Talk:Myth CCG set
Icons for each ability
Just a suggestion, mind you. Zaratustra 20:58, 29 April 2007 (BST)
I like these and they are very similar to some icons I had in mind... Here is what I was thinking:
Spirit: Lightning bolt
Mind: Open Book
Heart : Heart
Will: Four arrows pointing to four cardinal directions like or this
Sklll: open hand or sword
Power: clenched fist
dc0nklin 11:19, 30 April 2007 (EST)
Keep in mind there should be space on the card for text! The stats currently take up most of the card. In the meantime I suggest using an abbreviated horizontal stat format such as the one below. -Bucky 22:11, 30 April 2007 (BST)
This card represents a typical humans attribute scores
Just your typical Joe Six-pack
I actually want to leave the space there because I would like to have an image for most of the cards. Is there any way to specify how wide/long the cards render as?
dc0nklin 18:19, 1 May 2007 (EST)
Challanges
What exactly would be an appropriate Challange? Which of these examples are fine and which ones cross the line? 1 is an attempt to squeeze all necessary information onto one card. The second and third are two versions of the same card.-Bucky 06:26, 30 May 2007 (BST)
Mind: 0
Heart: 4
Will: 0
Skill: 4
Power: 4
If you defeat this challenge, destroy all Enemies involved and draw 3 cards. If you fail to defeat this challenge within 3 turns, destroy this and all Allies involved and discard 3 cards from your hand.
Just your typical challange.
Mind: 0
Heart: 15
Will: 10
A super-tough endgame Quest in the spiritual realm.
Mind: 0
Heart: 15
Will: 10
Skill: 0
Power:0
Ignore Will and Skill for this Challenge.
A super-tough endgame Quest in the spiritual realm.
Mind: ?
Heart: ?
Will: ?
Skill: ?
Power: ?
When you play this, play an Enemy also. This challenge has stats equal to those of that Enemy.
Just your typical challange.
Additional Rules - Physical Challenge
Hi. I just thought I'd mention that I've just developed the Additional Rules - Physical Challenge, which is a set of additional optional rules and definitions which I hope will be well suited to a wide range (but certainly not all) Dvorak games. It seems to me that this game could moderately easily be modified to align with these, so I thought I'd tell you about them.
-- Wayland 10:53, 14 July 2010 (UTC)