token on your field. Then you may draw 1 card.
1E
Tabletop RPG
Thing
Whenever you destroy another player's Thing, gain an Experience token.

Sacrifice 3 Experience tokens: Level up! Replace all occurrences of 3 on this card with 3 + 2 and draw a card,
Card by Bucky
2E
Brain Hack
Action
Look at target player's hand. Then, that player discards two cards at random and draws two cards.
Card by Bucky
3E
Duplication Ray
Action
Gain a copy of target Thing you control.
Card by Bucky
Paris Hilton
Thing
Counts as female. At the beginning of your turn, sacrifice 100 money tokens or discard your hand. If you don't, destroy this card. Action: Remove target thing from the game. You can't choose things with the word "hot" in their title.
That's hot!
Card by Zt
Faculty of Applied Philosophy
Thing
Choose 2 types of things (e.g.: birds and energy or female and male...) All members of the 1. type lose this type and have the 2. type instead. (E.g.: 3 apes and 2 vampires on the table. You choose first undeads, then apes. Both vampires are not undeads anymore, but apes. All apes remain apes though.)
Card by Zt
Railgun
Thing
Every player may use this thing's Action ability.
Action: Put a power token on this card. Then destroy X target objects, where X is the number of power tokens on this card.
I pwnz u!!!!oneoneone!
Card by Zt
Fnord
Thing
Play this at any point during the game.
Card by Pongo
First Law of Thermodynamics
Thing
All cards that can create Energy Tokens have that function disabled. Energy tokens may not be destroyed.
In this house we obey the laws of thermodynamics!
Card by Pongo
Empire of Fear
Thing
When this comes into play from your hand for the third time, eliminate an opponent.
Card by Zt
Empire of Blood
Thing
Play this only if there are at least 24 cards in the draw pile.
Action: Target opponent draws 10 cards.
If the draw pile is empty, eliminate an opponent, then fill the draw pile again.
Card by Zt
Empire of Doom
Thing
Whenever an action is played by sb., you may reveal this card from your hand, say: "The end is near!" and put a Doom token into play. If there are 10 Doom tokens in play, eliminate an opponent and discard this card. Whenever you have to discard a card (random or not), discard this card instead.
Card by Zt
Rock and a Hard Place
Action
Pick an opponent. They must either discard a card at random, or destroy a random Thing they control.
Card by Kevan
Replace Manager
Action
Choose a card. Replace all occurrences of "Action:" with "Thing:" and viceversa on this card.
Card by Zt
Plant Manager
Action
An opponent gets reeeeeally high next turn and cannot play any things. (She may play actions though, but only slowly.)
Card by Zt
8
The Tide is coming
Thing
When your turn starts, put a tide token on this card. Then destroy all things except tide tokens whose tide value is lower than the number of tide tokens. The number in a thing's corner value IS the thing's tide value. If a thing has no number there or no corner value, its tide value is 4, for tokens: 2.
Card by Zt
4E
Useful Byproduct
Thing
You may play this into the control of any player.

Whenever you play a thing, gain a Money token.
Card by Bucky
5E
Detrimental Side-Effects
Thing
You may play this into the control of any player.

Whenever you play a Thing, you must destroy one of your tokens, if possible.
...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion.
Card by Bucky
DN
Day and Night
Action
If the sun is shining outside, destroy all black, all undead and all evil things.
If it's dark outside, destroy all white things and put 5 black Zombie tokens into play (under your control).
Card by Zt
B5
Necrobees
Thing
If there are 2 or more honey tokens on this card, destroy it.
Action and Thing: Return target thing from the discard pile to play under your control. Put a honey token on this card.
Card by Zt
T1
The multi-use token
Action
Generate a token of any name and any type with blank text and put it onto target thing or under target player's control.
Card by Zt
Meditation
Thing
Whenever you would draw a card, you may put a Peace token into play instead. If you control eight Peace tokens, you win the game.
Card by Kevan
Tit for Tat
Thing
Whenever a Thing is destroyed (including this card) by an opponent, you may destroy a Thing that opponent controls.
Card by Kevan
Bloody Mary
Thing
When this comes into play, decide if it is a ghost or a drink.
Drink: Counts as Food.
Ghost: Action: Look at target opponent's hand.
Card by Zt
Mindcreep
Action
Choose a thing from target opponent's hand and put it into play under his/her control.
What's a Mindcreep? - Dunno. Sounds cool though.
Card by Zt
Picknick Swat Team
Thing
Action: Random player discards a card.
Action: Destroy an insect. (Spiders aren't insects.)
I shall defend this sandwich with my own life!
Card by Zt
Martyr
Thing
Action: Destroy this card to draw three cards.
Card by Pongo
The Messed-Up Card
Thing
F*** I'm tired.
Card by Pongo
Thagomizer
Thing
You must play this onto a living Thing. That Thing gains "Action: Destroy a living Thing."
Card by Kevan
Doppelgaenger
Action
Create a black card named 'Doppelgaenger of <your name>' with text: "Action: Eliminate <your name>".
Create a black card named 'Doppelgaenger of <target opponent's name>' with text: "Action: Eliminate <target opponent's name>".

Target opponent shuffles both cards into the deck.
Card by Zt
Wiedergaenger
Action
Play this when a player other than you is eliminated. You keep playing for the player now. (With his cards, the things he controlled and so on.) You play two distinct players though and you may not swap cards between the two players.
Card by Zt
Stuhlgaenger
Thing
Action: Put a toilet token into play.
If you control 172.349 toilet tokens or more, you win the game.
Card by Zt
Glue Spray
Thing
Whenever a player discards a card, they must discard their entire hand as well.
Card by Kevan
No Time to Sleep
Thing
Everybody may take up to 2 actions per turn. Nobody may generate more than 1 token per turn.
Card by Zt
Happy Valentine's Day, Bitches!
Action
Each player votes for a thing in play he/she loves most. (If there is a draw, the player who controls most things decides. If there's still a draw, flip a coin.)

Ironically, the thing beloved by most players is instantly destroyed. Isn't it mean?
Card by Zt
Nanorobots
Thing
Action: Destroy a non-token thing you control. Put a token of any name and type under your control or on any of your cards.
Card by Zt
Peak Oil
Thing
Whenever a player plays an Action, they must destroy a Thing they control. If they have no Things, they cannot play Actions.
Card by Kevan
6E
Charged Boost
Thing
During your turn, you may return this card to your hand to take an extra Action.
Card by Bucky
7E
Poison Dart
Action
Target player discards two cards.
Card by Bucky
8E
Card Cannon
Thing
Action: Destroy target Thing and discard a card.
Card by Bucky
Xbox Achievements
Thing
A player gains an Achievement token the first time they do each of the following: destroy a Thing, draw more than one card at once, return a Thing to someone's hand, force an opponent to discard a card, and generate a non-Achievement token. A player with five Achievement tokens wins the game.
Card by Kevan
Prime Number Machine
Thing
Action: Create a token on this card.
Action: If there is a prime number of tokens on this card, draw n cards, where n is equivelant to the number of tokens on this card.
Card by Pongo
9E
Rampage
Action
Destroy any number of Tokens.
Card by Bucky
Broken Thing
Thing
Whenever a Thing would come into play, you may destroy it and put this card into play from your hand, in its place.
Card by Kevan
Paper Jam
Thing
Play onto a Thing. It can no longer use its Action abilities, if it has any.
Card by Kevan
Empire of Smiley Pink Happiness
Thing
You shall be crushed by my... uh... giant flower.
Card by Pongo
Empire of This Room
Thing
While this card is in play, the room in which the game is being played is considered a seperate country for the purposes of this game. If playing online, then imagine the server and all computers connected to it as being in a seperate country.
Card by Pongo
Empire of a Slightly Bad Smell
Thing
Players may not play any card that would prevent, neutralise or otherwise cover up an odour.
What's that smell?
Card by Pongo
OMNIVAC
Thing
When you play this card, destroy all of your other Things. You may not control any other Things. Whenever OMNIVAC would be destroyed, you decide whether or not it gets destroyed.
Action: Target player discards a card.
Card by Corrigan
Русская передача
Thing
If anyone can read or pronounce the following sentence, they win the game: Вы можете прочитать русского? Я никогда не знал!
Вы не можете прочитать это. Это пугает Вас?
Card by Corrigan
Random Attack!
Action
Random player destroys a random thing she controls. Random player discards a card. Random player draws a card. A random amount of cards from the discard pile is shuffled into the deck by a random player. Discard X cards when playing this to replace X occurrences of the word 'random' on this card with 'target'.
Card by Zt
Baltic Friends
Thing
Nobody may draw cards anymore, unless they drink 0.01 of Wodka every time they draw a card.
ineve'shoughtshisdrinkcoube memakesodrung
Card by Zt
Chrononauts
Thing
Action: Play an action card from the discard pile. Then remove the played card from the game, unless you destroy two things you control.
Card by Zt
1F
Antipathy
Thing
Choose an opponent. If that Opponent targets any of their own Opponents with an Action or other effect, they must target you.
Card by Bucky
2F
Voucher
Thing
You may destroy this at any time to draw a card or gain four Energy tokens.
Card by Bucky
3F
Overkill
Action
Destroy target Thing. Destroy it again if possible. If it's not in the discard pile afterwards, move it there. Finally, if it's still in play, remove it from the game.
Card by Bucky
Disrepair
Thing
Whenever a Thing uses an Action ability, return that Thing to its controller's hand.
Card by Kevan
Federation Against Copyright Theft
Thing
If there is more than one Thing in play with the same name, you may destroy any number of those Things, at any time.
Card by Kevan
Creeping Mould
Thing
At the start of each player's turn, they must put a Mould token into play under their control. If a player has five or more Mould tokens, they lose the game.
Card by Kevan
Andrew's Lucky Coin
Thing
Whenever a random decision has to be taken, you decide instead.
Card by Zt
Petrified Wood
Thing
If there are at least 7 cards in the discard pile and there are only things in the discard pile, eliminate an opponent and destroy this.
Action: Take a card from the discard pile and shuffle it into the deck.
Card by Zt
Think, Copy, Win
Action
Create a copy of a thing in play. You may change (not: add!) up to 2 words in the new card's text, as long as the new text makes sense to everybody. Then give the new card to an opponent or shuffle it into the deck.
Card by Zt
Mirror Neurons
Thing
Whenever any player plays an Action card, each of their opponents (going clockwise) must play a copy of that Action.
Card by Kevan
4F
Impound
Thing
Play onto another Thing. You now control that Thing until Impound is destroyed. Any player may give you 6 Money-related Things to destroy Impound.
Card by Bucky
5F
Affluence
Thing
Gain a Money token at the start of each of your turns.
Card by Bucky
6F
Demount
Action
Return a non-Token Thing to its controller's hand.
Card by Bucky
Token Vampire
Thing
Destroy a token at the beginning of your turn. If there are no tokens in play, destroy this card.
Card by Pongo
Token Zombie
Thing
Destroy a token other than a Zombie Token at the beginning of your turn, and put a Zombie Token into play. If there are no tokens in play other than Zombie Tokens, destroy this card.
Card by Pongo
Doomsday Device
Thing
If anyone except you destroys one of your Things (including this), or you destroy this, destroy all Things in play.
Card by Pongo
Gleancrawler
Thing
At the end of your turn, return to your hand all Things in the discard pile that were put into the discard pile from play this turn.
Does it have trample as well?
Card by Zt
Health and Safety
Thing
Actions that would destroy Things may not be played.
Card by Kevan
Arena Duel
Thing - Rule
Give each player 5 Stamina tokens. When only one player has any Things remaining, they win the game.
"The last one standing wins by default."
Card by Bucky
Reserve Stock
Thing
You may discard a Thing card from your hand to prevent a Thing from being destroyed.
Card by Kevan
No Surprises
Action
Each player reveals their hand and discards all Action cards.
Card by Kevan
Do the Zombie Walk!
Action
Use the Action abilities of all Things you control whose title includes the word "zombie", or who have been in the discard pile at least once.
Card by Corrigan
Generic Evil Shaman
Thing
Action: Destroy a tangible Thing you control; if the Thing was living, destroy a Thing. If the Thing wasn't living, draw a card.
Card by Corrigan
Evil Semantics
Action
Choose a thing in play you do not control and choose two words. Replace all occurrences of the first word with the second word in the thing's text. The new text has to make sense.
Card by Zt
Discard Attack
Action
When playing this card, discard X cards to perform X of the following actions. Each of the actions may only be taken once.
Action: destroy target living thing.
Action: draw a card.
Action: gain control of a token in play.
Action: choose and draw a card from the discard pile.
Card by Zt
B100
Nuclear Bunker
Thing
Indestructible.
Card by Zt
7F
Mobility Bonus
Thing
Whenever Mobility Bonus enters or leaves play, draw a card.
Card by Bucky
8F
Mountain Spring
Thing
Action: Gain 2 Water tokens.
Card by Bucky
9F
Threatening Glare
Thing
Action: Target Player cannot play Actions until the start of your next turn.

Thing: Target Player cannot play Things until the start of your next turn.
Card by Bucky
3D
Subtle Plan
Action
You may reveal and discard this when an opponent plays an Action. You play that Action instead.
Card by Zaratustra
+Inf
Rehash
Thing
When you play this, if the top card in the discard pile is an Action, put it under this card but visible. Whenever you play an Action, its text is replaced with the text of the card under this one.
Card by Zaratustra
-Inf
Think Green
Thing
You cannot draw cards. Whenever an opponent's card goes to the discard pile, you may put it in your hand.
Card by Zaratustra
Plagiarise
Thing
Gain a reader token each time you play an Action card. If your ever have more than 18 reader tokens, lose half of them, rounded down.
Card by Holly added by gill_smoke
Work Internet Crackdown
Thing
While this card is in play, only one card may be played by each player, each turn.
Card by Holly added by gill_smoke
Show Breasts
Thing
Action: Gain one reader token, but place it on this card. Reader tokens on this card do not count towards victory, and leave play with this card.
Card by Holly added by gill_smoke
8D
Roflstomping
Reaction
Play when you destroy a Thing to draw a card. If it was a token draw two additional cards.
HAHE ROBBLE ROBBLE 8D
Card by jtwe
1G
Holiday Bonus
Thing
Draw 3 cards.
Card by Bucky
2G
Mind Control
Thing
Look at target player's hand. Play one of their cards for them.
Card by Bucky
3G
X-Ray Glasses
Thing
You may look at any player's hand or the top card of the draw pile at any time.
Card by Bucky
Automaton
Thing
The Automaton counts as a player. Place its turn immediately after yours. When the Automaton comes into play, deal it a hand of five cards from the top of the draw pile. The Automaton always plays the card on top of its "hand". If the Automaton plays a card illegally, discard that card. If the Automaton is ever given a choice of any kind by a card, that card is discarded.
Card by Pongo