Difference between revisions of "Infinite Dvorak deck/Cards 3101-3200"

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{{card|title=Game of Life|type=Thing|text=If a player controls less than two or more than three tokens, they must destroy all tokens they control. '''Action:''' If you control two tokens, put a token of any type into play. Any player may play this ability.|creator=Kevan|bgcolor=006|number=3101}}
{{card|title=Game of Life|type=Thing|text=If a player controls less than two or more than three tokens, they must destroy all tokens they control. '''Action:''' If you control two tokens, put a token of any type into play. Any player may play this ability.|creator=Kevan|bgcolor=006|number=3101}}


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Target player has to discard n/10 (rounded down) cards. If he cannot, he is eliminated.|creator=Zt|bgcolor=600|number=3158}}
Target player has to discard n/10 (rounded down) cards. If he cannot, he is eliminated.|creator=Zt|bgcolor=600|number=3158}}


{{card|title=Andrew's Lucky Talisman|type=Thing|bgcolor=606|text=Whenever dice are rolled you may add one or detract one from the result. Whenever a coin is flipped,
{{card|title=Andrew's Lucky Talisman|type=Thing|text=Whenever dice are rolled you may add one or detract one from the result. Whenever a coin is flipped,
you decide the outcome. Whenever an opponent draws a card, you may roll a die. On a one, you get the card instead.|creator=Zt|bgcolor=FD1|number=3159}}
you decide the outcome. Whenever an opponent draws a card, you may roll a die. On a one, you get the card instead.|creator=Zt|bgcolor=FD1|number=3159}}



Latest revision as of 01:37, 19 December 2024

The Infinite Dvorak Deck

Cards 3101-3200

Designer Everyone
Date March 2007 and onwards
Players 2+
This is a subpage of a larger deck.
To play Dvorak: Draw five cards each and leave the rest as a draw pile. On your turn, draw a card from the draw pile and play one Thing and/or one Action. (See the full rules.)
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This deck is locked. Further cards should not be added - leave feedback on the talk page.

Previous Page (3001-3100) | Next Page (3201-3300)

Game of Life
Thing
If a player controls less than two or more than three tokens, they must destroy all tokens they control. Action: If you control two tokens, put a token of any type into play. Any player may play this ability.
#3101
Card by Kevan
Forced Hand
Thing
Whenever you would discard an Action card, you may play it instead. It doesn't count towards your Action limit.
#3102
Card by Kevan
"Odd. That Wasn't Supposed To Happen."
Action
Play in response to a player winning the game. Negate the card that caused them to win and put it into your hand.
#3103
Card by ChippyYYZ
Hydra Emblem
Thing
Whenever a token you control is destroyed, replace with two of the same tokens.
#3104
Card by ChippyYYZ
This Is Madness!
Thing
Whenever a player would discard a card, they may play it instead.
This is a reference to something other than Sparta.
#3105
Card by ChippyYYZ
Slow Zombies
Thing
Action: A chosen opponent chooses a Thing they control. Destroy it.
#3106
Card by Kevan
House of Cards
Thing
You may skip drawing a card to put a Card token into play. Action: Destroy any number of Card tokens you control, to draw an equal number of cards.
#3107
Card by Kevan
Revolving Fireplace
Action
Set aside all non-token Things you control. Play every card from your hand, in any order. Put all the cards you set aside into your hand.
#3108
Card by Kevan
Vile Aggressor
Thing
Vile Aggressor must perform action every turn or be destroyed, When this is destroyed, destroy another thing.
Action: destroy target thing
#3109
Card by gill_smoke
C6
Drink Combo
Thing (rule)
All living things must flip a coin before performing action abilities, if tail make a puke token instead of performing action.
"There's a six drink minimum here."
#3110
Card by gill_smoke
C4
Combo punch
Action
Take control of target thing and two tokens, if available, from the same opponent.
"Ouch, that's gotta hurt."
#3111
Card by gill_smoke
Dominance Display
Thing
At the start of their turn, if a player has more than one living Thing, they must destroy a living Thing they control.
#3112
Card by Kevan
OOH
Overpowered and Out of Here
Thing
Any Thing in play before this comes into play, and any card played after this is in play, containing two of the words win, lose, remove, text, destroy, eliminate, all or every is cancelled. If an Action, it has no effect. If a Thing, its ruletext is blanked. For each cancellation, you must erase a boldface word from this card that appeared on the cancelled card.
#3113
Card by Goldenboots
Mate in Three
Thing
Any player claiming to win the game must demonstrate that the card(s) and/or Token(s) that allow him/her to win had been in play for at least three of the player's turns.
Action: win the game.
But not right now.
#3114
Card by Goldenboots
2+
Teamwork wins!
Thing
Any player claiming to win the game must demonstrate that TWO OR MORE cards or Tokens were required for his/her win - that is, the player would not have won without all of these items.
Action: win the game.
Not really.
#3115
Card by Goldenboots
Trailing Extension Lead
Thing
Whenever an opponent invokes a Thing's Action ability, you may use the Action ability of any Thing you control, immediately afterwards.
#3116
Card by Kevan
Powder Keg
Thing
Action: Destroy this card; draw four cards and play all of the Actions you draw.
#3117
Card by Binarius
Don't Stop The Music
Thing
Destroy this card at the beginning of your turn. At the beginning of every player's turn, activate an Action ability of a Thing you control that you have not activated since the beginning of your last turn. Action: Ignore target Thing's first sentence until the beginning of your next turn.
#3118
Card by Binarius
Processing...
Action
Discard any number of cards and draw an equal number of cards.
#3119
Card by Binarius
G5
Gamma irradiated
Thing
Attach to an animate thing. gains the following rules text 'after using an action ability This card must use "Action: destroy a thing." before using another action.'
#3120
Card by gill_smoke
It's all positive
Action
Everybody reveals thier cards and removes from the game any cards with destroy effects and any cards with a semanticly negative word. (except, without, no, not, -n't)
"Buy Jolt Cola"
#3121
Card by gill_smoke
How many tokens would it take?
Action
Everybody counts thier tokens the one with the most gets posession of the rest.
#3122
Card by gill_smoke
Looping Twine
Thing
If you would discard this card, keep it and an opponent must discard a card instead.
#3123
Card by Kevan
Martian Tripod
Thing
If an Action card is played, destroy Martian Tripod. Action: Destroy a Thing.
#3124
Card by Kevan
Reverse the Polarity
Thing
Whenever a Thing (other than this one) would be destroyed, a copy is created instead, and put into play under the control of the original Thing's controller.
#3125
Card by Kevan
Aristotle
Thing
Action: Destroy target abstract concept.
"Perché questo ti incuteva tanto spavento?" "Perché era del Filosofo. Ogni libro di quell'uomo ha distrutto una parte della sapienza che la cristianità aveva accumulato lungo i secoli." - Eco, Il nome della rosa.
#3126
Card by Zt
Thomas Hobbes
Thing
War! Whenever a player destroys a Thing, he gains a homo homini lupus token. If somebody controls 4 or more homo homini lupus tokens, he wins the game. All players may agree to replace this card with a textless card called: "Leviathan".
"For by Art is created that great Leviathan..."
#3127
Card by Zt
Immanuel Kant
Thing
You may negate any Actions that are longer than two sentences.
"That's not logical" - Immanuel Kan... wait... That's a Mr. Spock line, you pseudo-intellectual!
#3128
Card by Zt
Method of Descartes
Action
Doubt the existence of all non-deity Things. For each such, owner rolls a d6. The Thing is destroyed on a 1.
I think pink, therefore I am pink.
#3129
Card by Goldenboots
4X
University of Woolloomooloo Philosophy Department
Action
Change the name of a Thing to "Bruce"
Do you mind if we call you Bruce, Bruce?
#3130
Card by Goldenboots
Categorical Imperative
Thing
Any Actions you play affect all players equally. So if one player is targetted, all players are targetted. If one Thing is targetted, one Thing belonging to every player is targetted.
Reaction: When another player plays an Action or uses an Action ability that affects him/herself, you may apply the same Action/ability to yourself.
The name "Immanuel Kant" was taken.
#3131
Card by Goldenboots
Hobbe
Thing
Action: Destroy a Thing, if you control three or more Hobbe tokens. Action: Replace a token with a Hobbe token and gain control of it.
#3132
Card by Kevan
Plato
Thing
When this comes into play, destroy all Things other than this.
"The safest general characterization of the European philosophical tradition is that it consists of a series of footnotes to Plato." - Whitehead
"You are all nothing but footnotes to me, suckers!" - Plato Himself
#3133
Card by Zt
Diogenes
Thing
You may insult all other players, but if somebody insults you, he is eliminated.
"This card takes philosophical Dvorak to a completely new dimension."
#3134
Card by Zt
John Locke
Thing
When John Locke comes into play, he gains the Action and Thing abilities of target thing.
"He just plagiarized anyway." - Some mean-hearted professor.
#3135
Card by Zt
Political Fallout
Action
Play in response to an action ability, take control triggering thing.
#3136
Card by gill_smoke
Bipartisan Pollitics
Action Reaction
Play in response to an action ability, Destroy one of your things and the thing that triggered this card.
#3137
Card by gill_smoke
Afternnon Nap
Thing (equipment)
Attach to a living thing it can't take actions other than Action: destroy a money token to destroy this card.
#3138
Card by gill_smoke
Token Clock
Thing
When this comes into play, put eight Sand tokens into play. If no tokens of any type are in play, you win the game. Action: Destroy a token.
#3139
Card by Kevan
Scarcity
Action
For each type of token in play, destroy all but one token of that type.
#3140
Card by Kevan
Superdollar Printing Press
Thing
Action: Choose a token in play, and create two copies of it under your control.
#3141
Card by Kevan
Socrates
Thing
Everybody has to talk a lot, but if somebody writes down anything, he is eliminated.
Action: Search the draw pile for a philosopher or a card that contains the word "philosophy" and put it in your hand.
#3142
Card by Zt
Niccolò Machiavelli
Thing
The player with most things in play is "Il Principe". Only "Il Principe" may play Actions from his hand. (Action abilities are exempt from this rule.)
"Dal momento che l'amore e la paura possono difficilmente coesistere, se dobbiamo scegliere fra uno dei due, è molto più sicuro essere temuti che amati." - Machiavelli
#3143
Card by Zt
Friedrich Nietzsche
Thing
You are the Übermensch and cannot be eliminated.
Action: Destroy target god.
"God is dead" - Nietzsche
#3144
Card by Zt
Bruce
Thing
While this card is in play, the title of all non-token Things in play is 'Bruce', and all tokens are Bruce tokens instead of their normal type. Action: Put a Bruce token into play.
#3145
Card by Kevan
J-P Sartre
Thing-Philosopher
Being IS nothingness. Next player eliminated wins the game.
But it's meaningless.
#3146
Card by Goldenboots
Leibniz
Thing-Philosopher
Everything is for the best in this, the best of all possible worlds.
Action Lisbon earthquake: all living things with action abilities lose them.
Action Search the draw pile for a card which would eliminate a player and shuffle it into the top five cards of the draw pile.
Pessimists also believe this is the best of all possible worlds.
#3147
Card by Goldenboots
I'll Come In Again
Action
Return a Thing you control to your hand, then play it again immediately.
#3148
Card by Action
Ludwig Wittgenstein
Thing
Whenever a player would play a card, they must name a card of the same type (Thing or Action) from those in the discard pile. The played card becomes a copy of the named card. (If there is no such card in the discard pile, the card is played unchanged.)
The limits of my language mean the limits of my world.
#3149
Card by Kevan
Token Garbage Collection
Action
All tokens whose name/type are not mentioned on current Things in play are (at your option on a case-by-case basis) either destroyed or converted into tokens named Token.
Who can keep track of this garbage?
#3150
Card by Goldenboots
ALL? Not me!
Thing-Equipment
Equip this onto a Thing. Equipped Thing can only be destroyed or altered by an effect for which it is the only targetted Thing. Control of this card goes to the player destroying the equipped Thing.
Kevan says I don't have to.
#3151
Card by Goldenboots
John Stuart Mill
Thing-Philosopher
If the total number of Tokens ever decreases, the Action below automatically triggers (under your control).
Action: Add 5 Utilitarian Tokens to the game and redistribute the ownership of Tokens as ordered by you, but so that nobody's total number of Tokens goes down.
Greatest good of the greatest number.
#3152
Card by Goldenboots
Literature - A Disstory
Action
Who is the most overrated author ever? Everybody writes down a name secretly. If 2 players chose the same name, both win. If sb. wrote down one of the names below, she gains an irreverence token and draws a card. Hemingway, Twain, Melville, Updike, Sartre, Saramago, Camus, Dostoyevskij, Tolstoy, Roth, Kafka, Goethe, Schiller, Mann, Kundera, the guy who wrote the bible, Cervantes, Dante, Calvino, Shakespeare, Homer.
#3153
Card by Zt
Time Machine
Thing
Action: Take a card from the discard pile into your hand. Gain a time token.
Action: If you control ten time tokens, destroy this card: travel back into time and prevent opponent's birth: target opponent is eliminated.
#3154
Card by Zt
Dannyboy, Hacker Legend
Thing
Whenever an Action ability is used, you may change the Action ability's target.
"He sees numbers, where you see only random letters, doors, where you see only walls, meaning, where you see only bits and bytes."
#3155
Card by Zt
Elaborate Insurance Policy
Thing
If a Thing (other than this one) is destroyed when it isn't your turn, you win the game.
#3156
Card by Kevan
666
The Beast
Thing
Not living. Cannot be destroyed by Action abilities.
Action: Destroy one third of all living Things. (Rounded up. You decide which Things exactly.)
Action: If there are no living Things in play, put a trumpet token into play.
Action: Destroy seven trumpet tokens you control and eliminate all other players.
#3157
Card by Zt
Paper Wars
Action
Destroy n things you control. Target player has to discard n/10 (rounded down) cards. If he cannot, he is eliminated.
#3158
Card by Zt
Andrew's Lucky Talisman
Thing
Whenever dice are rolled you may add one or detract one from the result. Whenever a coin is flipped, you decide the outcome. Whenever an opponent draws a card, you may roll a die. On a one, you get the card instead.
#3159
Card by Zt
Out of Ammo
Thing
An Action ability cannot be played if it would destroy a Thing or eliminate a player.
#3160
Card by Kevan
Lost in Research
Action
Draw five cards. An opponent of your choice may destroy up to three Things you control.
#3161
Card by Kevan
Apple Tree
Thing
Action: Every player draws a card.
#3162
Card by Kevan
Sounds better when you say it
Action Reaction
play in reaction to an action card. You act as though you played the target card.
#3163
Card by gill_smoke
Epic fail
Action
When you play this, eliminate yourself and another player.
#3164
Card by gill_smoke
Draft Proposal
Action Reaction
Play in response to a thing being played. put it in your hand. change its type to draft, it is unplayable from you hand.
Now why would you go and do that for? -Bub
#3165
Card by gill_smoke
Beer Machine
Thing
Instead of discarding a random card you may destroy a random Thing you control.
Action: Everybody gets drunk and discards a random card.
Action: Gain a money token.
"What do you mean ya don't drink? Are you funny in the head or something?" - Bub
#3166
Card by Zt
Gayness
Thing
Everybody has to smile. If a player doesn't smile, he is eliminated. Instead of destroying a Thing you may draw a card.
"I love your pink new hat!" - Bub
"Err... are you sure Bub said THAT?!" - Gill Smoke
#3167
Card by Zt
Annoying Pseudo-Pop-Science Rambling Guy
Thing
Whenever a Thing is destroyed, destroy this card instead and quote Murphy's law.
#3168
Card by Zt
Splintering Crevasse
Action
Toss a coin for each Thing in play. For each coin that comes up tails, destroy that Thing.
#3169
Card by Kevan
Spiked Treadmill
Thing
Play only if each player has three or fewer cards in their hand. If a player ever has five cards in their hand, they are eliminated.
#3170
Card by Kevan
Prometheus
Thing
Whenever anyone plays an Action card, they must return it to their hand instead of putting it in the discard pile.
#3171
Card by Kevan
6W
Prestidigitation
Action
Swap target card with a Thing in the discard pile.
The card can be anywhere - in play, in someone's hand, already in the discard pile...
#3172
Card by Bucky
I read Ulysses by James Joyce and you didn't!
Action
Gain 2 intellectual tokens and 1 token of your choice.
#3173
Card by Zt
In Soviet Russia Card Plays You!
Reaction
Play in response to an Action. The Action's text is changed till end of turn. All instances of "the" and "a" in the Action's text are removed. Each subject in the sentence becomes an object, each object becomes "you". Dots become exclamation marks.
- "Eliminate target opponent." -> "Target opponent eliminate you!"
#3174
Card by Zt
Let's do it again!
Thing
All "at the beginning of your turn" effects on Things are performed twice at the beginning of the respective player's turn.
#3175
Card by Zt
Redistrubite the Wealth
Action
Collect all tokens sorted by type redistribute them fairly to all players destroying the remainder
"Yeah like that's going to work" -Bub
#3176
Card by gill_smoke
W2
Broken Watch
Thing
Playable on another, owner may only take actions every other turn.

"It five o'clock somewhere." -Bub
#3177
Card by gill_smoke
B1
Borg Collective
Thing
When a card is assimilated Borg Collective may add the action or thing ability to their rules text. All of your things must be assimilated to the Borg Collective before you can assimilate other player's things. Action: Assimilate thing. (Destroy)
"Resistance is futile"
#3178
Card by gill_smoke
Overlord Necromancer
Thing
You may play this under an opponent's control. When this comes into play, target opponent gains control of all other Things you control. Your hand size is reduced by three. You may play cards from the discard pile as though they were in your hand.
#3179
Card by Zt
Robin Hood
Thing
Action: Target opponent reveals his hand. Choose a card from the opponent's hand and give it to a player other than you.
Action: Destroy target human.
"Who's that queer in tights?" - Last words of a Nottingham guard.
#3180
Card by Zt
I Kill Little Innocent Pandas
Thing
You are so evil that you laugh evilly at the beginning of your turn. If you forget to laugh you are eliminated.
Action or Thing: Discard a card, destroy target living Thing.
#3181
Card by Zt
The House Of The Rising Sun
Thing
No player may both draw and play a card in the same turn. Any player with no cards in their hand is eliminated.
#3182
Card by Binarius
Granny, Does Your Dog Bite?
Action
View target player's hand.
#3183
Card by Binarius
Evil Hiss
Action
Each opponent discards a random card.
Adapted from The Devil Went Down to Georgia deck
#3184
Card by Binarius
Grandmother's Footsteps
Thing
Cards may not be played. Action: Return this to your hand.
#3185
Card by Kevan
Parkour Run
Action
Draw a card for every physical, non-living Thing which is taller than ten feet.
#3186
Card by Kevan
Precarious Shelf Space
Thing
Whenever a Thing comes into play, destroy a Thing at random.
#3187
Card by Kevan
Useless What-dya-ma-call-it?!?
Thing
When you play this card, it is put into an opponents hand of your choice. If it is put into your hand through this effect, you must play it next turn. On the 9th turn that "Useless What-dya-ma-call-it?!?" is played, the player who played it loses the game
#3188
Card by Jgr_94
Idiot
Thing
Whenever a card is played, whenever an effect triggers, whenever a player draws or discards a card, you must say 'DUHH!'. If you forget, this card is sacrificed. If this card stays in play for 10 turns, you win the game.
#3189
Card by Jgr_94
Parthogenesis
Action
For each token in play, put another token into play of that type, under the controller of the original token.
#3190
Card by Kevan
Poltergeist
Thing
Action: Pick a Thing with an Action ability. Its ability activates once, with any decisions required by it being taken randomly.
#3191
Card by Kevan
WP
Token Exclusion Principle
Action
Every player with duplicate identical tokens destroys duplicates until only one of each type remains (per player).
#3192
Card by Goldenboots
+1/2
Cornervalue Exclusion Principle
Thing
No two Things belonging to a player may have the same cornervalue (null cornervalues included). If any player has Things with matching cornervalues, that player must destroy all but a randomly chosen one (but indestructible Things have preference) . While trying to play a Thing with a duplicate cornervalue, toss a coin to see which Thing is kept..
#3193
Card by Goldenboots
1
Feudalism
Thing
Cards with a number in their cornervalue (ignore letters, etc) are Noble. Other cards or Common. No Common card may destroy, alter, or overrule any Noble card. No Noble card may destroy, alter, or overrule a Noble card with a higher number.
Action Enoble: Give the corner number of this card to another card.
Action Promotion: Double the corner number of a card.
#3194
Card by Goldenboots
Golem
Thing
Action: Discard a card with the word 'destroy' on it to destroy two Things.
#3195
Card by Kevan
Emergency Preparedness
Action
Starting with your opponent, each player plays all the cards in their hand, in an order of their choosing. At the end of the turn, return all the played cards to their respective players' hands.
#3196
Card by Kevan
Hummingbird
Thing
If Hummingbird would be destroyed, return it to your hand instead.
#3197
Card by Kevan
Bottled Lightning
Thing
You may capture one Action card and place it under Bottled Lightning as soon as it is played; its effects occur at the beginning of every one of your turns.
#3198
Card by Binarius
The Feel-Good Hit Of The Summer
Thing
Gain three Money tokens when you play this card. Gain a Money token and draw an extra card at the beginning of your turns.
#3199
Card by Binarius
Epithet
Thing
When you play this card, change its title to a noun phrase beginning with the word "The". Any player who refers to you by any other noun phrase, or by your name without appending this card's title to it, is eliminated.
#3200
Card by Binarius