Difference between revisions of "Infinite Dvorak deck/Cards 801-900"

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[[Infinite Dvorak deck/Cards 701-800|Previous Page (701-800)]] | [[Infinite Dvorak deck/Cards 901-1000|Next Page (901-1000)]]
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Latest revision as of 02:05, 19 December 2024

The Infinite Dvorak Deck

Cards 801-900

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (701-800) | Next Page (901-1000)

Reason to Live
Thing
If any Thing requires its own destruction to take effect, then that aspect of its effect is removed. Also, if any Thing requires itself to be discarded after a certain amount of turns, it instead stays in play until it is destroyed like any other Thing.
#801
Card by Corrigan
Old Age
Thing
At the end of your turn, put an Age token on every Thing except this one. If a Thing ever has three or more Age tokens on it, it is destroyed.
#802
Card by Kevan
Mexican Standoff
Thing
Whenever a Thing is destroyed, its controller may destroy a Thing. (This card may trigger itself.)
#803
Card by Kevan
Frantic Shapeshifters
Thing
Whenever a Thing is destroyed, its controller may put a Thing into play from their hand.
#804
Card by Kevan
One cup too much
Thing
Whenever a target would be chosen choose it randomly.
This is what happens when you drink too much caffeine
#805
Card by Jindra34
For the Want of a Nail
Action
Destroy a Thing, unless its controller discards a Thing card from their hand.
#806
Card by Kevan
It's Better to be a Coward for a Day Than to be Dead Forever
Thing
No player may be eliminated from play if they control at least one tangible Thing. Whenever a player would be eliminated, a tangible Thing under their control is destroyed instead. The would-be eliminator can choose which Thing is destroyed.
'At least hiding keeps me alive!'
#807
Card by Corrigan
Frank Zappa
Thing-Person
If a card's effect would apply to itself but doesn't because its text includes a phrase like 'other than this card' it affects itself anyway.
#808
Card by Corrigan
Launch a Volley of Envy Arrows
Action-Petty
Eliminate all players from play who control more Things than you do.
#809
Card by Corrigan
Tactical Retreat
Action
Return a Thing you control to your hand. (You may choose play this in response to a Thing you control being destroyed, to return it to your hand instead.)
#810
Card by Kevan
Junkyard Army
Thing
Whenever any player destroys a Thing controlled by an opponent (other than this card), they gain control of it instead.
#811
Card by Kevan
The Rich Get Richer
Action
Each player draws as many cards as they already have in their hand.
#812
Card by Kevan
Go on a Conquest
Action
Flip a coin for each card in play under an opponent's control. If the coin comes up heads, destroy the card. If the coin comes up tails, take control of the card.
#813
Card by Corrigan
Shishkebab
Thing
When it is your turn, you may use the abilities of all Things under your control in that one turn. If one of your Things is destroyed, destroy all of your Things
#814
Card by Corrigan
Coin Shower
Action
Create twenty Money Tokens and gain control of them. Create eight Money Tokens for every opponent, and give eight of those Money Tokens to each player. You must play Coin Shower immediately after you draw it, and after it is played your turn is over.
#815
Card by Corrigan
Keyser Söze
Thing
When this comes into play, choose and secretly note down the name of another Thing you control (or this card, if you have no other Things). If that Thing leaves play, destroy Keyser Soze; if it leaves play on an opponent's turn, you lose the game. Action: Destroy a Thing.
#816
Card by Kevan
Child's Play
Thing
All players discard their hands. For as long as Child's Play is in play, all players' turns consist of drawing a card and then playing that card. The card, when drawn, must be played without exception. No player may draw more than one card per turn.
#817
Card by Corrigan
Flung Toaster
Thing-Appliance
Action: Select a tangible Thing under an opponent's control and flip a coin. If the coin comes up heads, then the target Thing is destroyed; if it comes up tails, Flung Toaster is destroyed. If Flung Toaster was not destroyed, give control of it to the target card's controller. Flip a coin. If the coin comes up heads, then Flung Toaster's new controller cannot use it.
#818
Card by Corrigan
Irreproducible Bugs
Thing
When this comes into play, pick a Thing with an action ability. Whenever its controller uses that ability, all other players may immediately play one Action card in response.
#819
Card by Kevan
My Man Friday
Thing-Person
This card may never have control of it changed for any reason. This card may also fulfill any requirements outlined by other cards.
#820
Card by Corrigan
Have a Forked Lightning Bolt Strike
Action
Pick an opponent. Destroy their furthest-left card and their furthest-right card
#821
Card by Corrigan
Peasant Revolt
Action
The player with the fewest Things in play wins the game.
#822
Card by Corrigan
Whiteout
Action
Play this card at any time. Choose a card, and choose a sentence on that card. It loses that sentence until the end of your next turn.
#823
Card by JJ12121616
Cinder Block
Thing
Action: Destroy target thing, then roll 1d6. If you roll equal to the number of things in play, you win.
#824
Card by JJ12121616
Discard Fodder
Nothing at all...
You may not play this card. Whenever you discard Discard Fodder, roll 1d6 and draw cards equal to the number rolled this way.
#825
Card by JJ12121616
Schadenfreude
Thing
Whenever an opponent loses control of a Thing to another player, has a Thing destroyed or has a Thing altered, draw a card for each Thing swapped, altered or destroyed.
#826
Card by Corrigan
The Inverse Ninja Law
Thing
Add up all numerical values on all cards in play that have some kind of numerical value on them. Divide that number by the number of cards in play with numerical values. Replace their numerical values with the result.
#827
Card by Corrigan
The End of the Secrecy
Thing
All players lay their hands on the playing surface in front of them so all the other players can see them. Any player can use the cards in the hand of any other player if they so wish.
#828
Card by Corrigan
Victory Damper
Thing
If a player would win the game, they draw a card instead unless this card has already prevented a victory this turn. The card with the text that would allow the victory cannot make any player win until the start of the next turn. If this card would be destroyed, discard a card instead unless this card has already prevented its own destruction this turn.
#829
Card by Bucky
Magic Mirror
Thing
At the start of each of your turns, give Magic Mirror to an opponent of your choice for the duration of this turn, and gain control of all of their Things for the duration of this turn.
#830
Card by Kevan
Pepper's Ghost
Thing
At the start of each of your turns, you may put a Thing into play. Return it to your hand at the end of your turn, if you still control it.
#831
Card by Kevan
Bullet Catch
Action
Play in response to an Action card being played by an opponent. The card has no effect, and you may put it into your hand.
#832
Card by Kevan
Unstoppable force
Action
Action: Destroy any thing.
#833
Card by Tar7arus
Invincible rock
Thing
Thing: This card can not be destroyed.
#834
Card by Tar7arus
Expanded Options
Thing
Each turn, you may play two Things, two Actions or one Thing and one Action.
#835
Card by Corrigan
Straitjacket
Thing
Play into the control of an opponent. The controller of Straitjacket may not play a Thing and an Action during the same turn.
#836
Card by Kevan
The Eye of Argon
Thing
Action: Look at an opponent's hand, and force them to discard any cards with fewer than three words in their name.
#837
Card by Kevan
Bomb-Banners
Thing-Group
While this card is in play, no more than one Thing can be destroyed at once.
#838
Card by Corrigan
Mummy Alive
Thing-Undead
Whenever any of your Things is destroyed, give the destroying player an amount of Curse tokens equal to the number of your Things they destroyed. This applies to you if you destroy any of your own Things for any reason. If any player acquires 8 Curse tokens, they are eliminated from the game.
#839
Card by Corrigan
All or Nothin'
Action
Have all players reveal their hands. If a player's hand is composed of either all Actions or all Things, their hand size is increased by one. Otherwise, their hand size is decreased by one.
#840
Card by Corrigan
Petri-Dish
Thing
When this card comes into play, put a Bacteria token into play. When it leaves play, destroy all Bacteria. Action: Double the number of Bacteria tokens each player controls.
#841
Card by Kevan
The Thurston Grip
Thing
Whenever you discard a card from your hand, you may destroy a Thing.
#842
Card by Kevan
Nanobot Swarm
Thing
Action: Draw, reveal and discard cards until you reveal a Thing; put it into play and give control of Nanobot Swarm to an opponent.
#843
Card by Kevan
Crate
Thing
When Crate is destroyed, search through the draw pile and put the first tangible Thing you find in Crate's place. If that Thing has an Action ability, it may use that ability immediately if you wish.
#844
Card by Corrigan
Friedrich Nietzsche
Thing
Action: End the game. All players are considered to have lost.
#845
Card by Corrigan
Tigersheep
Thing
Tigersheep cannot destroy Things. Action: Destroy 2 Things.
#846
Card by Corrigan
Mind Control
Thing
Pick an opponent, look through their hand, and take up to three cards.
#847
Card by Asymptote
Carnivorous Rose
Thing
This card is considered able to destroy Things only on your turn. Action: Destroy a Thing.
#848
Card by Corrigan
Trinitize
Action
Select 3 Things under your control and put them in a stack. Those 3 Things are considered to be one Thing with the combined names and texts of all of them. Its colour is considered to be the one possessed by the majority of the component cards.
#849
Card by Corrigan
Sheep's Clothing
Thing
Play Sheep's Clothing on a Thing you control; that Thing has no text during your opponents' turns.
#850
Card by Corrigan
Wiretap
Thing
Whenever an opponent draws a card, they must reveal it to you.
#851
Card by Kevan
Fall Guy
Thing
Whenever a Thing is destroyed, you may prevent its destruction and destroy Fall Guy. Whenever you would discard a card, you may discard Fall Guy from your hand instead.
#852
Card by Kevan
Hideous Mutant
Action
Pick a random card from the discard pile, and for each word on the card, flip a coin. If heads, strike out the word.
#853
Card by Asymptote
Spam Filter
Thing
When Spam Filter comes into play, choose a letter. Cards with that letter in their title may not be played.
#854
Card by Kevan
Raining Cats and Dogs
Thing
Whenever a Thing comes into play, the player responsible for it coming into play must destroy a Thing.
#855
Card by Kevan
The Sorcerer's Apprentice
Thing
Whenever an Action (or a copy of an Action) is played by a player, any of their opponents may force them to play another copy of that Action.
#856
Card by Kevan
Double-Sided Forcefield
Thing
Equip this card onto a Thing under the control of any player. The Thing equipped with this card is not affected by any cards other than this one and cannot affect any other cards.
#857
Card by Corrigan
Hidden Microphone
Thing
Whenever an opponent draws a card, plays a card, or discards a card from his or her hand, he or she must read that card's title, type and text aloud.
#858
Card by Corrigan
Shady Figure in a Trenchcoat
Thing
Whenever an opponent plays a card, flip a coin. If the coin comes up tails, return the card to the owner's hand. The card, if returned, does not take effect but is considered to have been played.
#859
Card by Corrigan
Alarm Bells
Thing
Whenever an opponent plays a Thing card, draw a card.
#860
Card by Kevan
Overwhelm
Action
Reveal your hand. An opponent picks one of those cards for you to discard; the rest are played immediately.
#861
Card by Kevan
Transcendentalism
Thing
This card may only be played if you already control five or more Things. If this is the only Thing you control, you win the game. At the start of your turn, give control of a Thing you control to an opponent.
#862
Card by Kevan
Voodoo Doll
Thing
Select an opposing Thing and make Voodoo Doll a copy of that Thing, except Voodoo Doll's copied text does not have any real effect. Whenever Voodoo Doll is changed or destroyed, the other Thing is changed or destroyed accordingly.
#863
Card by Corrigan
Inflame
Action
Select a Thing and flip a coin. If it comes up heads, destroy the Thing and flip a coin for the card to its direct left and the card to its direct right and repeat the process until a tail comes up or all of that player's Things are destroyed. When a card is destroyed, the gap remains.
#864
Card by Corrigan
Omnipresence
Action
Select one Thing in play. Put a copy of it in each player's hand, a copy under the control of each player, one copy in the draw pile and one copy in the discard pile. When one of the copies (or the original) is destroyed, returned or drawn, create a replacement copy and put it in the place of the destroyed, drawn or returned one.
#865
Card by Corrigan
Double Barrels
Thing
The first time a player plays a card during a turn, they must immediately play another card of the same type (Action or Thing), or the first card is discarded and has no effect.
#866
Card by Kevan
Cruise Missile
Thing
At any time, you may destroy this Thing and another Thing of your choice.
#867
Card by Bucky
Rain
Action
Every player receives a Water token. Return this card to your hand afterwards.
#868
Card by Bucky
Biodegradation
Action
Destroy a Thing. Its controller draws two cards.
#869
Card by Kevan
Freebird
Thing
This card is not considered to be under the control of any player. Freebird is not affected by locations.
#870
Card by Corrigan
Hallowed Halls
Thing
Whenever a player draws a card (including at the beginning of their turn), bring the card on top of the discard pile back into play under the control of the player who drew the card.
#871
Card by Corrigan
Dumbfound 'Em
Action
Choose an opponent. All of their Things are considered effectless until your next turn.
#872
Card by Corrigan
Chance Time
Action
Choose one non-token Thing belonging to each player and give each to a different random player.
#873
Card by Bucky
Self-Destructive Greed
Action
Draw 2 cards and decrease your hand size by 1.
"I don't care! It GETS me stuff!"
#874
Card by Corrigan
Judge Dredd
Thing
Whenever an ambiguity or conflict between card effects arises, destroy the ambiguous and/or conflicting cards.
#875
Card by Corrigan
2
Pickelhaube
Thing-Clothing
Play this card onto a Thing you control. When that Thing is made a target of destruction, roll a 6-sided die. On a roll of 5 or 6, your Thing is not destroyed.
#876
Card by Corrigan
Collective Thought
Action
Name a card. If the named card is in play or in the discard pile, place it into your hand.
#877
Card by JJ12121616
you just got pwned lolz!!11!!
Action
Choose a thing. All players that don't control the chosen thing draw a card. Destroy the chosen thing.
#878
Card by JJ12121616
Really Fast Roller Skates
Thing
At the beginning of your turn, before you draw for your turn, draw 3 cards and discard 2 cards at random.
Bob, Bob, Bob of suburbia, watch out for that SUV!
#879
Card by JJ12121616
Sniper Position
Thing
When Sniper Position comes into play, look at a chosen opponent's hand, then name a card. The named card cannot be played.
#880
Card by Kevan
Respawn Point
Thing
Whenever a Thing you control is destroyed, discard your hand and put the destroyed Thing back into play under your control.
#881
Card by Kevan
Magic Hat
Thing
Create a copy of Magic Hat and put it under the control of an opponent. Every turn, that opponent must give control of one of her/his Things to you and you must give control of one of your Things to her/him. Control of a Magic Hat cannot be changed in this way. The copied Magic Hat does not get copied.
#882
Card by Corrigan
Killer Pollen
Thing-Plant
Each turn, destroy 2 random Things in play other than this one.
Just don't inhale and you'll be fine.
#883
Card by Corrigan
8
Ouroboros
Thing
When you play this card, put it face down on top of the draw pile. When you draw this card, you must play it. If Ouroboros is discarded from your hand, put it face down on top of the draw pile.
#884
Card by Corrigan
Spirit Realm
Thing
Whenever a non-token Thing is destroyed, put a Ghost token into play under the control of the destroyed Thing's controller.
#885
Card by Kevan
Rentaghost
Thing
At the start of your turn, destroy any Things which were put into play by this card. Action: Discard a card, and put a Thing from the discard pile into play under your control.
#886
Card by Kevan
Echo
Action
Pick an Action card in the discard pile; unless an opponent discards two cards, this Action counts as a copy of that Action.
#887
Card by Kevan
Splat!
Action-Cartoon
Create a black Thing with no effect called 1000-lb Weight and place it on top of an opponent's Thing. That Thing is considered effectless. When 1000-lb Weight is destroyed, the Thing underneath is considered to have no effect until the end of your next turn.
#888
Card by Corrigan
Conk!
Action-Cartoon
Destroy a Thing belonging to an opponent and bring it back into play at the start of your next turn. That Thing is considered to have been destroyed by a Thing called Hammer.
#889
Card by Corrigan
Thwack!
Action-Cartoon
When an opposing Thing would destroy any of your Things, destroy that Thing instead and return it from the discard pile at the beginning of your next turn. You may play this card at any time, regardless of whose turn it is.
#890
Card by Corrigan
Foxhole
Thing
An opponent can only play an Action if you played an Action during your most recent turn.
#891
Card by Kevan
Protection Racket
Thing
Action: Opponent chooses; either you get to destroy a Thing, or you gain one Money token.
#892
Card by Kevan
The Element of Surprise
Action
Pick a random card from any player's hand; they must play it immediately.
#893
Card by Kevan
Marketplace
Thing-Location
As an action, a player can gain control of a Thing by giving its controller an amount of Money tokens equal to its cornervalue. A letter in a cornervalue is replaced by its point value in Scrabble and is added to the number. All Things without corner values are given a corner value equal to the number of words in their title, followed by the initial letter in their title.
#894
Card by Corrigan
B10
Giant Bee
Thing
Action: Destroy this card to destroy two other Things.
These bees have one common goal: The elimination of the human 'picnic' ritual.
#895
Card by Corrigan
3
Traffic Light
Thing
On each player's turn, before the player has drawn their card, flip a coin. If the coin comes up heads, change the colour of this card to green and continue as normal. If the coin comes up tails, change this card's colour to red and end the current turn.
It is the supreme deity of cars the world over.
#896
Card by Corrigan
Philanthropy
Thing
Whenever a Thing comes into play, its controller must give control of it to an opponent.
#897
Card by Kevan
Identity Theft
Action
Play in response to any card. It takes effect as if you had played it; you may make any decisions required of it.
#898
Card by Kevan
Ricochet
Action
Play in response to any Action that targets one or more players or Things. The player who played it must choose a different valid target, if one exists.
#899
Card by Kevan
Capitalism
Thing
If any player has fifteen or more Money tokens in play, they win the game. Action: Put a Money token into play.
#900
Card by Kevan