Difference between revisions of "Infinite Dvorak deck/Cards 2401-2500"

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|title=mentalist
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{{card|title=Limited Ammunition|type=Thing|text=Whenever a Thing uses an Action ability, the player who controls it must destroy a Thing (including tokens) they control.|cornervalue=N8|bgcolor=006|creator=Corrigan|number=2437}}
{{card|title=Limited Ammunition|type=Thing|text=Whenever a Thing uses an Action ability, the player who controls it must destroy a Thing (including tokens) they control.|cornervalue=N8|bgcolor=006|creator=Corrigan|number=2437}}


{{card|title=Mongol Go-Go!|type=Action|type=Action|text=Each player destroys 3 Things and gives control of 1 Thing they control to a different player.|creator=Corrigan|bgcolor=600|number=2438}}
{{card|title=Mongol Go-Go!|type=Action|text=Each player destroys 3 Things and gives control of 1 Thing they control to a different player.|creator=Corrigan|bgcolor=600|number=2438}}


{{card|title=The Best Breakfast Ever|type=Action|text=Discard 2 cards, then draw 5 cards and discard 1 card.|creator=Corrigan|flavortext="I had to discard a card for it, so it must be really really great, right?"|bgcolor=600|number=2439}}
{{card|title=The Best Breakfast Ever|type=Action|text=Discard 2 cards, then draw 5 cards and discard 1 card.|creator=Corrigan|flavortext="I had to discard a card for it, so it must be really really great, right?"|bgcolor=600|number=2439}}

Latest revision as of 01:45, 19 December 2024

The Infinite Dvorak Deck

Cards 2401-2500

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (2301-2400) | Next Page (2501-2600)

mentalist
Thing
Thing: trigger another living thing's action ability under your control.

"You are under my control"
#2401
Card by gill_smoke
Svengali
Thing
Attach to another living thing. If Svengali would leave play the other card is destroyed.
#2402
Card by gill_smoke
Relegation
Action
Return target Thing to its owner's hand.
#2403
Card by Binarius
Hunger Strike
Thing
You may not draw cards. If you have no cards in your hand at the beginning of your turn, you win. Thing and Action: Discard a card.
#2404
Card by Binarius
Pringles Cantenna
Thing
Name an opponent when this card enters play. Their Things also apply to you as if you controlled them, but you may not use those Things' Action abilities.
#2405
Card by Binarius
Miss Me?
Action
Move one card from the discard pile into your hand.
#2406
Card by Corrigan
Library Card
Thing
Action: Put one Thing from the draw pile into play under your control. After having it in play for 3 of your turns, you may return it to the draw pile and then shuffle it, or discard one card at the beginning of each of your turns as long as you have it. If the Thing is destroyed, discard your hand. If an opponent takes control of it, they must discard a card each of their turns.
#2407
Card by Corrigan
I Hate You All!
Thing
Action: Create a Spite token and give it to another player. If a player has 3 or more Spite tokens, their maximum hand size is 3.
#2408
Card by Corrigan
7R
Breeder Node
Thing-Node
Thing:Gain a copy of target Node.
#2409
Card by Bucky
8R
Parasite Node
Thing-Node
Action:Draw a card for each Node you control, then destroy one of your Nodes.
#2410
Card by Bucky
9R
Fabricator Node
Thing-Node
Action:Gain one copy of target Token for each Node in play.
#2411
Card by Bucky
Forgot About Corr
Action
If there are no Things by Corrigan in play, any opponent who cannot produce a card by Corrigan from their hand must discard their hand in shame.
#2412
Card by Binarius
Formulaic Insult Contest
Action
Choose a noun, verb, adjective or adverb. Each player reveals all the cards in his/her hand with that word in their titles. The player who reveals the most cards gets to take control of up to 3 Things.
"Yo mamma's so fat she got diabetes!"
#2413
Card by Corrigan
Giant Happy Spider Friend
Thing
Your hand size is eight.
Action: Remove target living Thing's Action ability. After five turns, it is destroyed.
#2414
Card by Corrigan
Where is the Internet?
Thing
No players may draw cards.
"Where is that thing? I've heard that it's in my computer, but it's so small.
#2415
Card by Corrigan
Ten Million Years Later
Action
Destroy all Things and replace each of them with a Dust token.
#2416
Card by Kevan
Freedom of Information Act request
Action - Reaction
Play as an opponets card would go to the discard pile, place in your hand instead.
#2417
Card by gill_smoke
Y4
L33t sp34k
Action
Change the Title of any card in play.

PWNd
#2418
Card by gill_smoke
New world order
Action
Return all living things to thier owner's hands
#2419
Card by gill_smoke
ALL YOUR BASE
Action
Put the three top cards from the discard pile into your hand.
#2420
Card by NARF
0R
Void Node
Thing-Node
Action:Put a node from play into your hand.
#2421
Card by gill_smoke
Horror of the Infinite
Thing
Cards that refer to specific types of Thing cannot be played. If any Things (except this one) refer to specific types of Thing, destroy them.
#2422
Card by Kevan
Modest Abundance
Thing
Whenever a player would draw a card, they instead draw cards until they have three in their hand. (If they already have three or more cards in their hand, they skip that draw.)
#2423
Card by Kevan
Mixed Bag
Action
Put ten tokens into play under your control, each of a different type.
#2424
Card by Kevan
Clean Slate
Action
All players discard their hands. Shuffle the discard pile into the draw pile. Then all players redraw their hands.
#2425
Card by NARF
Deadly Switch
Action
Switch the discard pile with the deck.
#2426
Card by NARF
Big Red Button
Action
Every player chooses a number from 1 to 6. Roll a six sided die. If anyone chose the number rolled, make them discard their hand. Numbers can be shared by multiple people.
#2427
Card by NARF
Just Visiting
Reaction
Play immediately when one of your Things is to be destroyed. Put it back under your control at the beginning of your next turn.
#2428
Card by Binarius
Afterburners
Thing
You may play two Actions per turn.
#2429
Card by Binarius
Deep Thought
Thing
When you draw this card, you must play it immediately. At the end of your turn, put this card on the bottom of the draw pile. The second time this card is played, you and the player who played it first both win.
#2430
Card by Binarius
Soul
Thing Soul
The soul of a homicidal maniac.
#2431
Card by Depressi added by gill_smoke
Soul
Thing Soul
The soul of an innocent child.
#2432
Card by Depressi added by gill_smoke
New Strategy
Action
Discard your hand, and draw three new cards.
#2433
Card by Depressi added by gill_smoke
No Corner For YOU!
Thing
This thing cannot be destroyed. All cards with corner values must be discarded immediately unless expressly stated against by the card.
#2434
Card by NARF
Action Lock
Thing
If you draw this card, you must play it at the next available chance. You are not be able to play actions if there is someway not to play actions while this card lives. If you have a full hand of actions, you must either skip your turn or discard.
#2435
Card by NARF


Thing Lock
Thing
If you draw this card, you must play it at the next available chance. You are not be able to play things if there is someway not to play things while this card lives. If you have a full hand of things, you must either skip your turn or discard.
#2436
Card by NARF
N8
Limited Ammunition
Thing
Whenever a Thing uses an Action ability, the player who controls it must destroy a Thing (including tokens) they control.
#2437
Card by Corrigan
Mongol Go-Go!
Action
Each player destroys 3 Things and gives control of 1 Thing they control to a different player.
#2438
Card by Corrigan
The Best Breakfast Ever
Action
Discard 2 cards, then draw 5 cards and discard 1 card.
"I had to discard a card for it, so it must be really really great, right?"
#2439
Card by Corrigan
Destiny
Action
Both you and a target player must write down a number between one and ten. You both show your numbers at once. If your number is higher, that player is eliminated. If their number is higher, you are eliminated. If the numbers are the same, shuffle Destiny back into the draw deck.
#2440
Card by redtoast
All In
Action
Whoever has the most hard cash on them wins the game.
#2441
Card by redtoast
Magistrate of Prepostery
Thing
Action: Everyone secretly picks a number from one to ten. The highest number draws a card; the lowest number discards a card. If two players match numbers, they exchange that many cards, either in play or in their hand. Everyone gets as many Confetti Tokens as the number they chose.
#2442
Card by redtoast
3
Condorcet Paradox
Action
All players vote "Yes" or "No" (or abstain) on the proposition: "All players without a card stating a winning or losing condition in their hand or under their control now win the game". If "Yes" wins, the proposition decides the game. If "No" wins, all players who voted "No" must discard a card. Tie: nothing happens.
#2443
Card by Goldenboots
Q
Queen of Spades
Thing
Good thing we're not playing Hearts.
#2444
Card by Goldenboots
Headhunter
Thing - Party Member
Whenever you destroy a Thing, create a Head token. If you control ten Head tokens, this card gains the text "Action - Cane of Skulls: Eliminate an opponent."
#2445
Card by Binarius
Brick
Thing
Play into target opponent's control. Your hand size is decreased by one.
#2446
Card by Binarius
Custer's Last Stand
Reaction
Play immediately in response to one of your Things being destroyed by an opponent. Destroy one more, along with two of that opponent's.
#2447
Card by Binarius
Rain Dance
Action
Before revealing this card say: "Hallawullawalla!", dance around the table and show your tongue to all other players. If somebody asks you, if you are crazy, they are eliminated.
#2448
Card by Zt
The Necronomicon
Thing
Play this face down into target player's control and tell the player: "This is so scary, I cannot even show you." If this card is looked at or destroyed by his owner, the owner is eliminated.
You may spice up your every day conversation using fancy words like: "eldritch", "hideous" and "blasphemous".
#2449
Card by Zt
Nepth Charge
Thing
Action: Take control of another player's Thing, placing a Brain Rot token on it as t comes into your possession. Every subequent turn, place another Brain Rot token on that controlled card. When a controlled Thing has five Brain Rot tokens on it, discard that Thing.
#2450
Card by redtoast
Clairvoyance
Action
Look at the top four cards of the draw pile and rearrange them as you see fit.
#2451
Card by Binarius
Crotchety Old Geezer
Thing
Action: Return a Thing that an opponent played during their last turn to their hand, and return Crochety Old Geezer to your hand. You may not use this ability on the same turn in which you play this card.
#2452
Card by Binarius
÷
Rend Asunder
Action
Identify two of target opponent's Things. They must either allow you to choose one and take control of it, or destroy them both.
#2453
Card by Binarius


B3
Kentsib
Thing Brick
Discard your hand when you play this card. At the start of each of your turns, destroy the Opponent-controlled Thing that's comes first alphabetically.
#2454
Card by Depressi added by gill_smoke
3B
Haiku
Thing Brick
Action: Draw until you have a full hand.
#2455
Card by Depressi added by gill_smoke
B4
Cypher
Thing Brick
At the end of their turn, every Opponent must give you a card from their hand.
#2456
Card by Depressi added by gill_smoke
Evil!
Evil Hand
Thing
You may play this under an opponent's control.
During your turn you have to slap yourself in the face once. If you forget it, you are eliminated.
Action: Look at the top two cards of the draw pile and rearrange them, if you wish so.
#2457
Card by Zt
Stephen King stole my ideas!
Reaction
Play this in response to an action. The action is considered to be played by you now, with you making any decisions for it.
#2458
Card by Zt
>>
Rune of Haste
Action
Discard n cards. Then choose an Action or Thing ability and use it 2ⁿ times, with you making any decisions for it.
#2459
Card by Zt
B2
Aardvark town
Thing Brick
Draw an extra card each turn.
#2460
Card by Depressi added by gill_smoke
B1
Quigglisp
Thing Brick
Action: Destroy any of your active Things, and draw three cards.
#2461
Card by Depressi added by gill_smoke
2B
Biggley
Thing Brick
Your maximum hand size is now seven.
#2462
Card by Depressi added by gill_smoke
OBE
Out of Body Experience
Action
All opponents reveal their hands. Then choose a card from a target opponent and take it.
That's not an OBE, that's just robbery!
#2463
Card by Zt
I'm on the Astral Plane Now and All You Suckers Down There Can Bite Me
Thing
Human things cannot target you or the things you control.
He's truly reached enlightenment.
#2464
Card by Zt
CCC
The Combo Card
Action
Choose one:

+ Gain a token of any type and name.
OR
+ Use any Action ability two times with you making any decisions for it.
OR

+ Change all instances of 2 to 4 on target card.
#2465
Card by Zt
1S
Turbodrive
Thing
At any time during your turn, you may discard an Action to draw a card.
#2466
Card by Bucky
2S
Combodrive
Thing
At any time during your turn, you may discard a card with a Cornervalue and draw a card. If the discarded card's cornervalue shares a symbol with the cornervalue of a Thing you control, draw an additional card.
#2467
Card by Bucky
3S
Food Drive
Thing
At any time during your turn, you may discard an edible Thing from your hand to draw a card.
Action: gain a Food token.
#2468
Card by Bucky
Going Rogue
Action
Choose a Thing, and a player. That player must either immediately play an Action card or Action ability to destroy the Thing, or give control of the Thing to you.
#2469
Card by Kevan
Penalty Shootout
Thing
When this comes into play, put a Football token into play and have every player draw a card. Action: Give a Football token you control to an opponent. They must either play a Thing from their hand immediately, or lose the game. Any player who controls a Football token may use this ability.
#2470
Card by Kevan
Solar Flare
Action
Destroy all electronically-based Things.
#2471
Card by Binarius
Mr. Universe
Thing
Mr. Universe counts as both living and electronic. Your hand size limit is increased by three. You may not control living Things other than this one. If you play any card dealing with zombies, you win.
#2472
Card by Binarius
High Noon
Action
You and target opponent each roll a die, and the higher number wins. The winner may destroy a number of the loser's Things equal to the difference between the rolls; if the difference is six or more, the loser is eliminated. Before you roll, you may discard cards from your hand; your die roll is increased by 1 for each.
#2473
Card by Binarius
Reality Glitch
Action
Each player chooses a Thing in play, and creates a copy of it under their control.
#2474
Card by Kevan
High-Energy Field
Thing
Whenever a Thing uses its Action ability, destroy it.
#2475
Card by Kevan
Imperial Walker
Thing
Whenver a thing uses an ability that would affect walker, the enemy card is destroyed after it uses the ability, even if Imperial Walker is dead.
#2476
Card by NARF
Inflation
Thing
Action: Pick a token type. Each player destroys half the tokens they control of that type (rounding down).
#2477
Card by Kevan
Hall of Mirrors
Thing
Whenever a player plays an Action card, each of their opponents may then play a copy of that card.
#2478
Card by Kevan
?
You never know...
Action
Ask target player, if she wants all her things destroyed. If she answers "yes", destroy them. If she answers "no", nothing happens.
#2479
Card by Zt
?
You never know... Part 2
Action
Ask target player, if she wants all her things destroyed. If she answers "no", destroy them. If she answers "yes", nothing happens.
#2480
Card by Zt
?
You never know... Part 3
Action
Ask target player, if she wants to discard her hand. If she answers "yes", she has to discard it. If she answers "no", nothing happens.
#2481
Card by Zt
Cyclops
Thing Monster
May play on another player, Owner may only play an action or a thing each of thier turns but not both.
#2482
Card by gill_smoke
Vermlix
Thing Dragon
Comes into play with 10 money tokens on it. if one of his money tokens are destroyed, destroy 2 random things you control.
Thing: Create a new money token on this card.
Action: Destroy target thing.
"There's a dragon up there"
#2483
Card by gill_smoke
Margin writer
Thing Person
Action: add Flavor text to any card in play
#2484
Card by gill_smoke
Hmm?
Action
Cause the Action of another player to be repeated exactly as it just happened (i.e., targeting the same player with the exact same effect). Can be played whenever another player uses an Action.
#2485
Card by redtoast
Ah!
Action
Draw as many cards as another player just drew. Can be played whenever another player draws one or more cards.
#2486
Card by redtoast
Aha.
Action
Repeat the action of another player as though you had played the Action (i.e., not exactly as it occurred; you may choose a different player and any actions required of you by the Action must be done again). Can be played whenever another player uses an Action.
#2487
Card by redtoast
4S
EMP Blast
Action
All other players discard a card at random. If a player discards a card with a cornervalue containing a '4' or an 'S', they discard an additional card at random.
#2488
Card by Bucky
5S
Corner the Market
Action
Choose a symbol. Gain control of all Things with a cornervalue containing that symbol.
#2489
Card by Bucky
6S
Junkyard Raider
Thing
Action: Move the top card of the draw pile to the discard pile. If it has a cornervalue containing a '5' or an 'S', move it to your hand instead.
#2490
Card by Bucky
Pre-World War Parents
Thing
During any opponent's turn you may destroy a curfew token you control to prevent a thing from being played. The thing is put in the discard pile. After you used this ability don't use it till the beginning of the next player's turn.
Action: Gain a curfew token.
"Can I go study latin, please?" "No! Eat your spinach first!"
#2491
Card by Zt
Graveyard
Thing
Action and Thing: Take a card from the discard pile and put it under Graveyard.
Action and Thing: Play a card from under Graveyard as if it were in your hand. If it was an action, it goes back to the discard pile after being played.
#2492
Card by Zt
Bzzz
Hive Queen
Thing
If you control ten or more honey tokens and no player other than you controls living things, you win.
Action and Thing: Create a Bee card with text: "At the beginning of your turn you may destroy a living thing."
Action and Thing: Put a honey token into play.
Stop them before it's too late!
#2493
Card by Zt


The Prisoner
Thing Person
All attempts to destroy or change ownership fail.
Action: Take control of any card with a cornervalue
"You are number six"-Number One
#2494
Card by gill_smoke
Soothsayer
Thing Person
Action: Add or remove a hex token on a thing in play. things with hex tokens may not use Action or Thing abilities
"Beware the Ides of March"
#2495
Card by gill_smoke
Captain Collosal
Thing Person
Comes into play with 10 hit tokens on it. If Captain Collosal would be destroyed remove a hit token instead. All destroy effects of opponets must target Captain Collosal first.
#2496
Card by gill_smoke
Myth
King Midas
Thing
Action: Replace target living thing with a money or a gold token.
#2497
Card by Zt
LSD
Lucy in the Sky with Diamonds
Action
Play this at the very beginning of your turn. In this turn, you draw the top card of the discard pile, discard cards to the top of the draw pile, play things and actions for another player you choose and you lose, if you win.
#2498
Card by Zt
Myth
Pyrrhic victory
Action
Destroy target thing. Then destroy all things you control.
#2499
Card by Zt
Archivist
Action
If you were the last person to archive the Infinite Dvorak cards on the wiki, prove this to other players and draw five cards. Otherwise, this card has no effect.
#2500
Card by Kevan