Difference between revisions of "Intergalactic Fighting Tournament deck"
(Adding deck.) |
(Added cornervalues.) |
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{{card | {{card | ||
|title=Undefeated Blackbelt | |title=Undefeated Blackbelt | ||
|type=Thing - Fighter 6 | |type=Thing - Fighter | ||
|cornervalue=6 | |||
|text='''Action:''' search your deck for any technique, and place it in your hand. Use: Karate | |text='''Action:''' search your deck for any technique, and place it in your hand. Use: Karate | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Lighting-Quick Ninja | |title=Lighting-Quick Ninja | ||
|type=Thing - Fighter 5 | |type=Thing - Fighter | ||
|cornervalue=5 | |||
|text=Negates the effects of Missile techniques when he is attacked. Use: Karate, Sword | |text=Negates the effects of Missile techniques when he is attacked. Use: Karate, Sword | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 48: | Line 50: | ||
{{card | {{card | ||
|title=B4-8900 | |title=B4-8900 | ||
|type=Thing - Fighter 6 | |type=Thing - Fighter | ||
|cornervalue=6 | |||
|text='''Action:''' Reload! Search your deck for a missile technique, and place it in your hand. Use: Missile | |text='''Action:''' Reload! Search your deck for a missile technique, and place it in your hand. Use: Missile | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Lord of Dragons | |title=Lord of Dragons | ||
|type=Thing - Fighter 8 | |type=Thing - Fighter | ||
|cornervalue=8 | |||
|text='''Action:''' Destroy any non-fighter Thing. | |text='''Action:''' Destroy any non-fighter Thing. | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Black Mage | |title=Black Mage | ||
|type=Thing - Fighter 5 | |type=Thing - Fighter | ||
|cornervalue=5 | |||
|text='''Action:''' Shuffle one card from the discard pile into the deck. use: Black Magic | |text='''Action:''' Shuffle one card from the discard pile into the deck. use: Black Magic | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Weak Jab | |title=Weak Jab | ||
|type=Thing - Technique +1 | |type=Thing - Technique | ||
|cornervalue=+1 | |||
|text=Use: Wildcard (may be used by any fighter) | |text=Use: Wildcard (may be used by any fighter) | ||
|bgcolor=000066 | |bgcolor=000066 | ||
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{{card | {{card | ||
|title=Heavy Jab | |title=Heavy Jab | ||
|type=Thing - Technique +1 | |type=Thing - Technique | ||
|cornervalue=+1 | |||
|text=Use: Wildcard | |text=Use: Wildcard | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 84: | Line 91: | ||
|title=Weak Block | |title=Weak Block | ||
|type=Thing - Technique | |type=Thing - Technique | ||
|text=Negate the BP bonus of any technique when attacked. Use: | |text=Negate the BP bonus of any technique when attacked. Use: Wildcard | ||
|bgcolor=000066 | |bgcolor=000066 | ||
}} | }} | ||
Line 90: | Line 97: | ||
{{card | {{card | ||
|title=Claw Technique | |title=Claw Technique | ||
|type=Thing - Technique +1 | |type=Thing - Technique | ||
|cornervalue=+1 | |||
|text=Use: Sword | |text=Use: Sword | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 97: | Line 105: | ||
{{card | {{card | ||
|title=Path of the Sword | |title=Path of the Sword | ||
|type=Thing - Technique +4 | |type=Thing - Technique | ||
|cornervalue=+4 | |||
|text=You must discard a technique already on this fighter to play this card. Use: Sword | |text=You must discard a technique already on this fighter to play this card. Use: Sword | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 104: | Line 113: | ||
{{card | {{card | ||
|title=Lighting Fists | |title=Lighting Fists | ||
|type=Thing - Technique +1 | |type=Thing - Technique | ||
|cornervalue=+1 | |||
|text=Attacking does not cost you your action for your turn. (You may do multiple attacks using this effect) Use: Karate | |text=Attacking does not cost you your action for your turn. (You may do multiple attacks using this effect) Use: Karate | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 111: | Line 121: | ||
{{card | {{card | ||
|title=Homing Missile | |title=Homing Missile | ||
|type=Thing - Technique +3 | |type=Thing - Technique | ||
|cornervalue=+3 | |||
|text=Use: Missile | |text=Use: Missile | ||
|bgcolor=000066 | |bgcolor=000066 | ||
Line 118: | Line 129: | ||
{{card | {{card | ||
|title=Power Combustion | |title=Power Combustion | ||
|type=Thing - Technique +X | |type=Thing - Technique | ||
|cornervalue=+X | |||
|text=X is equal to the bonus one other fighter's technique grants him. Use: Black Magic | |text=X is equal to the bonus one other fighter's technique grants him. Use: Black Magic | ||
|bgcolor=000066 | |bgcolor=000066 |
Revision as of 01:22, 2 February 2007
Intergalactic Fighting Tournament | |
---|---|
Designer | Sam |
Date | 2nd April 2003 |
Players | 2+ |
This is a playable deck - it's finished, tested and ready to play. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is locked. Further cards should not be added - leave feedback on the talk page. |
One arena, five combatants, and general magical and technological violence determining the winning team.
Special Rules
Ding!
Whenever the "Ding!" card is drawn, it is instantly played. If it shows up in a starting hand, then the player draws another card and shuffles the card back into the deck. When the "Ding!" card is played, all Techniques are removed from the field, and the effects of all actions, including Focus, are negated. This symbolizes the end of a round. After the "Ding!" card is played five times, the game ends, and the player with the most KO's wins. There are other ways of winning, however.
Techniques
You always play Techniques onto Fighters that can use them. The techniques a fighter can use are listed on the card under the "Use:" bit. The techniques with a corresponding "Use:" bit can be placed on the fighters. Techniques will usually increase BP.
Battle Power
Each fighter has a BP, or Battle Power, listed on it's card. A fighter can use an action to attack, and KO (destroy) a fighter card that has less BP. Keep track of how many KO's you get during the course of the game.
Non-KO's
Fighters removed by other means, i.e. Tragic Fire of Unholy Destruction, do not count as KO's.