Difference between revisions of "Homestuck booster pack"
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{{card|title=Heart/Blood: Heartbeat Chorus|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:heart.png|20px]][[File:blood.png|20px]]|creator=ChippyYYZ|flavortext=Soul and unifying pacts.|text=Choose a creator. For each player, gain control of target Thing they control by that creator.|number=8044}} | {{card|title=Heart/Blood: Heartbeat Chorus|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:heart.png|20px]][[File:blood.png|20px]]|creator=ChippyYYZ|flavortext=Soul and unifying pacts.|text=Choose a creator. For each player, gain control of target Thing they control by that creator.|number=8044}} | ||
{{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:hope.png|20px]][[File:void.png|20px]]|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a | {{card|title=Hope/Void: Miraculous Caesura|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:hope.png|20px]][[File:void.png|20px]]|creator=ChippyYYZ|flavortext=Belief and obscurity|text=Name a card. If no opponent indicates or reveals a card with that name they can see, put a copy of a card within this game with that name into your hand, then discard the rest of your hand and end your turn.|number=8054}} | ||
{{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:time.png|20px]][[File:hope.png|20px]]|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.|number=8055}} | {{card|title=Time/Hope: Clockwork Improvisation|type=Action - Fraymotif|longtitle=y|bgcolor=600|cornervalue=[[File:time.png|20px]][[File:hope.png|20px]]|creator=ChippyYYZ|flavortext=Decay and possibility.|text=Each opponent may choose a Thing they control to be destroyed. Draw two cards for each one who doesn't.|number=8055}} |
Revision as of 22:44, 21 January 2025
Homestuck booster pack | |
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Designer | ChippyYYZ |
Date | 05/02/2020 |
Players | 2+ |
Although this is an unfinished deck, it is still playable. | |
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.) | |
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This deck is locked. Further cards should not be added - leave feedback on the talk page. |
An additional set of cards inspired by the Aspects in Andrew Hussie's modern epic Homestuck. Includes 12 non-canon Hero Titles and 12 Fraymotifs, designed using BladekindEyewear's analyses of Homestuck's systems.
==> Add a little nonsense to your next game of Infinite Dvorak!
Contains:
#6188 Seer of Void
#6189 Prince of Time
#6190 Heir of Hope
#8010 Maid of Mind
#8011 Page of Blood
#8015 Mage of Light
#8016 Knight of Breath
#8017 Rogue of Life
#8024 Sylph of Heart
#8025 Thief of Doom
#8026 Bard of Space
#8036 Witch of Rage
#8037 Doom/Time: Consumptive Cadence
#8038 Mind/Breath: Judgement Giocoso
#8042 Rage/Light: Finality's Concerto
#8043 Life/Space: Energized Overture
#8044 Heart/Blood: Heartbeat Chorus
#8054 Hope/Void: Miraculous Caesura
#8055 Time/Hope: Clockwork Improvisation
#8056 Breath/Doom: Gale-Wind Counterpoint
#8063 Light/Mind: Melodic Gambit
#8064 Space/Rage: Isolating Scherzo
#8065 Blood/Life: Chains of Crescendo
#8072 Void/Heart: Dissonant Selves
Card List
Through you, the irrelevant makes itself seen.
At the end of your turn, you may remove one Time Counter from Prince of Time for each player. If you do, target opponent skips his or her next turn.
You use wasted seconds to lay waste to entire days.
Action: This ability has an identical effect to any Action of your choice with the same name as a Token you control.
Through you, lost possibilities present themselves.
Once during your turn, you may discard a card to play an additional Action this turn.
You not only make choices, you create choices.
At the beginning of your turn, if there are at least ten cards under Page of Blood, you gain "Thing: Gain control of target Thing."
Through you, many bonds find a place to anchor themselves.
You see the most essential path.
Action: Return Knight of Breath to your hand.
You move as freely as the wind, but with the force to lift anything in your wake.
Through you, power redistributes itself.
(a) discarded a card, draw a card.
(b) had a Thing destroyed, return one of them to your hand.
(c) lost control of a Thing, gain control of one of them.
(d) skipped a turn, draw a card and play an extra card this turn.
Through you, the innate soul finds restoration.
You take for yourself the sacrifices of others.
Once during your turn, you may discard a card to play an additional Thing this turn.
Through you, creation tears itself apart.
You focus your will, and the wills of others, into an unstoppable vector in the direction that best serves you.
Inexorable progression and sacrifice.
Direction and decision.
Closed-mindedness and essentiality.
Power and creation.
Soul and unifying pacts.
Belief and obscurity
Decay and possibility.
Detachment and consequences.
Agency and calculation.
Position and restriction.
Bonds and energy.
Submission and innate desire.