Difference between revisions of "Infinite Dvorak deck/Cards 2301-2400"

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[[Infinite Dvorak deck/Cards 2201-2300|Previous Page (2201-2300)]] | [[Infinite Dvorak deck/Cards 2401-2500|Next Page (2401-2500)]]
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|title=Zombie haven
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Latest revision as of 01:46, 19 December 2024

The Infinite Dvorak Deck

Cards 2301-2400

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (2201-2300) | Next Page (2401-2500)

Z8
Zombie haven
Thing
There must be at least 1 undead in play to play this card.
As long as Zombie haven is in play none of your zombie tokens may be destroyed by other players.
#2301
Card by gill_smoke
1Z
Zombie hunter
Thing
As long as in play none of your living things may me destroyed by undead sources.
Action: Destroy a zombie token.
#2302
Card by gill_smoke
Modesty Forbids
Thing
No card can force you to reveal the contents of your hand.
#2303
Card by Binarius
Shrink Ray
Thing
When Shrink Ray is destroyed, it emits a blinding flash of re-non-tokenizing energy, and any token that was originally a non-token Thing reverts to its original status. Action: Target Thing becomes a token, retaining its title and all other text.
Bwahahahahaaa!
#2304
Card by Binarius
29
Leap Baby
Thing
Draw a card at the beginning of every fourth turn you take.
#2305
Card by Binarius
Dead Man's party
Action
Remove all living things from play until your next turn
#2306
Card by gill_smoke
Huge Cyst
Thing
Attach to a living thing. Target cannot play action abilities.
#2307
Card by gill_smoke
Nuclear bomb
Action
If there are no things in play you win the game else remove all cards in play all players draw or discard to 5 cards.
#2308
Card by gill_smoke
4P
Punish
Action
Destroy all Things that used an Action ability since the end of your last turn.
#2309
Card by Bucky
5P
Purchase
Action
Take control of target Thing. Its former controller gains 3 Money tokens.
#2310
Card by Bucky
6P
Purloin
Action
Take a card at random from target opponent's hand and put it in your own hand.
#2311
Card by Bucky
Red Tape
Thing
If a player would win or be eliminated from the game, that win or elimination does not take effect until Red Tape leaves play.
#2312
Card by Kevan
The Green Door
Thing
When this comes into play, secretly choose a letter from "ETAOIN SHRDLU". If an opponent plays a card without that letter in its title, it has no effect and is returned to their hand.
#2313
Card by Kevan
Yellow Brick Road
Thing
You may skip your turn to put a Brick token into play. If you control ten Brick tokens, you win the game.
#2314
Card by Kevan


P0
Portable Hole
Thing
Place any number of your things onto Portable Hole, pass Portable Hole to another player who then destroys Portable Hole and gains control of passed things.
#2315
Card by gill_smoke
P9
paperwork
Thing
Attach to living thing.
Whenever you would use the action ability of the attached card flip a coin if tails the action does nothing.
#2316
Card by gill_smoke
blank white card
Thing


There's nothing there.
#2317
Card by gill_smoke
Monty Hall
Action
Draw and reveal three cards, then turn them face down. Have an opponent pick one of them, leaving it face down. Look at the two other cards and turn one face-up; the opponent then chooses one of the three cards to keep. You get to keep the other two.
#2318
Card by Kevan
7P
Plunder
Action
Move a card from the discard pile to your hand.
#2319
Card by Bucky
8P
Pulverize
Action
Destroy target Thing. Put it on the bottom of the draw pile rather than the discard pile.
#2320
Card by Bucky
9P
Pass
Action
Draw a card and end your turn.
#2321
Card by Bucky


C4
Committee
Thing
Owner cannot Play actions or Action abilities. Thing: Place a living thing you control on Committee and give Committee and all things attached to another player.
#2322
Card by gill_smoke
P12
Pawn shop
Thing
Thing: Destroy any number of your non living things, create a money token for each destroyed Thing.
Action: Destroy a money token create a copy of a non living thing in play.
#2323
Card by gill_smoke
B1
Night blade
Action
Destroy a random living thing you control, Destroy a living thing controled by every other player.
#2324
Card by gill_smoke
Alone in the Dark
Thing
At the start of each player's turn, that player chooses a Thing they control. Until the start of their next turn, other Things they control (including any that come into play during that turn) are removed from play.
#2325
Card by Kevan
D4
Angry Dan
Thing Person
When "Angry Dan" comes into play all opponets dicard thier hands
There are three Dans at my work guess which one am I
#2326
Card by gill_smoke
D4
Psycho Dan
Thing Person
Discard a card to play.
Action: Target discards a card at random.
There are three Dans at my work guess which one am I
#2327
Card by gill_smoke
D4
Downer Dan
Thing
Discard your hand to play. At the end of your turn discard all cards, at the begining of your turn draw 3 cards.
There are three Dans at my work guess which one am I
#2328
Card by gill_smoke
Fries With That
Thing
Whenever a non-token Thing comes into play, its controller may also put a Fries token into play.
#2329
Card by Kevan
The Rich List
Thing
Play only if there are fewer than ten tokens in play. If a player has more than fifty tokens, they win.
#2330
Card by Kevan
Overclocking
Action
Activate the Action ability of a Thing you control, six times. Then destroy that Thing.
#2331
Card by Kevan
1Q
Snowed In
Thing
When you play this, gain 5 Snow Tokens. If there are no Snow Tokens in play, destroy Snowed In.
If a player would draw a card, they destroy a Snow Token instead if possible.
#2332
Card by Bucky
2Q
Witch Hunt
Thing
Whenever a player draws a card, they must destroy one of their Things if possible.
#2333
Card by Bucky
3Q
Blameshifting
Thing
Whenever a player draws a card, they must give their opponent control of one of their Things if possible.
#2334
Card by Bucky
Query
Action
Look at target opponent's hand.
#2335
Card by Binarius
Quaff
Action
Destroy one of your non-living non-token Things and draw three cards.
#2336
Card by Binarius
Quinquiplicate
Action
Multiply every number on all Things in play by five.
#2337
Card by Binarius
Dark Secret
Thing
If this card is ever revealed from or discarded from your hand, you lose the game. While this card is in play, you cannot win the game.
#2338
Card by Kevan
Housefly
Thing
Whenever Housefly would be destroyed, roll a 20-sided die; if it comes up 19 or less, Housefly is not destroyed in this case. If Housefly is destroyed, whoever destroyed it wins the game.
#2339
Card by Kevan
Silencer Shot
Action
Pick a card from those in play and place it in the discard pile. This does not count as "destroying" it.
#2340
Card by Kevan


T4
Sythe Trap
Action
Destroy Target living thing
#2341
Card by gill_smoke
T2
Spike Trap
Thing
May be played on another player
Action: Destroy random living thing.
#2342
Card by gill_smoke
T1
Pit trap
Thing
May be played on another player
Action: put living thing under this card
#2343
Card by gill_smoke
<>
Unequal Treaty
Thing
Identify an opponent when this card comes into play. Action: Give one of your Things to the chosen opponent and take one of their Things.
#2344
Card by Binarius
Veil of Secrecy
Thing
When this card is destroyed, turn any face-down cards under it face-up and put them under your control. Thing: Discard one card to play a Thing face-down under Veil of Secrecy. Action: Destroy Veil of Secrecy.
#2345
Card by Binarius
Boss Battle
Thing
Players with KO tokens may not take turns. Action: Give target opponent a KO token. This ability may not be used in the turn you play this card. Action: Eliminate an opponent with a KO token.
#2346
Card by Binarius
Ice Age
Thing
When this comes into play, put an Ice token on every other non-token Thing in play. Things with Ice tokens on them are considered to have blank card text. Action: Destroy an Ice token. Any player may use this ability.
#2347
Card by Kevan
Amnesia Ray
Action
Every player discards their hand.
#2348
Card by Kevan
Determinism
Thing
Whenever a player wishes to play a card, they must reveal their hand and call 'Action' or 'Thing'. A chosen opponent must pick a card of that type from the player's hand; that card is then played.
#2349
Card by Kevan
4Q
"Your mom's a card"
Action
Play in response to an Action to change its targets to the player who played it or their things. If played normally, target opponent discards a card at random.
#2350
Card by Bucky
5Q
"Bring it on"
Action
Each of your opponents may play an Action. Then, you draw 3 cards and play up to 3 Things and 3 Actions.
#2351
Card by Bucky
6Q
"Say hello to my little friend"
Action
Play a Thing with an Action ability, activate its Action ability twice and draw a card.
#2352
Card by Bucky
Eric Watson, Thousand-Armed Man
Thing-Person
There is no limit as to how many cards may be attached to this card. No cards, rules, or tokens can change this.Action: Attach a card in play to Eric Watson
Not your ordinary Eric Watson.
#2353
Card by Corrigan added by gill_smoke
Omnipotus the Omnipotent
Thing-Supernatural Being
Omnipotus the Omnipotent may destroy any card in play. The amount of cards destroyed per turn by Omnipotus the Omnipotent is unlimited. No card can destroy Omnipotus the Omnipotent or remove this card's abilities for any reason.
B-but he doesn't have an Action to do that.
#2354
Card by Corrigan added by gill_smoke
Chairman Mao
Thing-Person-Leader
All money tokens in play immediately go to this card. You make take control of one mechanical thing. If you have a machine controlled in this way, this card gains Action: Destroy 2 Things.
#2355
Card by Corrigan added by gill_smoke
Robosaurus Rex
Thing-Reptile-Cyborg
This card may not be destroyed by any living things. If you play any actions that involve numbers,you can roll a die and multiply each number on the card by the number on the die. Action: Destroy living thing.
That meteorite is so gonna pay.
#2356
Card by Corrigan added by gill_smoke
Irresistable Force
Action
Irresistable Force can destroy any Thing, even if that Thing says no card can destroy it.
#2357
Card by Binarius
Immovable Object
Thing
No card can destroy Immovable Object, even if that card says it can destroy any Thing.
#2358
Card by Binarius
Infinite Undo
Reaction
Negate the effects of the most recently played card and return it to its controller's hand. You may play this card at any time.
#2359
Card by kr
The Price of Progress
Thing
When this comes into play, give every player five Money tokens. Whenever a card is played, anyone may destroy a Money token they control to negate that card's effects, unless the person playing the card destroys a Money token they control in response.
#2360
Card by Kevan
R4
Armour Plating
Thing
Attach to a thing already in play, if attached thing would be destroyed, destroy Armour Plating instead.
#2361
Card by gill_smoke
Q8
Quantum Computer
Thing
Action: Give control of a random thing under your control to another player, they give you control of a random thing they control.
#2362
Card by gill_smoke
E2000
Disgruntled Employee
Action Response
Play in response to an Action ability from a living thing. Action does nothing.

Whatever
#2363
Card by gill_smoke
Enough
Action
If there are more than 100 cards in the discard pile, you win the game.
#2364
Card by Kevan


T7
Tea Timer
Thing
Action: target thing cannot use action abilities untill your next turn.
#2365
Card by gill_smoke
T6
Tea Time
Action
Living things cannot use action abilities untill your next turn
#2366
Card by gill_smoke
T5
Iced Tea
Thing


Oh, that's just lovley.
#2367
Card by gill_smoke
Guilty Conscience
Thing
This card is played into another player's things. The person who plays this card picks a direction, left or right. If the player on that side of this card's controller is the target of someone else's action, duplicate the action on this card's controller.
#2368
Card by redtoast
Like Stepping Into a Wind of Mint
Action
Make a copy of one of your things.
#2369
Card by redtoast
Ahtouchb'hag
Action
This card may only be played in conjunction with another Action (i.e., in this situation, you may play two Action cards). The Action that Ahtouchb'hag is played with can neither be blocked nor immediately countered by another action.
#2370
Card by redtoast
A Little Less Conversation
Thing
If a player speaks, they must discard a card. Each player may play one extra Action each turn.
#2371
Card by Kevan
Token Avalanche
Action
For each token in play, in turn, choose a randomly-selected non-token Thing and destroy it.
#2372
Card by Kevan
Lightning Storm
Thing
Whenever a card is played, roll a six-sided die. On a six, the player who played it must discard their hand.
#2373
Card by Kevan
7Q
Mystic Tome
Thing
Action:Gain an Energy token
Action:Spend 2 Energy tokens to make target player discard a card
Action:Spend 3 Energy tokens to draw a card
Action:Spend 4 Energy tokens to destroy target Thing.
#2374
Card by Bucky
8Q
Power Cell
Thing
Comes into play with 5 Energy Tokens on it.
#2375
Card by Bucky
9Q
Token Bandit
Thing
When this comes into play, chose a Thing. If it's a Token, gain control of it and put it on Token Bandits. Otherwise, move all Tokens that are on the chosen thing onto Token Bandit.
#2376
Card by Bucky
Flashbulb
Action
Choose a Thing - its card text is blank for the remainder of the turn. You may play another Action this turn.
#2377
Card by Kevan
Token Convertor
Thing
Action: Destroy a token and replace it with a token of any type. Action: Put a Blank token into play.
#2378
Card by Kevan


D4
Diplomatic Immunity
Thing
Comes into play with 3 delay tokens. Attach to a living thing whenever that thing would be destroyed, destroy a delay token instead. Thing and Action: Destroy 3 money tokens create a delay token. Thing and Action: Destroy a card you control create a delay token. Thing and Action: Discard a card create a delay token.
"It's costly to keep spies, especially ones that are known" -Number One
#2379
Card by gill_smoke
D4
Diplomatic Incident
Action
Destroy all embassy tokens and Things that delay destruction. If not in play, make a copy of a Thing named "Diplomat" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it.
#2380
Card by gill_smoke
D4
Diplomat
Thing Person
Thing: Make a copy of a Action named "Diplomatic Incident" from the Infinite Dvorak Deck archive and put it on the bottom of the draw pile, then shuffle it. Action: Make an embassy token and give it to another player. Owners embassy tokens cannot use destroy effects against owner of Diplomat.
#2381
Card by gill_smoke
Stop Dithering
Action
Look at an opponent's hand, and choose any number of cards from it. They must play them immediately, in an order of your choosing.
#2382
Card by Kevan
Brawl
Thing
Each player may play any number of cards during their turn (but only one Action ability).
#2383
Card by Kevan
Like This?
Action
This Action card has the effect of an Action ability of your choice, from those on the Things in play.
#2384
Card by Kevan
1R
Power Node
Thing-Node
At the start of each of your turns, you gain an Energy token for every Node in play.
#2385
Card by Bucky
2R
Turret Node
Thing-Node
Action:Destroy a Token for every Node you control.
#2386
Card by Bucky
3R
Finance Node
Thing-Node
Action:Gain a Money for every Node you control.
#2387
Card by Bucky
The Thing Cycle
Action
Shuffle the most recently discarded Thing into the draw pile, destroy a Thing you control, and play a Thing into your control; then draw cards until you draw a Thing and keep it, discarding the rest.
#2388
Card by Binarius
The Reverse Thing Cycle
Action
Shuffle a Thing from your hand into the draw pile, put a Thing you control into your hand, and put the most recently destroyed Thing into play under your control; then draw cards until you draw a Thing and discard it along with the rest.
#2389
Card by Binarius
Soldier's Poem
Thing
Play on a living Thing you control. If that Thing is destroyed, take an extra turn at the end of your turn.
#2390
Card by Binarius
Vengler
Thing Person
Action: pick an opponent's thing it cannot use it's action abilities until the begining of you next turn.
"You know fighting with you is just exhausting."-Vengler
#2391
Card by gill_smoke
D8
Cosmic Dreamer
Thing Person
Thing: return a thing to it's controlers hand
#2392
Card by gill_smoke
Cricket
Thing Sport
Living things cannot use action abilities while Cricket is in play.
Action;destroy Cricket
#2393
Card by gill_smoke
4R
Trap Node
Thing-Node
When Trap Node leaves play, each Opponent discards a card for every Node you control (including the one that left play).
#2394
Card by Bucky
5R
Storage Node
Thing-Node
When Storage Node comes into play, draw a card for each Node you control (including Storage Node).
#2395
Card by Bucky
6R
Filter Node
Thing-Node
Before each of your turns, look at the a number of cards from the top of the deck equal to the number of Nodes you control. Put up to one of them back on top of the draw pile and the rest on the bottom of the draw pile.
#2396
Card by Bucky
x2
Copy Machine
Thing
Action: Choose any token in play and create one more token of the same type under the same player's control. Roll a die: if you roll a 1, the copy machine has broken down and you must destroy this card.
#2397
Card by Binarius
Buoyancy Test
Thing
When this card comes into play, destroy every Thing with more words in its title than lines of ruletext; no such card may be played.
#2398
Card by Binarius
Phantom Assassin
Thing
Action: Destroy a Thing and return Phantom Assassin to your hand. You may not use this ability on the same turn in which you play this card.
#2399
Card by Binarius
Old Codger
Thing
Old codger may count as a zombie token if owner decides.
"What, What did you say"
#2400
Card by gill_smoke