Difference between revisions of "Infinite Dvorak deck"
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{{card|title=Plant Manager|type=Action|text=An opponent gets reeeeeally high next turn and cannot play any things. (She may play actions though, but only slowly.)|creator=Zt|bgcolor=00CC00}} | {{card|title=Plant Manager|type=Action|text=An opponent gets reeeeeally high next turn and cannot play any things. (She may play actions though, but only slowly.)|creator=Zt|bgcolor=00CC00}} | ||
{{card|title=The Tide is coming|type=Thing|cornervalue=8|text= | {{card|title=The Tide is coming|type=Thing|cornervalue=8|text=When your turn starts, put a tide token on this card. Then destroy all things except tide tokens whose '''tide value''' is lower than the number of tide tokens. The number in a thing's corner value IS the thing's '''tide value'''. If a thing has no number there or no corner value, its '''tide value''' is 4, for tokens: 2.|creator=Zt|bgcolor=0000FF}} | ||
{{card|title=Useful Byproduct|type=Thing|cornervalue=4E|text=You may play this into the control of any player.<br><br>Whenever you play a thing, gain a Money token.|creator=Bucky|bgcolor=006}} | {{card|title=Useful Byproduct|type=Thing|cornervalue=4E|text=You may play this into the control of any player.<br><br>Whenever you play a thing, gain a Money token.|creator=Bucky|bgcolor=006}} | ||
{{card|title=Detrimental Side-Effects|type=Thing|cornervalue=5E|text=You may play this into the control of any player.<br><br>Whenever you play a Thing, you must destroy one of your tokens, if possible.|flavortext=...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion.|longtext=true|creator=Bucky|bgcolor=006}} | {{card|title=Detrimental Side-Effects|type=Thing|cornervalue=5E|text=You may play this into the control of any player.<br><br>Whenever you play a Thing, you must destroy one of your tokens, if possible.|flavortext=...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion.|longtext=true|creator=Bucky|bgcolor=006}} |
Revision as of 17:17, 12 February 2008
The Infinite Dvorak Deck | |
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Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
Cards 1-100 |
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Cards 101-200 |
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Cards 201-300 |
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Cards 301-400 |
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Cards 401-500 |
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Cards 501-600 |
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Cards 601-700 |
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Cards 701-800 |
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Cards 801-900 |
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Cards 901-1000 |
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Cards 1001-1100 |
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Cards 1101-1200 |
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Cards 1201-1300 |
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Cards 1301-1400 |
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The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, tell them on the talk page. (There's an option to filter specified users' cards out when you export the deck to play with, so don't worry too much if someone's cards are irredeemably unplayable.)
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in any game that it got drawn in.
- (A good test is to open a random archive page of the Infinite Dvorak Deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you should probably word it more generically.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent "invisible" effect that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Selected Sets
If you'd prefer a more compact subset of the deck, you may appreciate one of the following:
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600, 601-700, 701-800, 801-900, 901-1000, 1001-1100, 1101-1200, 1201-1300, 1301-1400.
Pink Elephant
Thing
Place this under another player's control. For as long as this is in play, the player with this card under their control may only play cards that destroy this.
Are you sure he didn't mess with my drink?
Are you sure he didn't mess with my drink?
Card by Pongo
Take your doll clothes and go home
revenge
May not be played, if forced to discard you may play this instead. Everyone else loses (Take all cards with you).
Fine, I don't want to play anymore.
Fine, I don't want to play anymore.
Card by gill_smoke
Panic Room
Thing
You may not play Things. If you would be eliminated from the game, destroy this Thing instead. Action: Destroy this card.
Card by Kevan
Veganism
Thing
When Veganism comes into play, destroy all Things that represent non-plant organisms. No non-plant organisms can be played while Veganism is in play.
Card by Corrigan
Beheaded Chicken
Thing
When played, give Decapitated Chicken to a random player (including you). After 4 turns, destroy Decapitated Chicken. If Decapitated Chicken is brought back from the discard pile, it has "Action: Flip a coin and destroy a random Thing if it comes up heads."
Card by Corrigan
Citation Needed
Action
Either destroy a Thing or counter the effects of an Action card, if there is no Wikipedia article with the same title as that card.
Card by Kevan
1
ForestThing — Terrain
This cards action ability may be only used once per turn
Action: Create a Tree Token. Player may take an additional Action this turn.
Action: Create a Tree Token. Player may take an additional Action this turn.
Card by Gill Smoke
Dryad
Thing
Card can only be played if you if you control a forset, tree, or green card in play.
Action: Create a Tree Token.
Action: Create a Tree Token.
Card by gill_smoke
Lesser Curse of Undeath
Thing
While in play Whenever a living thing would be destroyed thier owner may create a Undead token.
Card by gill_smoke
2U
InfuseAction
Draw a card. You may play an extra Action this turn. Choose a player at random and put this card into that player's hand.
Card by jtwe
1G
BindReaction
Play when a Thing's Action ability is played. Cancel the effects of that Action ability.
Card by jtwe
No Smoking Sign
Thing
Play in response to any Thing or Action card being played. Cancel that card and destroy it if it's in play. Cards with that name may not be played.
Card by jtwe
Safety Goggles
Thing
If a card would force you to discard a card, you may choose not to.
Card by Kevan
Precognition
Thing
Each opponent may nominate two (and no more than two) cards by name, during their turn. An opponent may only play a card from their hand if they nominated it during their previous turn.
Card by Kevan
Mummy Lord
Thing
When this card comes into play all undead Things and tokens come under your control.
Card by gill_smoke
ADD
Action
Player may take any number of actions this turn. All Action abilities may only be played once.
Q: How many kids with ADD does it take to screw in a light bulb.
A: Oh look a butterfly.
Q: How many kids with ADD does it take to screw in a light bulb.
A: Oh look a butterfly.
Card by gill_smoke
E=MC^2
Theory of RelativityAction
Player may Discard any number of actions. Destroy equal number of Things.
Card by gill_smoke
The Elephant of Surprise
Thing
When this card comes into play, draw two cards and play them immediately.
Card by Kevan
The Cask of Rejected
Action
Secretly write the name of a Thing you controlled that was destroyed by target opponent. That player has 10 guesses or 1 minute, whichever comes first, to name it. If he or she can't, he or she is eliminated.
For the love of God and all that is holy, Montresor! My anus is bleeding!
For the love of God and all that is holy, Montresor! My anus is bleeding!
Card by jtwe
$X
Homer TaxAction
Target the Thing in play with the highest number in its corner value, or the most words in its title if there are no Things in play with corner values. (You choose if there is a tie.) Destroy it unless its controller discards three cards.
"Dad, that's the homeowner tax."
"Dad, that's the homeowner tax."
Card by jtwe
Grand Slash
Action
Each opponent may discard any number of cards in secret. The opponents with the most cards left in hand after discarding are eliminated.
No one likes to be the target
No one likes to be the target
Card by Jindra34
Monopoly Breaker
Thing
Action: Eliminate target player with the most things in play form the game. Distribute their things evenly between all players as you see fit. Any excess things are discarded.
Card by Jindra34
Token Magnet
Action
Gain control of all tokens in play. (If a token is on a Thing, you may move it onto any other Thing.)
Card by Kevan
Mousetrap
Thing
Whenever a card is played, it has no effect, it is put into your hand, and Mousetrap is destroyed.
Card by Kevan
Temporary Blindness
Action
Until the end of his turn the selected player must play blindfolded.
Card by HelioMaia
Hack
Thing
Play onto a Thing with an Action ability - it loses its Action ability. Put an Action card from your hand under this card when it comes into play. Action: Play a copy of the Action card under this card.
Card by Kevan
Sugar in the Tank
Thing
Play onto a Thing with an Action ability - its controller must discard a card to use its Action ability (and cannot use it if they have no cards in hand).
Card by Kevan
1B
BuckyballThing
Play onto another Thing; that Thing's text is "This card intentionally left blank."
Card by Bucky
2B
BuckybotThing
Play into another player's control.
Whenever you play an Action, an opponent may play an Action (or Action ability) in response. The response happens before the original Action.
Whenever you play an Action, an opponent may play an Action (or Action ability) in response. The response happens before the original Action.
Card by Bucky
3B
Scam-block lotionThing
You may destroy this in response to an Action (or the Action ability of a Thing) to nullify it.
Card by Bucky
Field of Crows
Thing
If you have ten Crop tokens in play, you win the game. Any player who controls a living Thing may taken an Action to destroy two Crop tokens. Action: Put a Crop token into play.
Card by Kevan
Taxation
Action
For each type of token in play, destroy one token of that type. Draw a card.
Card by Kevan
1
ReverseAction
Play now goes in the opposite direction. In a two player game player takes another turn.
Corner value in Spanish
Corner value in Spanish
Card by gill_smoke
Sell Out
Action
Give one card you control to your opponent in exchange for 5 of their money tokens. If the card you are trading to your opponent is music or movie related, they give you 10 money tokens.
Card by Corrigan, added by gill_smoke
Surprise Ending
Action
Replace the word "win" with "lose", or vice versa, on any card in play.
Card by Kevan
A Not-Card
Thing
This card is considered to not exist. No cards or rules affect it in any way after it is played (however, it can be affected when it is in your hand or draw pile).
Pretend it's not there
Pretend it's not there
Card by Corrigan, added by gill_smoke
Nail It Down
Thing Equiptment
Attach to one card currently in play. The attached card may not be controlled by any other player than the one currently controlling it. The attached card also may not be discarded, returned to the draw pile, or put in any player's hand.
"Now it won't move"-Gill
"Now it won't move"-Gill
Card by Corrigan, added by gill_smoke
Rip it out
Thing Equiptment
Attach to one card currently in play.
Action: Destroy this card and the one attached to it. Any player may play this action ability.
"Get it gone"-Gill
Action: Destroy this card and the one attached to it. Any player may play this action ability.
"Get it gone"-Gill
Card by gill_smoke
Ninja Pirate Zombie Robot
Thing - Familiar
At the start of your turn, roll a four-sided die. On a 1, draw a card; on a 2, target player discards a card; on a 3, destroy target Thing; on a 4, gain a Money token; on a 5, gain a Toast token.
"Hi-yaa, yarrr, braaaaains, bleep"
"Hi-yaa, yarrr, braaaaains, bleep"
Card by jtwe
4B
Kick ComboAction
When you play this, you may destroy a Thing you control to return this card to your hand.
Target player discards a card. You may take an extra Action this turn.
Target player discards a card. You may take an extra Action this turn.
Card by Bucky
5B
Insurance PolicyThing
Whenever one of your non-Token Things is destroyed, you gain two Money tokens.
Card by Bucky
6B
IncinerateAction
Destroy target Thing. Its former controller gains 5 Energy tokens.
Card by Bucky
Feedback Loop
Thing
Whenever an Action card is played, the player who played the Action can play a number of copies of that Action equal to the number of Feedback tokens in play. Then put a Feedback token on this card.
Card by Kevan
Building Site
Thing
When playing a Thing, if you choose to destroy a Scaffold token you control, you may play another Thing that turn. Action: Put a Scaffold token into play.
Card by Kevan
Blue Tigers
Thing
When Blue Tigers comes into play, put three Stone tokens into play. If there are ever no Stone tokens in play, destroy Blue Tigers. Action: Roll a six-sided dice, and put that many Stone tokens into play. Roll another, and destroy that many Stone tokens.
Card by Kevan
Slow Acting Poison
Thing
Play this on another player When you have 10 poison tokens you are eliminated
Action: Create a Poison token. Any player may play this action ability.
Action: Create a Poison token. Any player may play this action ability.
Card by gill_smoke
Infernal Pact
Thing Contract
When this card is destroyed the owner is eleminated and the card is removed from play.
Action: Play one card from the discard pile. Remove actions from play after they are used this way.
Sign right here.
Action: Play one card from the discard pile. Remove actions from play after they are used this way.
Sign right here.
Card by gill_smoke
7B
Transmogrification RayThing
Action: Target Token loses its current type and becomes a type of your choice.
Card by Bucky
8B
FreezerThing
Action: Put target non-Freezer Thing under this card. It is not considered to be in play until it ceases to be under a Freezer.
Thing: Remove a Thing from under Freezer.
Thing: Remove a Thing from under Freezer.
Card by Bucky
9B
Flea MarketAction
Look at the top six cards of the deck and put one of them in your hand.
Card by Bucky
Black Knight
Thing
The Black Knight comes into play with four Limb tokens on it. Whenever Black Knight would be destroyed, you may destroy a Limb token to prevent its destruction. Action: Put the most recently-played Thing into an opponent's hand.
Card by Kevan
Ha!
Action: Destruction!Action
You may play this on an opponent's turn. If an action is being played as this is being played, that action does nothing. Otherwise, destroy half a thing.
Card by fanofphilosophy
The Cup of Human Kindness
Thing
Action: Gain a Sip token.
If you control two or more Sip tokens, whenever you play a Thing's action ability, flip a coin; if it is tails, cancel that Action. If you control four or more Sip tokens, you may draw and play two additional cards on each of your turns.
If you control two or more Sip tokens, whenever you play a Thing's action ability, flip a coin; if it is tails, cancel that Action. If you control four or more Sip tokens, you may draw and play two additional cards on each of your turns.
Card by jtwe
1C
Draw ComboAction
When you play this, you may destroy a non-Token Thing you control to return this card to your hand.
Draw a card. You may take an extra Action this turn.
Draw a card. You may take an extra Action this turn.
Card by Bucky
2C
Token ComboAction
When you play this, you may discard a card to return this card to your hand.
Gain two Energy or Money Tokens for each time you've played a Token Combo this turn. You may take an extra Action this turn.
Gain two Energy or Money Tokens for each time you've played a Token Combo this turn. You may take an extra Action this turn.
Card by Bucky
3C
RefreshAction
You may discard any number of cards when you play this. Draw a card. Draw an additional card for each card you discarded. You may take an extra Action this turn.
Card by Bucky
616
Hellish SiphonThing
Action: Play the top of the draw pile as though it were in your hand.
It takes the future and turns it into the present
It takes the future and turns it into the present
Card by Jindra34
Are you Serious?!
Action
Target player discards their hand if you can find a joke published on the internet contaning the exact title of a thing you control.
Quick! To Uncyclopedia!
Quick! To Uncyclopedia!
Card by fanofphilosophy
March of the ... uhh... everything
Thing
All things (and tokens) in play are living, except for this one.
Lessee...an abstract concept, an animal, a machine, and...what's THAT thing?
Lessee...an abstract concept, an animal, a machine, and...what's THAT thing?
Card by fanofphilosophy
Go Meat!
Action - Delicious
You may give an opponent control of a Thing you control that is made of meat. (Humans and other animals, living and recently dead, qualify.) If you do, take all cards in that player's hand into your hand. If you don't, draw a card.
I say Hillshire, you say Farms!
I say Hillshire, you say Farms!
Card by jtwe
BAM
Kick It Up a NotchThing
If a player would draw cards, they must draw an additional card. If a player would discard cards, they must discard an additional card. If a player would destroy a given number of Things, they must destroy an additional Thing.
Card by Zaratustra
-1
Exception HandlerThing
You may destroy this at any time during your turn. If this is destroyed, all effects but the destroying are aborted, and the game continues from the beginning of the next player's turn.
Card by Zaratustra
W4
Wild Draw 4Thing
The next player draws 4 cards during their turn, unless they play another card called Wild Draw 4. In that case, the -next- player draws 8 cards during their turn, and so on.
Card by Zaratustra
Roshambo
Thing
Action: Play rock-paper-scissors with a chosen opponent. The winner may destroy a Thing.
Card by Kevan
Window to Nothing
Thing
All players' hand sizes are halved, rounded up.
This window leads to nothing, not even darkness.
This window leads to nothing, not even darkness.
Card by Pongo
Boot Disk
Thing
Action: If you have no Things in play except for this, take ten cards from the draw pile; play the Things and discard the Actions.
Card by Pongo
Treadmill
Thing
You may return a non-token Thing you control to your hand during your turn, to take an extra Action.
Card by Kevan
Refuelling
Action
Starting with you, each player draws until they have five or more cards in their hand.
Card by Kevan
Cargo Ship
Thing
Any player may take an Action to destroy all tokens of one type, under their control, and draw a card. At the end of a player's turn, they must destroy all but one token they control.
Card by Kevan
Power of 3
Thing-uber
Triple the effects of any other cards you play. Additionally you may play and draw three times the number of cards you normally would during a turn.
Card by Jindra34
Mining Rights
Thing
When a Thing comes into play, gain control of it. If it was not a token, destroy this card.
Card by Kevan
Asteroid Field
Thing
When this comes into play, put three Large Asteroid tokens into play. When a Large Asteroid is destroyed, put three Small Asteroid tokens into play. If there are no Asteroid tokens in play, you win the game.
Card by Kevan
Nest
Thing
When this comes into play, put three Eggshell tokens into play. Action: If you control a living Thing, destroy an Eggshell token. If there are no Eggshell tokens left after this, create a new card which is a copy of the living Thing, and put it into play.
Card by Kevan
4C
PatienceThing
Actions cannot eliminate players from the game. Text on Action cards cannot cause players to win the game.
Card by Bucky
5C
SelfishnessThing
At the start of your turn, choose an opponent. That player must give you one of their Things. Any other player may give you a Thing to prevent this.
Card by Bucky
6C
Self-ControlThing
You cannot at any time be forced to do anything you could normally do during your turn.
Card by Bucky
D8
DuplicateAction
Imitate the last person's turn. (Play a copy of each card they played, then discard as many cards as they did.)
Card by Zaratustra
R8
ReplicateAction
Replace the Things you have in play with copies of target opponent's Things.
Card by Zaratustra
Paintball
Thing
Whenever a Thing (other than this one) would be destroyed, return it to its controller's hand instead.
Card by Kevan
Sorting Error
Action
Gain control of a Thing. Its previous controller then gains control of a random Thing you control.
Card by Kevan
Impatience
Thing
When this comes into play, draw ten cards. You do not draw cards at the start of your turn.
Card by Kevan
Disposable Weapon Forge
Thing
When forge is destroyed destroy all tokens on it
Thing: Create a metal token.
Action: Destroy 3 metal tokens, Create a Weapon token.
Action: If you posses an animate non token thing destroy a weapon token to destroy an animate thing an opponent controls.
Thing: Create a metal token.
Action: Destroy 3 metal tokens, Create a Weapon token.
Action: If you posses an animate non token thing destroy a weapon token to destroy an animate thing an opponent controls.
Card by gill_smoke
Self Destruct Sequence
Thing
Play into another player's control. Comes into play with 10 counter tokens on it. Whenever this card has no counter tokens on it. Owner is eliminated.
Whenever you draw a card, destroy a counter token on this card.
Whenever you draw a card, destroy a counter token on this card.
Card by gill_smoke
Dr. Lucky
Thing
This cards action ability is only playable when Win and Loss conditions occur.
Action: Negate Win loss or elimination condition. Give control of Dr. Lucky to the the opponent you thwarted.
"Lucky bastard" -Gill
Action: Negate Win loss or elimination condition. Give control of Dr. Lucky to the the opponent you thwarted.
"Lucky bastard" -Gill
Card by gill_smoke
Spam Attack
Action
Each player is given three Thing cards with a title of "Spam" and a body text of "You may not discard this card at the end of your turn."
Card by Kevan
Grue
Thing
Action: If it is dark outside, you may destroy a living thing.
It is pitch dark. If you continue, you are likely to be eaten by a grue.
It is pitch dark. If you continue, you are likely to be eaten by a grue.
Card by Pongo
Corrupt Senator
Thing - Person
You have a corrupt senator in your camp. You may destroy this card at any time to counter the effects of any one Action card or effect.
Card by Sandy added by gill_smoke
Bribe
Action
Select a Person in play. Unless that Person leaves play, you may use its abilities as if you were its controller.
Card by Sandy added by gill_smoke
Poisoner
Thing - Person
Action: Destroy a Person.
Card by Sandy added by gill_smoke
7C
MouseThing
Once per turn, you may take control of a Token belonging to another player.
Card by Bucky
9C
Card FarmThing
When this comes into play, gain three Seed tokens.
If you have any Seed tokens at the start of your turn, destroy one of them and draw an extra card.
If you have any Seed tokens at the start of your turn, destroy one of them and draw an extra card.
Card by Bucky
Stalker
Thing
You may view an opponent's hand at any time. If any player ever views your hand, discard it.
Card by Kevan
Shot Glasses
Thing
Whenever a player draws a card, they must reveal it. If a player draws a card and does not play it by the end of their turn, they are eliminated.
Card by Kevan
Sliver
Thing
Sliver is considered to have the card text of every other Thing you control appended to it as a series of separate paragraphs, in an order of your choosing.
Card by Kevan
Empty Echo
Thing
This card has the title and corner value of the last Action played, but not the text.
Card by Pongo
Tome of Pastamastery
Thing
Action: Destroy a Thing for each pasta you control.
Action: Create a pasta Token.
Action: Create a pasta Token.
Card by Pongo
Token-Synthesising Laboratory
Thing
Action: Create a stem Token.
Action: Destroy a stem Token and create a Token of any or no type.
Action: Destroy a stem Token and create a Token of any or no type.
Card by Pongo
Pandemic
Thing
When this comes into play, replace a token with an Infection token. Action: Replace X tokens with Infection tokens, where X is the number of Infection tokens in play.
Card by Kevan
Reanimation
Action
Take a living Thing card from the discard pile and put it into play under your control.
Card by Kevan
Megatoken
Thing
Megatoken can be used as a token of any type. If it is ever destroyed, return it to play immediately.
Card by Kevan
The Land I Lost
Thing
Action: Destroy three things of your own to destroy one opponent's Thing.
Card by Pongo
F5
Thing
You may repeat a Thing's action ability for every refresh Token on that Thing when you use that Thing's action ability.
Action: Create a refresh Token on a Thing you have in play that has an action ability.
Action: Create a refresh Token on a Thing you have in play that has an action ability.
Card by Pongo
Lego Box
Thing
Action: Put two Brick tokens into play. Action: Search the draw pile for a Thing card. If you have as many Brick tokens as it has letters in its title, destroy that many of your Brick tokens and put it into play.
Card by Kevan
Filing Cabinet
Thing
A Thing's action abilities may not target Things that begin with a different letter to that of the Thing with the ability.
Card by Kevan
5h
Endless MeetingAction
Search the deck for a card, reshuffle the deck, then put that card on top of the deck.
"So you'd be willing to take that action item, right?"
"So you'd be willing to take that action item, right?"
Card by jtwe
TV-14
V-ChipThing
Action: Look at the top card of the deck. You may put it on the bottom of the deck.
"No, you can't watch that show. At least, not until it comes out on DVD."
"No, you can't watch that show. At least, not until it comes out on DVD."
Card by jtwe
@_@
X-Ray SpecsThing
Whenever you would draw a card, you may draw the bottom card of the deck instead.
"I can see through time!"
"I can see through time!"
Card by jtwe
2D
CounterspellAction
Play in response to an Action to cancel that Action, or play normally to draw a card.
Card by Bucky
Mr. Play-It-Safe
Thing - Ironic
This card cannot be played if any Things have been destroyed since the beginning of your last turn.
When this card is destroyed, ironically, you gain three tokens of any type and draw three cards.
When this card is destroyed, ironically, you gain three tokens of any type and draw three cards.
Card by jtwe
I8
Om Nom Nom NomAction
Destroy target Thing. If it was food-related, draw a card.
I made you an Energy token, but I eated it.
I made you an Energy token, but I eated it.
Card by jtwe
Burnout
Thing
Whenever you play an Action, put a Nitro token into play. During your turn, you may destroy three Nitro tokens you control to take another turn after this one.
Card by Kevan
Booya!
Action
The first time each game you play this card, name a Thing. Otherwise, if you have destroyed an opponent's non-Token Thing with that title since the last time you played this card, you win the game.
Card by jtwe
Nerd!
Nerd BureaucracyAction
Return a thing you control to your hand or a thing an opponent controls to his/her hand. If the thing is a token it is destroyed.
No!
No!
Card by ZT
Evil
Erzsébet BáthoryThing
Female vampire. Destroy eight vampires you control and destroy target thing. You may do this more than once a turn. Action: Put X vampire tokens into play, where X is the number of vampires in play.
And a cold blood shower every morning keeps you young...
And a cold blood shower every morning keeps you young...
Card by ZT
History
MatriarchyThing
All non-female things cannot use their Action Abilities, unless the thing's controller discards a card every time she wants to use a thing's Action Ability.
All female things are indestructible. This card is female.
All female things are indestructible. This card is female.
Card by ZT
6D
HasteAction
You may play up to 5 extra Things this turn. Draw an extra card at the end of the turn.
Card by Bucky
History
DespotismThing
Your hand size is two.
Action: Draw four cards.
L'État c'est moi.
Action: Draw four cards.
L'État c'est moi.
Card by ZT
B3
Killer BeesThing
When "Killer Bees" is destroyed, it returns immediately back to play, if you control at least another bee card or another yellow card. Action: Search your deck for a yellow card or for a bee card or for a card with a "b" or "B" in its title and put it into play. Shuffle the deck.
Card by ZT
History
Anti-CommunismThing
Only non-red cards may destroy or affect in some other way this card.
Action: Put this card onto target thing you control. Only non-red cards may destroy or affect in some other way target thing now.
Action: Put this card onto target thing you control. Only non-red cards may destroy or affect in some other way target thing now.
Card by ZT
BitTorrent
Thing
Play this onto a Thing. Everyone except you gets 1+(number of existing piece Tokens) piece Tokens each turn. When a player has a number of piece Tokens equal to or above the number of letters in the name of the Thing this is played onto, destroy all their piece Tokens and place a copy of that Thing under their control.
Card by Pongo
Maobot Initiation Sequence
Action
Each player may opt to play a game of Mao at http://kevan.org/games/maobot.html on their next turn. If a player wins, they may destroy three cards, if they lose or give up, they discard three cards at random.
Card by Pongo
8D
PowerstoneThing
Gain an Energy token at the start of your turn. If it's still in play at the end of the turn, destroy it.
Card by Bucky
Ming Vase
Thing
Whenever a thing comes into play, destroy Ming Vase.
Action: Draw two cards.
Action: Draw two cards.
Card by ZT
Hot Potato
Thing
Discard a card: target player gains control of this thing. The player controlling this at the end of his/her turn, destroys hot potato and two other things he/she controls.
Card by ZT
Evil
All Hallows' EveAction
Choose one: Return a blue thing from the discard pile to play under your control. Or: Return three non-blue things from the discard pile to play under your control.
Card by ZT
Single Nation Army
Thing
Replace the "Single" in this card's title with the number of nation Tokens played onto it plus one (in written-out form). If this card has six nation tokens on it, it counts as a guitar track.
Action: Create a nation Token and play it onto this card.
Action: Create a nation Token and play it onto this card.
Card by Pongo
πD
Pi MasterAction
You may destroy as many remotely circular Things as you wish this turn.
Card by Pongo
Super Tuesday
Action
Each player may vote for a Thing in play. Each Thing that does not receive a vote is destroyed.
Card by jtwe
Fat Tuesday
Action
Draw 8 cards. You may take an extra Action this turn. At the end of the turn, discard your hand.
Card by jtwe
Taking Back Sunday
Thing - Band
Action: Discard a card to play an Action card from the discard pile. Shuffle that card into the deck after it is played. If that Action had a day of the week in its name, you may take an extra Action this turn.
Card by jtwe
1000
Expensive LifestyleThing
When this comes into play, sacrifice at least 1000 tokens and discard at least 7 cards. If you can't, put this card into the discard pile and skip three turns.
Thing: Eliminate an opponent.
Thing: Eliminate an opponent.
Card by Zt
Nuclear Wastelands
Thing
Land. Play this any time to counter an Action OR a thing's Action ability OR to keep a thing from coming into play and destroying the thing instead.
As long as this is in play, you cannot win or eliminate opponents, even if other cards say something else.
As long as this is in play, you cannot win or eliminate opponents, even if other cards say something else.
Card by Zt
Trump
Thing
Play this onto a Thing. The Thing this is played onto nullifies all cards that are contradictory to it.
Card by Pongo
Essence Devourer
Thing
All Things that were in play when this was played are considered blank until they are removed from play. This card is indestructible until all the Things in play when this was played are no longer in play.
Card by Pongo
Irony Cannon
Thing
Action: Destroy a Thing that claims any sort of indestructability, with total disregard for its text.
Card by Pongo
Create Sequence
Thing
Whenever a card is played, put a token on this card, then change the played card's corner value to the number n, followed by the nth letter of the alphabet, where n is the number of tokens on this card. If there are more tokens on this card than letters in the alphabet, remove all tokens from this card.
Card by jtwe
Separate
Action
discard 1 of your cards and put one more of each token on your field. Then you may draw 1 card.
1E
Tabletop RPGThing
Whenever you destroy another player's Thing, gain an Experience token.
Sacrifice 3 Experience tokens: Level up! Replace all occurrences of 3 on this card with 3 + 2 and draw a card,
Sacrifice 3 Experience tokens: Level up! Replace all occurrences of 3 on this card with 3 + 2 and draw a card,
Card by Bucky
2E
Brain HackAction
Look at target player's hand. Then, that player discards two cards at random and draws two cards.
Card by Bucky
Paris Hilton
Thing
Counts as female. At the beginning of your turn, sacrifice 100 money tokens or discard your hand. If you don't, destroy this card. Action: Remove target thing from the game. You can't choose things with the word "hot" in their title.
That's hot!
That's hot!
Card by Zt
Faculty of Applied Philosophy
Thing
Choose 2 types of things (e.g.: birds and energy or female and male...) All members of the 1. type lose this type and have the 2. type instead. (E.g.: 3 apes and 2 vampires on the table. You choose first undeads, then apes. Both vampires are not undeads anymore, but apes. All apes remain apes though.)
Card by Zt
Railgun
Thing
Every player may use this thing's Action ability.
Action: Put a power token on this card. Then destroy X target objects, where X is the number of power tokens on this card.
I pwnz u!!!!oneoneone!
Action: Put a power token on this card. Then destroy X target objects, where X is the number of power tokens on this card.
I pwnz u!!!!oneoneone!
Card by Zt
First Law of Thermodynamics
Thing
All cards that can create Energy Tokens have that function disabled. Energy tokens may not be destroyed.
In this house we obey the laws of thermodynamics!
In this house we obey the laws of thermodynamics!
Card by Pongo
Empire of Fear
Thing
When this comes into play from your hand for the third time, eliminate an opponent.
Card by Zt
Empire of Blood
Thing
Action: Target opponent draws 10 cards.
If the draw pile is empty, eliminate an opponent, then fill the draw pile again.
If the draw pile is empty, eliminate an opponent, then fill the draw pile again.
Card by Zt
Empire of Doom
Thing
Whenever an action is played by sb., you may reveal this card from your hand, say: "The end is near!" and put a Doom token into play. If there are 10 Doom tokens in play, eliminate an opponent and discard this card. Whenever you have to discard a card (random or not), discard this card instead.
Card by Zt
Rock and a Hard Place
Action
Pick an opponent. They must either discard a card at random, or destroy a random Thing they control.
Card by Kevan
Replace Manager
Action
Choose a card. Replace all occurrences of "Action:" with "Thing:" and viceversa on this card.
Card by Zt
Plant Manager
Action
An opponent gets reeeeeally high next turn and cannot play any things. (She may play actions though, but only slowly.)
Card by Zt
8
The Tide is comingThing
When your turn starts, put a tide token on this card. Then destroy all things except tide tokens whose tide value is lower than the number of tide tokens. The number in a thing's corner value IS the thing's tide value. If a thing has no number there or no corner value, its tide value is 4, for tokens: 2.
Card by Zt
4E
Useful ByproductThing
You may play this into the control of any player.
Whenever you play a thing, gain a Money token.
Whenever you play a thing, gain a Money token.
Card by Bucky
5E
Detrimental Side-EffectsThing
You may play this into the control of any player.
Whenever you play a Thing, you must destroy one of your tokens, if possible.
...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion.
Whenever you play a Thing, you must destroy one of your tokens, if possible.
...dizziness, nausea, headaches, nasal bleeding, skin discoloration, temporary or permanent hearing loss, suicidal depression, poverty and spontaneous combustion.
Card by Bucky