Difference between revisions of "Infinite Dvorak deck/Cards 201-300"

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[[Infinite Dvorak deck/Cards 101-200|Previous Page (101-200)]] | [[Infinite Dvorak deck/Cards 301-400|Next Page (301-400)]]
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<!-- Cards added between 7 March 2007 and 18 March 2007-->



Latest revision as of 02:10, 19 December 2024

The Infinite Dvorak Deck

Cards 201-300

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (101-200) | Next Page (301-400)

IF
Zork dork
Action-Quiz
Hand this card to the oldest/most computer literate player; only they may read the rest of this card. Ask The other players to fill in the blank:"this space intentionally left blank." If anyone guesses correctly they get 10 tokens of their choice. If no one does you get 7. A: Look it up!
#201
Card by Ryan_1729
CONFORM. CONFORM. CONFORM. CONFORM.
Action
Destroy all cards in play and in all players' hands that are either actions with colors other than standard Action red or things with colors other than standard Thing blue.
#202
Card by BiggerJ
Th
What ith wrong with my thpeech?
Action
Until a winner ith declared all playerth mutht thpeak like thith.
#203
Card by Ryan_1729
Quz
Perfectly useless.
Action
Gain 10 times your age in Useless tokens. If your age is even gain a Quintessential token, if your age is odd gain a Zipper token.
#204
Card by Ryan_1729
Jolly
Fun Time!
Action
All players get to search the deck for one Thing card and one Action card which will go into a second hand which ignores all hand size rules. This card is the only way to add cards to this hand. The player of this card gets their cards first, order then continues in the current order of play until it gets back to the player. They then continue their turn
#205
Card by Ryan_1729
Mao
Thing
You may play any card from your hand face-down, as if it were a Thing. Face-down Things are legally binding; face-down Actions are considered to be blank. You may flip a face-down Thing card face up at any time. When Mao leaves play, all face-down cards you control go to the discard pile.
#206
Card by Kevan
Adapt, Adopt and Improve
Thing
Whenever another player's Action card affects you, your hand or your Things, you may take it from the discard pile after it has resolved, and put it into your hand.
#207
Card by Kevan
Y?
Redundant
Action
Playing this card doesn't not do not not Nothing.
#208
Card by Ryan_1729
LJ
Headache
Thing
The first player to create a card that repeals the effects of this card gets 10 Brains Tokens. The first player to spot a loophole that would allow him to win as a result of both cards having been played does so.
#209
Card by Ryan_1729
<->
Amoeba II
Thing
Create 2 cards. For each Card created that are worded Exactly the same as this one the player may create 2 more cards. The limit to cards that may be created this way in one turn is 1000. One hundreth (round down) of newly created cards may be kept in the players hand but may not be played this turn. All Amoeba II cards in the players control must be shuffled back into the deck after this card is played.
#210
Card by Ryan_1729
Brain Training
Action
Look at another player's hand for ten seconds. Afterwards, for each card that you can remember the title of, you may draw one card.
#211
Card by Kevan
Fly
Fly on the Wall
Thing
This card counts as an insect. Pick a target player. You may now look at their cards anytime you want.
#212
Card by Ryan_1729
Psm
Action Prism
Action
This card counts as a glass object. Perform 7 extra actions this turn.
#213
Card by Ryan_1729
JKL
Meta
Thing
Action:discard any cards with card written anywhere on them.
#214
Card by Ryan_1729
!!!
Clusterfudge
Thing
When this card is played, all players' hands go into the discard pile. All players then take turns taking single cards from the draw pile and adding them to their respective hands. The discard pile is then shuffled and added to the draw pile to start it anew. As long as this card is in play, players may play as many Things and/or Actions as they wish during their turns.
#215
Card by BiggerJ
Switcheroo
Thing
The draw pile is now the discard pile and vice versa. After three turns this effect reverses. Do not disturb the order of either pile.
#216
Card by Ryan_1729
Switcheroo
Thing
The draw pile is now the discard plie and vice versa. After three turns this effect reverses. Do not disturb the order of either pile.
#217
Card by Ryan_1729
Scroll of Genocide
Action
Pick a word. Destroy all Things which have that word on them, and all tokens with that word in their name.
#218
Card by Kevan
Polymorph
Action
Destroy a Thing, and replace it with a Thing from your hand. (If you don't have a Thing in your hand, this card has no effect.)
#219
Card by Kevan
Cockatrice
Thing
If Cockatrice is destroyed by the ability of another Thing, destroy that Thing as well. If Cockatrice is destroyed by an Action card, the player who played that card is eliminated.
#220
Card by Kevan
Group thinking
Action
Create a card following these rules:

1.Each player takes turns adding one word. 2.The player of this card goes first. 3.Punctuation marks count as a word; when one is used to end a sentence the player goes next. 4.The player of this card decides when to stop. 5.The player of this card decides the title and type of this card once completed

ex. A plays this card A:"destroy" B:"ten" C:"." A:"...Create" D:"I don't get a turn?"
#221
Card by Ryan_1729
OmegaPsi
Action
Place draw pile in reverse Alapabetical order. Uppercase is higher alphabeticaly:AaBbCc,etc. Cards that don't start with a letter go to the bottom in an order the players decide on. a suggestion: 1234567890!@#$... Another:!1@2#3 or 1!2@3#
#222
Card by Ryan_1729
United Nations Building
Thing
Actions may only be played if they specifically target the UN Building, or if every player agrees to their being played.
#223
Card by Kevan
Poet Revolution!
thing
As soon as a card is seen by any player it must be placed on the table for all to see and immediately reworded to rhyme using rhyme scheme A, A, or A, B, C or A, B. The card must retain its meaning. If this cannot be acheived the card is placed out of play. These cards must be available for all to see. Also they must be available for searching. These cards shalt be shuffled back into the draw pile when this card is discarded/destroyed, I say!.
#224
Card by Ryan_1729
5H
Planned Anarchy
Thing
Once this card has been played and read aloud the player's turn ends and the next players turn does not occur until this card is discarded/destroyed. Until this card is discarded/destroyed any Game related actions that a player says happens/will happen, actually occur. "I win" or anything to that effect is replaced with "I am an idiot." Vote on any other restrictions/replacements now.
#225
Card by Ryan_1729
8Y
Clone Me!
Thing
If you control three copies of this card, you win the game.
#226
Card by Bucky
One in a Million
Action
Flip 20 coins. If they all come up Heads, you win.
#227
Card by Bucky
2T
Double Time
Thing
Players may play one extra Action and one extra Thing per turn
#228
Card by Bucky
The Weakest Link
Action
Each player secretly nominates one other player. All nominations are then revealed - the single player with most nominations (if there is one) must discard their hand.
#229
Card by Kevan
Mimic
Thing
Action: Perform the Action ability of any other Thing on the table.
#230
Card by Kevan
Malfunction
Action
Play in response to the Action ability of a Thing card. The ability is cancelled, and the Thing is destroyed.
#231
Card by Kevan
null
Action
All cards with visible titles are placed in a pile, out of play. If this is the only card without a visible title, destroy it then shuffle the rest of the cards and deal the current hand limit to each player.
#232
Card by Ryan_1729
2I
Eye Doctor
Action
All players remove visual aids (glasses, contacts, etc.) and read the text of each card they have in play aloud. If a player misreads a card, destroy it.
#233
Card by Zaratustra
9W
Singularity
Thing
You may play an extra Thing each turn.
#234
Card by Zaratustra
0L
Black Lotus
Thing
Destroy this card to put in play three Red, Ultramarine, Green, White or Black Tokens.
#235
Card by Zaratustra
All
Something from Nothing
Action
If Nothing has happened in this game then the player of this card must create a card Entitled "Something" and the player whose took the last turn must play it. Any player may discard a card to remove "Something" from the game.
#236
Card by Ryan_1729
k0
Self-Inflating Balloon
Thing
Each turn another card exactly the same as this one is created and placed in front of the player. That card is considered already played. If this card is deflated (discarded) then all Self-inflating balloons are shuffled into the deck. If this card is popped (destroyed) then all Self-inflating balloons are destroyed.
#237
Card by Ryan_1729
FMA
R-Bomb
Thing
Put one speed counter on R-Bomb when it is played. At the beginning of each of your turns, double the number of speed counters on R-Bomb. If R-Bomb is destroyed, destroy a number of other things equal to the number of speed counters on R-bomb.
#238
Card by MagiMaster
3W
Golf Club
Thing
Action:Fore! Give a Token you control to a random player.
#239
Card by Bucky
Repeater
Action
Play in response to any Action or Action replacement. That Action happens three times, if possible. These extra Actions, and the Action of playing this card, do not count against any Action frequency limit.
#240
Card by Bucky
$9
Wand of Cancellation
Thing
Action:Undo any lingering effects of one past Action. You may not do this on the same turn as playing this card.
#241
Card by Bucky
Observation Mode
Thing
You can't win or lose the game as long as this is in play. Action: Discard your hand (at least two cards) to destroy this card.
#242
Card by KillSmiley
0W
Gnomish Toe-Stubber
Thing
If a card forces you to discard this, the player who played that card must discard a card. Put this card into play.
#243
Card by KillSmiley
Blatant Cheating
Action
Look at every player's hand. You may take any card revealed in this way and play it as though it was in your hand. That card doesn't count against your card-per-turn limit.
#244
Card by KillSmiley
Long Range Probe
Thing
This card may be played onto any player. Any player can sacrifice two energy-related tokens to look at your hand.
Action: Reveal your hand to all other players, then draw a card.
#245
Card by MagiMaster
FMA
KKD
Thing
At the beginning of each of your turns, add a speed counter to KKD. If KKD is destroyed, destroy a number of other things equal to the number of speed counters on KKD.
#246
Card by MagiMaster
EMC2
Inertial Damper
Thing
Action: Sacrifice any number of energy-related tokens to destroy an equal number of speed tokens.
#247
Card by MagiMaster
Press Conference
Action
Draw up to five cards. Reveal your hand to all Players.
#248
Card by Kevan, in Kryptopol deck
Suspect Package
Thing
Action: Destroy this card and destroy a Thing.
#249
Card by Kevan, in Kryptopol deck
Freedom of Information
Action
All Players reveal their hands.
#250
Card by Kevan, in Kryptopol deck
Nice try!
Action
Play in response to someone playing a card in response to you winning. That card's effects are negated.
#251
Card by Ryan_1729
6;
Workshop
Thing
Receive 100 Raw Materials tokens Action: Destroy 10 Raw Materials tokens to create a new card. Destroy another one for each word written on it (title counts, Type doesn't.) The phrase "I win" or anything to that effect costs 100000 Raw Materials tokens. After one turn this card is placed in the player's hand.
#252
Card by Ryan_1729
__
Eraser
Thing
Once this card is played it becomes public property and anyone may use it on their turn. Action:Remove a card's title. If a card has no title/one is not visible you may erase one word from the text on the card. If a card that has been erased is played and fails to make sense, it is destroyed.
#253
Card by Ryan_1729
Much of a Muchness
Thing
All Tokens are of type "Generic". Any card that refers to a specific type of token is considered to refer to Generic Tokens.
#254
Card by Kevan
The Dagger of Time
Thing
When the Dagger of Time comes into play, note down all Things in play, and who controls them. Action: Destroy all Things that weren't noted down, and return to play any Things that were noted down and are now in the discard pile. Destroy Dagger of Time.
#255
Card by Kevan
WarioWare
Thing
Action: Draw a card and play it. If it's a Thing, destroy it at the end of your turn. If it's a Thing with an activated Action, you may choose to activate it once.
#256
Card by Kevan
Deus ex machina
Action
This card may be played at any time. Create a new card and immediately play it. Any player may discard a card to remove the new card from the game.
#257
Card by Ryan_1729
JY
Jonny, Johnny
Action-Quiz
Only the player of this card may read this card. Ask the other players to fill in the blank:An animated television show entitled "Jonney blankest." If anyone guesses "Qu" they receive one Nostalgia and one Old token, If anyone guesses "T" they receive 2 New tokens. You get 4 Quizmaster tokens.
#258
Card by Ryan_1729
MOR
More of that please!
Action
Receive 1000 of any previously defined tokens.
#259
Card by Ryan_1729
Ministry of Love
Thing
You may look at any Opponent's hand at any time.
#260
Card by Kevan (World Domination deck)
Ministry of Truth
Thing
Action: Remove a card in the discard pile from the game.
#261
Card by Kevan (World Domination deck)
Infiltration
Action
Choose an Opponent. Take their next turn for them.
#262
Card by Kevan (World Domination deck)
X-ray goggles
Thing
Action:search the draw pile (but do not disturb the order of the cards.)
#263
Card by Ryan_1729
Triviality
Action - Quiz
Ask the other players any trivia question that you're able to verify the answer of. Any player who gets it right may draw a card. If some players got it right and some got it wrong, you draw three cards.
#264
Card by Kevan
Bureau de Change
Thing
Action: Discard a card to gain a token of your choice, or destroy a token you control to draw a card. Any player may use this action.
#265
Card by Kevan
Pop-Up Toaster
Thing
When Pop-Up Toaster comes into play, you may put up to two cards from your hand underneath it, face-down. At the start of your turn, if there are any cards under Pop-Up Toaster, remove one and play it. (It doesn't count towards your Thing/Action limit.)
#266
Card by Kevan
BOOM
Time bomb
Thing
If this card isn't defused (discarded/destroyed) before 5 minutes after this card is played, this Thing and all other Things in play not controlled by the player of this card are destroyed.
#267
Card by Ryan_1729
Ignore this.
thing
All sentences that start with a verb are ignored. Understand, Chimp-breath?
#268
Card by Ryan_1729
Bureaucracy
thing
All actions now take three times as long. If a an action would normally occur the same turn the card causing it was played, it now takes place four turns later.
#269
Card by Ryan_1729
Haste
Thing
Attach this to another Thing you control. You may use that Thing's Action (if any) once per turn without using your Action. If that Thing is destroyed, so is this one.
#270
Card by KillSmiley
Quick Draw
Thing
Action: Discard a card, then reveal the top card of the deck and play it immediately if you can. It doesn't count against your per-turn limit.
#271
Card by KillSmiley
No, Don't!
Action
Discard this any time except your turn to play another card. Skip your next turn.
#272
Card by KillSmiley
2T
Luck
Thing
Whenever you need to flip a coin, you may flip it twice. If it comes up differently the second time, you choose which result to use.
#273
Card by Bucky
2T
Cursed
Thing
Play onto a Thing. That Thing's text is "This Thing is Cursed". It cannot be destroyed unless Cursed is also destroyed at the same time. When Cursed is destroyed, destroy it.
#274
Card by Bucky
G8
Lock
Thing
Play on a thing. That thing may not be destroyed/discarded until this card is. This card may not be destroyed/discarded unless a card that counts as a key or a card that all players agree should destroy a padlock is played against it.
#275
Card by Ryan_1729
G8
Key
Thing
This card counts as a key. Action: Put this and another card in your hand. These two cards don't count toward your hand limit.
#276
Card by Ryan_1729
G8
Key
Thing
This card counts as a key. Action: Put this and another card in your hand. These two cards don't count toward your hand limit.
#277
Card by Ryan_1729
Nomic
Thing
Special Rules may be changed as long as all players agree to all such changes.
#278
Card by Bucky
29075
Asteroid of Equality
Action
All players vote on which player is most likely to win. For each vote a player receives, the voter's choice of one of their things is destroyed. If a player is unanimously voted most likely to win (excluding the player's vote) they discard their hand.
#279
Card by Ryan_1729
G8
Key
Thing
This card counts as a key. Action: Put this and another card in your hand. These two cards don't count toward your hand limit.
#280
Card by Ryan_1729
><
Halfback
action
Take half of the cards in the discard pile and shuffle them into the draw pile. Then, take half of the draw pile and put it in the discard pile. Do the action in this order unless there are more total cards in the discard pile than the total cards in play and in all player's hands, in which case reverse the order.
#281
22
Power of Two
action
If this is the first card you played this turn, choose one. If this is the second card you played this turn, chose two: Destroy/create 2 tokens. Draw two cards. Destroy one player's thing, and one other player's thing. Look at two cards in an opponent's hand.
#282
Surge Machine
thing
Action: Destroy target thing with a corner value that has a letter in it. If target is living, negate effects of this action. If this action was used on your last turn, you cannot use it this turn.
#283
Battery's on the fritz
action
Two turns from now, you may reverse, negate, or double the effect of any mechanical thing or action. If your target was a thing, destroy that thing at the end of turn.
#284
Thingmaker
Action
Choose another player. They gain control of all Things in play.
#285
Card by Kevan
Artillery Support
Thing
At the start of your turn, you may destroy any Things that have a Crosshair token on them. Action: Put a Crosshair token onto a Thing.
#286
Card by Kevan
1UP
Extra Life
Thing
If you would be eliminated from the game, destroy this Thing instead, and continue playing.
#287
Card by Kevan
Super Mushroom
Thing
Play onto a Thing. If that Thing has an Action, it takes effect twice when it's invoked. If the Thing would be destroyed, destroy Super Mushroom instead.
#288
Card by Kevan
Thunderstorm Generator
Thing-Superweapon
Action: Discard two cards and designate a Thing. That Thing is destroyed at the end of its' controller's next turn.
#289
Card by Depressi(Noll's Superweapons deck)
Tamorisian Device
Thing-Superweapon
Requires you to have exactly three cards in your hand to operate. Action: Destroy a Thing.
#290
Card by Depressi(Noll's Superweapons deck)
Fire Flower
Thing
Play onto a Thing. That thing gains the text "Action:Destroy a Token.". If the Thing would be destroyed, destroy Fire Flower instead.
#291
Card by Bucky
Parallels
Thing
When this Thing comes into play, destroy a Thing of your choice. While Parallels is in play, all tokens count as two tokens.
#292
Card by Depressi
Blackboard cleaning
Action
All lingering effects of Actions are negated. Every player discards their hand and draws two cards.
#293
Card by Depressi
Curse of the Gostak
Action
Draw a player, and randomly gain control of an extra turn.
#294
Card by Depressi
4G
Corner Audit
Action
Destroy all Things which have cornervalues that aren't in letter-number or number-letter format.
#295
Card by Bucky
Cash In
Action
Every Player draws one card per Token they control, then discards down to their hand size limit. Afterwards, destroy all Tokens.
#296
Card by Bucky
Game Over
Action
You lose the game.
#297
Card by Bucky
Here, Hold This
Action
A chosen player draws a card and plays it immediately, with you making any choices required by it this turn.
#298
Card by Kevan
Misreading
Action
Swap a Thing in play with a Thing from your hand, where both cards start with the same letter.
#299
Card by Kevan
300C
Card Number 300
Thing
Action: Destroy any Thing that appears after this on the Infinite Dvorak Deck wiki.
#300
Card by Bucky