Difference between revisions of "Myth CCG set"

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* Skill: A general catch-all for any physical skill.  Fighting, climbing, etc.
* Skill: A general catch-all for any physical skill.  Fighting, climbing, etc.
* Power: The pure physical power of the card.  This includes strength, stamina, etc.
* Power: The pure physical power of the card.  This includes strength, stamina, etc.
=== Effect ===
All cards have an Effect to the game:
* Beneficial: beneficial to the Hero, card values add to the Hero's values
* Malicious: against the Hero, card values add to the Challenge's values
* Neutral: no obvious benefit or detriment.  May have meaningful impact though.
These effects may be indicated by using a term on the card that is appropriate for the card type.  For example, a Beneficial Being card will be called "Ally" and a Malicious Being card will be called "Enemy".


=== Card Types ===
=== Card Types ===
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==== Being ====
==== Being ====
Beings are a subtype of Thing.  Beings have futher subtypes of:
Beings are a subtype of Thing.  Beings have futher subtypes of:
* Ally (the Attribute values of Allies add to the Hero's values to defeat a Challenge)
* Human
* Enemy (the Attribute values of Enemies add to the Challenge's values to defet the Hero)
* Creature
* Deity
Beings have the following effects:
There can only be at most one copy of each being in play at once.
There can only be at most one copy of each being in play at once.


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Items are a subtype of Thing.  Items can only be played onto Beings, unless noted otherwise.
Items are a subtype of Thing.  Items can only be played onto Beings, unless noted otherwise.
Items have further subtypes of:
Items have further subtypes of:
* Helpful
* Helpful (the Attribute values of Helpful Items add to the Hero's or Allie's values to defeat a Challenge)
* Hinder
* Hinder (the Attribute values of Hinder Items add to the Enemy's pr Challenge's values to defeat the Hero)
* Neutral (generally a neutral item will have a special effect)


==== Location ====
==== Location ====

Revision as of 17:50, 29 April 2007

Myth CCG
Designer dc0nklin
Date 4-29-2007
Players 2+
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
Cards.gif Print this deck

Telnet.gif Generate MUSHcode
Cards.gif Generate Lackey export
Mtgcard.gif Generate Apprentice CSV

Hammer and spanner.gif
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more.

This is a CCG with influences from many other Dvorak decks, commercial CCG's, boardgames, etc. The idea is to allow locations, heroes, creatures, objects, etc. from various legends, myths, historical events, cultures, etc. to interact in a common "world". Monomyth concepts also strongly influence the game.

It is currently under construction. Very little is concrete at this point.

Special Rules

Atrributes

All cards have 6 basic attributes that are common throughout the game. These attributes may have different meaning in game terms depending on the card type, but generally indicate the strength of that particular attribute for the thing or action described on the card:

  • Spirit: The "spiritual" or supernatural strength of the card. This may also be interpreted as "magic". Deities and supernatural creatures will have high Spirit values.
  • Mind: The mental strength of the card. Smarts, brains, intelligence, etc.
  • Heart: The emotional strength of the card. A card with a big Heart number may be very intimidating (if an enemy or challenge) or very motivating (if an ally).
  • Will: The strength of will of the card. Humans will have the highest Will values because of their reliance on their free-will.
  • Skill: A general catch-all for any physical skill. Fighting, climbing, etc.
  • Power: The pure physical power of the card. This includes strength, stamina, etc.

Effect

All cards have an Effect to the game:

  • Beneficial: beneficial to the Hero, card values add to the Hero's values
  • Malicious: against the Hero, card values add to the Challenge's values
  • Neutral: no obvious benefit or detriment. May have meaningful impact though.

These effects may be indicated by using a term on the card that is appropriate for the card type. For example, a Beneficial Being card will be called "Ally" and a Malicious Being card will be called "Enemy".

Card Types

In addition to Things and Actions, the following card types exist:

Being

Beings are a subtype of Thing. Beings have futher subtypes of:

  • Human
  • Creature
  • Deity

Beings have the following effects: There can only be at most one copy of each being in play at once.

Item

Items are a subtype of Thing. Items can only be played onto Beings, unless noted otherwise. Items have further subtypes of:

  • Helpful (the Attribute values of Helpful Items add to the Hero's or Allie's values to defeat a Challenge)
  • Hinder (the Attribute values of Hinder Items add to the Enemy's pr Challenge's values to defeat the Hero)
  • Neutral (generally a neutral item will have a special effect)

Location

Locations are a subtype of Thing. Locations can only be played onto Challenges, unless noted otherwise. If another is put in play, the old one is discarded. Locations have further subtypes of:

  • Helpful
  • Hinder

Challenge

Challenges are a subtype of Thing. Challenges are the locus of conflict in the game. Players play challenges to initiate contest between the players. There can be multiple challenges in play at one time, each in a different state of resolution. Challenges have further subtypes of:

  • Test (a player would normally play these on himself, because successfully completing the Test will gain him additional cards)
  • Trial (a player would normally play these on his opponent, because it delays the other player and could cause him to lose cards)

Events

Events are a subtype of Action. Each Event specifies the conditions required for it to be played. Events may effect any other type of card or may trigger other events.

Rule Ideas

This is an area for ideas about how the game should work.

(Possible) Cards to Make

  • Greek Mythology
  • Lord of the Rings
  • Star Wars
  • Gladiator


Card List

0
Pegasus
Being : Creature : Ally
Spirit: 6
Mind: 4
Heart: 8
Will: 5
Skill: 3
Power: 6
If a Location is in play, its Power is reduced to zero.
Pegasus is the winged horse from Greek mythology.
0
Darth Vader
Being : Human : Enemy
S 5
M 7
H 8
W 9
Sk 7
P 8
Pick one of the opponent's Allies to be considered an Enemy for the duration of this Challenge.
If you only knew the power of the Dark Side...
0
Typical Human
Being : Human : Ally
S 2
M 2
H 2
W 2
Sk 2
P 2


Just your typical Joe Six-pack
Rm
The Coliseum
Location : Structure : Hinder
S 0
M 0
H 5
W 0
Sk 0
P 5

Many a brave gladiator has taken his final breath here