Difference between revisions of "Infinite Dvorak deck"
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{{Card|title=Fast Forward|type=Action|bgcolor=660000|creator=jtwe|text=Take two extra turns after this one. During these extra turns, you may not play or draw cards.|flavortext=And then a bunch of stuff happened, yada yada yada, and then I won! Any questions?}} | {{Card|title=Fast Forward|type=Action|bgcolor=660000|creator=jtwe|text=Take two extra turns after this one. During these extra turns, you may not play or draw cards.|flavortext=And then a bunch of stuff happened, yada yada yada, and then I won! Any questions?}} | ||
{{card|title=|type=Action|bgcolor=f00|creator=Jindra34|text=}} | {{card|title=|type=Action|bgcolor=f00|creator=Jindra34|text=}} | ||
{{card|title=Ink Pen|type=Action|bgcolor=701|creator=Jindra34|text= | {{card|title=Ink Pen|type=Action|bgcolor=701|creator=Jindra34|text=Add one word to a card. This word may be placed anywhere but cannot render a card nonsensical.|flavortext=Truly this pen is mightier than every sword.}} |
Revision as of 23:22, 2 May 2007
The Infinite Dvorak Deck | |
---|---|
Designer | Everyone |
Date | March 2007 and onwards |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
The Infinite Dvorak Deck is an ever-expanding card game, which anyone can add cards to. There's no coherent theme, and cards can be original, inspired by anything, copied from other Dvorak decks, or even dragged in verbatim from other card games.
The only rules to adding cards are:-
- Don't add more than three cards at a time; give someone else a chance to add some, before you add any more. And make sure you put your cards at the bottom of the page.
- Don't change other people's cards. If something seems ambiguous or broken, raise it on the talk page.
- Cards shouldn't refer to other cards. Remember that the deck is infinite! Cards should avoid making any specific references to other cards or mechanics, because they might never see those specific cards during play, particularly if you think of the deck as infinite. You should word your mechanics as generically as possible - a fishing rod card that said "gain control of a fish" would be useless in a game where no fish cards came up, whereas one that said "gain control of a living Thing" would probably see some use in every game.
- (A good test is to open a random archive page from this deck, and see how many of its cards your new card could apply to. If there are only one or two cards that you could play it on, then you probably haven't worded it generically enough.)
- No special rules. This deck has no Special Rules aside from the two described below; it's all on the cards. Cards should not create Special Rules (or any equivalent effect, something that significantly outlives the lifetime of the card); players should only have to read the cards on the table to know what's going on.
- Values in the corners of cards are meaningless, unless there's another card in play that somehow gives them meaning.
Whenever anyone's feeling insane enough to play a game of it, they can export it to the Dvorak Engine, or possibly Apprentice (if it's possible to make decks that contain every card of a set).
Special Rules
The only rules that this deck uses in addition to the basic Dvorak rules are:-
- Tokens exist. Some cards can create or destroy or manipulate "tokens", which you should represent with whatever coins or counters you have to hand. Tokens count as Things, but if a token is destroyed or otherwise removed from play, it's removed from the game entirely. Tokens may or may not have individual types (such as "energy" or "goblin"); if a token has a type, it's considered to be its name, otherwise its name is just "Token".
- If there's an ambiguity, vote on it. For example: if a card says to destroy a "living" Thing, and a player is wondering if it'll work against a "zombie" card, the players should take a vote to determine whether or not the zombie counts as living. If a majority decision can't be reached, resolve it randomly.
Card List
- The earlier cards of this deck have been archived: 1-100, 101-200, 201-300, 301-400, 401-500, 501-600.
Cut-Budget Doom Weapon
Thing
If both the draw pile and discard pile are empty, you win the game.
Action:Remove the top card of the draw pile from the game.
Card by Bucky
Diplomatic Solution
action
Write down a word. If you can get any player to say that word in two turns that player is eliminated. Otherwise each opponent gets to draw three cards.
Card by Jindra34
Artillery Squad
Thing
Action:Destroy any number of things you control. Destroy twice as many things you do not control.
Card by Jindra34
Heavenly Bow
Thing
At the start of each of your turns you may put one thing on the bottom of the draw pile
Card by Jindra34
Millstone
Thing
Play only if there are at least ten cards left in the draw pile. If the draw pile becomes empty, you win the game.
Card by Kevan
On Strike
Action
Name a card when this comes into play. You may not draw or play cards, and other players may not draw cards. Any player may search the draw pile and give you the card you named, or give you the card from their hand, to destroy this Thing.
Card by Kevan
Twin Invention
Action
Target opponent creates a card. At the start of your next turn add a copy of that card to both your hand and the opponent's hand. The card cannot refer to or have proper nouns in it.
Card by Jindra34
Piracy is Theft
Thing
If a player controls a Thing which was created as a copy of another card, they may not win the game. Action: Create a copy of any Thing in play, and put it into your hand.
Card by Kevan
Cornucopia
Thing
At the start of your turn, put a Food token into play under the control of each player.
Card by Bucky
Conservation of Matter
Thing
Whenever a player gains control of a Thing, they must destroy another Thing they control. Whenever a player loses control of a Thing, they gain a Token. These effects do not apply to each other.
Card by Bucky
Automons
thing
Any player may play one action from a thing between the end of their turn and the beginning of their next turn. While this card is in play, no-one may play any actions from their hand.
Card by fanofphilosophy
Definitions
thing
You may not play any action cards while this is in play.Action:Discard an action card from your hand. Create an untitled thing with text=Action:Text of discarded action. Anyone may discard a card to destroy an untitled card.
Card by fanofphilosophy
Repulsive
thing
No-one may play any cards from their hands while this card is in play. Any player may discard a card or cards during their turns. Each player chooses a card. This card has the following text tacked on:Action:You may play an action and a thing card from the discard pile.
Card by fanofphilosophy
Breeding grounds
Thing
Anyone may use this action. Action:Pick two cards that are in play, if by a majority vote, they are deemed similar enough to breed place them on this card. Every turn roll a d6 for every pair of cards on this card and similar enough to breed, for every 6 rolled create a copy of both cards and place them either in front of you or shuffle them into the deck.
Card by Ryan_1729
Good Bye
Action
Eliminate one player who has no things in play. This card cannot be played on your first turn.
Card by Jindra34
Avatars
action
Each player looks through the deck and chooses a thing. This thing is played under their control, with the text "if this card is destroyed, you lose" tacked on.
Card by fanofphilosophy
Tennis Ball
Thing
Whenever you play an Action card, give control of Tennis Ball to an opponent of your choice. If you control Tennis Ball at the end of your turn, discard your hand and destroy this card.
Card by Kevan
Battery
Action/Thing-Pun
If Battery is played as an action, one of your opponents' cards is now under your control. If Battery is played as a thing, you may create one counter of the type of your choice and play it under your control. If you create five tokens in this way, destroy battery. Battery is removed from game instead of going to the discard pile, whether played as an action or thing.
Card by fanofphilosophy
Lead
Action/Thing-Pun
If played as an action, you may now create a new turn order. If played as a thing, play onto an opponent. His hand size is reduced by one, two if lead stays in play for over ten turns.
Card by fanofphilosophy
Book
Action/Thing-Pun
If played as an action, three turns from now, draw three cards. If played as a thing, destroy Book if you create a token. Action:Draw a card.
Card by fanofphilosophy
Clerical Error
Thing
Any player may take an Action to destroy a Thing they control, and destroy another Thing that starts with the same letter.
Card by Kevan
Asteroid Mining Ship
Thing
Any player may take an Action to destroy one Asteroid token they control; unless you discard a card in response, this destroys Asteroid Mining Ship. Action: Destroy a Thing, and put two Asteroid tokens into play under its owner's control.
Card by Kevan
Critical Mass
Action
Destroy five Things. If there are fewer than five Things in play, this card has no effect.
Card by Kevan
Mighty Token Robot Force
Action
Destroy five Things you control. If you do so, you may search the draw pile for any Thing card and put it into play under your control.
Card by Kevan
Long Vacation
Thing
You may not play or create cards. At the end of your turn, you may either destroy this card or gain up to 7 non-Money-related Tokens of any one type of your choice.
Card by jtwe
2D
RejectedThing
The first time each turn that a proposed card is rejected, that card's creator discards two cards, then draws a card.
You're watching the Family Learning Channel. And now, angry ticks fire out of my nipples!
You're watching the Family Learning Channel. And now, angry ticks fire out of my nipples!
Card by jtwe
Survive Until Tuesday
Thing
This card comes into play with 7 counters on it. At the start of your turn, remove a counter; if you can't, you win the game. After each other player's draw stage, he or she may remove a counter, skip the rest of his or her turn, and roll a six-sided die; on a 1, you lose the game.
Card by jtwe
Superconductor Electromagnetism
Action
Give control of target Thing to target player.
It levitates bullet trains from Tokyo to Osaka. It levitates my desk where I ride the saddle of the world. And it levitates... me!
It levitates bullet trains from Tokyo to Osaka. It levitates my desk where I ride the saddle of the world. And it levitates... me!
Card by jtwe
House of Cards
Thing
If House of Cards ever has ten Card tokens on it, you win the game. Action: Discard any number of cards to put the same number of Card tokens onto House of Cards.
Card by Kevan
Scapegoat
Action
Each player chooses and destroys a non-Token Thing they control (if they control one).
Card by Kevan
Booby Trap
Thing
When any player plays a Thing from his or her hand, destroy this card and draw and discard the top card of the deck. If the discarded card has the same number of words in its title as the Thing, destroy all Things that player controls; otherwise, that player draws 2 cards.
Card by jtwe
0Y
The Horrors You Have CommittedReaction
Play when a Thing is destroyed. The player that destroyed that Thing loses their next turn.
Card by jtwe
10k
Ten Thousand FistsReaction
Play when an Thing's Action: is used. Destroy the Thing and draw a card. (This does not cancel the Action.)
If this disturbs you, then walk away.
If this disturbs you, then walk away.
Card by jtwe
10k
Ten Thousand SpoonsReaction - Ironic
Play when a non-Action, non-Thing card is played. Cancel that card's effects and destroy it if it's in play.
... when all you need is a knife.
... when all you need is a knife.
Card by jtwe
10k
Ten Thousand to OneReaction
Play when a coin is flipped, a die is rolled, or a target is chosen randomly. Reflip the coin, reroll the die, or rechoose the target.
Never tell me the odds.
Never tell me the odds.
Card by jtwe
Universal Eraser
Thing
Action:Chose a word. Erase all instances of that word from all cards in play. Any card rendered non-sensical by this card is destroyed.
Card by Jindra34
Replacement text
Thing
Any time a word is erased you may put a different word in its place.
Card by Jindra34
Fast Forward
Action
Take two extra turns after this one. During these extra turns, you may not play or draw cards.
And then a bunch of stuff happened, yada yada yada, and then I won! Any questions?
And then a bunch of stuff happened, yada yada yada, and then I won! Any questions?
Card by jtwe
Ink Pen
Action
Add one word to a card. This word may be placed anywhere but cannot render a card nonsensical.
Truly this pen is mightier than every sword.
Truly this pen is mightier than every sword.
Card by Jindra34