Difference between revisions of "Myth CCG set"
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If a Location is in play, its Power is reduced to zero. | If a Location is in play, its Power is reduced to zero. | ||
|flavortext=Pegasus is the winged horse from Greek mythology. | |flavortext=Pegasus is the winged horse from Greek mythology. | ||
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Pick one of the opponent's Allies. That Ally is considered to be an Enemy for the duration of this Challenge. | Pick one of the opponent's Allies. That Ally is considered to be an Enemy for the duration of this Challenge. | ||
|flavortext=If you only knew the power of the Dark Side... | |flavortext=If you only knew the power of the Dark Side... | ||
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|type=Location : Structure : Hinder | |type=Location : Structure : Hinder | ||
|cornervalue=Rm | |cornervalue=Rm | ||
|text='''S''' | |text='''S''' 0<br/>'''M''' 0<br/>'''H''' 5<br/>'''W''' 0<br/>'''Sk''' 0<br/>'''P''' 5<br/> | ||
|flavortext=Many a brave gladiator has taken his final breath here | |flavortext=Many a brave gladiator has taken his final breath here | ||
|bgcolor=008800 | |bgcolor=008800 | ||
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Revision as of 16:36, 29 April 2007
Myth CCG | |
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Designer | dc0nklin |
Date | 4-29-2007 |
Players | 2+ |
This is a CCG set, a set of cards which can be used to construct personalised decks, in the style of a collectable card game. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
Print this deck Generate MUSHcode | |
This deck is under construction. Anyone is welcome to contribute - check the talk page to find out more. |
This is a CCG with influences from many other Dvorak decks, commercial CCG's, boardgames, etc. The idea is to allow locations, heroes, creatures, objects, etc. from various legends, myths, historical events, cultures, etc. to interact in a common "world". Monomyth concepts also strongly influence the game.
It is currently under construction. Very little is concrete at this point.
Special Rules
Atrributes
All cards have 6 basic attributes that are common throughout the game. These attributes may have different meaning in game terms depending on the card type, but generally indicate the strength of that particular attribute for the thing or action described on the card:
- Spirit: The "spiritual" or supernatural strength of the card. This may also be interpreted as "magic". Deities and supernatural creatures will have high Spirit values.
- Mind: The mental strength of the card. Smarts, brains, intelligence, etc.
- Heart: The emotional strength of the card. A card with a big Heart number may be very intimidating (if an enemy or challenge) or very motivating (if an ally).
- Will: The strength of will of the card. Humans will have the highest Will values because of their reliance on their free-will.
- Skill: A general catch-all for any physical skill. Fighting, climbing, etc.
- Power: The pure physical power of the card. This includes strength, stamina, etc.
Card Types
In addition to Things and Actions, the following card types exist:
Being
Beings are a subtype of Thing. Beings have futher subtypes of:
- Ally
- Enemy
There can only be at most one copy of each being in play at once.
Item
Items are a subtype of Thing. Items can only be played onto Beings, unless noted otherwise. Items have further subtypes of:
- Helpful
- Hinder
Location
Locations are a subtype of Thing. Locations can only be played onto Challenges, unless noted otherwise. If another is put in play, the old one is discarded. Locations have further subtypes of:
- Helpful
- Hinder
Challenge
Challenges are a subtype of Thing. Challenges are the locus of conflict in the game. Players play challenges to initiate contest between the players. There can be multiple challenges in play at one time, each in a different state of resolution. Challenges have further subtypes of:
- Test (a player would normally play these on himself, because successfully completing the Test will gain him additional cards)
- Trial (a player would normally play these on his opponent, because it delays the other player and could cause him to lose cards)
Events
Events are a subtype of Action. Each Event specifies the conditions required for it to be played. Events may effect any other type of card or may trigger other events.
Rule Ideas
This is an area for ideas about how the game should work.
(Possible) Cards to Make
- Greek Mythology
- Lord of the Rings
- Star Wars
- Gladiator
Card List
Mind: 4
Heart: 8
Will: 5
Skill: 3
Power: 6
If a Location is in play, its Power is reduced to zero.
Pegasus is the winged horse from Greek mythology.
M 7
H 8
W 9
Sk 7
P 8
Pick one of the opponent's Allies. That Ally is considered to be an Enemy for the duration of this Challenge.
If you only knew the power of the Dark Side...
M 0
H 5
W 0
Sk 0
P 5
Many a brave gladiator has taken his final breath here